Time |
Nick |
Message |
00:00 |
MTDiscord |
<MisterE, Modder of Sorts> seems to be working, thx much. Seriously, something should be mentioned about that in the build instructions. I would never have gotten that myself |
00:04 |
sfan5 |
we'll definitely improve that before 5.5 |
00:07 |
MTDiscord |
<MisterE, Modder of Sorts> one thing I notice: I cant see the entire name of the server, if it is long, on the serverlist. an improvement would be to make the serverlist box resizeable.... Dunno if thats possible |
00:31 |
MTDiscord |
<MisterE, Modder of Sorts> so... currently I have to pass the full filepath of the executable in bin for it to run: doulble clicking it in the file viewer doesnt work. Is there a quick fix? |
00:36 |
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MTDiscord |
<MisterE, Modder of Sorts> ah, fixed. You have to rename /bin/minetest to /bin/minetest.sh |
00:51 |
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02:13 |
MTDiscord |
<Emojidiscord> Are there any compiled VERY EARLY VERSION of minetest-c55 for linux? |
02:13 |
MTDiscord |
<Emojidiscord> My OS: Ubuntu 20.04 LTS 64-bit |
02:29 |
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03:05 |
luk3yx |
Emojidiscord: How old? |
03:09 |
MTDiscord |
<Emojidiscord> I want to try the version before Lua API |
03:09 |
luk3yx |
I did make a 0.3 snap https://snapcraft.io/minetest-luk3yx-3 |
03:11 |
MTDiscord |
<Emojidiscord> Will this override the new minetest? |
03:12 |
luk3yx |
Nope |
03:12 |
MTDiscord |
<Emojidiscord> what will the new executeable name? |
03:13 |
luk3yx |
If you install it through the snap you can just run it through your application menus |
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10:17 |
VanessaE |
https://github.com/minetest-mods/skinsdb/pull/59 someone please merge this so I can close the browser tab :P |
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14:57 |
TechDude |
Hello |
14:57 |
TechDude |
Question (again) |
14:57 |
TechDude |
so I’m setting up a Minetest server on my Raspberry Pi 4B (headless) |
14:58 |
TechDude |
when I compile and run, will any errors be produced because I’m headless? |
15:04 |
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15:09 |
sfan5 |
assuming you build only the server, no that'll be fine |
15:11 |
hlqkj |
may i ask help too, on how to diagnose an issue im having? a test server is failing to start for a LevelDB IO error/invalid argument |
15:11 |
hlqkj |
how can i get more details? |
15:20 |
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Topic for #minetest is now The official Minetest channel | Latest version: 5.4.0 (2021-02-23) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest |
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Topic for #minetest is now The official Minetest channel | Latest version: 5.4.0 (2021-02-23) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest |
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19:11 |
TommyTreasure |
just out of curiosity -- is there something i'm missing regarding technic not seeming to spawn rubber trees, after upgrading from 5.3.0-stable to 5.4.0-dev and/or 5.4.0-stable? |
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20:11 |
absurb |
is it possible to unregister global callback functions? |
20:12 |
absurb |
i unloaded a mod in a world and its globalstep function is still executing, which is causing tons of problems |
20:12 |
absurb |
essentially the world is now corrupt unless i can somehow remove that callback |
20:13 |
absurb |
the globalstep callback belonging to the mod* |
20:13 |
sfan5 |
uh wat |
20:13 |
sfan5 |
restart, callbacks are not persistent |
20:14 |
absurb |
i did, this is genuinely confusing me too |
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20:14 |
absurb |
i even deleted the original mod. unless the mod's dependency is doing something weird.. |
20:15 |
sfan5 |
if the mod does not exist on your system it cannot be executing |
20:16 |
absurb |
the console is reporting invalid entities are being spawned, and i can see exactly which line of code in the mod which registers the callback function which is trying to spawn these invalid entities |
20:16 |
absurb |
this doesn't make any sense, i'm gonna have to look further at it |
20:16 |
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20:16 |
IceDragon |
entities aren't removed even if you remove the mod that spawned them |
20:17 |
IceDragon |
there should be a chat command that can remove all entities (I don't know it off the top of my head) |
20:18 |
absurb |
the entities aren't self-replicating nor do they spawn other entities. every 3 to 5 seconds, the console reports a bunch of invalid entities being spawned, and i can see the default billboard appearing in the world |
20:18 |
absurb |
this behavior is consistent with what the mod is supposed to do, except the entities it's trying to spawn aren't valid anymore |
20:19 |
TommyTreasure |
take a look at the 'mod_cleaner' mod. it has a routine to remove enties from old mobs |
20:20 |
IceDragon |
if the entities spawned before (when the mod was loaded), and you saved the world, upon reload, it will attempt to spawn those entities from world's save data, it may take a bit of time between the block loading and the entities spawning in |
20:20 |
absurb |
oh yeah, that's definitely possible |
20:21 |
absurb |
TommyTreasure: sounds useful, thank you |
20:21 |
TommyTreasure |
my suggestion was based on use, not on theory. a file called "cleanentities' contains the entity names i want to remove, and it works very well |
20:21 |
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20:22 |
TommyTreasure |
som of the syntax used in that mod for replacing unknown nodes, is a little weird, but in general, that mod has saved me many hours of hair pulling |
20:23 |
TommyTreasure |
https://github.com/neko259/mod-cleaner check it out, and see if it does what you need |
20:24 |
absurb |
thank you so much |
20:24 |
TommyTreasure |
don't confuse it with 'server-cleaner'. |
20:25 |
absurb |
lol |
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TommyTreasure |
ok, more info on my rubber tree issues..... |
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22:16 |
TommyTreasure |
prior to upgraded my server to 5.4.0-dev, i had both technic and moretrees installed. in moretrees, i had rubber tree disabled |
22:16 |
TommyTreasure |
there have been rubber tree spawnings all through my world prior to that |
22:17 |
TommyTreasure |
after upgrading to the 5.4.0 series, no more rubber trees. same configuration as used since my first map creation with 5.0.0 |
22:17 |
TommyTreasure |
last night, i created a brand new map with my 'used to work' configuration, and no rubber trees spawned |
22:18 |
TommyTreasure |
is this something that has changed in the 5.4.0 server, or minetest_game? |
22:19 |
TommyTreasure |
for testing proof, i disabled moretrees in my test server, and techinc generated rubber trees. however. it had all worked in the past |
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22:21 |
TommyTreasure |
since my first installation of 5.0.0, the following line was in my moretrees/devault_settings.txt |
22:21 |
TommyTreasure |
moretrees.enable_rubber_tree = false |
22:22 |
TommyTreasure |
assuming that technic would generate the spawning of rubber trees in new map areas. |
22:22 |
TommyTreasure |
and it has actually done exactly that |
22:23 |
sfan5 |
I doubt either the engine or MTG had a change so subtle that it only affected moretrees rubber trees generation |
22:23 |
TommyTreasure |
i appreciate your response, but i can't see a reason they stopped spawning, when no other changes were made to my game |
22:24 |
TommyTreasure |
i'm at wits end trying to figure this out |
22:24 |
TommyTreasure |
i don't think the moretrees mod has changed in the past year either. as of today, git pull says its up to daye |
22:25 |
sfan5 |
you could test 5.5.0-dev to see if this is a bug we're aware of and that has already been fixed |
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22:26 |
TommyTreasure |
ah, good idea. i'm in the process of evaluating a new vps host, and this could be the perfect way to test. thanks! |
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23:42 |
Noclip |
Why does loading a (big) Minetest world cause lots of writings/changes scattered all across the sqlite file? |
23:44 |
DS-minetest |
even if sqlite put db entries with neighbor entries next to each other in its file, minetest would still jump around in the indices because of the way how blockposs are encoded as numbers |
23:49 |
Noclip |
Unfortunately this makes deduplication between several versions of the same sqlite file very inefficient. :( |