Time |
Nick |
Message |
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13:03 |
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13:49 |
tech_exorcist |
hm, the apartment mod (https://content.minetest.net/packages/Sokomine/apartment/) behaves weirdly for me |
13:50 |
tech_exorcist |
when I try to rent an apartment, I see this message: "The apartment is currently rented to . Please end that first." |
13:52 |
andrew |
Are you the admin of that server? |
13:52 |
tech_exorcist |
I'm playing in singleplayer |
13:53 |
tech_exorcist |
I wanted to try out that mod |
13:54 |
andrew |
I don't think renting works in singleplayer though |
13:54 |
tech_exorcist |
oh |
13:54 |
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13:54 |
andrew |
try hosting with --server --terminal and connect to yourself? |
13:54 |
tech_exorcist |
hello olliy |
13:55 |
tech_exorcist |
yes |
13:57 |
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13:57 |
tech_exorcist |
nothing |
13:57 |
tech_exorcist |
well |
13:57 |
tech_exorcist |
now the control panel behaves like most other blocks |
13:58 |
andrew |
(Well, I got to go now.. I hope you could get help from others) |
13:58 |
tech_exorcist |
it disappears from the wall and appears in my inventory |
13:58 |
tech_exorcist |
ok, thanks anyay :D |
13:58 |
tech_exorcist |
*anyway |
14:01 |
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14:44 |
MinetestBot |
[git] Desour -> minetest/minetest: Fix attached-to-object sounds having a higher reference distance 437d011 https://git.io/JmjGo (2021-03-23T14:43:40Z) |
14:44 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix broken `BiomeGen` abstraction (#11107) 2da1eee https://git.io/JmjG6 (2021-03-23T14:43:26Z) |
15:20 |
search_social |
Hi, I am trying to use the "Voxelizer" mod to import a .obj file into minetest. The problem is cadnav only offers some files in .max format. Is there any way to convert a .max file to a .obj file (without buying an entire copy of 3ds max just to convert out of their format?) |
15:21 |
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15:29 |
rubenwardy |
Blender probably |
15:29 |
rubenwardy |
Maybe |
15:34 |
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15:53 |
search_social |
thanks rubenwardy |
15:54 |
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21:17 |
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21:18 |
katp32 |
hello, this isn't strictly minetest related, and I sent an email to the admin already, but is there a way to change my username on the minetest forums? |
21:32 |
Kimapr |
easiest way is to register a new account |
21:33 |
celeron55 |
send me a PM on the forum requesting that, i'll get to it eventually |
21:35 |
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21:42 |
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21:45 |
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21:48 |
Andrey01 |
does returned offset vector of 'player:get_eye_offset()' count off its player`s position? |
21:58 |
Andrey01 |
relatively which point is the offset of the player`s eyes set in 'player:set_eye_offset()'? relatively to the player`s position or what? |
21:59 |
Andrey01 |
or relatively to the default eyes position? |
22:00 |
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22:01 |
DS-minetest |
>An argument defaults to `{x=0, y=0, z=0}` if unspecified. |
22:02 |
DS-minetest |
so probably to default eye position |
22:04 |
Andrey01 |
hmm, but how to get the unmodified position of the eyes in world coordinates, i.e. the default one? |
22:06 |
DS-minetest |
player pos + eye offset (in player properties) |
22:06 |
DS-minetest |
eye_height* |
22:06 |
DS-minetest |
you can't get the exact eye pos though |
22:08 |
Andrey01 |
do you mean '{x=player_pos.x, y=player_pos.y+eye_height, z=player_pos.z}', so? |
22:08 |
DS-minetest |
y |
22:09 |
DS-minetest |
or better: vector.offset(player_pos, 0, eye_height, 0) |
22:12 |
Andrey01 |
hmm, what benefit does that method have over just 'vector.add(v1, v2)'? As I understand from the docs it does the same |
22:12 |
DS-minetest |
it's shorter |
22:12 |
Andrey01 |
I don`t think so |
22:13 |
DS-minetest |
(and doesn't make the temporary v2, though that might be optimized away) |
22:14 |
DS-minetest |
compare: `vector.offset(player_pos, 0, eye_height, 0)` and `vector.add(player_pos, vector.new(0, eye_height, 0))` |
22:14 |
DS-minetest |
if not shorter, it's at least easier to read... |
22:14 |
Andrey01 |
well, it shortens not much |
22:15 |
DS-minetest |
if you want it much shorter, localize all functions and give them very short names |
22:16 |
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22:16 |
DS-minetest |
ie. a, ..., z, _, a0, a1, ..., az, a_, b0, ... |
22:16 |
Andrey01 |
as IMO, they are both well-readable and almost have the identical length, almost no difference between them |
22:16 |
DS-minetest |
yeah, do what u want |
22:17 |
Andrey01 |
thanks for help |
22:17 |
DS-minetest |
!next |
22:17 |
MinetestBot |
Another satisfied customer. Next! |
22:21 |
Andrey01 |
and I just wonder, why the position of a player is... at the bottom, not at the center |
22:22 |
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22:22 |
DS-minetest |
I think that's just a mtg thing |
22:22 |
Andrey01 |
it is even weird |
22:23 |
DS-minetest |
or the position is always in the middle of the lower occupied node if standing on the ground, for correct client-side handling of liquids, ladders and co |
22:25 |
Pexin |
i'd guess liquids, and potential variable-height avatars |
22:26 |
Pexin |
important to know what they're standing on in lots of circumstances |
22:26 |
Andrey01 |
as my tests show, the player position is at the most bottom of the player model, it is not at the middle of lower node |
22:27 |
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22:28 |
DS-minetest |
maybe somewhere in the lower node is fine enough, or maybe this is a requirement. related code: https://github.com/minetest/minetest_game/blob/0a90bd8a0ec530f48e1bd9a438e24bd85cc9cd66/mods/player_api/init.lua#L18 |
22:47 |
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