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IRC log for #minetest, 2021-03-19

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All times shown according to UTC.

Time Nick Message
00:06 MTDiscord <Jonathon> on irc.minetest.net, logs for #minetest 2019 and older seems to result in 404 error from ngix
00:06 MTDiscord <Jonathon> pnginx
00:07 MTDiscord <Jonathon> *nginx
00:08 MTDiscord <Jonathon> same for dev irc
00:12 sfan5 @Bastrabun since 1pm your-land has only missed 4 announces (still a bit weird), but I'd say that's reliable enough
00:18 sfan5 @Jonathon fixed
00:19 MTDiscord <Jonathon> thank you, used the way back machine for one of them
00:19 MTDiscord <Bastrabun> Any clue where exactly those announces go wrong? Does the list receive them but not add them? Or does my server not connect to the list?
00:20 sfan5 the announce requests do not reach the list
00:20 sfan5 well "reach" maybe too much said even, fact is I don't see them here
00:20 MTDiscord <Bastrabun> Ok, then it's on my side.
00:24 MTDiscord <Bastrabun> If they aren't even in the webserver logs, then maybe some dns or routing problem prevents me. If I wanted to find out more ... how would I proceed? Ping your machine for 24h and see if the announcement failures correspond to not received packages?
00:24 sfan5 hard to say
00:31 sfan5 you could try that but I don't know if the results are going to be indicative of anything
00:31 sfan5 more to the point would to find out why, despite the 30s timeout, curl isn't delivering the request and what it's doing in all that time
00:31 MTDiscord <Bastrabun> Or maybe I'm doing something wrong in the config, like two settings that don't go well together. Maybe instead of having a domain name as server_address is not so good and I should have an IP address instead? Over the next few days I'll try to announce my testserver, too. And ofc change some setting to see if it matters
00:32 sfan5 no that's certainly not it
00:32 sfan5 perhaps if you have the option upgrading curl to a newer version could also help
00:32 sfan5 anyway, good night
00:34 timdorohin okay, lol, both online viewer and godot are pretty okay with model
00:34 MTDiscord <Bastrabun> Ok, thank you & gn8 ? If you happen to have an idea, let me know.
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01:11 timdorohin Okay, i just imported-exported model with assimp aand now everything works
01:14 timdorohin So, because model is valid for assimp, godot and even three.js but breaks MT i think this is a bug
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02:23 MTDiscord <exe_virus> Obj or b3d?
02:23 MTDiscord <exe_virus> I'm assuming obj.
02:24 MTDiscord <exe_virus> Probably too many triangles or something stupid. Maybe each of your vertexes had more than 6 decimal places of accuracy?
02:24 MTDiscord <exe_virus> I know that I got b3D to crash with a 27,000 vertex object
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05:49 cheapie Krock + sfan5: VanessaE wanted me to poke you two about this: https://github.com/minetest-mods/technic/pull/583
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09:21 timdorohin exe_virus: obj, 336 vertices in total, 10/8 digit accuracy
09:56 timdorohin also i think i've found something like #8772
09:56 ShadowBot https://github.com/minetest/minetest/issues/8772 -- Doesn't set selection box to the entity even if it's defined.
09:57 timdorohin with GL4.3 entity selection boxes isn't working at all
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10:19 MTDiscord <andreicon> hello, probably unrelated to modding, but i'll give it a go: is there any way i can download a mod's script files from a server? i believe the mod is downloaded when connecting to the server, but how could i save the files on my computer?
10:20 sfan5 only the content (items, nodes, ...) defined by the mod is downloaded when you connect to a server, not the code itself
10:22 MTDiscord <andreicon> so if were to try and find the recipes for an item would i be able to do that? said recipes are not listed in the unified inventory on the server
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12:08 MTDiscord <NoNameDude> Nico's server running on v4 + v5
12:20 MTDiscord <exe_virus> Yeah, lower your decimal place accuracy to like 3-4 and it should work, you're probably overflowing in some value somewhere
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12:34 AndrewYu Is it possible to allow 0.4 clients to connect to 5.x servers? Or is it needed to use something thats not core minetest
12:35 AndrewYu I've heard of MultiCraft but I am not sure about implementing it
12:35 AndrewYu If its possible to run a 5.x server and a 0.4 server simotaniously on the same world?
12:36 VanessaE no, and no.
12:37 VanessaE what you CAN do is run two MT instances, one 0.4.x and one 5.x, pointed at different worlds
12:37 VanessaE (easily done since MT can be compiled to run from within its source dir)
12:38 VanessaE provided 0.4.x will still compile
12:38 VanessaE (Idk if there's some upper limit on its dependency versions)
12:39 MTDiscord <y5nw> You probably can still compile 0.4, but eventually the dependencies might break
12:39 AndrewYu That's sad
12:41 MTDiscord <y5nw> It can also be hard to support mods that work across multiple MT versions, and I am not sure why you can't move to 5.x
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13:42 andrew 2021-03-19 13:41:38: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'mesecons' in callback environment
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13:42 andrew _Step(): ...ndrew/.minetest/mods/digiline_stuff/digiprinter/init.lua:62: attempt to concatenate local 'msg' (a table value)
13:42 andrew Ouch
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14:03 timdorohin okay, what the heck is wrong with entity collision info?
14:05 timdorohin why touching_ground=false when entity isn't moving downwards?
14:06 timdorohin when on previous on_step() it touched ground and i stopped pulling it downwards
14:07 sfan5 strictly speaking, you are only touching the ground if the ground is stopping your downwards movement
14:07 sfan5 hovering very close to the ground does not count as touching
14:08 timdorohin ...
14:08 sfan5 if your object is supposed to be affected by gravity keeping acceleration set to y=-9.81 might be a solution
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14:14 timdorohin sfan5: when two entities collides which one receive collision?
14:15 timdorohin 'cause for some reason my entity isn't receiving anything when player running in it
14:16 sfan5 the entity that moves into the other receives the collision and you can't listen for player collisions (disappointing I know)
14:17 andrew Engine limitations :(
14:19 timdorohin eh
14:20 timdorohin even with player physics running on client, why not send info about collision to server?
14:21 andrew I’m waiting for the day when MT can do server linking like IRC
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15:32 MTDiscord <appguru> there are already some implementations for this
15:32 MTDiscord <appguru> see https://pkg.go.dev/github.com/HimbeerserverDE/multiserver
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15:39 tech_exorcist I just realized a thing about the advtrains mod: you can right-click track switches to change their direction
15:39 tech_exorcist hello hlqkj
15:39 hlqkj hello?
15:40 MTDiscord <y5nw> tech_exorcist: that's why they exist at all
15:40 hlqkj lol
15:40 tech_exorcist <hlqkj> hello? | I was just trying to be polite
15:41 MTDiscord <y5nw> Well, you need to be able to toggle the switches for them to be usable
15:41 tech_exorcist @y5nw: up until now, I had been changing them to normal turns using the trackworker
15:41 hlqkj sorry, didn't meant to be rude, as i've been... i realized after hitting enter
15:41 tech_exorcist no worries :D
15:41 hlqkj meant to ask if we met before, i have such a bad memory that may be the case
15:41 MTDiscord <y5nw> tech_exorcist: oh? I don't think the advtrains wiki is that outdated
15:41 hlqkj no one usually greets me when i join here :)
15:42 twoelk o/
15:42 tech_exorcist @y5nw: I haven't read it a lot though, and I may have not noticed it
15:42 * tech_exorcist checks
15:42 * twoelk greets everybody
15:42 tech_exorcist :-)
15:42 hlqkj the switches can be changed by right click them since when i used advtrains, though... that means 1.5+ years :)
15:43 MTDiscord <y5nw> hlqkj: since 2019 at least, when I started playing MT
15:43 hlqkj just for info, mese signals works too. and ofc the lua automation
15:44 tech_exorcist the wiki says this:
15:44 tech_exorcist Sometimes the switch might need to be rotated:
15:44 tech_exorcist Right-click the switch. This will rotate the rail node every 30 degrees.
15:44 tech_exorcist Repeat the above step until the switch matches perfectly the railway tracks.
15:44 tech_exorcist (end)
15:44 tech_exorcist https://advtrains.de/wiki/doku.php?id=usage:howto#switches
15:44 MTDiscord <y5nw> That's about rotating tracks to connect to adjacent ones correctly
15:45 tech_exorcist right
15:45 tech_exorcist my bad
15:45 MTDiscord <y5nw> Ah yes, track crossings are still not documented
15:45 hlqkj yup, track worker tool right click rotates
15:45 hlqkj btw, try holding the AUX/special key while doig it, surprise :)
15:45 hlqkj not sure this is documented... discovered it by chance
15:46 MTDiscord <y5nw> Oh?
15:46 tech_exorcist <hlqkj> btw, try holding the AUX/special key while doig it, surprise :) | left click (the "change shape" operation) seems to work as usual, but right click ("change the direction") doesn't seem to do anything
15:47 hlqkj it flips
15:47 hlqkj you won't notice it on a regular track, try to turn it into a switch or curve before
15:47 tech_exorcist ok
15:48 tech_exorcist oh, now I see
15:48 tech_exorcist interesting
15:48 hlqkj saves a few clicks while making turns :)
15:49 hlqkj i love that mod...
15:49 tech_exorcist same
15:49 tech_exorcist I love trains in general
15:55 MTDiscord <TheAlchemist> Is there a way to enable the crafting menu or should I just guess how to craft different things?
15:55 MTDiscord <Jonathon> in which game, and what version of minetest?
15:55 MTDiscord <TheAlchemist> I just downloaded it yesterday,
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15:55 MTDiscord <TheAlchemist> So I'd assume latest minetest and whatever the default game is
15:56 MTDiscord <Jonathon> it should tell you in the credits tab or top bar of your screen
15:56 MTDiscord <Jonathon> https://cdn.discordapp.com/attachments/749727888659447960/822498840702615592/unknown.png
15:57 MTDiscord <TheAlchemist> Let me go get my laptop and I'll tell you.
15:57 MTDiscord <TheAlchemist> 5.1.1
15:57 MTDiscord <Jonathon> latest is 5.4.0
15:57 MTDiscord <Jonathon> minetest game for minetest 5.4.0 has a crafting guide in it
15:58 MTDiscord <Jonathon> otherwise with 5.3.0 you would need to add something like craft guide mod
15:58 MTDiscord <Jonathon> what OS are you on?
15:59 tech_exorcist what's the difference between crafting guides and crafting recipes? I'm on Minetest 5.3.0, and I have a "Recipes" tab in my inventory
15:59 sfan5 the contents of that tab is called a "crafting guide"
15:59 tech_exorcist ok
15:59 sfan5 a recipe is just the way you craft an item, a crafting guide is means to show recipes that exist
15:59 tech_exorcist if I go in that tab, and click an item, I see how I can craft it
15:59 tech_exorcist hm
15:59 tech_exorcist ok
15:59 MTDiscord <TheAlchemist> I'm on Linux mint
15:59 * tech_exorcist should update
16:00 MTDiscord <TheAlchemist> The default package manager says that it's the latest version
16:00 sfan5 it's the latest version that linux mint has bothered to package
16:00 MTDiscord <TheAlchemist> Yeah they're not exactly great about that
16:00 MTDiscord <TheAlchemist> Is there a dedicated repo to minetest?
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16:01 MTDiscord <Jonathon> there is a ppa
16:01 sfan5 only for ubuntu, you could probably make that work with mint
16:01 tech_exorcist brb
16:01 sfan5 however you might want to consider https://flathub.org/apps/details/net.minetest.Minetest instead
16:01 MTDiscord <Jonathon> sudo add-apt-repository ppa:minetestdevs/stable sudo apt-get update sudo apt install minetest
16:01 MTDiscord <Jonathon> https://www.minetest.net/downloads/ recomends the PPA for mint
16:01 MTDiscord <TheAlchemist> Yeah getting a opa to work on Mint is easy
16:01 MTDiscord <TheAlchemist> It has a method for doing it
16:01 MTDiscord <TheAlchemist> Yeah
16:02 MTDiscord <TheAlchemist> Okay, I'll update
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16:03 MTDiscord <y5nw> You can also compile your own client if you want to
16:08 tech_exorcist back
16:09 hlqkj wb
16:09 tech_exorcist :D
16:09 MTDiscord <y5nw> tech_exorcist: wb. Now we will see how long it takes for the track crossings to be properly documented with screenshots etc
16:10 tech_exorcist maybe I could update them
16:10 tech_exorcist it's a wiki
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16:48 hlqkj is there someone who can help with the mapserver thing?
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17:00 MTDiscord <rubenwardy> @BuckarooBanzai
17:01 BuckarooBanzai hlqkj: shoot, but i may respond a bit later...
17:01 BuckarooBanzai Whats your issue?
17:03 hlqkj i solved it: on win-64 as having one of the js blocked bc the server was sending it with a plain text mime
17:03 hlqkj just realized there were a new version, downloaded and now it works :)
17:03 hlqkj was*
17:04 BuckarooBanzai Cool, feel free to open issues on the repo if you have any
17:04 hlqkj kk, asked here to be sure it wasn't just me doing something stupid, b4 opening an issue :)
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17:18 sfan5 cheapie: can't judge the functionality much but the PR looks fine to me
17:33 MTDiscord <theebi> Hello everybody, in Germany we are planning a big online event. exploreandlearn@LMZ gives you the opportunity to choose from 60+ workshops and talks on Minetest, game-based learning and coding & robotics. The event will be closed by a keynote by none other than Jane McGonigal, author of “Reality is Broken” and game-based learning expert. The conference is scheduled for May 15th, 2021 from 11 am to 9 pm German time (UTC/GMT+2).
17:34 MTDiscord <theebi> It would be great to have people from here holding sessions about learning with minetest in different perspectivs. Anybody interested? You can apply here https://www.lmz-bw.de/index.php?id=15905  Sessions in english or german.
17:35 MTDiscord <theebi> We want to have Perttu Ahola as speaker / contributor. How can we contact him?
17:37 MTDiscord <theebi> I'm Thomas Ebinger and responsible for this page collecting ideas around minetest and education http://minetestbildung.de/ We also run a server since corona Minetestbildungsnetzwerk with many interesting projects
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17:46 MinetestBot [git] sfan5 -> minetest/minetest: Drop old text input workarounds (#11089) 96d4df9 https://git.io/JmXE2 (2021-03-19T17:44:32Z)
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18:26 tech_exorcist hmm
18:26 tech_exorcist whenever I open Minetest, my computer starts behaving way more slowly than it should
18:26 tech_exorcist and than what it did until very recently
18:27 * tech_exorcist tests a brand-new world
18:28 tech_exorcist I guess that the world in which I built that stuff is too heavy for my computer
18:28 tech_exorcist a brand-new world with the flat mapgen doesn't make my computer behave perceivably slower
18:31 Krock @theebi if they're not on Discord, you'll have to resort to Minetest forums PMs, a /query on IRC or write him an email. Note that there are already some interviews out there which might be interesting to you
18:32 Krock also nowadays most of the work is done by various developers, whereas c_55 isn't regularly contributing any more
18:33 tech_exorcist <tech_exorcist> I guess that the world in which I built that stuff is too heavy for my computer | and I guess that my computer can't digest 512px texture packs very well
18:35 Krock 1px texture packs will do just fine
18:36 Krock allow coloring 16 million different nodes
18:37 tech_exorcist it's technically true
18:37 tech_exorcist drummyfish (128px) does make the game less snappy, but not as much as Polygonia in its 512px version
18:37 * tech_exorcist downloads Polygonia in a lower resolution
18:38 tech_exorcist https://forum.minetest.net/viewtopic.php?t=19043
18:40 tech_exorcist and I can't ask for many FPS when I have an old Intel iGPU driving a 1920x1080 monitor
18:41 tech_exorcist Polygonia 64px looks ok
18:42 Krock there's a few more hacks you could perform on very weak hardware to gain single-digit more FPS
18:43 Krock includes disabling transparency rendering stuff and z-index clearing operations
18:43 Krock but I doubt you're this desperate for frames ;)
18:45 timdorohin tech_exorcist: i'm running everything on netbook with two "atom" cores with 25-30 avg fps and i found whining 'bout perf from ppl with normal machines utterly amusing
18:45 Calinou tech_exorcist: add `undersampling = 4` to minetest.conf
18:46 Calinou it will make the game look pixelated, but can help significantly with GPU performance
18:46 Calinou if it's too difficult to see things, then use 3 or 2
18:46 Krock Calinou: tried that on a 2008-ish iGPU but that didn't do much at all
18:47 Krock might help tho with larger screen resolutions
18:47 timdorohin oh, i remember what i've found yesterday - anybody has strange problems with OpenGL 4.3 renderer?
18:47 tech_exorcist now that I think of it, I had enabled some antialiasing thing
18:47 Krock (it's not actually an iGPU but the performance is comparable)
18:47 tech_exorcist in Minetest
18:48 timdorohin like nonexistent entity selection boxes, etc
18:48 Krock timdorohin: Irrlicht does not support anything newer than like 3.1 or 2.4 (dunno) anyway
18:48 tech_exorcist <tech_exorcist> now that I think of it, I had enabled some antialiasing thing | disabling it didn't seem to do much
18:48 tech_exorcist still 20 FPS
18:49 rubenwardy timdorohin: entity selection boxes have been disabled in 5.4.0
18:49 rubenwardy there's now a different cross hair
18:49 rubenwardy I believe there's a setting to reenable them
18:49 Krock ^ there is
18:49 Calinou timdorohin: which graphics card model are you using?
18:49 timdorohin rubenwardy: i know
18:49 Calinou and yes, that ^
18:49 timdorohin they are enabled in my config
18:50 timdorohin and i can switch mesa opengl version and they disappear with gl > 3
18:50 timdorohin intel hd 400 (braswell)
18:51 timdorohin compat profile 3.0, core upto 4.6
18:52 timdorohin actually, no, with gl 3.3 they are still there
18:54 timdorohin okay damn it i can't reproduce it anymore at all
18:56 tech_exorcist what's the default value of time_speed?
18:57 tech_exorcist 20, 72 or something else?
19:00 MTDiscord <y5nw> It should be in minetest.conf.example
19:00 MTDiscord <y5nw> GitHub says 72 apparently
19:05 tech_exorcist thanks :-)
19:15 tech_exorcist I just fell in a small cave while mining in a new world I made to practice mining :-(
19:15 tech_exorcist now, how do I get out of there?
19:15 tech_exorcist I guess I'll use some cobblestone, as I seem to have a relatively high quantity of it
19:16 MTDiscord <oneplustwo> use teleport
19:16 tech_exorcist no
19:16 tech_exorcist I'd do so in other worlds
19:16 tech_exorcist I could have used /home though
19:16 tech_exorcist crap
19:16 tech_exorcist hm
19:17 MTDiscord <theebi> @Krock#0000 thank You. Found him
19:17 tech_exorcist I guess it does qualify as teleport
19:17 Krock yw
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20:18 timdorohin eh, multiple objects in a single .obj file also isn't supported
20:43 MinetestBot [git] ryvnf -> minetest/minetest: Scale mouse/joystick sensitivity depending on FOV (#11007) 59a1b53 https://git.io/Jm1Cs (2021-03-19T20:43:01Z)
20:46 MinetestBot [git] Wuzzy2 -> minetest/minetest: Builtin: Translatable join, leave, profiler msgs (#11064) a8cc3bd https://git.io/Jm1C7 (2021-03-19T20:46:11Z)
20:46 MinetestBot [git] Zughy -> minetest/minetest: Builtin: Italian translation (#11038) ee2d46d https://git.io/Jm1C5 (2021-03-19T20:45:46Z)
20:46 MinetestBot [git] EliasFleckenstein03 -> minetest/minetest: Check for duplicate login in TOSERVER_INIT handler (#11017) 492110a https://git.io/Jm1Cd (2021-03-19T20:45:29Z)
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23:10 timdorohin another dumb question: if i attach entity to player with hitbox latger than player hitbox will that entity catch collisions before player collides with something?
23:11 sfan5 no
23:12 sfan5 no collision detection happens to entities that are attached
23:17 timdorohin okay, just freaking great
23:18 timdorohin we can't know collisions from player
23:18 MTDiscord <Warr1024> Even if it could work, it'd only be reliable in singleplayer
23:19 timdorohin and obvious hack around it doesn't work either
23:19 MTDiscord <GreenXenith> alternatively, fake attach entity by updating position every step :] /s
23:19 MTDiscord <Warr1024> You can tell if a player is colliding with something by manually checking, but only at the instant of a server step, and you can't really tell the path that they took to get there, unless you go for a really sloppy heuristic like assuming they just moved linearly.
23:19 MTDiscord <GreenXenith> (or rather, matching velocity/acc)
23:20 Calinou hey, I wonder if anyone made a CI setup where a mod is enabled and a headless Minetest server is run
23:20 Calinou to make sure there are no Lua API errors when starting the server
23:20 timdorohin Warr1024: how?
23:20 MTDiscord <Warr1024> I've used the fake attachment thing (there's no way to attach a waypoint HUD to a player, but no way to control nametag visibility per-observer) and it ... works okay, even in MP, but the lag judder is a bit annoying.
23:20 sfan5 Calinou: yes https://github.com/minetest-mods/3d_armor/blob/master/integration-test.sh
23:20 timdorohin by manually checking position?
23:20 Calinou nice :)
23:21 MTDiscord <Warr1024> yes, manually checking position, then sampling the bounding box of the player and checking what's at various points along it (esp the corners, but also maybe a few points along the edges/faces if the bounding box is large enough)
23:21 MTDiscord <Warr1024> Most likely it's safest to just find a way to settle for an approximation
23:22 MTDiscord <Warr1024> like if you want a "player gets hurt if they touch cactus" sort of effect, you'll save a lot of headache by making the rule "player gets hurt if their body center is within 80cm of a cactus" or something
23:22 MTDiscord <Warr1024> Chances are MOST player won't notice enough difference that it would bother them, and the ones who really would are probably annoyed by all the other almost-correct-but-not-quite stuff they'll have encountered already.
23:22 timdorohin Warr1024: i'm goofing around entity physics
23:22 MTDiscord <Jonathon> it still uses 5.2? interesint
23:22 MTDiscord <Jonathon> *interesting
23:23 MTDiscord <Warr1024> If it's entities, I think you can use the moveresult thing
23:23 MTDiscord <Warr1024> you just can only use it from ent's perspective...
23:23 timdorohin and i've managed to make something like pinball
23:27 timdorohin okay, while collision isn't working for attached entities, punch event works?
23:30 MTDiscord <Warr1024> I know you can punch things that are attached, including attached to other players.  I think you probably can't punch things attached to yourself...?
23:31 MTDiscord <Warr1024> I mean, generally you can't even see things attached to yourself so you probably can't point at them, which you'd have to do to be able to punch
23:31 sfan5 I assume if you enable first person attachment visibility you'd be able to punch it too
23:36 timdorohin weeeeeell
23:37 timdorohin collision box doesn't support rotation
23:37 timdorohin at all
23:44 timdorohin attached object rotating all the way around but hitbox isn't
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