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IRC log for #minetest, 2021-03-12

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All times shown according to UTC.

Time Nick Message
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01:15 Swift110-mobile Hey
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01:20 remihacker5 hello! i have a problem and its complicated. i have a old dell pc running minetest. the dell pc is connected to the internet using a raspberry pi, which acts ast a ethernet to wifi adaptor.
01:21 remihacker5 i have port forwarding enabled on my router but i still cant connect to the minetest server.
01:22 remihacker5 port forwarding works with ssh, but not minetest.
01:29 Hawk777 SSH to the PC works, or SSH to the Pi works?
01:29 remihacker5 ssh to the pi works
01:30 Hawk777 Depending on how exactly your “Ethernet to Wifi adapter” thing works—whether it’s bridged, routed, NAT, has firewall, does not have firewall, etc.—have you open or forwarded the necessary ports there too?
01:30 Hawk777 Whatever software or scripts you’re running on the Pi to accomplish that task.
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01:32 remihacker5 yes, i used iptables to forward all ports to the pc
01:33 Hawk777 UDP, for the Minetest port, in comparison to SSH’s TCP?
01:35 remihacker5 i told the pi to forward all protocals, UDP and TCP
01:35 Hawk777 Does the PC have its own firewall where ports also need to be opened?
01:37 remihacker5 i have also open the ports on the pc. if i connect to the pi on the local network, it allows me to join the game. but if i use my external ip, it doesn't work
01:39 remihacker5 my laptop --> raspberry PI --> old PC. works
01:39 remihacker5 my laptop --> my router --> PI --> old PC, does not work
01:40 remihacker5 does this make any sense?
01:47 Hawk777 And when you connect from the local network, you’re using the Pi’s IP address, not the PC’s address?
01:47 remihacker5 yes
01:47 Hawk777 And from the outside, you’re using the router’s public address?
01:47 remihacker5 yes
01:47 Hawk777 And the router has both port forwards set up pointing at the Pi’s internal address, not the desktop’s?
01:47 remihacker5 yes
01:48 Hawk777 When you say you can’t connect using the external IP, are you actually on a separate network when you try this, or are you using the external IP address but from within the same network?
01:50 remihacker5 i am within the same network, but i assumed it would not make a diffrence
01:50 Hawk777 Apparently not all routers allow this—what’s called “NAT hairpinning”, “NAT loopback”, or “NAT reflection”—and it’s possible that there might be some routers where hairpinning works for TCP but not UDP.
01:51 remihacker5 huh
01:52 remihacker5 is there any possible way to enable that?
01:53 Hawk777 There might be an option in your router control panel.
01:53 Hawk777 If not, and assuming this is actually the problem, then I guess you would have to use your Pi’s internal address whenever you’re inside the network and your public address whenever you’re elsewhere (or for other people to join).
01:54 Hawk777 But it wouldn’t prevent connecting altogether, since you would have those options.
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01:58 remihacker5 well, thank you for your help!
01:59 remihacker5 you have pointed me in a better direction than i was before.
02:00 Hawk777 Hope you can sort it out.
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07:24 Swift110-mobile Are any of you guys playing minetest on a tablet or phone?
07:25 Swift110-mobile I have t on my android phone and  my Amazon fire 10 he As well
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08:06 r1bnc Anyone know how can I see the death reason when I am killed, will display before death formspec? I tried to make a csm mod  using `minetest.register_on_dieplayer(function(player, reason)` but minetest crashes with `nil` register_on_dieplayer value.
08:08 r1bnc The error: `death_reason:init.lua:30: attempt to call local 'register_on_dieplayer' (a nil value)`
08:08 r1bnc That function is already merged with minetest @ https://github.com/minetest/minetest/pull/6396
08:17 r1bnc Hmm, it appears to be a server side mod not CSM
08:18 r1bnc Is there a way to put this on CSM and display on chat who killed you...?
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09:20 Swift110-mobile Oh
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09:23 r1bnc ?
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10:23 MTDiscord <IhrFussel> If it's about a prticular multiplayer server you could ask the staff if they could add some server side way to see who killed you in PvP if that is all you need
10:23 MTDiscord <IhrFussel> particular*
10:25 MTDiscord <IhrFussel> It would take 10 minutes max to implement that in a server mod...so 'no time' would be a silly reason to refuse it
10:28 r1bnc Oh. I think they wont implement it ...
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11:37 MTDiscord <y5nw> I think the client side registration function is core.register_on_death
11:38 MTDiscord <y5nw> Except I don't think you can use it to get the reason of death. And depending on the server you play on there can be other things that can kill you
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13:42 MTDiscord <appguru> The server does not send the death reason to the client. That requires use of mod channels.
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13:49 MTDiscord <y5nw> I don't think currently death messages can be implemented easily unless you use mods that suppprt/have such a feature or modify existing mods
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14:44 MTDiscord <appguru> 😏
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15:12 VanessaE https://github.com/minetest-mods/skinsdb/pull/59  someone review and merge this so I can close the damn browser tab :)
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18:03 Fixer with each passing day minecraft becomes more minetest-like
18:06 sfan5 it becomes worse?
18:06 [Pokey] oufe
18:11 Krock lol
18:11 rubenwardy lol
18:11 rubenwardy "oufe" feels very French to me
18:14 Fixer it looks more like minetest
18:14 Fixer they added copper and cave generation that has a lot of minetest vibes
18:15 Krock how about mgv7 3d cave "veins"?
18:16 Fixer all i can see it feels more like minetest
18:17 Krock I'm quite curious now. do you know of a preview/showcase video?
18:26 Fixer eh, let me see
18:29 Fixer Krock: https://www.youtube.com/watch?v=20ghK8EX5XU / https://www.youtube.com/watch?v=hgVWM54A6bM / https://www.youtube.com/watch?v=m38yVg6rb6w
18:29 Fixer vanessas vibes too
18:30 VanessaE hm?
18:33 Fixer VanessaE: lush caves biome reminds me of VE-S or so
18:33 Krock thanks Fixer
18:33 VanessaE oh
18:34 Krock Fixer: is that ilmango German by any chance?
18:34 Fixer y
18:34 Krock lol okay
18:35 Krock yet no stone pillars in Minetest caves..
18:38 Krock imagine being excited about negative Y values
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18:45 Fixer lol, yes
18:45 Fixer still would like to see proper stacked worlds in minetest thingy
18:48 Krock can be implemented in mods tho
18:49 Krock there's almost more caves than solid ground
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19:08 Krock 10 months after a clean system setup it seems about time for me to install worldedit
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19:56 MinetestBot [git] sfan5 -> minetest/minetest: Update Gitlab-CI configuration too f213376 https://git.io/JqCtk (2021-03-12T19:55:51Z)
19:56 MinetestBot [git] sfan5 -> minetest/minetest: Clean up cmake DLL installation and other minor things bb1c4ba https://git.io/JqCtI (2021-03-12T19:55:51Z)
19:58 MinetestBot [git] sfan5 -> minetest/minetest: Enable Irrlicht debug logging with --trace 051bc9e https://git.io/JqCts (2021-03-12T19:56:02Z)
19:58 MinetestBot [git] sfan5 -> minetest/minetest: Avoid unnecessary copies during media/mesh loading 1bc85a4 https://git.io/JqCtG (2021-03-12T19:56:02Z)
19:58 MinetestBot [git] sfan5 -> minetest/minetest: Handle mesh load failure without crashing cff35cf https://git.io/JqCtn (2021-03-12T19:56:02Z)
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20:00 DivideByZero Trying to use an auto item pickup mod, there are a few versions floating around. Does anyone know if this is the most current, or can suggest a better one? : https://github.com/minetest-mods/item_drop
20:00 sfan5 if it's from the mintest-mods github org it's probably good
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20:21 DivideByZero The magnet (items fly to player) part doesn't seem to work though. I have to stand on the item for it to be picked up.
20:22 DivideByZero Have been changing it's settings to try to make it work, but it may be broken. No setting changes seem to remedy it to work.
20:25 DivideByZero its
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