Time |
Nick |
Message |
00:34 |
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01:15 |
Swift110-mobile |
Hey |
01:15 |
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01:20 |
remihacker5 |
hello! i have a problem and its complicated. i have a old dell pc running minetest. the dell pc is connected to the internet using a raspberry pi, which acts ast a ethernet to wifi adaptor. |
01:21 |
remihacker5 |
i have port forwarding enabled on my router but i still cant connect to the minetest server. |
01:22 |
remihacker5 |
port forwarding works with ssh, but not minetest. |
01:29 |
Hawk777 |
SSH to the PC works, or SSH to the Pi works? |
01:29 |
remihacker5 |
ssh to the pi works |
01:30 |
Hawk777 |
Depending on how exactly your “Ethernet to Wifi adapter” thing works—whether it’s bridged, routed, NAT, has firewall, does not have firewall, etc.—have you open or forwarded the necessary ports there too? |
01:30 |
Hawk777 |
Whatever software or scripts you’re running on the Pi to accomplish that task. |
01:32 |
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01:32 |
remihacker5 |
yes, i used iptables to forward all ports to the pc |
01:33 |
Hawk777 |
UDP, for the Minetest port, in comparison to SSH’s TCP? |
01:35 |
remihacker5 |
i told the pi to forward all protocals, UDP and TCP |
01:35 |
Hawk777 |
Does the PC have its own firewall where ports also need to be opened? |
01:37 |
remihacker5 |
i have also open the ports on the pc. if i connect to the pi on the local network, it allows me to join the game. but if i use my external ip, it doesn't work |
01:39 |
remihacker5 |
my laptop --> raspberry PI --> old PC. works |
01:39 |
remihacker5 |
my laptop --> my router --> PI --> old PC, does not work |
01:40 |
remihacker5 |
does this make any sense? |
01:47 |
Hawk777 |
And when you connect from the local network, you’re using the Pi’s IP address, not the PC’s address? |
01:47 |
remihacker5 |
yes |
01:47 |
Hawk777 |
And from the outside, you’re using the router’s public address? |
01:47 |
remihacker5 |
yes |
01:47 |
Hawk777 |
And the router has both port forwards set up pointing at the Pi’s internal address, not the desktop’s? |
01:47 |
remihacker5 |
yes |
01:48 |
Hawk777 |
When you say you can’t connect using the external IP, are you actually on a separate network when you try this, or are you using the external IP address but from within the same network? |
01:50 |
remihacker5 |
i am within the same network, but i assumed it would not make a diffrence |
01:50 |
Hawk777 |
Apparently not all routers allow this—what’s called “NAT hairpinning”, “NAT loopback”, or “NAT reflection”—and it’s possible that there might be some routers where hairpinning works for TCP but not UDP. |
01:51 |
remihacker5 |
huh |
01:52 |
remihacker5 |
is there any possible way to enable that? |
01:53 |
Hawk777 |
There might be an option in your router control panel. |
01:53 |
Hawk777 |
If not, and assuming this is actually the problem, then I guess you would have to use your Pi’s internal address whenever you’re inside the network and your public address whenever you’re elsewhere (or for other people to join). |
01:54 |
Hawk777 |
But it wouldn’t prevent connecting altogether, since you would have those options. |
01:57 |
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01:58 |
remihacker5 |
well, thank you for your help! |
01:59 |
remihacker5 |
you have pointed me in a better direction than i was before. |
02:00 |
Hawk777 |
Hope you can sort it out. |
02:03 |
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05:00 |
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07:16 |
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07:24 |
Swift110-mobile |
Are any of you guys playing minetest on a tablet or phone? |
07:25 |
Swift110-mobile |
I have t on my android phone and my Amazon fire 10 he As well |
07:34 |
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08:00 |
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08:04 |
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08:05 |
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08:06 |
r1bnc |
Anyone know how can I see the death reason when I am killed, will display before death formspec? I tried to make a csm mod using `minetest.register_on_dieplayer(function(player, reason)` but minetest crashes with `nil` register_on_dieplayer value. |
08:08 |
r1bnc |
The error: `death_reason:init.lua:30: attempt to call local 'register_on_dieplayer' (a nil value)` |
08:08 |
r1bnc |
That function is already merged with minetest @ https://github.com/minetest/minetest/pull/6396 |
08:17 |
r1bnc |
Hmm, it appears to be a server side mod not CSM |
08:18 |
r1bnc |
Is there a way to put this on CSM and display on chat who killed you...? |
08:19 |
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09:05 |
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09:20 |
Swift110-mobile |
Oh |
09:22 |
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09:23 |
r1bnc |
? |
09:56 |
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10:03 |
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10:23 |
MTDiscord |
<IhrFussel> If it's about a prticular multiplayer server you could ask the staff if they could add some server side way to see who killed you in PvP if that is all you need |
10:23 |
MTDiscord |
<IhrFussel> particular* |
10:25 |
MTDiscord |
<IhrFussel> It would take 10 minutes max to implement that in a server mod...so 'no time' would be a silly reason to refuse it |
10:28 |
r1bnc |
Oh. I think they wont implement it ... |
10:29 |
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11:37 |
MTDiscord |
<y5nw> I think the client side registration function is core.register_on_death |
11:38 |
MTDiscord |
<y5nw> Except I don't think you can use it to get the reason of death. And depending on the server you play on there can be other things that can kill you |
11:49 |
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13:42 |
MTDiscord |
<appguru> The server does not send the death reason to the client. That requires use of mod channels. |
13:44 |
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13:49 |
MTDiscord |
<y5nw> I don't think currently death messages can be implemented easily unless you use mods that suppprt/have such a feature or modify existing mods |
14:06 |
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14:44 |
MTDiscord |
<appguru> ? |
15:07 |
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15:12 |
VanessaE |
https://github.com/minetest-mods/skinsdb/pull/59 someone review and merge this so I can close the damn browser tab :) |
15:29 |
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17:22 |
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17:29 |
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17:33 |
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18:01 |
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18:03 |
Fixer |
with each passing day minecraft becomes more minetest-like |
18:06 |
sfan5 |
it becomes worse? |
18:06 |
[Pokey] |
oufe |
18:11 |
Krock |
lol |
18:11 |
rubenwardy |
lol |
18:11 |
rubenwardy |
"oufe" feels very French to me |
18:14 |
Fixer |
it looks more like minetest |
18:14 |
Fixer |
they added copper and cave generation that has a lot of minetest vibes |
18:15 |
Krock |
how about mgv7 3d cave "veins"? |
18:16 |
Fixer |
all i can see it feels more like minetest |
18:17 |
Krock |
I'm quite curious now. do you know of a preview/showcase video? |
18:26 |
Fixer |
eh, let me see |
18:29 |
Fixer |
Krock: https://www.youtube.com/watch?v=20ghK8EX5XU / https://www.youtube.com/watch?v=hgVWM54A6bM / https://www.youtube.com/watch?v=m38yVg6rb6w |
18:29 |
Fixer |
vanessas vibes too |
18:30 |
VanessaE |
hm? |
18:33 |
Fixer |
VanessaE: lush caves biome reminds me of VE-S or so |
18:33 |
Krock |
thanks Fixer |
18:33 |
VanessaE |
oh |
18:34 |
Krock |
Fixer: is that ilmango German by any chance? |
18:34 |
Fixer |
y |
18:34 |
Krock |
lol okay |
18:35 |
Krock |
yet no stone pillars in Minetest caves.. |
18:38 |
Krock |
imagine being excited about negative Y values |
18:43 |
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18:45 |
Fixer |
lol, yes |
18:45 |
Fixer |
still would like to see proper stacked worlds in minetest thingy |
18:48 |
Krock |
can be implemented in mods tho |
18:49 |
Krock |
there's almost more caves than solid ground |
18:55 |
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19:08 |
Krock |
10 months after a clean system setup it seems about time for me to install worldedit |
19:31 |
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19:34 |
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19:56 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Update Gitlab-CI configuration too f213376 https://git.io/JqCtk (2021-03-12T19:55:51Z) |
19:56 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Clean up cmake DLL installation and other minor things bb1c4ba https://git.io/JqCtI (2021-03-12T19:55:51Z) |
19:58 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Enable Irrlicht debug logging with --trace 051bc9e https://git.io/JqCts (2021-03-12T19:56:02Z) |
19:58 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Avoid unnecessary copies during media/mesh loading 1bc85a4 https://git.io/JqCtG (2021-03-12T19:56:02Z) |
19:58 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Handle mesh load failure without crashing cff35cf https://git.io/JqCtn (2021-03-12T19:56:02Z) |
19:59 |
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20:00 |
DivideByZero |
Trying to use an auto item pickup mod, there are a few versions floating around. Does anyone know if this is the most current, or can suggest a better one? : https://github.com/minetest-mods/item_drop |
20:00 |
sfan5 |
if it's from the mintest-mods github org it's probably good |
20:04 |
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20:21 |
DivideByZero |
The magnet (items fly to player) part doesn't seem to work though. I have to stand on the item for it to be picked up. |
20:22 |
DivideByZero |
Have been changing it's settings to try to make it work, but it may be broken. No setting changes seem to remedy it to work. |
20:25 |
DivideByZero |
its |
20:37 |
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