Time Nick Message 01:15 Swift110-mobile Hey 01:20 remihacker5 hello! i have a problem and its complicated. i have a old dell pc running minetest. the dell pc is connected to the internet using a raspberry pi, which acts ast a ethernet to wifi adaptor. 01:21 remihacker5 i have port forwarding enabled on my router but i still cant connect to the minetest server. 01:22 remihacker5 port forwarding works with ssh, but not minetest. 01:29 Hawk777 SSH to the PC works, or SSH to the Pi works? 01:29 remihacker5 ssh to the pi works 01:30 Hawk777 Depending on how exactly your “Ethernet to Wifi adapter” thing works—whether it’s bridged, routed, NAT, has firewall, does not have firewall, etc.—have you open or forwarded the necessary ports there too? 01:30 Hawk777 Whatever software or scripts you’re running on the Pi to accomplish that task. 01:32 remihacker5 yes, i used iptables to forward all ports to the pc 01:33 Hawk777 UDP, for the Minetest port, in comparison to SSH’s TCP? 01:35 remihacker5 i told the pi to forward all protocals, UDP and TCP 01:35 Hawk777 Does the PC have its own firewall where ports also need to be opened? 01:37 remihacker5 i have also open the ports on the pc. if i connect to the pi on the local network, it allows me to join the game. but if i use my external ip, it doesn't work 01:39 remihacker5 my laptop --> raspberry PI --> old PC. works 01:39 remihacker5 my laptop --> my router --> PI --> old PC, does not work 01:40 remihacker5 does this make any sense? 01:47 Hawk777 And when you connect from the local network, you’re using the Pi’s IP address, not the PC’s address? 01:47 remihacker5 yes 01:47 Hawk777 And from the outside, you’re using the router’s public address? 01:47 remihacker5 yes 01:47 Hawk777 And the router has both port forwards set up pointing at the Pi’s internal address, not the desktop’s? 01:47 remihacker5 yes 01:48 Hawk777 When you say you can’t connect using the external IP, are you actually on a separate network when you try this, or are you using the external IP address but from within the same network? 01:50 remihacker5 i am within the same network, but i assumed it would not make a diffrence 01:50 Hawk777 Apparently not all routers allow this—what’s called “NAT hairpinning”, “NAT loopback”, or “NAT reflection”—and it’s possible that there might be some routers where hairpinning works for TCP but not UDP. 01:51 remihacker5 huh 01:52 remihacker5 is there any possible way to enable that? 01:53 Hawk777 There might be an option in your router control panel. 01:53 Hawk777 If not, and assuming this is actually the problem, then I guess you would have to use your Pi’s internal address whenever you’re inside the network and your public address whenever you’re elsewhere (or for other people to join). 01:54 Hawk777 But it wouldn’t prevent connecting altogether, since you would have those options. 01:58 remihacker5 well, thank you for your help! 01:59 remihacker5 you have pointed me in a better direction than i was before. 02:00 Hawk777 Hope you can sort it out. 07:24 Swift110-mobile Are any of you guys playing minetest on a tablet or phone? 07:25 Swift110-mobile I have t on my android phone and my Amazon fire 10 he As well 08:06 r1bnc Anyone know how can I see the death reason when I am killed, will display before death formspec? I tried to make a csm mod  using `minetest.register_on_dieplayer(function(player, reason)` but minetest crashes with `nil` register_on_dieplayer value. 08:08 r1bnc The error: `death_reason:init.lua:30: attempt to call local 'register_on_dieplayer' (a nil value)` 08:08 r1bnc That function is already merged with minetest @ https://github.com/minetest/minetest/pull/6396 08:17 r1bnc Hmm, it appears to be a server side mod not CSM 08:18 r1bnc Is there a way to put this on CSM and display on chat who killed you...? 09:20 Swift110-mobile Oh 09:23 r1bnc ? 10:23 MTDiscord If it's about a prticular multiplayer server you could ask the staff if they could add some server side way to see who killed you in PvP if that is all you need 10:23 MTDiscord particular* 10:25 MTDiscord It would take 10 minutes max to implement that in a server mod...so 'no time' would be a silly reason to refuse it 10:28 r1bnc Oh. I think they wont implement it ... 11:37 MTDiscord I think the client side registration function is core.register_on_death 11:38 MTDiscord Except I don't think you can use it to get the reason of death. And depending on the server you play on there can be other things that can kill you 13:42 MTDiscord The server does not send the death reason to the client. That requires use of mod channels. 13:49 MTDiscord I don't think currently death messages can be implemented easily unless you use mods that suppprt/have such a feature or modify existing mods 14:44 MTDiscord ? 15:12 VanessaE https://github.com/minetest-mods/skinsdb/pull/59 someone review and merge this so I can close the damn browser tab :) 18:03 Fixer with each passing day minecraft becomes more minetest-like 18:06 sfan5 it becomes worse? 18:06 [Pokey] oufe 18:11 Krock lol 18:11 rubenwardy lol 18:11 rubenwardy "oufe" feels very French to me 18:14 Fixer it looks more like minetest 18:14 Fixer they added copper and cave generation that has a lot of minetest vibes 18:15 Krock how about mgv7 3d cave "veins"? 18:16 Fixer all i can see it feels more like minetest 18:17 Krock I'm quite curious now. do you know of a preview/showcase video? 18:26 Fixer eh, let me see 18:29 Fixer Krock: https://www.youtube.com/watch?v=20ghK8EX5XU / https://www.youtube.com/watch?v=hgVWM54A6bM / https://www.youtube.com/watch?v=m38yVg6rb6w 18:29 Fixer vanessas vibes too 18:30 VanessaE hm? 18:33 Fixer VanessaE: lush caves biome reminds me of VE-S or so 18:33 Krock thanks Fixer 18:33 VanessaE oh 18:34 Krock Fixer: is that ilmango German by any chance? 18:34 Fixer y 18:34 Krock lol okay 18:35 Krock yet no stone pillars in Minetest caves.. 18:38 Krock imagine being excited about negative Y values 18:45 Fixer lol, yes 18:45 Fixer still would like to see proper stacked worlds in minetest thingy 18:48 Krock can be implemented in mods tho 18:49 Krock there's almost more caves than solid ground 19:08 Krock 10 months after a clean system setup it seems about time for me to install worldedit 19:56 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Update Gitlab-CI configuration too 13f213376 https://git.io/JqCtk (152021-03-12T19:55:51Z) 19:56 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Clean up cmake DLL installation and other minor things 13bb1c4ba https://git.io/JqCtI (152021-03-12T19:55:51Z) 19:58 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Enable Irrlicht debug logging with --trace 13051bc9e https://git.io/JqCts (152021-03-12T19:56:02Z) 19:58 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Avoid unnecessary copies during media/mesh loading 131bc85a4 https://git.io/JqCtG (152021-03-12T19:56:02Z) 19:58 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Handle mesh load failure without crashing 13cff35cf https://git.io/JqCtn (152021-03-12T19:56:02Z) 20:00 DivideByZero Trying to use an auto item pickup mod, there are a few versions floating around. Does anyone know if this is the most current, or can suggest a better one? : https://github.com/minetest-mods/item_drop 20:00 sfan5 if it's from the mintest-mods github org it's probably good 20:21 DivideByZero The magnet (items fly to player) part doesn't seem to work though. I have to stand on the item for it to be picked up. 20:22 DivideByZero Have been changing it's settings to try to make it work, but it may be broken. No setting changes seem to remedy it to work. 20:25 DivideByZero its