Time |
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Message |
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04:27 |
Rowowan |
So, which part of the game is written in C++, and which part is written in Lua? |
04:31 |
SoylentCow |
in the beginning, there was the word, and the word was a big-endian hextet |
04:33 |
MTDiscord |
<Jonathon> If by game you mean mtg, thats all? Or almost all lua |
04:34 |
MTDiscord |
<Jonathon> If your refering to the engine, it is c++ outside of builtin with is lua |
04:41 |
Rowowan |
I am referring to base, yes |
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11:35 |
hisforever |
Hi I really am confuzed (grin) I hava a friend that gave me his mod/ but whenI put it in game it gave me this error https://imgur.com/a/9vlDsMS |
11:37 |
hisforever |
this mod is not in my /home/.minetesr/mod folder I completely removed it. but to still wont let me in game. Why? |
11:40 |
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11:43 |
adfeno |
Hi there, does replacing a property of a craftitem also needs to specify all the originals for other properties? |
11:44 |
adfeno |
For example, if I want to replace only the recipe of Travelnet, do I need to also include the original definitions from Travelnet along with my recipe replacement? |
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12:16 |
rubenwardy |
hisforever: you've taken a screenshot of the screenshot dialog |
12:17 |
VanessaE |
haha |
12:17 |
VanessaE |
glad someone still uses HDX though :) |
12:22 |
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12:24 |
hisforever |
VanessaE I do use your textures. I think your mods are treffic :) |
12:24 |
VanessaE |
thanks :) |
12:25 |
hisforever |
rubenwardy: sorry about must have hit screenshot 2 times lol |
12:32 |
hisforever |
https://imgur.com/a/EZFWUge this screenshot is better. I really need help with his one? |
12:32 |
VanessaE |
hisforever: rename it to lowercase the 'M'. |
12:32 |
hisforever |
ok I'll try that thanks |
12:33 |
VanessaE |
rblokmods, but rblokMods. |
12:33 |
VanessaE |
assuming that's the correct name,. |
12:33 |
VanessaE |
s/but/not/ |
12:33 |
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12:37 |
hisforever |
VanessaE: your the best :) |
12:37 |
VanessaE |
nah, I'm just average :) |
12:37 |
hisforever |
lol |
12:38 |
hisforever |
I have to say bue for now but I Like to be in here God bless |
12:38 |
VanessaE |
bye |
12:56 |
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12:57 |
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12:58 |
hisforever |
VanessaE: I know this is easy but I frogot the command for hot bar? is it /hotbar 32? |
12:58 |
VanessaE |
or 8 or 16 or 24, yes. |
12:59 |
hisforever |
humm its not working grrr |
13:00 |
VanessaE |
btw if you have that I assume you're using dreambuilder. did you see the notification that it's now a game and needs to be reinstalled? |
13:01 |
hisforever |
the hot bar is a game? |
13:01 |
VanessaE |
no |
13:01 |
VanessaE |
but it is from dreambuilder :) |
13:01 |
VanessaE |
and I made that into a game over the past week or so |
13:01 |
VanessaE |
just making sure you're not mixing things up |
13:02 |
hisforever |
ok its in dreambuilder right? |
13:02 |
VanessaE |
mmhmm |
13:02 |
hisforever |
having a brain fart lol |
13:02 |
VanessaE |
here, read this: https://forum.minetest.net/viewtopic.php?p=390814#p390814 |
13:02 |
hisforever |
ok |
13:04 |
hisforever |
understand thanks |
13:05 |
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14:04 |
adfeno |
Hi all, is there any client setting to control how much time a client will wait for a packet that initiates a client-server connection? |
14:05 |
sfan5 |
I believe the network timeout is hardcoded |
14:07 |
adfeno |
I have a firewall rule to tracepath of the hosts connecting to my server, which can also filter those matching a particular route hop/path, but the short timeout for Minetest's starting-connection packet is preventing this logic to work. |
14:07 |
adfeno |
Either this, or I would resort to simple ipban or advanced_ban mods, which don't do nothing to stop vandals. |
14:08 |
adfeno |
that is: to stop vandals from clogging my network before it hits my Minetest server. |
14:09 |
adfeno |
The trace is only done for NEW or INVALID connection packets, so those ESTABLISHED or RELATED to a previously accepted one aren't filtered. |
14:15 |
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15:01 |
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15:03 |
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15:03 |
hisforever |
VanessaE: I got your game up and most of my mods work. the only one I can not get is advtrains |
15:04 |
VanessaE |
"cannot get"? |
15:04 |
VanessaE |
I've run it under DB before, though I didn't care much for it. I found it hard to use :P |
15:05 |
hisforever |
I'll do a screenshot brb |
15:09 |
hisforever |
https://imgur.com/a/ooC6p9c here it is |
15:09 |
VanessaE |
looks like you just need to enable mesecons :) |
15:10 |
VanessaE |
or wait |
15:10 |
VanessaE |
hm |
15:10 |
VanessaE |
*scratches head* |
15:12 |
hisforever |
ok here is a pastbin too https://pastebin.com/S3H4LkGE |
15:13 |
hisforever |
sorry to be triuble hehe |
15:13 |
VanessaE |
did you follow the modpack -> game upgrade instructions properly? |
15:13 |
hisforever |
I'm perttu shure i did |
15:14 |
VanessaE |
I'm looking at the copy of mesecons_switch/init.lua that comes with dreambuilder, and that node that it's trying to override is right there at the top of the file |
15:14 |
VanessaE |
or wait |
15:15 |
hisforever |
ok I''ll just build with out the trains |
15:15 |
VanessaE |
lemme go look at something |
15:15 |
VanessaE |
brb |
15:15 |
hisforever |
ok |
15:16 |
hisforever |
that dreambuilders game is great |
15:16 |
VanessaE |
thanks :) |
15:18 |
hisforever |
did he pastbin give any help? |
15:18 |
VanessaE |
nah, didn't need it |
15:19 |
hisforever |
oh well I tryed |
15:19 |
VanessaE |
ok, apart from advtrains throwing a couple of errors relating to some data file it can't find, it loaded without complaints, and I see its nodes in my inventory: https://imgur.com/t5acIpv.png |
15:20 |
VanessaE |
I guess your copy of adv_trains is broken somehow. maybe just outdated? |
15:20 |
VanessaE |
if it matters, I enabled the whole trains modpack |
15:21 |
VanessaE |
my best guess is your copy lacks some dependency setting |
15:21 |
hisforever |
ok I'll erinstall then get you in the morning God bless |
15:21 |
VanessaE |
good luck :) |
15:22 |
hisforever |
th |
15:22 |
SoylentCow |
adv trains is amazing :D |
15:22 |
VanessaE |
I found it to be ...too advanced :P |
15:23 |
VanessaE |
though maybe I'll add it to Dreambuilder at some point |
15:23 |
VanessaE |
people seem to like it. |
15:23 |
SoylentCow |
too advanced: https://www.youtube.com/watch?v=inR02pEesCQ |
15:23 |
VanessaE |
heh |
15:24 |
VanessaE |
never got into Invader Zim :P |
15:24 |
VanessaE |
anyway, I get virtually no input from anyone on what's truly good or not good to add to my project |
15:26 |
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15:26 |
VanessaE |
though come to think of it, people like to build with those trains. |
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16:07 |
VanessaE |
SoylentCow: so what about that? Is it worth adding adv trains to Dreambuilder? |
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17:14 |
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17:16 |
Taserface |
hi guys, I'm wondering what the "correct" mapgen is to select for a particular game? |
17:17 |
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17:17 |
Taserface |
I ask because I was just trying out mineclone2 with the v7 mapgen and I can't find any water *anywhere* |
17:17 |
Taserface |
except for waterfalls and villages and such |
17:22 |
Krock |
Taserface: all but singlenode can generate water |
17:22 |
Krock |
as in .. oceans |
17:23 |
Krock |
so either you just have somewhat bad luck, or someone tweaked the mapgen settings to reduce the occurrence of oceans |
17:29 |
Taserface |
but I keep finding canyons with lava at the bottom |
17:30 |
Krock |
interesting |
17:32 |
Taserface |
also I just started flying and I keep hitting invisible walls |
17:33 |
Taserface |
which seem to be about the width of a chunk I guess? (50ish blocks) |
17:33 |
Taserface |
(maybe 32) |
17:33 |
Krock |
!c 5*16 |
17:33 |
MinetestBot |
80 |
17:34 |
Krock |
consider renaming your minetest.conf file, create a new world and check whether the same happens there |
17:34 |
Taserface |
actually that sounds right. |
17:34 |
Taserface |
okay |
17:34 |
Taserface |
this is a fresh install btw |
17:34 |
Krock |
also that 80 nodes gap is totally normal |
17:34 |
Taserface |
snap running on debian buster |
17:34 |
Krock |
it's just the mapgen that cannot catch up with your speed |
17:35 |
Taserface |
I did increase the draw distance |
17:35 |
Krock |
well, there's a hard limit of how far the mapgen will generate |
17:35 |
Krock |
though that's configurable as well |
17:36 |
Taserface |
you mean the 64k*64k limit? |
17:37 |
Taserface |
sorry 62000^3 |
17:39 |
Taserface |
can that be increased? |
17:41 |
Taserface |
huh I just moved my whole .minetest out of the way and then created a new "minetest game" with v7 and instant water |
17:43 |
Taserface |
wonder how I managed to break it so quickly :) |
17:44 |
Taserface |
huh |
17:44 |
Taserface |
"water_level = -31000" |
17:46 |
Taserface |
I'm about 90% sure I didn't do that :) |
17:47 |
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17:48 |
Taserface |
is that setting persisted per game? as in, if I change it does it have no effect on already-generated games? |
17:53 |
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17:54 |
Taserface |
ah, found that |
17:54 |
Krock |
Taserface: water_level -31000 means there are no oceans |
17:54 |
Krock |
world.mt |
17:54 |
Taserface |
yeah that :) |
17:54 |
Krock |
and no, 64k nodes diameter is a limit. no way to extend that |
17:54 |
Taserface |
aw. |
17:55 |
Taserface |
I swear I'll submit a patch for that |
17:55 |
Krock |
fwiw, 2^16, minus safety distance for the mapgen |
17:55 |
Krock |
good luck |
17:55 |
Taserface |
and be everybody's hero |
17:55 |
Krock |
expect at least 500 lines to change, and another 200 lines for database migration code |
17:56 |
Krock |
oh, and the collision engine might totally freak out at some point |
17:57 |
Taserface |
interesting that you would know that ahead of time, of all things |
17:57 |
Krock |
you'd get something similar Minecraft when travelling very far away |
17:57 |
Taserface |
ah, I think I see what you mean |
17:57 |
Taserface |
something about rounding |
17:57 |
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17:57 |
Krock |
kind of yes |
17:58 |
Taserface |
wonder if that is because minecraft is using single precision floats internally |
17:58 |
Hawk777 |
And… I assume it would break saved data for any mod that uses hash_node_position too. |
17:58 |
Hawk777 |
Unless that is mangled to be backwards compatible. |
18:01 |
Hawk777 |
Given that the return value is a Lua “number”, which the manual claims is double-precision floating point, there aren’t many mantissa bits left to expand into. |
18:03 |
Taserface |
is it wierd that I feel like 62000^3 is limiting? |
18:03 |
Hawk777 |
Personally I always thought it was a little bit weird; 62 km horizontally seems a little bit small, while 62 km vertically seems larger than necessary. |
18:04 |
Taserface |
how long does it take to hit the edge of the universe at flying speed? |
18:04 |
Hawk777 |
I mean, 62 km is still big, it’s just not *huge*. |
18:06 |
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18:07 |
MTDiscord |
<Jonathon> i thought it was big till went through the nether in mc2 |
18:10 |
Taserface |
I have no idea how that water level got set. I sure as hell didn't type that number. |
18:11 |
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18:14 |
Taserface |
ls |
18:14 |
Taserface |
ack, orry |
18:29 |
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18:44 |
Taserface |
the console reminds me of quake |
19:03 |
Taserface |
also, is there a mouse smoothing option? |
19:03 |
Taserface |
that would be a pretty easy featyre |
19:04 |
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19:04 |
MTDiscord |
<IhrFussel> Just a setting for mouse sensitivity I think |
19:07 |
Taserface |
should be on by default IMHO |
19:07 |
Taserface |
nobody would notice any lag, not if it's done right |
19:11 |
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19:24 |
Taserface |
I HAVE PANTS OF IRON |
19:28 |
Krock |
heavy |
19:30 |
Taserface |
yeah they would be |
19:30 |
Taserface |
I don't know why I can walk around in this armor |
19:30 |
Taserface |
this game is appallingly unrealistic |
19:31 |
Hawk777 |
Haha, you can carry literal tonnes of rock in your pockets and you’re worried about the armour? |
19:32 |
Taserface |
oh don't get me started |
19:42 |
Taserface |
How much effort was put into making sure generated items (e.g. diamons) are exactly as rare in mineclone2 as in MC? |
19:44 |
Taserface |
I'm wondering if anyone has written a thesis on that :) |
19:56 |
MTDiscord |
<oneplustwo> "taserface" |
20:09 |
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20:47 |
SaveSaveSave |
Hey, I am trying to set up a minetest server on a SELinux secured box. Selinux prohibits executing it though: avc: denied { execmem } |
20:48 |
SaveSaveSave |
Does anyone know a solution? SELinux says I could allow it system wide, but that would defeat the purpose |
20:58 |
Hawk777 |
<https://bugzilla.redhat.com/show_bug.cgi?id=1150106> is not related to Minetest but does strongly suggest that LuaJIT requires execmem (which makes sense). I don’t know anything about SELinux, but are you not able to grant execmem only to Minetest but not to any other executables? |
20:59 |
Hawk777 |
It might not require execmem if you build it with Lua instead of LuaJIT, but I don’t think anyone does that due to being substantially slower. |
21:00 |
rubenwardy |
LuaJIT is a JIT interpreter, so it makes sense that it requires execmem |
21:17 |
Taserface |
"JIT compiler" |
21:17 |
* Taserface |
twitches |
21:21 |
Taserface |
what's the cheat to enable the map? |
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SaveSaveSave |
Hm, that makes sense, I'll try to find out how to do that. Enjoy ur night/day |
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