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IRC log for #minetest, 2021-03-03

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All times shown according to UTC.

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04:27 Rowowan So, which part of the game is written in C++, and which part is written in Lua?
04:31 SoylentCow in the beginning, there was the word, and the word was a big-endian hextet
04:33 MTDiscord <Jonathon> If by game you mean mtg, thats all? Or almost all lua
04:34 MTDiscord <Jonathon> If your refering to the engine, it is c++ outside of builtin with is lua
04:41 Rowowan I am referring to base, yes
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11:35 hisforever Hi I really am confuzed (grin) I hava a friend that gave me his mod/ but whenI put it in game it gave me this error https://imgur.com/a/9vlDsMS
11:37 hisforever this mod is not in my /home/.minetesr/mod folder I completely removed it. but to still wont let me in game. Why?
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11:43 adfeno Hi there, does replacing a property of a craftitem also needs to specify all the originals for other properties?
11:44 adfeno For example, if I want to replace only the recipe of Travelnet, do I need to also include the original definitions from Travelnet along with my recipe replacement?
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12:16 rubenwardy hisforever: you've taken a screenshot of the screenshot dialog
12:17 VanessaE haha
12:17 VanessaE glad someone still uses HDX though :)
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12:24 hisforever VanessaE I do use your textures. I think your mods are treffic :)
12:24 VanessaE thanks :)
12:25 hisforever rubenwardy: sorry about must have hit screenshot 2 times lol
12:32 hisforever https://imgur.com/a/EZFWUge this screenshot is better. I really need help with his one?
12:32 VanessaE hisforever: rename it to lowercase the 'M'.
12:32 hisforever ok I'll try that thanks
12:33 VanessaE rblokmods, but rblokMods.
12:33 VanessaE assuming that's the correct name,.
12:33 VanessaE s/but/not/
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12:37 hisforever VanessaE: your the best :)
12:37 VanessaE nah, I'm just average :)
12:37 hisforever lol
12:38 hisforever I have to say bue for now but I Like to be in here God bless
12:38 VanessaE bye
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12:58 hisforever VanessaE: I know this is easy but I frogot the command for hot bar? is it /hotbar 32?
12:58 VanessaE or 8 or 16 or 24, yes.
12:59 hisforever humm its not working grrr
13:00 VanessaE btw if you have that I assume you're using dreambuilder.  did you see the notification that it's now a game and needs to be reinstalled?
13:01 hisforever the hot bar is a game?
13:01 VanessaE no
13:01 VanessaE but it is from dreambuilder :)
13:01 VanessaE and I made that into a game over the past week or so
13:01 VanessaE just making sure you're not mixing things up
13:02 hisforever ok its in dreambuilder right?
13:02 VanessaE mmhmm
13:02 hisforever having a brain fart lol
13:02 VanessaE here, read this:  https://forum.minetest.net/viewtopic.php?p=390814#p390814
13:02 hisforever ok
13:04 hisforever understand thanks
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14:04 adfeno Hi all, is there any client setting to control how much time a client will wait for a packet that initiates a client-server connection?
14:05 sfan5 I believe the network timeout is hardcoded
14:07 adfeno I have a firewall rule to tracepath of the hosts connecting to my server, which can also filter those matching a particular route hop/path, but the short timeout for Minetest's starting-connection packet is preventing this logic to work.
14:07 adfeno Either this, or I would resort to simple ipban or advanced_ban mods, which don't do nothing to stop vandals.
14:08 adfeno that is: to stop vandals from clogging my network before it hits my Minetest server.
14:09 adfeno The trace is only done for NEW or INVALID connection packets, so those ESTABLISHED or RELATED to a previously accepted one aren't filtered.
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15:03 hisforever VanessaE: I got your game up and most of my mods work. the only one I can not get is advtrains
15:04 VanessaE "cannot get"?
15:04 VanessaE I've run it under DB before, though I didn't care much for it.  I found it hard to use :P
15:05 hisforever I'll do a screenshot brb
15:09 hisforever https://imgur.com/a/ooC6p9c here it is
15:09 VanessaE looks like you just need to enable mesecons :)
15:10 VanessaE or wait
15:10 VanessaE hm
15:10 VanessaE *scratches head*
15:12 hisforever ok here is a pastbin too https://pastebin.com/S3H4LkGE
15:13 hisforever sorry to be triuble hehe
15:13 VanessaE did you follow the modpack -> game upgrade instructions properly?
15:13 hisforever I'm perttu shure i did
15:14 VanessaE I'm looking at the copy of mesecons_switch/init.lua that comes with dreambuilder, and that node that it's trying to override is right there at the top of the file
15:14 VanessaE or wait
15:15 hisforever ok I''ll just build with out the trains
15:15 VanessaE lemme go look at something
15:15 VanessaE brb
15:15 hisforever ok
15:16 hisforever that dreambuilders game is great
15:16 VanessaE thanks :)
15:18 hisforever did he pastbin give any help?
15:18 VanessaE nah, didn't need it
15:19 hisforever oh well I tryed
15:19 VanessaE ok, apart from advtrains throwing a couple of errors relating to some data file it can't find, it loaded without complaints, and I see its nodes in my inventory:  https://imgur.com/t5acIpv.png
15:20 VanessaE I guess your copy of adv_trains is broken somehow.  maybe just outdated?
15:20 VanessaE if it matters, I enabled the whole trains modpack
15:21 VanessaE my best guess is your copy lacks some dependency setting
15:21 hisforever ok I'll erinstall then get you in the morning  God bless
15:21 VanessaE good luck :)
15:22 hisforever th
15:22 SoylentCow adv trains is amazing :D
15:22 VanessaE I found it to be ...too advanced :P
15:23 VanessaE though maybe I'll add it to Dreambuilder at some point
15:23 VanessaE people seem to like it.
15:23 SoylentCow too advanced: https://www.youtube.com/watch?v=inR02pEesCQ
15:23 VanessaE heh
15:24 VanessaE never got into Invader Zim :P
15:24 VanessaE anyway, I get virtually no input from anyone on what's truly good or not good to add to my project
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15:26 VanessaE though come to think of it, people like to build with those trains.
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16:07 VanessaE SoylentCow: so what about that?  Is it worth adding adv trains to Dreambuilder?
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17:16 Taserface hi guys, I'm wondering what the "correct" mapgen is to select for a particular game?
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17:17 Taserface I ask because I was just trying out mineclone2 with the v7 mapgen and I can't find any water *anywhere*
17:17 Taserface except for waterfalls and villages and such
17:22 Krock Taserface: all but singlenode can generate water
17:22 Krock as in .. oceans
17:23 Krock so either you just have somewhat bad luck, or someone tweaked the mapgen settings to reduce the occurrence of oceans
17:29 Taserface but I keep finding canyons with lava at the bottom
17:30 Krock interesting
17:32 Taserface also I just started flying and I keep hitting invisible walls
17:33 Taserface which seem to be about the width of a chunk I guess? (50ish blocks)
17:33 Taserface (maybe 32)
17:33 Krock !c 5*16
17:33 MinetestBot 80
17:34 Krock consider renaming your minetest.conf file, create a new world and check whether the same happens there
17:34 Taserface actually that sounds right.
17:34 Taserface okay
17:34 Taserface this is a fresh install btw
17:34 Krock also that 80 nodes gap is totally normal
17:34 Taserface snap running on debian buster
17:34 Krock it's just the mapgen that cannot catch up with your speed
17:35 Taserface I did increase the draw distance
17:35 Krock well, there's a hard limit of how far the mapgen will generate
17:35 Krock though that's configurable as well
17:36 Taserface you mean the 64k*64k limit?
17:37 Taserface sorry 62000^3
17:39 Taserface can that be increased?
17:41 Taserface huh I just moved my whole .minetest out of the way and then created a new "minetest game" with v7 and instant water
17:43 Taserface wonder how I managed to break it so quickly :)
17:44 Taserface huh
17:44 Taserface "water_level = -31000"
17:46 Taserface I'm about 90% sure I didn't do that :)
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17:48 Taserface is that setting persisted per game? as in, if I change it does it have no effect on already-generated games?
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17:54 Taserface ah, found that
17:54 Krock Taserface: water_level -31000 means there are no oceans
17:54 Krock world.mt
17:54 Taserface yeah that :)
17:54 Krock and no, 64k nodes diameter is a limit. no way to extend that
17:54 Taserface aw.
17:55 Taserface I swear I'll submit a patch for that
17:55 Krock fwiw, 2^16, minus safety distance for the mapgen
17:55 Krock good luck
17:55 Taserface and be everybody's hero
17:55 Krock expect at least 500 lines to change, and another 200 lines for database migration code
17:56 Krock oh, and the collision engine might totally freak out at some point
17:57 Taserface interesting that you would know that ahead of time, of all things
17:57 Krock you'd get something similar Minecraft when travelling very far away
17:57 Taserface ah, I think I see what you mean
17:57 Taserface something about rounding
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17:57 Krock kind of yes
17:58 Taserface wonder if that is because minecraft is using single precision floats internally
17:58 Hawk777 And… I assume it would break saved data for any mod that uses hash_node_position too.
17:58 Hawk777 Unless that is mangled to be backwards compatible.
18:01 Hawk777 Given that the return value is a Lua “number”, which the manual claims is double-precision floating point, there aren’t many mantissa bits left to expand into.
18:03 Taserface is it wierd that I feel like 62000^3 is limiting?
18:03 Hawk777 Personally I always thought it was a little bit weird; 62 km horizontally seems a little bit small, while 62 km vertically seems larger than necessary.
18:04 Taserface how long does it take to hit the edge of the universe at flying speed?
18:04 Hawk777 I mean, 62 km is still big, it’s just not *huge*.
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18:07 MTDiscord <Jonathon> i thought it was big till went through the nether in mc2
18:10 Taserface I have no idea how that water level got set.  I sure as hell didn't type that number.
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18:14 Taserface ls
18:14 Taserface ack, orry
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18:44 Taserface the console reminds me of quake
19:03 Taserface also, is there a mouse smoothing option?
19:03 Taserface that would be a pretty easy featyre
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19:04 MTDiscord <IhrFussel> Just a setting for mouse sensitivity I think
19:07 Taserface should be on by default IMHO
19:07 Taserface nobody would notice any lag, not if it's done right
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19:24 Taserface I HAVE PANTS OF IRON
19:28 Krock heavy
19:30 Taserface yeah they would be
19:30 Taserface I don't know why I can walk around in this armor
19:30 Taserface this game is appallingly unrealistic
19:31 Hawk777 Haha, you can carry literal tonnes of rock in your pockets and you’re worried about the armour?
19:32 Taserface oh don't get me started
19:42 Taserface How much effort was put into making sure generated items (e.g. diamons) are exactly as rare in mineclone2 as in MC?
19:44 Taserface I'm wondering if anyone has written a thesis on that :)
19:56 MTDiscord <oneplustwo> "taserface"
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20:47 SaveSaveSave Hey, I am trying to set up a minetest server on a SELinux secured box. Selinux prohibits executing it though: avc:  denied  { execmem }
20:48 SaveSaveSave Does anyone know a solution? SELinux says I could allow it system wide, but that would defeat the purpose
20:58 Hawk777 <https://bugzilla.redhat.com/show_bug.cgi?id=1150106> is not related to Minetest but does strongly suggest that LuaJIT requires execmem (which makes sense). I don’t know anything about SELinux, but are you not able to grant execmem only to Minetest but not to any other executables?
20:59 Hawk777 It might not require execmem if you build it with Lua instead of LuaJIT, but I don’t think anyone does that due to being substantially slower.
21:00 rubenwardy LuaJIT is a JIT interpreter, so it makes sense that it requires execmem
21:17 Taserface "JIT compiler"
21:17 * Taserface twitches
21:21 Taserface what's the cheat to enable the map?
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21:39 SaveSaveSave Hm, that makes sense, I'll try to find out how to do that. Enjoy ur night/day
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