Time Nick Message 04:27 Rowowan So, which part of the game is written in C++, and which part is written in Lua? 04:31 SoylentCow in the beginning, there was the word, and the word was a big-endian hextet 04:33 MTDiscord If by game you mean mtg, thats all? Or almost all lua 04:34 MTDiscord If your refering to the engine, it is c++ outside of builtin with is lua 04:41 Rowowan I am referring to base, yes 11:35 hisforever Hi I really am confuzed (grin) I hava a friend that gave me his mod/ but whenI put it in game it gave me this error https://imgur.com/a/9vlDsMS 11:37 hisforever this mod is not in my /home/.minetesr/mod folder I completely removed it. but to still wont let me in game. Why? 11:43 adfeno Hi there, does replacing a property of a craftitem also needs to specify all the originals for other properties? 11:44 adfeno For example, if I want to replace only the recipe of Travelnet, do I need to also include the original definitions from Travelnet along with my recipe replacement? 12:16 rubenwardy hisforever: you've taken a screenshot of the screenshot dialog 12:17 VanessaE haha 12:17 VanessaE glad someone still uses HDX though :) 12:24 hisforever VanessaE I do use your textures. I think your mods are treffic :) 12:24 VanessaE thanks :) 12:25 hisforever rubenwardy: sorry about must have hit screenshot 2 times lol 12:32 hisforever https://imgur.com/a/EZFWUge this screenshot is better. I really need help with his one? 12:32 VanessaE hisforever: rename it to lowercase the 'M'. 12:32 hisforever ok I'll try that thanks 12:33 VanessaE rblokmods, but rblokMods. 12:33 VanessaE assuming that's the correct name,. 12:33 VanessaE s/but/not/ 12:37 hisforever VanessaE: your the best :) 12:37 VanessaE nah, I'm just average :) 12:37 hisforever lol 12:38 hisforever I have to say bue for now but I Like to be in here God bless 12:38 VanessaE bye 12:58 hisforever VanessaE: I know this is easy but I frogot the command for hot bar? is it /hotbar 32? 12:58 VanessaE or 8 or 16 or 24, yes. 12:59 hisforever humm its not working grrr 13:00 VanessaE btw if you have that I assume you're using dreambuilder. did you see the notification that it's now a game and needs to be reinstalled? 13:01 hisforever the hot bar is a game? 13:01 VanessaE no 13:01 VanessaE but it is from dreambuilder :) 13:01 VanessaE and I made that into a game over the past week or so 13:01 VanessaE just making sure you're not mixing things up 13:02 hisforever ok its in dreambuilder right? 13:02 VanessaE mmhmm 13:02 hisforever having a brain fart lol 13:02 VanessaE here, read this: https://forum.minetest.net/viewtopic.php?p=390814#p390814 13:02 hisforever ok 13:04 hisforever understand thanks 14:04 adfeno Hi all, is there any client setting to control how much time a client will wait for a packet that initiates a client-server connection? 14:05 sfan5 I believe the network timeout is hardcoded 14:07 adfeno I have a firewall rule to tracepath of the hosts connecting to my server, which can also filter those matching a particular route hop/path, but the short timeout for Minetest's starting-connection packet is preventing this logic to work. 14:07 adfeno Either this, or I would resort to simple ipban or advanced_ban mods, which don't do nothing to stop vandals. 14:08 adfeno that is: to stop vandals from clogging my network before it hits my Minetest server. 14:09 adfeno The trace is only done for NEW or INVALID connection packets, so those ESTABLISHED or RELATED to a previously accepted one aren't filtered. 15:03 hisforever VanessaE: I got your game up and most of my mods work. the only one I can not get is advtrains 15:04 VanessaE "cannot get"? 15:04 VanessaE I've run it under DB before, though I didn't care much for it. I found it hard to use :P 15:05 hisforever I'll do a screenshot brb 15:09 hisforever https://imgur.com/a/ooC6p9c here it is 15:09 VanessaE looks like you just need to enable mesecons :) 15:10 VanessaE or wait 15:10 VanessaE hm 15:10 VanessaE *scratches head* 15:12 hisforever ok here is a pastbin too https://pastebin.com/S3H4LkGE 15:13 hisforever sorry to be triuble hehe 15:13 VanessaE did you follow the modpack -> game upgrade instructions properly? 15:13 hisforever I'm perttu shure i did 15:14 VanessaE I'm looking at the copy of mesecons_switch/init.lua that comes with dreambuilder, and that node that it's trying to override is right there at the top of the file 15:14 VanessaE or wait 15:15 hisforever ok I''ll just build with out the trains 15:15 VanessaE lemme go look at something 15:15 VanessaE brb 15:15 hisforever ok 15:16 hisforever that dreambuilders game is great 15:16 VanessaE thanks :) 15:18 hisforever did he pastbin give any help? 15:18 VanessaE nah, didn't need it 15:19 hisforever oh well I tryed 15:19 VanessaE ok, apart from advtrains throwing a couple of errors relating to some data file it can't find, it loaded without complaints, and I see its nodes in my inventory: https://imgur.com/t5acIpv.png 15:20 VanessaE I guess your copy of adv_trains is broken somehow. maybe just outdated? 15:20 VanessaE if it matters, I enabled the whole trains modpack 15:21 VanessaE my best guess is your copy lacks some dependency setting 15:21 hisforever ok I'll erinstall then get you in the morning God bless 15:21 VanessaE good luck :) 15:22 hisforever th 15:22 SoylentCow adv trains is amazing :D 15:22 VanessaE I found it to be ...too advanced :P 15:23 VanessaE though maybe I'll add it to Dreambuilder at some point 15:23 VanessaE people seem to like it. 15:23 SoylentCow too advanced: https://www.youtube.com/watch?v=inR02pEesCQ 15:23 VanessaE heh 15:24 VanessaE never got into Invader Zim :P 15:24 VanessaE anyway, I get virtually no input from anyone on what's truly good or not good to add to my project 15:26 VanessaE though come to think of it, people like to build with those trains. 16:07 VanessaE SoylentCow: so what about that? Is it worth adding adv trains to Dreambuilder? 17:16 Taserface hi guys, I'm wondering what the "correct" mapgen is to select for a particular game? 17:17 Taserface I ask because I was just trying out mineclone2 with the v7 mapgen and I can't find any water *anywhere* 17:17 Taserface except for waterfalls and villages and such 17:22 Krock Taserface: all but singlenode can generate water 17:22 Krock as in .. oceans 17:23 Krock so either you just have somewhat bad luck, or someone tweaked the mapgen settings to reduce the occurrence of oceans 17:29 Taserface but I keep finding canyons with lava at the bottom 17:30 Krock interesting 17:32 Taserface also I just started flying and I keep hitting invisible walls 17:33 Taserface which seem to be about the width of a chunk I guess? (50ish blocks) 17:33 Taserface (maybe 32) 17:33 Krock !c 5*16 17:33 MinetestBot 80 17:34 Krock consider renaming your minetest.conf file, create a new world and check whether the same happens there 17:34 Taserface actually that sounds right. 17:34 Taserface okay 17:34 Taserface this is a fresh install btw 17:34 Krock also that 80 nodes gap is totally normal 17:34 Taserface snap running on debian buster 17:34 Krock it's just the mapgen that cannot catch up with your speed 17:35 Taserface I did increase the draw distance 17:35 Krock well, there's a hard limit of how far the mapgen will generate 17:35 Krock though that's configurable as well 17:36 Taserface you mean the 64k*64k limit? 17:37 Taserface sorry 62000^3 17:39 Taserface can that be increased? 17:41 Taserface huh I just moved my whole .minetest out of the way and then created a new "minetest game" with v7 and instant water 17:43 Taserface wonder how I managed to break it so quickly :) 17:44 Taserface huh 17:44 Taserface "water_level = -31000" 17:46 Taserface I'm about 90% sure I didn't do that :) 17:48 Taserface is that setting persisted per game? as in, if I change it does it have no effect on already-generated games? 17:54 Taserface ah, found that 17:54 Krock Taserface: water_level -31000 means there are no oceans 17:54 Krock world.mt 17:54 Taserface yeah that :) 17:54 Krock and no, 64k nodes diameter is a limit. no way to extend that 17:54 Taserface aw. 17:55 Taserface I swear I'll submit a patch for that 17:55 Krock fwiw, 2^16, minus safety distance for the mapgen 17:55 Krock good luck 17:55 Taserface and be everybody's hero 17:55 Krock expect at least 500 lines to change, and another 200 lines for database migration code 17:56 Krock oh, and the collision engine might totally freak out at some point 17:57 Taserface interesting that you would know that ahead of time, of all things 17:57 Krock you'd get something similar Minecraft when travelling very far away 17:57 Taserface ah, I think I see what you mean 17:57 Taserface something about rounding 17:57 Krock kind of yes 17:58 Taserface wonder if that is because minecraft is using single precision floats internally 17:58 Hawk777 And… I assume it would break saved data for any mod that uses hash_node_position too. 17:58 Hawk777 Unless that is mangled to be backwards compatible. 18:01 Hawk777 Given that the return value is a Lua “number”, which the manual claims is double-precision floating point, there aren’t many mantissa bits left to expand into. 18:03 Taserface is it wierd that I feel like 62000^3 is limiting? 18:03 Hawk777 Personally I always thought it was a little bit weird; 62 km horizontally seems a little bit small, while 62 km vertically seems larger than necessary. 18:04 Taserface how long does it take to hit the edge of the universe at flying speed? 18:04 Hawk777 I mean, 62 km is still big, it’s just not *huge*. 18:07 MTDiscord i thought it was big till went through the nether in mc2 18:10 Taserface I have no idea how that water level got set. I sure as hell didn't type that number. 18:14 Taserface ls 18:14 Taserface ack, orry 18:44 Taserface the console reminds me of quake 19:03 Taserface also, is there a mouse smoothing option? 19:03 Taserface that would be a pretty easy featyre 19:04 MTDiscord Just a setting for mouse sensitivity I think 19:07 Taserface should be on by default IMHO 19:07 Taserface nobody would notice any lag, not if it's done right 19:24 Taserface I HAVE PANTS OF IRON 19:28 Krock heavy 19:30 Taserface yeah they would be 19:30 Taserface I don't know why I can walk around in this armor 19:30 Taserface this game is appallingly unrealistic 19:31 Hawk777 Haha, you can carry literal tonnes of rock in your pockets and you’re worried about the armour? 19:32 Taserface oh don't get me started 19:42 Taserface How much effort was put into making sure generated items (e.g. diamons) are exactly as rare in mineclone2 as in MC? 19:44 Taserface I'm wondering if anyone has written a thesis on that :) 19:56 MTDiscord "taserface" 20:47 SaveSaveSave Hey, I am trying to set up a minetest server on a SELinux secured box. Selinux prohibits executing it though: avc: denied { execmem } 20:48 SaveSaveSave Does anyone know a solution? SELinux says I could allow it system wide, but that would defeat the purpose 20:58 Hawk777 is not related to Minetest but does strongly suggest that LuaJIT requires execmem (which makes sense). I don’t know anything about SELinux, but are you not able to grant execmem only to Minetest but not to any other executables? 20:59 Hawk777 It might not require execmem if you build it with Lua instead of LuaJIT, but I don’t think anyone does that due to being substantially slower. 21:00 rubenwardy LuaJIT is a JIT interpreter, so it makes sense that it requires execmem 21:17 Taserface "JIT compiler" 21:17 * Taserface twitches 21:21 Taserface what's the cheat to enable the map? 21:39 SaveSaveSave Hm, that makes sense, I'll try to find out how to do that. Enjoy ur night/day