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IRC log for #minetest, 2021-02-28

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All times shown according to UTC.

Time Nick Message
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01:34 Gustavo6046 VanessaE: do you think voronoi could be used to make a tree's leaves depend on the closest "branch"?
02:47 VanessaE no idea there
02:48 VanessaE but if you mean in moretrees, those use L-system.
02:48 VanessaE which in MT is basically a stripped-down turtle graphics method, except in 3d
04:13 MTDiscord <lordfingle> Hiya! Minetest is hanging with a blank white window! I'm a longtime minetest user and modder yet I'm stumped.   (Windows 10 64bit, minetest 5.4 win64)  It appears that minetest 5.3 has the problem too.  debug.txt, even on trace verbose mode just has the word "SEPERATOR" in there.  Any ideas?
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11:12 sfan5 hard to say what might be the cause
11:12 sfan5 try video_driver = direct3d9 just in case, though that isn't a permanent solution
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11:41 MTDiscord <lordfingle> Thanks for responding.
11:42 MTDiscord <lordfingle> Sadly that made no difference.  It's weird.  White box, hanging on a busy indicator.  I've never had minetest behave in such a way before.
11:42 Krock @lordfingle fix your graphics drivers
11:45 MTDiscord <lordfingle> kk.  will try updating everything in sight
11:47 sfan5 the only other way to debug this would be to run minetest in gdb
11:50 Krock > windows
11:51 Krock nvm, there actually seems to be a Windows port of gdb
11:58 MTDiscord <lordfingle> Thankyou so much.  The graphics driver re-install (NVIDIA GEForce etc) has fixed the problem.  It's strange because minetest was fine until recently.  Perhaps that's just how graphics drivers go
11:58 Krock that's that Windows experience at its finest
12:01 MTDiscord <lordfingle> As a windows guy I'd like to object...but I can't....as the evidence is here before me.  My faith in the stability of minetest is hereby restored.
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12:17 adfeno Hi there, is there a mob framework with pathfinding compatible with 5.3.0?
12:18 adfeno I tried to find sapier's mobf, but only got 404 (Not Found)
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12:19 adfeno I did find another copy of sapier's mobf, but even though I fixed the numerous wrong getpos() to get_pos(), it still gave me lots of errors.
12:20 sfan5 !mod mobs_redo
12:20 MinetestBot sfan5: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 - https://notabug.org/TenPlus1/mobs_redo
12:20 adfeno sfan5: does it have pathfinding enabled?
12:21 Krock yes
12:21 adfeno I don't like the idea of mobs jumping to suicide or crossing walls like ghosts.
12:28 adfeno I noticed that some releases at ContentDB have tag/version names different from the Git of the original projects.
12:29 adfeno or that the Git projects have no tag at all, while the ContentDB releases have them.
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12:33 Krock why do you need tags? just stay up to date
12:33 Krock git is always newest
12:39 adfeno Krock: I prefer stability, but also need to be able to spot the version easily. I also have a folder naming scheme for non-Git ones, such as name@version
12:40 adfeno I prefer to spot versions easily in case I do need to make a diff between versions.
12:40 adfeno Or, if eventually I need to convert the fixed version download to a Git-based one.
12:41 adfeno (for the purpose of making and directly sending patches)
13:10 adfeno Does TenPlus1's real_torch also work as a tool in player hand (wearing) ?
13:12 adfeno Ah, I decided to use illumination instead.
13:41 adfeno How to make clothing mod items appear in player texture?
13:42 adfeno Or is it a bad idea if using 3d_armor mod?
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16:23 tech_exorcist hello
16:24 MTDiscord <Jonathon> hi
17:24 MinetestBot [git] rubenwardy -> minetest/minetest: pkgmgr: Fix crash when .conf release field is invalid b390bd2 https://git.io/Jtx8x (2021-02-28T17:11:41Z)
17:38 MTDiscord </g/> Is there a way to check if a player is using mobile?
17:40 MTDiscord <Warr1024> IIRC not reliably, and the transparency of client types is semi-by-design.
17:41 MTDiscord <Warr1024> I believe it's possible to ask players to do things that people on mobile can't do with the control scheme, but there's no good way to transparently check, and even if you can prove someone is definitely not a mobile user, you can't prove they definitely are a mobile user, as desktop users can emulate the functions of mobile.
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17:42 rubenwardy *opaqueness
17:42 MTDiscord </g/> I get that, but i was thinking of making a alternative hud for mobile users for my game
17:43 rubenwardy Yeah, it would be useful to be able to find it out
17:43 MTDiscord <Warr1024> It'd be actually kinda nice if Minetest provided a lot more advisory info to mods, but that's always met with protests about either modders relying on the wrong things, or clients can just hack around them anyway.
17:50 sfan5 what would be useful is providing the DPI and whether the device has a touchscreen
17:50 rubenwardy yeah
17:50 MTDiscord </g/> Seems fair. Or screen resolution
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17:51 rubenwardy problem with screen resolution is that you actually probably want the window resolution, and it doesn't tell you anything about the device
17:51 rubenwardy My phone has a bigger screen resolution than my laptop
17:52 sfan5 hm actually DPI might not be needed (formspecs scale already don't they?)
17:52 MTDiscord <Warr1024> DPI and pixel dimensions would be ideal.  You'd want to be able to calculate physical sizes (touchscreen button sizes) and adjust your layouts based on aspect ratios.
17:52 MTDiscord </g/> Yep
17:52 sfan5 but window size in physical size is needed
17:52 MTDiscord </g/> Exactly
17:52 MTDiscord <Warr1024> As far as mobile vs. not mobile goes, it might be better to ask whether the user has and/or relies on touch input.
17:53 sfan5 if you have have physical dimensions and aspect ratio already, why would you need dpi?
17:54 MTDiscord </g/> Currently my hud is a mess on Mobile, but on PC it's fine
17:54 MTDiscord </g/> https://cdn.discordapp.com/attachments/749727888659447960/815642977790984242/Screenshot_20210228-123147_Minetest.jpg
17:54 MTDiscord <Warr1024> Potato potahto.
17:54 MTDiscord <Warr1024> Given any two of pixel dimensions, physical dimensions, and aspect, I could just calculate the 3rd if needd.
17:54 MTDiscord <appguru> Your HUD is way too advanced for Minetest
17:55 MTDiscord <Warr1024> I ran into similar problems with HUDs at one point, since the DPI-dependence of position vs. offset was calculated differently for different kinds of HUD elements, and ended up giving up on having much of a HUD at small sizes (pixel OR physical)
17:55 sfan5 I think you mean s/aspect/dpi/
17:56 sfan5 because the aspect doesn't help you know the ratio betweern physical/pixel
17:56 MTDiscord <Warr1024> sure, something like that
17:56 sfan5 but what I mean is, do modders actually need dpi?
17:57 MTDiscord <Warr1024> Bottom line is obviously that I would want enough information to determine all the things that make sense to determine about a display, regardless of how it's provided.
17:57 MTDiscord </g/> Just to get window screen details would suffice for alternate hud use
17:58 MTDiscord <Warr1024> Basically I need 1 number for one dimension, 1 number for the other dimension, and 1 number to map physical/pixel dimensions.  I don't care all that much what numbers the protocol specifies, because it would only make sense for the API to provide all the other derived ones anyway.
18:00 MTDiscord <appguru> modders do need dpi
18:00 MTDiscord <appguru> I want to be able to provide elements with a certain aspect ratio
18:00 MTDiscord <appguru> For example, a circular scope
18:00 MTDiscord <appguru> DPI would be one possibility
18:00 MTDiscord <appguru> Another would be introducing CSS-like units like vh/vw
18:01 rubenwardy dpi doesn't give aspect ratio, it's a single number
18:01 MTDiscord <appguru> yeah I need aspect ratio too for my purposes
18:01 MTDiscord <appguru> there was an issue
18:01 sfan5 the hud api requires you to know the dpi to make circular elements?
18:01 sfan5 I can see that being true but if that's the case the api should just be fixed
18:01 MTDiscord <appguru> #7658
18:01 ShadowBot https://github.com/minetest/minetest/issues/7658 -- Expose client's current window size to Lua API
18:01 MTDiscord <Warr1024> Aspect informs how you would lay things out.  Pixel dimensions inform how you would scale things to keep them displaying crisply.  Physical dimension informs how you would lay something out to be touch-interactable.
18:01 MTDiscord <appguru> Unfortunately fixing the API is far from trivial
18:02 MTDiscord <appguru> And would most likely be pretty much breaking
18:02 MTDiscord <appguru> Or at least not compatible with older clients
18:02 sfan5 obviously
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19:06 steveiRcvs Hi.
19:07 steveiRcvs I want to extend the quarry's maximum depth.  I made a technic.conf file in .minetest/worlds/(myworldname)/ with what I thought was the correct format for the conf file to edit it, but it's not working.
19:07 steveiRcvs How can I make the quarry actually dig a reasonable depth?
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22:02 Calinou should we remove the +r mode from this channel? The freenode spam attack seems to be mostly over
22:06 sfan5 I actually wanted to do that this morning but forgot
22:06 sfan5 !op
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22:14 SoylentCow https://en.wikipedia.org/wiki/Minetest
22:14 MTDiscord <Jonathon> noticed that a few days ago and commented here, congrats
22:14 SoylentCow Zxcvbnm was trying to speedy-delete it apparently: https://en.wikipedia.org/w/index.php?title=Minetest&amp;type=revision&amp;diff=1006990862&amp;oldid=1006912085
22:15 SoylentCow he was the reviewer who rejected the last submission
22:15 SoylentCow i hope we'll never find out wth is going on there...
22:17 MTDiscord <Jonathon> i find his profile ironic
22:17 MTDiscord <Jonathon> > with an emphasis on creating new, high-quality articles on obscure/quirky yet notable subjects that most people would not pick up on, such as little-known indie titles, niche games, game characters, levels and items
22:17 MTDiscord <Jonathon> *his/her/etc
22:20 MTDiscord <GreenXenith> SoylentCow: On the contrary, I'd like to find out exactly what's going there so it can be fixed permanently.
22:21 MTDiscord <GreenXenith> Also there is a ton of uncited information that needs to be removed or cited (most of it isnt terribly citable though)
22:21 SoylentCow ha, what if it's in per brain? do we really want to go there?
22:22 MTDiscord <GreenXenith> If we can prove it is pure negative bias, we can probably ban the user from interacting with this article.
22:22 SoylentCow let's not discuss the content here in this chan, tempers rise
22:23 SoylentCow i would be more than happy to discuss the ways to improve this article on wiki or in private
22:23 MTDiscord <GreenXenith> What, the uncited stuff?
22:23 MTDiscord <GreenXenith> Its just policy but whatever
22:24 MTDiscord <GreenXenith> Fortunately we can both contest and remove the CSD notice because the user hasnt provided any reasoning and we do intend to fix current issues
22:26 MTDiscord <GreenXenith> And beyond that, there is no implied reasoning either since the "previous deletion discussion" occurred 9 years (read: almost a decade) ago. The article is substantially different and met notability requirements upon approval.
22:27 MTDiscord <GreenXenith> (that was G4) but I suppose G11 (Unambiguous advertising or promotion) could be called upon since a lot of the uncited stuff is questionable. Not likely though
22:28 MTDiscord <GreenXenith> Fortunately Notability is considered a non-criteria, so we are safe there.
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22:29 MTDiscord <GreenXenith> The gameplay section needs serious attention though
22:30 MTDiscord <GreenXenith> A singular citation for 7 paragraphs worth of information is not good
22:33 SoylentCow a lot of that info is based on citeable portions of source code & official wiki, but these citeations were preventing leaving draft space
22:34 MTDiscord <GreenXenith> Now that it is approved, low-notability citations can be added
22:34 SoylentCow i think it's fine the way it is, anyone can check these things by looking through the minetest docs, or even through the article edit history
22:35 MTDiscord <GreenXenith> Thats not how Wikipedia works
22:35 MTDiscord <GreenXenith> If it isnt cited, it isnt usable, for most intents and purposes
22:35 MTDiscord <GreenXenith> You risk removal by not having enough citations
22:35 MTDiscord <GreenXenith> Better to have more less-notable citations than not enough of any
22:36 MTDiscord <GreenXenith> (Also there are plenty of general tweaks that could be done, ill get to those eventually)
22:37 SoylentCow we don't need to cite every single little bit, like water is wet? or the way we just used the word "the"? let's see if anyone complains, that's my motto
22:38 SoylentCow and it does not make much sense, for my money, that links which were not ok in draft are suddenly ok in main space
22:38 SoylentCow what we really need are high-quality links to recent reputable reviews
22:39 SoylentCow for now, the info is pretty well researched, and finding relevant sources is trivial
22:39 SoylentCow and if something is hard to verify, we just need to ax it
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23:00 MTDiscord <GreenXenith> The one thing that sticks out to me is the "Sam Ain't Minecraft" thing
23:00 MTDiscord <GreenXenith> how is that in any way valuable
23:01 MTDiscord <GreenXenith> finding where that is stated is also pretty difficult
23:01 MTDiscord <GreenXenith> It is also technically irrelevant to Minetest itself
23:01 MTDiscord <GreenXenith> In fact the entire first part of the gameplay section is straight up incorrect because it is discussing Minetest Game
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23:05 MTDiscord <GreenXenith> I do understand the sentiment of not including old unapproved citations
23:06 MTDiscord <GreenXenith> There are still other things that deserve inclusion though, such as CERN and IBM Qiskit Blocks
23:08 MTDiscord <GreenXenith> In any case, there are definitely improvements to be made.
23:08 MTDiscord <Jordach> with Craft the Web being a literal thing
23:09 MTDiscord <Jordach> alongside the IBM quantum experiments
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