Time |
Nick |
Message |
00:04 |
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01:34 |
Gustavo6046 |
VanessaE: do you think voronoi could be used to make a tree's leaves depend on the closest "branch"? |
02:47 |
VanessaE |
no idea there |
02:48 |
VanessaE |
but if you mean in moretrees, those use L-system. |
02:48 |
VanessaE |
which in MT is basically a stripped-down turtle graphics method, except in 3d |
04:13 |
MTDiscord |
<lordfingle> Hiya! Minetest is hanging with a blank white window! I'm a longtime minetest user and modder yet I'm stumped. (Windows 10 64bit, minetest 5.4 win64) It appears that minetest 5.3 has the problem too. debug.txt, even on trace verbose mode just has the word "SEPERATOR" in there. Any ideas? |
05:00 |
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08:00 |
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10:14 |
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10:27 |
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11:12 |
sfan5 |
hard to say what might be the cause |
11:12 |
sfan5 |
try video_driver = direct3d9 just in case, though that isn't a permanent solution |
11:33 |
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11:41 |
MTDiscord |
<lordfingle> Thanks for responding. |
11:42 |
MTDiscord |
<lordfingle> Sadly that made no difference. It's weird. White box, hanging on a busy indicator. I've never had minetest behave in such a way before. |
11:42 |
Krock |
@lordfingle fix your graphics drivers |
11:45 |
MTDiscord |
<lordfingle> kk. will try updating everything in sight |
11:47 |
sfan5 |
the only other way to debug this would be to run minetest in gdb |
11:50 |
Krock |
> windows |
11:51 |
Krock |
nvm, there actually seems to be a Windows port of gdb |
11:58 |
MTDiscord |
<lordfingle> Thankyou so much. The graphics driver re-install (NVIDIA GEForce etc) has fixed the problem. It's strange because minetest was fine until recently. Perhaps that's just how graphics drivers go |
11:58 |
Krock |
that's that Windows experience at its finest |
12:01 |
MTDiscord |
<lordfingle> As a windows guy I'd like to object...but I can't....as the evidence is here before me. My faith in the stability of minetest is hereby restored. |
12:16 |
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12:17 |
adfeno |
Hi there, is there a mob framework with pathfinding compatible with 5.3.0? |
12:18 |
adfeno |
I tried to find sapier's mobf, but only got 404 (Not Found) |
12:18 |
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12:19 |
adfeno |
I did find another copy of sapier's mobf, but even though I fixed the numerous wrong getpos() to get_pos(), it still gave me lots of errors. |
12:20 |
sfan5 |
!mod mobs_redo |
12:20 |
MinetestBot |
sfan5: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 - https://notabug.org/TenPlus1/mobs_redo |
12:20 |
adfeno |
sfan5: does it have pathfinding enabled? |
12:21 |
Krock |
yes |
12:21 |
adfeno |
I don't like the idea of mobs jumping to suicide or crossing walls like ghosts. |
12:28 |
adfeno |
I noticed that some releases at ContentDB have tag/version names different from the Git of the original projects. |
12:29 |
adfeno |
or that the Git projects have no tag at all, while the ContentDB releases have them. |
12:29 |
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12:33 |
Krock |
why do you need tags? just stay up to date |
12:33 |
Krock |
git is always newest |
12:39 |
adfeno |
Krock: I prefer stability, but also need to be able to spot the version easily. I also have a folder naming scheme for non-Git ones, such as nameversion |
12:40 |
adfeno |
I prefer to spot versions easily in case I do need to make a diff between versions. |
12:40 |
adfeno |
Or, if eventually I need to convert the fixed version download to a Git-based one. |
12:41 |
adfeno |
(for the purpose of making and directly sending patches) |
13:10 |
adfeno |
Does TenPlus1's real_torch also work as a tool in player hand (wearing) ? |
13:12 |
adfeno |
Ah, I decided to use illumination instead. |
13:41 |
adfeno |
How to make clothing mod items appear in player texture? |
13:42 |
adfeno |
Or is it a bad idea if using 3d_armor mod? |
13:47 |
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15:22 |
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15:43 |
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15:54 |
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16:23 |
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16:23 |
tech_exorcist |
hello |
16:24 |
MTDiscord |
<Jonathon> hi |
17:24 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: pkgmgr: Fix crash when .conf release field is invalid b390bd2 https://git.io/Jtx8x (2021-02-28T17:11:41Z) |
17:38 |
MTDiscord |
</g/> Is there a way to check if a player is using mobile? |
17:40 |
MTDiscord |
<Warr1024> IIRC not reliably, and the transparency of client types is semi-by-design. |
17:41 |
MTDiscord |
<Warr1024> I believe it's possible to ask players to do things that people on mobile can't do with the control scheme, but there's no good way to transparently check, and even if you can prove someone is definitely not a mobile user, you can't prove they definitely are a mobile user, as desktop users can emulate the functions of mobile. |
17:42 |
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17:42 |
rubenwardy |
*opaqueness |
17:42 |
MTDiscord |
</g/> I get that, but i was thinking of making a alternative hud for mobile users for my game |
17:43 |
rubenwardy |
Yeah, it would be useful to be able to find it out |
17:43 |
MTDiscord |
<Warr1024> It'd be actually kinda nice if Minetest provided a lot more advisory info to mods, but that's always met with protests about either modders relying on the wrong things, or clients can just hack around them anyway. |
17:50 |
sfan5 |
what would be useful is providing the DPI and whether the device has a touchscreen |
17:50 |
rubenwardy |
yeah |
17:50 |
MTDiscord |
</g/> Seems fair. Or screen resolution |
17:50 |
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17:51 |
rubenwardy |
problem with screen resolution is that you actually probably want the window resolution, and it doesn't tell you anything about the device |
17:51 |
rubenwardy |
My phone has a bigger screen resolution than my laptop |
17:52 |
sfan5 |
hm actually DPI might not be needed (formspecs scale already don't they?) |
17:52 |
MTDiscord |
<Warr1024> DPI and pixel dimensions would be ideal. You'd want to be able to calculate physical sizes (touchscreen button sizes) and adjust your layouts based on aspect ratios. |
17:52 |
MTDiscord |
</g/> Yep |
17:52 |
sfan5 |
but window size in physical size is needed |
17:52 |
MTDiscord |
</g/> Exactly |
17:52 |
MTDiscord |
<Warr1024> As far as mobile vs. not mobile goes, it might be better to ask whether the user has and/or relies on touch input. |
17:53 |
sfan5 |
if you have have physical dimensions and aspect ratio already, why would you need dpi? |
17:54 |
MTDiscord |
</g/> Currently my hud is a mess on Mobile, but on PC it's fine |
17:54 |
MTDiscord |
</g/> https://cdn.discordapp.com/attachments/749727888659447960/815642977790984242/Screenshot_20210228-123147_Minetest.jpg |
17:54 |
MTDiscord |
<Warr1024> Potato potahto. |
17:54 |
MTDiscord |
<Warr1024> Given any two of pixel dimensions, physical dimensions, and aspect, I could just calculate the 3rd if needd. |
17:54 |
MTDiscord |
<appguru> Your HUD is way too advanced for Minetest |
17:55 |
MTDiscord |
<Warr1024> I ran into similar problems with HUDs at one point, since the DPI-dependence of position vs. offset was calculated differently for different kinds of HUD elements, and ended up giving up on having much of a HUD at small sizes (pixel OR physical) |
17:55 |
sfan5 |
I think you mean s/aspect/dpi/ |
17:56 |
sfan5 |
because the aspect doesn't help you know the ratio betweern physical/pixel |
17:56 |
MTDiscord |
<Warr1024> sure, something like that |
17:56 |
sfan5 |
but what I mean is, do modders actually need dpi? |
17:57 |
MTDiscord |
<Warr1024> Bottom line is obviously that I would want enough information to determine all the things that make sense to determine about a display, regardless of how it's provided. |
17:57 |
MTDiscord |
</g/> Just to get window screen details would suffice for alternate hud use |
17:58 |
MTDiscord |
<Warr1024> Basically I need 1 number for one dimension, 1 number for the other dimension, and 1 number to map physical/pixel dimensions. I don't care all that much what numbers the protocol specifies, because it would only make sense for the API to provide all the other derived ones anyway. |
18:00 |
MTDiscord |
<appguru> modders do need dpi |
18:00 |
MTDiscord |
<appguru> I want to be able to provide elements with a certain aspect ratio |
18:00 |
MTDiscord |
<appguru> For example, a circular scope |
18:00 |
MTDiscord |
<appguru> DPI would be one possibility |
18:00 |
MTDiscord |
<appguru> Another would be introducing CSS-like units like vh/vw |
18:01 |
rubenwardy |
dpi doesn't give aspect ratio, it's a single number |
18:01 |
MTDiscord |
<appguru> yeah I need aspect ratio too for my purposes |
18:01 |
MTDiscord |
<appguru> there was an issue |
18:01 |
sfan5 |
the hud api requires you to know the dpi to make circular elements? |
18:01 |
sfan5 |
I can see that being true but if that's the case the api should just be fixed |
18:01 |
MTDiscord |
<appguru> #7658 |
18:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/7658 -- Expose client's current window size to Lua API |
18:01 |
MTDiscord |
<Warr1024> Aspect informs how you would lay things out. Pixel dimensions inform how you would scale things to keep them displaying crisply. Physical dimension informs how you would lay something out to be touch-interactable. |
18:01 |
MTDiscord |
<appguru> Unfortunately fixing the API is far from trivial |
18:02 |
MTDiscord |
<appguru> And would most likely be pretty much breaking |
18:02 |
MTDiscord |
<appguru> Or at least not compatible with older clients |
18:02 |
sfan5 |
obviously |
18:59 |
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19:06 |
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19:06 |
steveiRcvs |
Hi. |
19:07 |
steveiRcvs |
I want to extend the quarry's maximum depth. I made a technic.conf file in .minetest/worlds/(myworldname)/ with what I thought was the correct format for the conf file to edit it, but it's not working. |
19:07 |
steveiRcvs |
How can I make the quarry actually dig a reasonable depth? |
20:07 |
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21:13 |
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21:19 |
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21:44 |
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22:02 |
Calinou |
should we remove the +r mode from this channel? The freenode spam attack seems to be mostly over |
22:06 |
sfan5 |
I actually wanted to do that this morning but forgot |
22:06 |
sfan5 |
!op |
22:07 |
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22:10 |
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22:14 |
SoylentCow |
https://en.wikipedia.org/wiki/Minetest |
22:14 |
MTDiscord |
<Jonathon> noticed that a few days ago and commented here, congrats |
22:14 |
SoylentCow |
Zxcvbnm was trying to speedy-delete it apparently: https://en.wikipedia.org/w/index.php?title=Minetest&type=revision&diff=1006990862&oldid=1006912085 |
22:15 |
SoylentCow |
he was the reviewer who rejected the last submission |
22:15 |
SoylentCow |
i hope we'll never find out wth is going on there... |
22:17 |
MTDiscord |
<Jonathon> i find his profile ironic |
22:17 |
MTDiscord |
<Jonathon> > with an emphasis on creating new, high-quality articles on obscure/quirky yet notable subjects that most people would not pick up on, such as little-known indie titles, niche games, game characters, levels and items |
22:17 |
MTDiscord |
<Jonathon> *his/her/etc |
22:20 |
MTDiscord |
<GreenXenith> SoylentCow: On the contrary, I'd like to find out exactly what's going there so it can be fixed permanently. |
22:21 |
MTDiscord |
<GreenXenith> Also there is a ton of uncited information that needs to be removed or cited (most of it isnt terribly citable though) |
22:21 |
SoylentCow |
ha, what if it's in per brain? do we really want to go there? |
22:22 |
MTDiscord |
<GreenXenith> If we can prove it is pure negative bias, we can probably ban the user from interacting with this article. |
22:22 |
SoylentCow |
let's not discuss the content here in this chan, tempers rise |
22:23 |
SoylentCow |
i would be more than happy to discuss the ways to improve this article on wiki or in private |
22:23 |
MTDiscord |
<GreenXenith> What, the uncited stuff? |
22:23 |
MTDiscord |
<GreenXenith> Its just policy but whatever |
22:24 |
MTDiscord |
<GreenXenith> Fortunately we can both contest and remove the CSD notice because the user hasnt provided any reasoning and we do intend to fix current issues |
22:26 |
MTDiscord |
<GreenXenith> And beyond that, there is no implied reasoning either since the "previous deletion discussion" occurred 9 years (read: almost a decade) ago. The article is substantially different and met notability requirements upon approval. |
22:27 |
MTDiscord |
<GreenXenith> (that was G4) but I suppose G11 (Unambiguous advertising or promotion) could be called upon since a lot of the uncited stuff is questionable. Not likely though |
22:28 |
MTDiscord |
<GreenXenith> Fortunately Notability is considered a non-criteria, so we are safe there. |
22:29 |
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22:29 |
MTDiscord |
<GreenXenith> The gameplay section needs serious attention though |
22:30 |
MTDiscord |
<GreenXenith> A singular citation for 7 paragraphs worth of information is not good |
22:33 |
SoylentCow |
a lot of that info is based on citeable portions of source code & official wiki, but these citeations were preventing leaving draft space |
22:34 |
MTDiscord |
<GreenXenith> Now that it is approved, low-notability citations can be added |
22:34 |
SoylentCow |
i think it's fine the way it is, anyone can check these things by looking through the minetest docs, or even through the article edit history |
22:35 |
MTDiscord |
<GreenXenith> Thats not how Wikipedia works |
22:35 |
MTDiscord |
<GreenXenith> If it isnt cited, it isnt usable, for most intents and purposes |
22:35 |
MTDiscord |
<GreenXenith> You risk removal by not having enough citations |
22:35 |
MTDiscord |
<GreenXenith> Better to have more less-notable citations than not enough of any |
22:36 |
MTDiscord |
<GreenXenith> (Also there are plenty of general tweaks that could be done, ill get to those eventually) |
22:37 |
SoylentCow |
we don't need to cite every single little bit, like water is wet? or the way we just used the word "the"? let's see if anyone complains, that's my motto |
22:38 |
SoylentCow |
and it does not make much sense, for my money, that links which were not ok in draft are suddenly ok in main space |
22:38 |
SoylentCow |
what we really need are high-quality links to recent reputable reviews |
22:39 |
SoylentCow |
for now, the info is pretty well researched, and finding relevant sources is trivial |
22:39 |
SoylentCow |
and if something is hard to verify, we just need to ax it |
22:59 |
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23:00 |
MTDiscord |
<GreenXenith> The one thing that sticks out to me is the "Sam Ain't Minecraft" thing |
23:00 |
MTDiscord |
<GreenXenith> how is that in any way valuable |
23:01 |
MTDiscord |
<GreenXenith> finding where that is stated is also pretty difficult |
23:01 |
MTDiscord |
<GreenXenith> It is also technically irrelevant to Minetest itself |
23:01 |
MTDiscord |
<GreenXenith> In fact the entire first part of the gameplay section is straight up incorrect because it is discussing Minetest Game |
23:04 |
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23:05 |
MTDiscord |
<GreenXenith> I do understand the sentiment of not including old unapproved citations |
23:06 |
MTDiscord |
<GreenXenith> There are still other things that deserve inclusion though, such as CERN and IBM Qiskit Blocks |
23:08 |
MTDiscord |
<GreenXenith> In any case, there are definitely improvements to be made. |
23:08 |
MTDiscord |
<Jordach> with Craft the Web being a literal thing |
23:09 |
MTDiscord |
<Jordach> alongside the IBM quantum experiments |
23:45 |
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23:49 |
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