Time |
Nick |
Message |
00:07 |
Extexo |
`Added support for showing attached objects whilst in first person mode` |
00:08 |
Extexo |
How do I enable this? |
00:08 |
Extexo |
Is it something in set_attach? |
00:10 |
MTDiscord |
<Jordach> set_attach(player, "bone_name or empty string", vector.new(), vector.new(), true) |
00:15 |
Extexo |
Ty |
00:26 |
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00:45 |
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00:46 |
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01:11 |
wheeler |
Is there a way to hide the default server list? My 7 year old would like to play but I'd like to limit him to our LAN minetest server. |
01:22 |
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01:27 |
rubenwardy |
wheeler: Settings > All Settings > search for serverlist > set Serverlist URL to an empty string (ie: nothing) |
01:28 |
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01:34 |
wheeler |
awesome, thanks rubenwardy |
02:10 |
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02:26 |
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02:44 |
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02:46 |
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03:02 |
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03:59 |
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04:25 |
VanessaE |
anyone awake? |
04:25 |
VanessaE |
sfan5: *ping* |
04:26 |
VanessaE |
...actually a ping is what I'm looking for :) can someone IPv6 ping daconcepts.com and tell me if it work? sfan5 especially you, from the master list server |
04:26 |
VanessaE |
works* |
04:27 |
est31 |
ping6 works fine for me VanessaE |
04:27 |
VanessaE |
ok, and where are you (roughly) |
04:27 |
est31 |
should be close to the server |
04:28 |
VanessaE |
so France? |
04:28 |
VanessaE |
:) |
04:28 |
VanessaE |
I'm adding to a trouble ticket for my server |
04:28 |
est31 |
not that close |
04:28 |
est31 |
but europe |
04:29 |
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04:29 |
est31 |
actually my ping to your server is smaller than ping to sfan5's server lol |
04:31 |
VanessaE |
heh |
04:32 |
VanessaE |
can you please be more precise on your location? It may be important :) |
04:32 |
VanessaE |
(just whatever passes for "state" level in your locale) |
04:34 |
est31 |
NRW (Germany) |
04:34 |
VanessaE |
thanks. |
04:34 |
est31 |
yw |
04:34 |
VanessaE |
btw, good to see you're still around :) |
04:35 |
est31 |
not much around minetest itself really |
04:36 |
VanessaE |
amazingly I've had some inspiration to begin coding again, if only a little |
04:37 |
VanessaE |
I'm sure you saw already, I'm resurrecting Dreambuilder Game. :) |
04:42 |
est31 |
oh nice |
04:43 |
VanessaE |
and I see all 7 servers in the master list again, so I guess that means it's working for sfan5 even if he doesn't know it :D |
04:43 |
est31 |
good |
04:44 |
VanessaE |
https://gitlab.com/VanessaE/dreambuilder_game in case you want to look. WIP but very nearly ready. |
04:44 |
est31 |
ok |
04:44 |
est31 |
great to hear you're having fun |
04:44 |
est31 |
I think I'll go to bed now |
04:44 |
est31 |
bye |
04:46 |
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04:54 |
VanessaE |
night :) |
04:57 |
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05:00 |
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05:00 |
r1bnc |
How do I implement to automatic reconnect (no button to choose, just reconnect instantly) when you got "Connection timed out" or "Internal Server Error"? found this code about the addition of the reconnect option https://github.com/minetest/minetest/commit/3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7 |
05:18 |
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05:25 |
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05:37 |
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05:40 |
r1bnc |
I changed the code when you press the `ok` button to point to `btn_reconnect_yes` to reconnect everytime I click Ok. But I want to do is, to reconnect the player instantly and not press any button for confirmation. This is at the file builtin/fstk/init.lua |
05:59 |
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06:12 |
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06:14 |
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06:27 |
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06:28 |
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06:41 |
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07:25 |
r1bnc |
Found a way to make it work, Yay |
07:34 |
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08:00 |
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09:10 |
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10:33 |
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10:35 |
nephele |
Hey, how should texture mapping work generally? I tried to make a .mtl and .obj file with the texture mapping defined, but this just causes some wierd wierd rendering of the node, where it seems to cul all faces facing toward me, but using tiles= makes all faces render correctly, but with the texture seemingly applied wrongly |
10:37 |
calcul0n__ |
nephele, no idea but minetest game sources contains the blender file for the default character, maybe it can help |
10:38 |
calcul0n__ |
in mods/player_api/models |
10:44 |
nephele |
I gave up on trying to get blender running >.> |
10:44 |
nephele |
maybe i can find the file the engine uses for it though |
10:45 |
* cheapie |
leaves this machine here: https://cheapiesystems.com/media/images/screenshot_20210227_041745.png |
10:46 |
cheapie |
That is not a Tic-Tac-Toe machine mod, that is a rather overcomplicated Luacontroller project :P |
10:46 |
nephele |
The chest open mesh has no materials whatsoever... huh |
10:46 |
nephele |
only groups |
10:47 |
nephele |
maybe it uses the groupnames for texture names somehow |
10:48 |
VanessaE |
https://pastebin.com/y5YRvjT3 |
10:48 |
VanessaE |
nephele: ^ |
10:49 |
VanessaE |
obj material groups are how Minetest reads it, so grep "g " (g space) will show you the list. tiles{} must be in the same order. |
10:50 |
nephele |
yes, i saw that. So it's just g directly mapped to tiles |
10:50 |
nephele |
i'll try, thanks |
10:52 |
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10:58 |
nephele |
Is there some additional restriction on the naming of the groups? I have defined some, and added the same texture severall times to the tiles, but i still get a single colorer mesh (and a noisy drawing... hmm) |
10:59 |
VanessaE |
the names are ignored. |
10:59 |
VanessaE |
all that matters is their order. tiles{[1]} goes to whatever appears first, [2] to the second group, and so on |
11:01 |
nephele |
Thanks :) |
11:01 |
nephele |
I figured out what i was doing wrong |
11:03 |
VanessaE |
? |
11:24 |
sfan5 |
VanessaE: zero issues pinging your server from here |
11:25 |
sfan5 |
no idea if you got OVH to fix it but it's solved in any case |
11:26 |
VanessaE |
I didn't. |
11:26 |
VanessaE |
they still insist it's my machine and not their network |
11:26 |
VanessaE |
meanwhile it's been going up and down all day |
11:26 |
VanessaE |
it pings fine one minute, then 30m later or whatever, deader than 4 o'clock |
11:29 |
VanessaE |
but you know what really burns my ass? |
11:30 |
VanessaE |
at one point in the exchange, they explicitly said my configs look good, but then in the same proverbial breath, told me I should REBOOT the server into rescue mode just to be sure. |
11:32 |
VanessaE |
sfan5: please make it make sense :) |
11:33 |
sfan5 |
¯\_(ツ)_/¯ |
11:33 |
VanessaE |
heh |
11:34 |
VanessaE |
sfan5: here, take a look: https://i.imgur.com/z31Cj3C.png |
11:36 |
sfan5 |
indeed looks entirely correct, but packets aren't going through |
11:36 |
VanessaE |
well they weren't at the time anyways |
11:36 |
sfan5 |
so maybe a reboot fixed it (unless you didn't) or maybe OVH rebooted their router |
11:36 |
sfan5 |
some failures are unexplainable |
11:37 |
VanessaE |
if anything was rebooted I'm not aware of it |
11:37 |
VanessaE |
server has almost 2 years of uptime |
11:38 |
VanessaE |
even more annoying: https://www.uptrends.com/tools/ipv6-ping-test |
11:38 |
VanessaE |
(put in daconcepts.com and "start test") |
11:39 |
sfan5 |
haha what |
11:39 |
VanessaE |
what what? :) |
11:40 |
sfan5 |
there's about 5 probes that say timed out, the rest is fine |
11:40 |
VanessaE |
exactly |
11:40 |
VanessaE |
now mouse over them |
11:40 |
VanessaE |
the timeouts are in the middle of each respective traceroute, but the final hop to my server seems to always work |
11:41 |
sfan5 |
I don't think that's it |
11:42 |
sfan5 |
it says "Packets: Sent = 3, Received = 1, Lost = 2 (66.7% loss). " |
11:42 |
VanessaE |
yes, but they're being lost mid-transit |
11:42 |
VanessaE |
I just don't understand it |
11:44 |
sfan5 |
I couldn't tell you either |
11:44 |
VanessaE |
is it reasonable to assume that whatever it is, it's upstream from my server? |
11:45 |
VanessaE |
(I feel kinda bad for my remarks in the trouble ticket though. I was pissed off and no doubt sounded like a "Karen". |
11:46 |
sfan5 |
it's not impossible that kernel on your server is doing something??? weird and a reboot would have fixed it |
11:46 |
sfan5 |
other than that yes, I'd say this is on OVH's network |
11:46 |
VanessaE |
maybe except that my server hasn't been rebooted :) |
11:47 |
sfan5 |
it's also not fully fixed if you believe that website |
11:47 |
sfan5 |
...just that it somehow works from servers.minetest.net |
11:48 |
VanessaE |
yeah. I take that site with a grain of salt, like those 'dns propagation' sites/tools that give you an A or AAAA record from a couple dozen sites around the world. |
11:48 |
VanessaE |
well I already reported the up-and-down behavior in the ticket |
11:50 |
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16:36 |
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17:05 |
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17:32 |
mazes_81 |
hi, I just watched the 5.5 milestone and saw that irrlicht version used by 5.5 will be the custom minetest fork. |
17:32 |
mazes_81 |
what will the custom fork support. (I already think about intl keyboard layouts) |
17:36 |
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17:37 |
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17:39 |
sfan5 |
we are thinking about integrating SDL2 which will probably fix various issues that exist with international layouts |
17:39 |
sfan5 |
no guarantees though |
17:40 |
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18:02 |
MTDiscord |
<Jordach> i mean if you're gonna fix controls, at least let mods be able to get the expanded key inputs for mods |
18:02 |
MTDiscord |
<Jordach> i wouldn't mind a get_player_control_bindable() |
18:02 |
MTDiscord |
<Jordach> ie, an extra 8 bits of keys |
18:03 |
MTDiscord |
<Jordach> that and the option to change hotbar selection |
18:03 |
MTDiscord |
<Jordach> ...it's really annoying to deal with the turned off hotbar for mobile and offer no way to swap held items |
18:05 |
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18:19 |
rubenwardy |
whether or not we use SDL is irrelevant for that |
18:19 |
rubenwardy |
we could do that now |
18:19 |
rubenwardy |
SDL allows for more reliable input on different platforms |
18:20 |
rubenwardy |
so should fix copy/paste errors and various weirdness |
18:20 |
rubenwardy |
and also allows better gamepad support |
18:21 |
sfan5 |
MT really needs an API that allows the server to lock the camera in a specific place or angle already |
18:31 |
rubenwardy |
yeah |
18:32 |
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18:33 |
adfeno |
Hi there, on a server computer (no GUI), how to make a maps world.mt be populated with the currently available mods without actually creating the map.sqlite file ? |
18:33 |
Krock |
sed |
18:34 |
Krock |
create map, delete map.sqlite |
18:34 |
adfeno |
Ah, I see |
18:34 |
adfeno |
Thanks ;) |
18:34 |
Krock |
!next |
18:34 |
MinetestBot |
Another satisfied customer. Next! |
18:34 |
sfan5 |
ls ../../mods | sed 's|(.*)|load_mod_\1 = true|g' >>world.mt |
18:34 |
sfan5 |
should work™ |
18:34 |
rubenwardy |
You can just create a world folder with just world.mt |
18:35 |
rubenwardy |
I used to do this with NBE |
18:35 |
sfan5 |
woops that requires sed -r |
18:36 |
MTDiscord |
<appguru> it appears the IRC bridge used doesn't properly escape messages sent @GreenXenith |
18:38 |
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19:08 |
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20:30 |
adfeno |
Hi there, now to fix: builtin/game/register.lua:182: bad argument #5 to 'register_item_raw' (table expected, got string) … register_node ? |
20:30 |
adfeno |
Mod is at https://github.com/Lunovox/ceramics.git |
20:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/5 -- Fixed key names so the key set menu now works. by adamnew123456 |
20:31 |
adfeno |
“how to fix”, I mean |
20:32 |
adfeno |
I tried to get a glimpse of what that #5 argument is, even tried --verbose, but it doesn't tell much. |
20:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/5 -- Fixed key names so the key set menu now works. by adamnew123456 |
20:37 |
adfeno |
I miss the GCC-like messages ;) |
20:49 |
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20:58 |
Swift110-mobile |
Hey all |
21:18 |
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21:19 |
ghoti |
Is there a machine parseable version of https://servers.minetest.net/? I seem to recall seeing this output in JSON at some point but I can't find it now. |
21:22 |
MTDiscord |
<Jonathon> add /list |
21:23 |
MTDiscord |
<Jonathon> https://servers.minetest.net/list |
21:26 |
ghoti |
Ah, perfect. Thanks! |
21:27 |
MTDiscord |
<Jonathon> np |
21:52 |
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21:56 |
sfan5 |
adfeno: https://forum.minetest.net/viewtopic.php?p=379451#p379451 |
22:04 |
adfeno |
sfan5: Ah, thank you very much ;) |
22:16 |
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