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IRC log for #minetest, 2021-02-25

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All times shown according to UTC.

Time Nick Message
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01:11 r1bnc Which line and file on the minetest source code that defines the chat messages position on screen?
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01:50 GreenXenith Finally
01:51 GreenXenith Bridge has SASL and autorejoin enabled now ... maybe stability will improve?
01:54 GreenXenith [Messages from ~6:00UTC to now were not bridged]
01:56 GreenXenith The only thing missed from the Discord side was buzz about 5.4, "offical" server, and apparently the Minetest Wikipedia article was finally approved.
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03:33 VanessaE how do I change the colors of a formspec scrollbar that appears when a textarea[] needs it?  (I mean the bar background, the scroll widget handle, and up/down arrows)
03:33 VanessaE this seems to be undocumented
03:35 VanessaE https://imgur.com/wCjcpUU.png  here you can see it doesn't coordinate well with the rest of the form (I'm working on new theme handling for Dreambuilder)
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04:51 VanessaE hell, I've searched high and low, my entire drive, every permutation I can think of, and I cannot find where those up/down arrows are even supplied
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05:51 VanessaE I'm having a similar prob with the implicit "Proceed" button that gets added automatically to field[].  it does not react to my global colors (these colors alter the ESC menu just fine as well as most other forms that provide plain non-image buttons)
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07:58 MTDiscord <{$username}> Minetest has been on Wikipedia for like 3 years or so
08:00 MTDiscord <{$username}> yes, the page was created in January 2018
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08:36 celeron55 wait what, the wikipedia article was approved?
08:37 * celeron55 stares at it in disbelief
08:38 celeron55 how did that happen, did someone do something or was it a random decision by a random wikipedia editor?
08:45 celeron55 ok, so, this seems badly written with too few sources
08:45 celeron55 i bet it's going to be deleted again soon
08:47 MTDiscord <{$username}> I don't even like the claim that MT is a video game...it may be, but it' more like an engine to create games with
08:48 celeron55 you can't claim anything on wikipedia
08:48 celeron55 you find a source that claims something, and then write what your source tells you, and then link the source
08:48 celeron55 this article doesn't do a whole lot of that
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09:12 luk3yx VanessaE: Dreambuilder is getting themes?
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09:57 VanessaE luk3yx: mostly yes.  I'm transitioning it back to a standalone game
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09:58 VanessaE https://gitlab.com/VanessaE/dreambuilder_game
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09:58 VanessaE it has not been deployed to my servers yet, but it's fairly complete.
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09:59 VanessaE WIP.
10:01 VanessaE mostly just down to the scrollbars issue I mentioned (I figured out a workaround for the implicit "Proceed" button), the inventory slots refusing to hide fully, and I need to make some inventory images for a few nodes that lack them
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11:58 VanessaE luk3yx: nu?  eppes fur yomtov?  gonna try it or not? :)
12:02 rubenwardy Implicit proceed button is only if you forget to specify a size
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12:11 VanessaE rubenwardy: well not really
12:12 VanessaE it's not a matter of forgetting, rather seems intentional.  Though I did have to tweak several of my mods earlier this morning to avoid it.
12:12 VanessaE that said, it wouldn't have been an issue if those implicit buttons would respond to style*[ commands.
12:13 VanessaE (I'd expect them to respond to the button_exit property but they don't)
12:13 rubenwardy Style type should work
12:13 VanessaE it doesn't.
12:14 VanessaE or it didn't for me anyway
12:15 VanessaE https://gitlab.com/VanessaE/dreambuilder_game/-/blob/master/mods/dreambuilder_extras/customize-dreambuilder-game.sh#L248
12:15 VanessaE those ^ all work for most things, even the ESC menu gets a treatment
12:16 VanessaE (I do the modifications via `sed` so that I don't have to maintain a custom mtg fork)
12:16 MTDiscord <{$username}> Approved fleck, thats what matters
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14:29 * LoneWolfHT uploaded an image: image.png (7KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/HRNpATIOrzQynsDnLfvKoCXB/image.png >
14:29 LoneWolfHT @GreenXenith Your bot is brok
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14:46 MTDiscord <{$username}> @GreenXenith
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17:48 MTDiscord <GreenXenith> >Your bot is brok
17:49 MTDiscord <GreenXenith> Yep, forgot to re-apply my custom change after updating.
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18:28 adfeno Hi, how to make minetest_game (subgame of minetest) pick up es (spannish) translation from minetest_game itself ?
18:28 sfan5 if the files exist they should be used, there is nothing special you need to do
18:32 adfeno Is there any environment variable which controls this in some way (location of the files, whether or not to use then).
18:32 adfeno ?
18:33 sfan5 your clients language needs to be spanish obviously
18:34 rubenwardy see Settings > All Settings > Language
18:36 adfeno Yes, I already set it to es.
18:37 adfeno I don't know if this is related, but doing minetest --verbose I see that the locale was set to C
18:37 rubenwardy are you playing in localplayer?
18:37 adfeno Yes, singleplayer
18:37 rubenwardy is MTG up to date?
18:37 adfeno 5.3.0
18:37 rubenwardy did you compile with gettext (not sure this is needed?)
18:38 adfeno USE_GETTEXT=1
18:38 rubenwardy well, there should still be es translations in 5.3.0
18:38 rubenwardy cliche but: have you closed and reopened minetest?
18:39 adfeno I do know that for the main menu it will still be in english since I do have to find a way to make my copy of MT (main executable) understand where are its own .mo files)
18:39 rubenwardy yeah, the game and C++ translation systems are different
18:39 rubenwardy the C++ translation system requires a compile
18:40 adfeno … but I was thinking that, since mod locales *don't* use the gettext formats, I could tackle the mods issues first.
18:40 rubenwardy spanish works for me in MTG
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18:41 adfeno OK, so it might be something on my setup, hm…
18:42 sfan5 for ingame translations to work the "normal" translations need to work too
18:42 adfeno I wonder if any one here installed MT from Guix.
18:42 adfeno don;t worry, I'm also asking there for help
18:43 adfeno sfan5: hm… I see
18:43 sfan5 if you run minetest --verbose it should give you some indication on whether it was able to locate its' locale files
18:43 adfeno So the message about locale set to C in --verbose is important after all
18:45 adfeno sfan5: will do that and inspect in more detail just in case
18:53 adfeno Altough Minetest is using STATIC_LOCALEDIR="/gnu/store/i38ca5c3dy9291yz4kz1gzmm6xapy0rl-minetest-5.3.0/share/locale" and I can conform that the only things there are folders with languages, including es, each with LC_MESSAGES/minetest.mo … it still says it's using C as locale.
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19:05 Bombo hi
19:06 Bombo is there an addon for a book that everyone can write to? like a guest book ;) so if someone writes something their username will be saved
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20:09 luk3yx VanessaE: Some dreambuilder_game UIs (for example the pause menu) darken the screen around them but others (such as the inventory) don't
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20:26 luk3yx And the inventory list alignment breaks on smaller screens
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20:36 MTDiscord <j45> sfan5: im currently unzipping the windows build you sent in dev irc to test it (64bit)
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20:38 MTDiscord <j45> i joined a singleplayer world, no error messages, i also joined a server, there were also no error messages
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20:39 MTDiscord <j45> edit: i got the error 2021-02-25 20:36:53: WARNING[Main]: Irrlicht: Could not create ITexture, texture needs to have a non-empty name. (in debug.txt), nothing in chat
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20:40 MTDiscord <j45> is sfan5 even here?
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20:43 MTDiscord <j45> i posted it on github incase sfan5 isnt here
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21:43 IceDragon Well that was fun, being kicked not for inactivity but for having my nickname unregistered, new policies in place?
21:48 ssieb IceDragon: there has been a huge amount of spam by bots recently, so I guess there's been a bit of lockdown
21:49 IceDragon Ouch, well I had to fire up the old weechat for this, because I couldn't figure out matrix to register my nick again
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22:18 sfan5 @j45 no idea where that warning comes from, but good to know that it works otherwise
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