Time |
Nick |
Message |
00:06 |
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00:35 |
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01:10 |
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01:11 |
r1bnc |
Which line and file on the minetest source code that defines the chat messages position on screen? |
01:26 |
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01:35 |
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01:50 |
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01:50 |
GreenXenith |
Finally |
01:51 |
GreenXenith |
Bridge has SASL and autorejoin enabled now ... maybe stability will improve? |
01:54 |
GreenXenith |
[Messages from ~6:00UTC to now were not bridged] |
01:56 |
GreenXenith |
The only thing missed from the Discord side was buzz about 5.4, "offical" server, and apparently the Minetest Wikipedia article was finally approved. |
02:24 |
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02:45 |
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03:33 |
VanessaE |
how do I change the colors of a formspec scrollbar that appears when a textarea[] needs it? (I mean the bar background, the scroll widget handle, and up/down arrows) |
03:33 |
VanessaE |
this seems to be undocumented |
03:35 |
VanessaE |
https://imgur.com/wCjcpUU.png here you can see it doesn't coordinate well with the rest of the form (I'm working on new theme handling for Dreambuilder) |
04:06 |
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04:51 |
VanessaE |
hell, I've searched high and low, my entire drive, every permutation I can think of, and I cannot find where those up/down arrows are even supplied |
05:00 |
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05:51 |
VanessaE |
I'm having a similar prob with the implicit "Proceed" button that gets added automatically to field[]. it does not react to my global colors (these colors alter the ESC menu just fine as well as most other forms that provide plain non-image buttons) |
05:58 |
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06:07 |
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06:17 |
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06:48 |
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07:09 |
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07:58 |
MTDiscord |
<{$username}> Minetest has been on Wikipedia for like 3 years or so |
08:00 |
MTDiscord |
<{$username}> yes, the page was created in January 2018 |
08:00 |
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08:10 |
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08:36 |
celeron55 |
wait what, the wikipedia article was approved? |
08:37 |
* celeron55 |
stares at it in disbelief |
08:38 |
celeron55 |
how did that happen, did someone do something or was it a random decision by a random wikipedia editor? |
08:45 |
celeron55 |
ok, so, this seems badly written with too few sources |
08:45 |
celeron55 |
i bet it's going to be deleted again soon |
08:47 |
MTDiscord |
<{$username}> I don't even like the claim that MT is a video game...it may be, but it' more like an engine to create games with |
08:48 |
celeron55 |
you can't claim anything on wikipedia |
08:48 |
celeron55 |
you find a source that claims something, and then write what your source tells you, and then link the source |
08:48 |
celeron55 |
this article doesn't do a whole lot of that |
09:07 |
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09:12 |
luk3yx |
VanessaE: Dreambuilder is getting themes? |
09:54 |
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09:57 |
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09:57 |
VanessaE |
luk3yx: mostly yes. I'm transitioning it back to a standalone game |
09:57 |
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09:58 |
VanessaE |
https://gitlab.com/VanessaE/dreambuilder_game |
09:58 |
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09:58 |
VanessaE |
it has not been deployed to my servers yet, but it's fairly complete. |
09:58 |
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09:59 |
VanessaE |
WIP. |
10:01 |
VanessaE |
mostly just down to the scrollbars issue I mentioned (I figured out a workaround for the implicit "Proceed" button), the inventory slots refusing to hide fully, and I need to make some inventory images for a few nodes that lack them |
10:02 |
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10:06 |
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10:26 |
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10:48 |
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11:22 |
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11:37 |
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11:58 |
VanessaE |
luk3yx: nu? eppes fur yomtov? gonna try it or not? :) |
12:02 |
rubenwardy |
Implicit proceed button is only if you forget to specify a size |
12:09 |
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12:11 |
VanessaE |
rubenwardy: well not really |
12:12 |
VanessaE |
it's not a matter of forgetting, rather seems intentional. Though I did have to tweak several of my mods earlier this morning to avoid it. |
12:12 |
VanessaE |
that said, it wouldn't have been an issue if those implicit buttons would respond to style*[ commands. |
12:13 |
VanessaE |
(I'd expect them to respond to the button_exit property but they don't) |
12:13 |
rubenwardy |
Style type should work |
12:13 |
VanessaE |
it doesn't. |
12:14 |
VanessaE |
or it didn't for me anyway |
12:15 |
VanessaE |
https://gitlab.com/VanessaE/dreambuilder_game/-/blob/master/mods/dreambuilder_extras/customize-dreambuilder-game.sh#L248 |
12:15 |
VanessaE |
those ^ all work for most things, even the ESC menu gets a treatment |
12:16 |
VanessaE |
(I do the modifications via `sed` so that I don't have to maintain a custom mtg fork) |
12:16 |
MTDiscord |
<{$username}> Approved fleck, thats what matters |
12:28 |
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13:54 |
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14:29 |
* LoneWolfHT |
uploaded an image: image.png (7KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/HRNpATIOrzQynsDnLfvKoCXB/image.png > |
14:29 |
LoneWolfHT |
@GreenXenith Your bot is brok |
14:36 |
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14:46 |
MTDiscord |
<{$username}> @GreenXenith |
15:03 |
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15:42 |
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16:18 |
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16:30 |
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17:17 |
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17:32 |
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17:39 |
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17:48 |
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17:48 |
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17:48 |
MTDiscord |
<GreenXenith> >Your bot is brok |
17:49 |
MTDiscord |
<GreenXenith> Yep, forgot to re-apply my custom change after updating. |
18:27 |
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18:28 |
adfeno |
Hi, how to make minetest_game (subgame of minetest) pick up es (spannish) translation from minetest_game itself ? |
18:28 |
sfan5 |
if the files exist they should be used, there is nothing special you need to do |
18:32 |
adfeno |
Is there any environment variable which controls this in some way (location of the files, whether or not to use then). |
18:32 |
adfeno |
? |
18:33 |
sfan5 |
your clients language needs to be spanish obviously |
18:34 |
rubenwardy |
see Settings > All Settings > Language |
18:36 |
adfeno |
Yes, I already set it to es. |
18:37 |
adfeno |
I don't know if this is related, but doing minetest --verbose I see that the locale was set to C |
18:37 |
rubenwardy |
are you playing in localplayer? |
18:37 |
adfeno |
Yes, singleplayer |
18:37 |
rubenwardy |
is MTG up to date? |
18:37 |
adfeno |
5.3.0 |
18:37 |
rubenwardy |
did you compile with gettext (not sure this is needed?) |
18:38 |
adfeno |
USE_GETTEXT=1 |
18:38 |
rubenwardy |
well, there should still be es translations in 5.3.0 |
18:38 |
rubenwardy |
cliche but: have you closed and reopened minetest? |
18:39 |
adfeno |
I do know that for the main menu it will still be in english since I do have to find a way to make my copy of MT (main executable) understand where are its own .mo files) |
18:39 |
rubenwardy |
yeah, the game and C++ translation systems are different |
18:39 |
rubenwardy |
the C++ translation system requires a compile |
18:40 |
adfeno |
… but I was thinking that, since mod locales *don't* use the gettext formats, I could tackle the mods issues first. |
18:40 |
rubenwardy |
spanish works for me in MTG |
18:41 |
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18:41 |
adfeno |
OK, so it might be something on my setup, hm… |
18:42 |
sfan5 |
for ingame translations to work the "normal" translations need to work too |
18:42 |
adfeno |
I wonder if any one here installed MT from Guix. |
18:42 |
adfeno |
don;t worry, I'm also asking there for help |
18:43 |
adfeno |
sfan5: hm… I see |
18:43 |
sfan5 |
if you run minetest --verbose it should give you some indication on whether it was able to locate its' locale files |
18:43 |
adfeno |
So the message about locale set to C in --verbose is important after all |
18:45 |
adfeno |
sfan5: will do that and inspect in more detail just in case |
18:53 |
adfeno |
Altough Minetest is using STATIC_LOCALEDIR="/gnu/store/i38ca5c3dy9291yz4kz1gzmm6xapy0rl-minetest-5.3.0/share/locale" and I can conform that the only things there are folders with languages, including es, each with LC_MESSAGES/minetest.mo … it still says it's using C as locale. |
19:02 |
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19:05 |
Bombo |
hi |
19:06 |
Bombo |
is there an addon for a book that everyone can write to? like a guest book ;) so if someone writes something their username will be saved |
19:22 |
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19:32 |
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20:09 |
luk3yx |
VanessaE: Some dreambuilder_game UIs (for example the pause menu) darken the screen around them but others (such as the inventory) don't |
20:19 |
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20:26 |
luk3yx |
And the inventory list alignment breaks on smaller screens |
20:29 |
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20:36 |
MTDiscord |
<j45> sfan5: im currently unzipping the windows build you sent in dev irc to test it (64bit) |
20:36 |
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20:38 |
MTDiscord |
<j45> i joined a singleplayer world, no error messages, i also joined a server, there were also no error messages |
20:38 |
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20:39 |
MTDiscord |
<j45> edit: i got the error 2021-02-25 20:36:53: WARNING[Main]: Irrlicht: Could not create ITexture, texture needs to have a non-empty name. (in debug.txt), nothing in chat |
20:40 |
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20:40 |
MTDiscord |
<j45> is sfan5 even here? |
20:41 |
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20:43 |
MTDiscord |
<j45> i posted it on github incase sfan5 isnt here |
20:43 |
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21:43 |
IceDragon |
Well that was fun, being kicked not for inactivity but for having my nickname unregistered, new policies in place? |
21:48 |
ssieb |
IceDragon: there has been a huge amount of spam by bots recently, so I guess there's been a bit of lockdown |
21:49 |
IceDragon |
Ouch, well I had to fire up the old weechat for this, because I couldn't figure out matrix to register my nick again |
22:09 |
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22:18 |
sfan5 |
@j45 no idea where that warning comes from, but good to know that it works otherwise |
22:56 |
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