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IRC log for #minetest, 2021-02-24

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All times shown according to UTC.

Time Nick Message
00:02 Extexo Insidethebox #888
00:02 ShadowBot https://github.com/minetest/minetest/issues/888 -- Anaglyph: selection box isn't done in 3d
00:02 Extexo https://cdn.discordapp.com/attachments/730638913361805315/813922173012934666/Screenshot_2021-02-23-14-21-21.png
00:03 Extexo WIP
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00:03 Extexo Lol ShadowBot
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00:33 Wuzzy Boom! 5.4.0! Let's 5.4.0 Party!
00:33 Wuzzy I have updated the wiki for the 5.4.0 updates. it was not much work this time.
00:33 LoneWolfHT ?
00:39 Extexo ????
00:59 Extexo It'd be cool if somebody could make a demonstration mod of the new features each update, so you can download the mod to see the new stuff
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02:31 MTDiscord <s​kyliner_369> any good pointers to mods that give something akin to Minecraft's night vision... or just allow the darkest areas to not be... as dark? like some sort of server-side setting?
03:07 Extexo Not possible without post-processing
03:08 Extexo Oh wait
03:08 Extexo Like minecraft
03:09 Extexo Uhh I don't think so
03:13 Glorfindel I know you can adjust brightness client-side easily, but that wouldn't really help, unless you could set up the server to adjust users settings when it connects
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03:15 Extexo I've seen people change the lowest light levels but that's for the whole server but that's global and from my understanding permanent
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04:44 VanessaE there used to be a way to use a main menu background image in a game, with the clouds appearing behind the image wherever the image is transparent
04:45 VanessaE can someone remind me how? :)
04:51 MTDiscord <J​ordach> https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L102
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06:02 bingfengzs__ hey
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07:42 VanessaE thanks, Jordach
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10:46 MinetestBot [git] Wuzzy2 -> minetest/minetest: Use "Aux1" key name consistently everywhere 8272246 https://git.io/Jt57l (2021-02-24T10:45:30Z)
10:48 MinetestBot [git] rubenwardy -> minetest/minetest: Deprecate not providing mod.conf 9f6167f https://git.io/Jt57u (2021-02-24T10:47:50Z)
10:48 MinetestBot [git] HybridDog -> minetest/minetest: Restructure teleport command code (#9706) 92f4c68 https://git.io/Jt57z (2021-02-24T10:46:39Z)
10:50 MinetestBot [git] yamanq -> minetest/minetest: Allow toggling of texture pack by double clicking d51d0d7 https://git.io/Jt57P (2021-02-24T10:50:19Z)
11:05 MinetestBot [git] appgurueu -> minetest/minetest: Slap u64 on everything time-y (#10984) b5eda41 https://git.io/Jt55W (2021-02-24T11:05:17Z)
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12:17 sonomicheleya[m] Hi, can I use https://github.com/exosite/lua-yaml to read a yaml file in a minetest mod? Or is there something else that allows it?
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12:28 sfan5 should work fine in principle
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12:41 sonomicheleya[m] I don’t understand, and by the way I meant to parse a yaml file sorry
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12:42 sfan5 you can copy the yaml.lua file into your mod, load and it and use their api as normally
12:42 sfan5 this approach works fine with most lua libraries
12:42 sfan5 load it and*
12:43 nly yay cp -r ~/.minetest ~root/.minetest & minetest --server works
12:47 sonomicheleya[m] Oh ok thank you sfan
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14:32 VanessaE how do I hide the inventory slots, in favor of a custom background image?  e.g. in chests or furnaces
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16:10 sfan5 by not appending to the formspec, isn't that how it works?
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16:13 Gustavo6046 Does moretrees conflict/clash with ethereal anyhow?
16:13 Gustavo6046 And do areas with default:tree trees mean that they were generated before moretrees being first loaded?
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16:15 VanessaE sfan5: I don't understand :-/
16:16 VanessaE I'm attempting to modify chest, furnace, and vessel formspecs through sed
16:16 VanessaE so I"m just inserting a line here or altering one there, but not changing anything about prepending or appending
16:16 sfan5 oh I misunderstood
16:16 VanessaE (I'm doing it this way to avoid having to maintain my own fork)
16:17 VanessaE moment, I'll pastebin/screenshot one of the results
16:19 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2256
16:19 sfan5 you're looking for this then
16:19 VanessaE gah, now it doesn't want to dump the formspec :-/
16:21 VanessaE ah ok
16:21 VanessaE it never occurred to me to look into thato ne.
16:21 VanessaE one*
16:22 sfan5 I checked how MTG styles the slots inside the formspec prepend so that must be the one
16:22 Gustavo6046 It seems that moretrees' generator does not like Ethereal's grove_dirt.
16:22 VanessaE Gustavo6046: moretrees doesn't generate anything.
16:22 VanessaE it just passes biome info to biome_lib
16:22 Gustavo6046 VanessaE: biomelib does
16:22 Gustavo6046 ah
16:23 Gustavo6046 still, all of the trees that spawn on grass only specify default:dirt_with_grass
16:23 VanessaE just alter the surface nodes in the biome defs for the trees you want to move.
16:32 Gustavo6046 alright
16:32 Gustavo6046 hmm, are rubber trees supposed to be this uncommon and hard to find?
16:32 VanessaE not really
16:33 VanessaE but no one's bothered to step up and propose a better biome def for them
16:34 Gustavo6046 ah
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16:35 Gustavo6046 VanessaE: "wet" biomes could have little ponds and murky pools, this would help satisfy the "nearby water" condition of rubber trees in more inland regions of the map
16:35 Gustavo6046 not sure how else a "wet" biome (where rainforest trees would generally grow) could be discerned from a "non-wet" one
16:36 Gustavo6046 I know there are "dry" biomes, like where acacias grow
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16:37 VanessaE well, biome_lib doesn't have any concepts like that
16:37 VanessaE a biome def says *where* to grow, but whether those conditions are met depends on your mapgen
16:38 Gustavo6046 ah
16:38 VanessaE so e.g. a small pond will still satisfy "wet" regardless of how it got there.
16:38 VanessaE as long as it's default:water_source
16:38 VanessaE (biome_lib doesn't recognize river water)
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16:41 Gustavo6046 mhm
16:42 Gustavo6046 VanessaE: I wonder if there are trees endemic to the banks and surroundings of rivers
16:42 Gustavo6046 :P
16:42 VanessaE dunno.
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17:10 Gustavo6046 VanessaE: so, rubber trees apparently also only grow in "warm" biomes (ie with a lower bound for temperature).
17:10 VanessaE yes
17:10 Gustavo6046 What would those be?
17:10 VanessaE um
17:10 Gustavo6046 I have seem many coasts with relatively low default_grass (between the requirements of -5 and 5), and near water of course
17:10 VanessaE I have no idea
17:10 VanessaE it's been way too long
17:10 Gustavo6046 In places without snow or such
17:10 Gustavo6046 I've boated quite a bit and haven't found a single rubber tree so far.
17:10 Gustavo6046 But I know there msut be one, somewhere.
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17:11 VanessaE maybe their biome should be reset to be the same as jumgle trees
17:11 VanessaE jungle*
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17:13 Gustavo6046 yeah, but also a bit closer to water
17:13 Gustavo6046 to be fair I remember playing IndustrialCraft and rubber trees being a tad uncommon, too.
17:13 Gustavo6046 Or at least not nearly as numerous as other kinds.
17:13 VanessaE perhaps yes.
17:19 VanessaE Gustavo6046: fork, make changes, merge request when you think it's right :)
17:22 VanessaE sfan5: still having a problem with the inventory slots.  listcolors[] alters them but I can't seem to erase them entirely
17:22 VanessaE colors like #00000000 (8 zeros) should be fully transparent, right?
17:22 ShadowBot VanessaE: Error: That URL raised <HTTP Error 404: Not Found>
17:22 VanessaE stfu, bot :P
17:23 Gustavo6046 hmmm
17:23 Gustavo6046 alright! :D
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17:52 Gustavo6046 VanessaE: I think I know what changes to do here
17:55 sfan5 VanessaE: yeah I'd expect that to be transparent
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17:58 VanessaE it ain't. :)
17:59 VanessaE or rather, if it is, there's yet another color that's shown, as though the colors specified in listcolors[] are overlayed on top of some hard-coded colored square
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18:10 Gustavo6046 weird, I still have that issue from before, where my character walks faster in some cardinal directions than others
18:10 Gustavo6046 here they're slow going -Z
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18:18 Gustavo6046 also, weird
18:18 Gustavo6046 I sighted a Draconis dragon (first time in the server, and I did go quite far)
18:18 Gustavo6046 and it (or its attack) really made the server laggy for some reason
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18:44 Conradish006 Draconis is life
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23:42 cheapie Hmm... you know your Luacontroller projects might be a bit overcomplicated when: A) they have to show a loading progress bar for a few seconds on startup, during which time they are indeed legitimately loading something, and B) there is a graphical screen available for said progress bar to be displayed on to begin with.
23:43 cheapie (it's some little graphical demo thing I made that scrolls a 64x64 gradient around on a 16x16 screen, yielding some nice color effects - on startup it has to generate that gradient image and load it into video memory, which it currently does as a series of 16x16 blocks)

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