Time Nick Message 01:11 r1bnc Which line and file on the minetest source code that defines the chat messages position on screen? 01:50 GreenXenith Finally 01:51 GreenXenith Bridge has SASL and autorejoin enabled now ... maybe stability will improve? 01:54 GreenXenith [Messages from ~6:00UTC to now were not bridged] 01:56 GreenXenith The only thing missed from the Discord side was buzz about 5.4, "offical" server, and apparently the Minetest Wikipedia article was finally approved. 03:33 VanessaE how do I change the colors of a formspec scrollbar that appears when a textarea[] needs it? (I mean the bar background, the scroll widget handle, and up/down arrows) 03:33 VanessaE this seems to be undocumented 03:35 VanessaE https://imgur.com/wCjcpUU.png here you can see it doesn't coordinate well with the rest of the form (I'm working on new theme handling for Dreambuilder) 04:51 VanessaE hell, I've searched high and low, my entire drive, every permutation I can think of, and I cannot find where those up/down arrows are even supplied 05:51 VanessaE I'm having a similar prob with the implicit "Proceed" button that gets added automatically to field[]. it does not react to my global colors (these colors alter the ESC menu just fine as well as most other forms that provide plain non-image buttons) 07:58 MTDiscord <{$username}> Minetest has been on Wikipedia for like 3 years or so 08:00 MTDiscord <{$username}> yes, the page was created in January 2018 08:36 celeron55 wait what, the wikipedia article was approved? 08:37 * celeron55 stares at it in disbelief 08:38 celeron55 how did that happen, did someone do something or was it a random decision by a random wikipedia editor? 08:45 celeron55 ok, so, this seems badly written with too few sources 08:45 celeron55 i bet it's going to be deleted again soon 08:47 MTDiscord <{$username}> I don't even like the claim that MT is a video game...it may be, but it' more like an engine to create games with 08:48 celeron55 you can't claim anything on wikipedia 08:48 celeron55 you find a source that claims something, and then write what your source tells you, and then link the source 08:48 celeron55 this article doesn't do a whole lot of that 09:12 luk3yx VanessaE: Dreambuilder is getting themes? 09:57 VanessaE luk3yx: mostly yes. I'm transitioning it back to a standalone game 09:58 VanessaE https://gitlab.com/VanessaE/dreambuilder_game 09:58 VanessaE it has not been deployed to my servers yet, but it's fairly complete. 09:59 VanessaE WIP. 10:01 VanessaE mostly just down to the scrollbars issue I mentioned (I figured out a workaround for the implicit "Proceed" button), the inventory slots refusing to hide fully, and I need to make some inventory images for a few nodes that lack them 11:58 VanessaE luk3yx: nu? eppes fur yomtov? gonna try it or not? :) 12:02 rubenwardy Implicit proceed button is only if you forget to specify a size 12:11 VanessaE rubenwardy: well not really 12:12 VanessaE it's not a matter of forgetting, rather seems intentional. Though I did have to tweak several of my mods earlier this morning to avoid it. 12:12 VanessaE that said, it wouldn't have been an issue if those implicit buttons would respond to style*[ commands. 12:13 VanessaE (I'd expect them to respond to the button_exit property but they don't) 12:13 rubenwardy Style type should work 12:13 VanessaE it doesn't. 12:14 VanessaE or it didn't for me anyway 12:15 VanessaE https://gitlab.com/VanessaE/dreambuilder_game/-/blob/master/mods/dreambuilder_extras/customize-dreambuilder-game.sh#L248 12:15 VanessaE those ^ all work for most things, even the ESC menu gets a treatment 12:16 VanessaE (I do the modifications via `sed` so that I don't have to maintain a custom mtg fork) 12:16 MTDiscord <{$username}> Approved fleck, thats what matters 14:29 * LoneWolfHT uploaded an image: image.png (7KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/HRNpATIOrzQynsDnLfvKoCXB/image.png > 14:29 LoneWolfHT @GreenXenith Your bot is brok 14:46 MTDiscord <{$username}> @GreenXenith 17:48 MTDiscord >Your bot is brok 17:49 MTDiscord Yep, forgot to re-apply my custom change after updating. 18:28 adfeno Hi, how to make minetest_game (subgame of minetest) pick up es (spannish) translation from minetest_game itself ? 18:28 sfan5 if the files exist they should be used, there is nothing special you need to do 18:32 adfeno Is there any environment variable which controls this in some way (location of the files, whether or not to use then). 18:32 adfeno ? 18:33 sfan5 your clients language needs to be spanish obviously 18:34 rubenwardy see Settings > All Settings > Language 18:36 adfeno Yes, I already set it to es. 18:37 adfeno I don't know if this is related, but doing minetest --verbose I see that the locale was set to C 18:37 rubenwardy are you playing in localplayer? 18:37 adfeno Yes, singleplayer 18:37 rubenwardy is MTG up to date? 18:37 adfeno 5.3.0 18:37 rubenwardy did you compile with gettext (not sure this is needed?) 18:38 adfeno USE_GETTEXT=1 18:38 rubenwardy well, there should still be es translations in 5.3.0 18:38 rubenwardy cliche but: have you closed and reopened minetest? 18:39 adfeno I do know that for the main menu it will still be in english since I do have to find a way to make my copy of MT (main executable) understand where are its own .mo files) 18:39 rubenwardy yeah, the game and C++ translation systems are different 18:39 rubenwardy the C++ translation system requires a compile 18:40 adfeno … but I was thinking that, since mod locales *don't* use the gettext formats, I could tackle the mods issues first. 18:40 rubenwardy spanish works for me in MTG 18:41 adfeno OK, so it might be something on my setup, hm… 18:42 sfan5 for ingame translations to work the "normal" translations need to work too 18:42 adfeno I wonder if any one here installed MT from Guix. 18:42 adfeno don;t worry, I'm also asking there for help 18:43 adfeno sfan5: hm… I see 18:43 sfan5 if you run minetest --verbose it should give you some indication on whether it was able to locate its' locale files 18:43 adfeno So the message about locale set to C in --verbose is important after all 18:45 adfeno sfan5: will do that and inspect in more detail just in case 18:53 adfeno Altough Minetest is using STATIC_LOCALEDIR="/gnu/store/i38ca5c3dy9291yz4kz1gzmm6xapy0rl-minetest-5.3.0/share/locale" and I can conform that the only things there are folders with languages, including es, each with LC_MESSAGES/minetest.mo … it still says it's using C as locale. 19:05 Bombo hi 19:06 Bombo is there an addon for a book that everyone can write to? like a guest book ;) so if someone writes something their username will be saved 20:09 luk3yx VanessaE: Some dreambuilder_game UIs (for example the pause menu) darken the screen around them but others (such as the inventory) don't 20:26 luk3yx And the inventory list alignment breaks on smaller screens 20:36 MTDiscord sfan5: im currently unzipping the windows build you sent in dev irc to test it (64bit) 20:38 MTDiscord i joined a singleplayer world, no error messages, i also joined a server, there were also no error messages 20:39 MTDiscord edit: i got the error 2021-02-25 20:36:53: WARNING[Main]: Irrlicht: Could not create ITexture, texture needs to have a non-empty name. (in debug.txt), nothing in chat 20:40 MTDiscord is sfan5 even here? 20:43 MTDiscord i posted it on github incase sfan5 isnt here 21:43 IceDragon Well that was fun, being kicked not for inactivity but for having my nickname unregistered, new policies in place? 21:48 ssieb IceDragon: there has been a huge amount of spam by bots recently, so I guess there's been a bit of lockdown 21:49 IceDragon Ouch, well I had to fire up the old weechat for this, because I couldn't figure out matrix to register my nick again 22:18 sfan5 @j45 no idea where that warning comes from, but good to know that it works otherwise