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blur |
fullscreen looks blurry and there's gaps between textures :S |
02:06 |
blur |
oh the selection makes those gaps :) |
02:07 |
blur |
but the blurry screen looks like the refresh rate is not correct |
02:07 |
blur |
i have had similar looking desktop with wrong refresh rate or wrong resolution |
02:30 |
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09:08 |
imi |
so the problem I'm working on right now: I need a cool place for my base, therefore I'm looking for a relatively big island. Which could be easily find if I could force-load the area around me with the radius of 256 blocks |
09:09 |
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09:10 |
imi |
is that even possible? am I on the right track? What's your idea? What would be your solution to this problem? |
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11:16 |
submariner |
minetest is such a good study tool |
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MTDiscord |
<exe_virus> Study tool? How so? |
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18:57 |
Andrey01 |
hello |
19:03 |
Andrey01 |
how to rotate a node around its face direction? although the face direction stay the same here and therefore 'minetest.dir_to_facedir()' passed as the third argument to 'minetest.set_node()' will return the same param2 value, I think |
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20:01 |
daiNoZord |
Was running 5.3 Snap with a bunch of mods and all was fine - but I couldn't edit my minetest.conf (Read Only Root FS) - so after a while I gave up and built 5.4 to run in place. Now I can edit minetest.conf, BUT with the same mods installed as before, it always says "connection timed out". Am I missing something? |
20:03 |
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20:04 |
daiNoZord |
Also - yes I logged in as root and tried to edit minetest.conf that way but no joy hence the run-in-place option |
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20:27 |
daiNoZord |
Does anyone thing it's because it's run-in-place or because of a difference between 5.3 and 5.4? |
20:34 |
Krock |
connection timed out? are there warnings/errors in the terminal? |
20:34 |
Krock |
or debug.txt |
20:34 |
Krock |
perhaps it failed to open a port for the singleplayer game, but that would be quite strange |
20:35 |
daiNoZord |
i tried changing the port i'll look in debug.txt now |
20:37 |
Krock |
alternatively try ./minetest --server --worldname "directory name of a world within worlds/" to launch a local server in commmand line |
20:37 |
Krock |
that should output the necessary information to the terminal |
20:37 |
Krock |
if that succeeds you could try to connect to 127.0.0.1 (port) using the multiplayer tab |
20:39 |
daiNoZord |
lots of errors and warnings there in terminal |
20:40 |
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20:40 |
Krock |
mind uploading those to a paste service? |
20:42 |
daiNoZord |
https://pastebin.pl/view/b62535db |
20:43 |
daiNoZord |
Thanks Krock |
20:49 |
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20:54 |
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20:57 |
Krock |
hmmm |
20:58 |
Krock |
looks like the server is listening on ipv6 |
20:59 |
Krock |
did you set "ipv6_server = true" in minetest.conf, by any chance? If so, try "false" |
20:59 |
daiNoZord |
i set it in the gui |
20:59 |
Krock |
that, or "bind_address = 127.0.0.1" |
21:01 |
Krock |
there are also a bunch of mod errors, but those aren't a problem as long the server can start - which happens by the looks of it |
21:01 |
Krock |
another thing to try would be to start a completely new world, without any additional mods enabled |
21:02 |
daiNoZord |
set bind address to 127.0.0.1 and enabled ipv6 in both sections of the gui and still shut down. |
21:02 |
Krock |
so that a server-sided script engine lockup (infinite loop in a mod) can be checked |
21:02 |
sfan5 |
are you sure it starts up correctly despite those errors? |
21:03 |
Krock |
the server starts, but I suspect a mod locks the lua env |
21:05 |
daiNoZord |
it seems to run in terminal but not from gui. I can run the server headless from another machine eventually but right now thats not so easy. If i disable a mod - say unified inventory, then it works. re-enable it crashes again, disable basic robots, its ok - re-enable it crashes again. it does seem to be certain mod combos but only since i moved over to the 5.4 run-in-place |
21:07 |
Krock |
are all mods up-to-date? |
21:09 |
Krock |
mods are pretty much dependant, hence there should be a limited list of combinations that do not work |
21:09 |
daiNoZord |
prob not - huh. it seems an odd way to do it but i started the server in terminal and joined it thru gui and im in! I think maybe thats what u were telling me and i missed it. Strange then that the issue persists joining my own server thru the gui |
21:10 |
Krock |
so it's a mod that handles singleplayer differently than multiplayer |
21:10 |
Krock |
cd mods/ grep -r is_singleplayer could reveal one or two mods |
21:12 |
Krock |
also yes, that's what I meant previously (the GUI thing). anyway, update all mods. perhaps it's already fixed |
21:13 |
daiNoZord |
first 3 mods aren't enabled - then there's 3d armor and moremesecons. that narrows it down! Thanks Krock |
21:14 |
Krock |
you're welcome. 3d_armor has btw a more recent version hosted on github / minetest-mods repository in case you closed stu's repo |
21:14 |
daiNoZord |
I disabled both and still timed out |
21:17 |
Krock |
the server starts within a few seconds so the startup time cannot be the problem.. hmm |
21:21 |
daiNoZord |
and with only those two mods enabled it loads up fast |
21:21 |
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21:24 |
daiNoZord |
given it works in singleplayer and in some conditions, multiplayer.... it's not a mistake I've made building it is it? |
21:32 |
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21:58 |
Krock |
no, definitely not a build mistake |
22:00 |
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22:09 |
daiNoZord |
I'm glad it works - I can carry on building, but it's possible that others may run into issues in the future. If I do get to the root of it I'll report back. I'll start by making a new mods folder and ensuring they're all the latest versions and see ho that goes |
22:10 |
daiNoZord |
*how |
22:36 |
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