Time Nick Message 02:01 blur fullscreen looks blurry and there's gaps between textures :S 02:06 blur oh the selection makes those gaps :) 02:07 blur but the blurry screen looks like the refresh rate is not correct 02:07 blur i have had similar looking desktop with wrong refresh rate or wrong resolution 09:08 imi so the problem I'm working on right now: I need a cool place for my base, therefore I'm looking for a relatively big island. Which could be easily find if I could force-load the area around me with the radius of 256 blocks 09:10 imi is that even possible? am I on the right track? What's your idea? What would be your solution to this problem? 11:16 submariner minetest is such a good study tool 13:12 MTDiscord <05e​xe_virus> Study tool? How so? 18:57 Andrey01 hello 19:03 Andrey01 how to rotate a node around its face direction? although the face direction stay the same here and therefore 'minetest.dir_to_facedir()' passed as the third argument to 'minetest.set_node()' will return the same param2 value, I think 20:01 daiNoZord Was running 5.3 Snap with a bunch of mods and all was fine - but I couldn't edit my minetest.conf (Read Only Root FS) - so after a while I gave up and built 5.4 to run in place. Now I can edit minetest.conf, BUT with the same mods installed as before, it always says "connection timed out". Am I missing something? 20:04 daiNoZord Also - yes I logged in as root and tried to edit minetest.conf that way but no joy hence the run-in-place option 20:27 daiNoZord Does anyone thing it's because it's run-in-place or because of a difference between 5.3 and 5.4? 20:34 Krock connection timed out? are there warnings/errors in the terminal? 20:34 Krock or debug.txt 20:34 Krock perhaps it failed to open a port for the singleplayer game, but that would be quite strange 20:35 daiNoZord i tried changing the port i'll look in debug.txt now 20:37 Krock alternatively try ./minetest --server --worldname "directory name of a world within worlds/" to launch a local server in commmand line 20:37 Krock that should output the necessary information to the terminal 20:37 Krock if that succeeds you could try to connect to 127.0.0.1 (port) using the multiplayer tab 20:39 daiNoZord lots of errors and warnings there in terminal 20:40 Krock mind uploading those to a paste service? 20:42 daiNoZord https://pastebin.pl/view/b62535db 20:43 daiNoZord Thanks Krock 20:57 Krock hmmm 20:58 Krock looks like the server is listening on ipv6 20:59 Krock did you set "ipv6_server = true" in minetest.conf, by any chance? If so, try "false" 20:59 daiNoZord i set it in the gui 20:59 Krock that, or "bind_address = 127.0.0.1" 21:01 Krock there are also a bunch of mod errors, but those aren't a problem as long the server can start - which happens by the looks of it 21:01 Krock another thing to try would be to start a completely new world, without any additional mods enabled 21:02 daiNoZord set bind address to 127.0.0.1 and enabled ipv6 in both sections of the gui and still shut down. 21:02 Krock so that a server-sided script engine lockup (infinite loop in a mod) can be checked 21:02 sfan5 are you sure it starts up correctly despite those errors? 21:03 Krock the server starts, but I suspect a mod locks the lua env 21:05 daiNoZord it seems to run in terminal but not from gui. I can run the server headless from another machine eventually but right now thats not so easy. If i disable a mod - say unified inventory, then it works. re-enable it crashes again, disable basic robots, its ok - re-enable it crashes again. it does seem to be certain mod combos but only since i moved over to the 5.4 run-in-place 21:07 Krock are all mods up-to-date? 21:09 Krock mods are pretty much dependant, hence there should be a limited list of combinations that do not work 21:09 daiNoZord prob not - huh. it seems an odd way to do it but i started the server in terminal and joined it thru gui and im in! I think maybe thats what u were telling me and i missed it. Strange then that the issue persists joining my own server thru the gui 21:10 Krock so it's a mod that handles singleplayer differently than multiplayer 21:10 Krock cd mods/ grep -r is_singleplayer could reveal one or two mods 21:12 Krock also yes, that's what I meant previously (the GUI thing). anyway, update all mods. perhaps it's already fixed 21:13 daiNoZord first 3 mods aren't enabled - then there's 3d armor and moremesecons. that narrows it down! Thanks Krock 21:14 Krock you're welcome. 3d_armor has btw a more recent version hosted on github / minetest-mods repository in case you closed stu's repo 21:14 daiNoZord I disabled both and still timed out 21:17 Krock the server starts within a few seconds so the startup time cannot be the problem.. hmm 21:21 daiNoZord and with only those two mods enabled it loads up fast 21:24 daiNoZord given it works in singleplayer and in some conditions, multiplayer.... it's not a mistake I've made building it is it? 21:58 Krock no, definitely not a build mistake 22:09 daiNoZord I'm glad it works - I can carry on building, but it's possible that others may run into issues in the future. If I do get to the root of it I'll report back. I'll start by making a new mods folder and ensuring they're all the latest versions and see ho that goes 22:10 daiNoZord *how