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IRC log for #minetest, 2021-01-08

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All times shown according to UTC.

Time Nick Message
00:00 daiNoZord ooh good i certainly will :)
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00:03 daiNoZord 504 my internet is going backwards - it'll get there
00:04 MTDiscord <J​onathon> if the forums are 504 ing for you, thats nothing new get used to it
00:05 daiNoZord looks good! <jonathon> on quick glance - what y pos do u use - got realms installed atm n thinking prob both wont work
00:05 daiNoZord space realm...
00:06 MTDiscord <J​onathon> i prefer space 20k and above, but its your choice
00:07 daiNoZord k im going to look into this - i think its going to fit in so SO perfectly with my storyline :)
00:07 daiNoZord Thanks
00:07 daiNoZord !
00:12 MTDiscord <J​onathon> np
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00:16 daiNoZord i guessed it was possible because basic_machines has a enviro.lua or something and if u go over about 11000 nodes the skybox cocks up but i fixed it for my thing.
00:16 daiNoZord i think...
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02:21 MTDiscord <e​xe_virus> Crosspost from minetest-dev-irc: what is the issue with using indexed pngs with the allfaces drawtype? Paramat mentions it is an issue, and i'm testing indexed vs original and getting no differences (for Minetest Game's textures for leaves)
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02:38 kevr any suggested reliable animal mod with sheep in it?
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02:39 big_caballito[m] mobs_animal with mobs_redo
02:42 kevr big_caballito[m]: each loaded as separate mods?
02:43 big_caballito[m] the fomer depends on the latter
02:43 big_caballito[m] former*
02:43 kevr is there a way to specify mod order?
02:44 big_caballito[m] just enable them both ;)
02:44 kevr i have them both enabled, mobs_animal is giving me an error.
02:44 big_caballito[m] what? use a pastebin
02:45 big_caballito[m] whats the error i mean
02:45 kevr big_caballito[m]: http://sprunge.us/PtsM37
02:48 big_caballito[m] it references line #22 in mobs_animal init.lua can you tell whats going on?
02:48 ShadowBot https://github.com/minetest/minetest/issues/22 -- Instant block destroy bug
02:48 big_caballito[m] (Do you have programming experience to figure it out)
02:48 big_caballito[m] bad bot
03:09 kevr big_caballito[m]: chicken.lua tries to call mobs::spawn, apparently it doesn't exist; perhaps that's defined by redo?
03:13 kevr big_caballito[m]: it worked, i cloned a non-upstream repo for mobs_redo
03:17 big_caballito[m] nice! I tested it and it seemed to work so yea
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11:16 MTDiscord <K​not Abbot> kevr: if you prefer, you can use Better Fauna for mobkit too.
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17:10 MTDiscord <J​onathon> new moreblocks placement is really annoying
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17:35 tango_ jonathon: my fault. do you have suggestions on improvement? what are you finding annoying?
17:35 tango_ modulo bugs (some of which have been fixed recently) the only comment I've seen so far about it is that it made slab placement much easier
17:35 tango_ (which was the main objective)
17:47 MTDiscord <J​onathon> whats annoying is placing say a slope from a distance away is different than standing write up next to it (standing right up next to it is correct behavior)
17:47 MTDiscord <J​onathon> let me take some pictures
17:48 MTDiscord <J​onathon> new moreblocks
17:48 MTDiscord <J​onathon> https://cdn.discordapp.com/attachments/749727888659447960/797159710964580392/unknown.png
17:48 tango_ Jonathon: first of all please make sure you are on the latest moreblocks, I fixed a bug about this recently
17:48 tango_ jonathon: the orientation should depend exclusively on whether or not shift is pressed and which side of the face you click, not on distance
17:50 tango_ yep I think that's the bug fixed in #166
17:50 ShadowBot https://github.com/minetest/minetest/issues/166 -- Lua API for player armour
17:50 tango_ bad bot
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17:50 tango_ jonathon: can you verify you have this? https://github.com/minetest-mods/moreblocks/pull/166
17:50 tango_ should be merged in this commit: https://github.com/minetest-mods/moreblocks/commit/8a142501277542e958a36eb770ef99b85b0eb0f8
17:51 MTDiscord <J​onathon> let me check what cdb has
17:51 tango_ ah it might be on an unreleased version, good point
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17:52 tango_ yep, it's unreleased 8-P
17:52 tango_ it's the commit right after 2.1.0 got tagged
17:52 MTDiscord <J​onathon> let me wack cdb version and git clone, moment
17:53 tango_ I think after we resolve the matter with the recipe extensions I'll ask Calinou to tag a new release so people stop complaining about the bugs I introduced ;-)
17:54 MTDiscord <J​onathon> yup, that fixes it
17:54 MTDiscord <J​onathon> ty
17:54 MTDiscord <J​onathon> note to self, dont be lazy and use cdb
17:54 MTDiscord <J​onathon> * for testing
17:56 tango_ jonathon: NP
17:57 tango_ jonathon: in fact I would appreciate if you can test it from android and verify that #163 is also fixed
17:57 ShadowBot https://github.com/minetest/minetest/issues/163 -- Suspiciously large amount of objects.....increase limit! by sfan5
17:58 MTDiscord <J​onathon> i never play on andriod....
17:59 tango_ no problem then 8-)
17:59 MTDiscord <J​onathon> ill test, but dont take me as a expert
18:00 tango_ don't install MT on android just for that though
18:02 MTDiscord <J​onathon> appears to work fine for me
18:03 tango_ even when placing on nodes way off-center?
18:04 MTDiscord <J​onathon> i tested dead ahead of me and max reach, and one to each side
18:04 MTDiscord <J​onathon> *at
18:05 tango_ excellent
18:05 tango_ thanks
18:06 MTDiscord <J​onathon> image of test(from pc hosting server)
18:06 MTDiscord <J​onathon> https://cdn.discordapp.com/attachments/749727888659447960/797164225738702889/unknown.png
18:06 MTDiscord <J​onathon> np
18:07 MTDiscord <T​eewodowe> ?
18:07 tango_ yap, all very good
18:08 tango_ jonathon: if your tried with 2.1.0, the ones on the side would come up flipped to the side
18:10 MTDiscord <J​onathon> ah
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