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IRC log for #minetest, 2020-12-30

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All times shown according to UTC.

Time Nick Message
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00:32 AspireMint Can anyone, please, how function minetest.node_dig(pos, node, digger) works? I mean, if i use it in function on_punch, it removes that node and add it to players inventory. BUT if i use it inside of on_rightclick function then there are 3 possible situations! (1) If your inventory is empty, it will remove node, nothing is added to inventory. (2) if your inventory contains at least 1 item(any type) it will remove node and add it to
00:32 AspireMint inventory. (3) if wielded item is mymode:item, then it will remove node, nothing is added to inventory.
00:34 AspireMint can anyone please explain* how..
00:34 sfan5 https://github.com/minetest/minetest/issues/9190
00:34 sfan5 you're hitting this bug
00:35 AspireMint oh, okay, thank you!
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01:27 rubenwardy big_caballito[m]: you can probably just edit client/shaders
01:28 rubenwardy It does depend on if you need more constants from the engine
01:28 rubenwardy Or if you need to do post processing
01:28 rubenwardy Both of those require C++ changes
01:30 big_caballito[m] Thanks 👍️
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09:58 deltanedas am i correct in assuming that the only way to have a 3D item is with a node, overriding on_place?
10:07 Krock mesh node
10:24 deltanedas ahem
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12:10 MTDiscord <e​xe_virus> Use default:apple for a good example
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14:42 IvanGorinich Hello all! I have good idea for server - Full RolePlay server with realistic economic system
14:42 Krock good idea.
14:42 IvanGorinich I would love to do it, but I have nowhere to host it
14:43 IvanGorinich I wanna ask - who can
14:43 IvanGorinich allocate some resources for me
14:43 Krock there are numerous VPS host offerings out there. from raspberry-pi specifications to fullfledged enterprise servers
14:44 IvanGorinich I have no money and my provider does not give out static IP or ipv6
14:45 Krock those who host servers already use it for their own plans. you'll need a lot of luck to find volunteers
14:45 Krock though you could look for a similar server and post recommendations there (forums)
14:45 IvanGorinich Yes - I'm trying to find him in IRC
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15:28 MinetestBot [git] luk3yx -> minetest/serverlist: Replace "master server" with "serverlist" in README.md (#43) a5bc675 https://git.io/JLH9V (2020-12-30T15:27:11Z)
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17:00 Andrey01 hello
17:02 Andrey01 does the engine have a restriction in bounding box size? Or can it expand up to the world borders?
17:03 sfan5 bounding box of what
17:05 Andrey01 well, of entities or nodes
17:06 Andrey01 how far can it expand?
17:11 sfan5 Andrey01: I believe the limit for collision boxes is about 1.4
17:11 Krock nodes is documented, entities is pretty much guessed
17:12 sfan5 should be somewhere in lua_api.txt (or maybe not yet?) but I can't find it
17:12 Andrey01 what does '1.4' mean?
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17:13 Andrey01 1400 nodes?
17:13 sfan5 your node's collision box cannot be bigger than 1.4 in any direction from its central point
17:13 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1250-L1252
17:15 Andrey01 ah, 1.4 node, so a little bit
17:17 Andrey01 Actually it is possible to set the collision box larger, just it will get penetrable
17:23 hecks What an odd limit, what's the reason for it?
17:23 * Krock dodges and runs
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