Time Nick Message 00:32 AspireMint Can anyone, please, how function minetest.node_dig(pos, node, digger) works? I mean, if i use it in function on_punch, it removes that node and add it to players inventory. BUT if i use it inside of on_rightclick function then there are 3 possible situations! (1) If your inventory is empty, it will remove node, nothing is added to inventory. (2) if your inventory contains at least 1 item(any type) it will remove node and add it to 00:32 AspireMint inventory. (3) if wielded item is mymode:item, then it will remove node, nothing is added to inventory. 00:34 AspireMint can anyone please explain* how.. 00:34 sfan5 https://github.com/minetest/minetest/issues/9190 00:34 sfan5 you're hitting this bug 00:35 AspireMint oh, okay, thank you! 01:27 rubenwardy big_caballito[m]: you can probably just edit client/shaders 01:28 rubenwardy It does depend on if you need more constants from the engine 01:28 rubenwardy Or if you need to do post processing 01:28 rubenwardy Both of those require C++ changes 01:30 big_caballito[m] Thanks ?️ 09:58 deltanedas am i correct in assuming that the only way to have a 3D item is with a node, overriding on_place? 10:07 Krock mesh node 10:24 deltanedas ahem 12:10 MTDiscord <05e​xe_virus> Use default:apple for a good example 14:42 IvanGorinich Hello all! I have good idea for server - Full RolePlay server with realistic economic system 14:42 Krock good idea. 14:42 IvanGorinich I would love to do it, but I have nowhere to host it 14:43 IvanGorinich I wanna ask - who can 14:43 IvanGorinich allocate some resources for me 14:43 Krock there are numerous VPS host offerings out there. from raspberry-pi specifications to fullfledged enterprise servers 14:44 IvanGorinich I have no money and my provider does not give out static IP or ipv6 14:45 Krock those who host servers already use it for their own plans. you'll need a lot of luck to find volunteers 14:45 Krock though you could look for a similar server and post recommendations there (forums) 14:45 IvanGorinich Yes - I'm trying to find him in IRC 15:28 MinetestBot 02[git] 04luk3yx -> 03minetest/serverlist: Replace "master server" with "serverlist" in README.md (#43) 13a5bc675 https://git.io/JLH9V (152020-12-30T15:27:11Z) 17:00 Andrey01 hello 17:02 Andrey01 does the engine have a restriction in bounding box size? Or can it expand up to the world borders? 17:03 sfan5 bounding box of what 17:05 Andrey01 well, of entities or nodes 17:06 Andrey01 how far can it expand? 17:11 sfan5 Andrey01: I believe the limit for collision boxes is about 1.4 17:11 Krock nodes is documented, entities is pretty much guessed 17:12 sfan5 should be somewhere in lua_api.txt (or maybe not yet?) but I can't find it 17:12 Andrey01 what does '1.4' mean? 17:13 Andrey01 1400 nodes? 17:13 sfan5 your node's collision box cannot be bigger than 1.4 in any direction from its central point 17:13 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1250-L1252 17:15 Andrey01 ah, 1.4 node, so a little bit 17:17 Andrey01 Actually it is possible to set the collision box larger, just it will get penetrable 17:23 hecks What an odd limit, what's the reason for it? 17:23 * Krock dodges and runs