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IRC log for #minetest, 2020-12-29

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All times shown according to UTC.

Time Nick Message
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04:34 Learning_CSharp Cool! A minetest irc!
04:35 Learning_CSharp seems dead tho
04:36 Learning_CSharp REALLY dead
04:39 MTDiscord <J​onathon> Not really
04:39 Learning_CSharp oh hi
04:39 MTDiscord <J​onathon> See irc.minetest.net
04:39 MTDiscord <J​onathon> For logs
04:40 Learning_CSharp kk
04:40 Learning_CSharp oh
04:40 Learning_CSharp ok
04:40 MTDiscord <J​onathon> Its decently active, maybe less so than here
04:40 Learning_CSharp ok
04:41 specing you are dead
04:41 Learning_CSharp :)
04:41 Learning_CSharp sure
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04:55 Learning_CSharp Hello olliy
04:56 olliy hello
04:57 Learning_CSharp how are you?
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05:00 olliy i'm good, you?
05:00 Learning_CSharp good too
05:00 Learning_CSharp thanks
05:14 Learning_CSharp :]
05:15 Learning_CSharp =#
05:15 Learning_CSharp D:
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05:16 Learning_CSharp hi
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05:16 Learning_CSharp hi
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05:39 iamweasel 9hi
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07:04 tango_ I'm curious about the predominant timezone on this channel
07:05 tango_ anyway, vertical travel in MTG is horribly slow
07:05 tango_ are steel ladders faster than wood ladders? or the same?
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07:58 IvanGorinich Hello - can i use ipv6 to my server ?
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08:28 Calinou <tango_> anyway, vertical travel in MTG is horribly slow
08:28 Calinou have you tried sneak glitch ladders? I don't remember if they're fixed by default now
08:29 Calinou otherwise, a 1:1 staircase is the fastest way to move upwards (probably faster than a ladder)
08:33 tango_ Calinou: iirc sneak ladders have been fixed
08:33 tango_ staircases are faster than  ladders? really?
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08:36 Calinou they might be, it's worth testing
08:36 tango_ what about the water elevator?
08:36 tango_ as in swimming upwards in a column of water
08:36 Calinou that's quite slow, likely slower than a ladder
08:36 Calinou unless you can use fast mode of course
08:44 specing tango_: horribly slow? Try vertical climbing that fast in real life
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09:03 tango_ specing: try punching down a tree with your bare hands in real life
09:03 specing yep...
09:04 tango_ Calinou: uff
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10:48 tango_ other question: when using the map in MTG survival mode, the underground view is different from the undeground view in creative mode
10:49 tango_ is that intended? a side effect of something? does the underground/radar view not work in survival?
10:49 tango_ ah saw the code, it's intentional
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11:10 MTDiscord <F​lamore> It could've been used to look for caves and dungeons, so that's s reason.
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13:37 tango_ flamore: gotcha. still, having a manufacturable radar to work like the mapping kit and the binoculars would be nice
13:38 tango_ but of course now the game is frozen so blah blah blah
13:38 tango_ 8-/
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14:58 luizrpgluiz hi :)
15:07 luizrpgluiz how do I program a simple tree in Minetest and generate it via LUA?
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15:21 MTDiscord <F​lamore> You mean procedurally or predefined trees?
15:21 MTDiscord <W​arr1024> local tree = {left = {}, right = {}} and expand from there.
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15:23 luizrpgluiz predefined trees
15:24 MTDiscord <a​ppguru> ~api l-system
15:25 deltanedas do objectref:set_velocity etc functions need to take a new table as an argument or can i reuse on
15:26 deltanedas one*
15:26 sfan5 it just needs to be table, no matter where it comes from
15:27 deltanedas ok cool, cleared one reason why my elevator is going to the moon
15:34 luizrpgluiz is it possible to create a simple tree directly in LUA and load the .lua as if it were schematics?
15:34 MTDiscord <W​arr1024> You can create schematics in lua
15:35 MTDiscord <W​arr1024> I do this: https://gitlab.com/sztest/nodecore/-/blob/master/mods/nc_tree/schematic.lua and https://gitlab.com/sztest/nodecore/-/blob/master/mods/nc_api/util_ezschematic.lua
15:35 MTDiscord <W​arr1024> A bit of a roundabout way to do it, but it makes aspects easier to maintain in the long run.
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15:52 MinetestBot [git] EliasFleckenstein03 -> minetest/minetest: Add minetest.get_objects_in_area (#10668) 9250b52 https://git.io/JL96U (2020-12-29T15:50:09Z)
15:53 luizrpgluiz I have another question, if I am going to create a simple tree using l-system, how would I do to load and generate the l-system tree in the world as in VanessaE's mod?
15:53 luizrpgluiz Mais sobre o texto originalÉ necessário fornecer o texto original para ver mais informações sobre a tradução
15:57 deltanedas i have an entity moving at 10m/s on the y axis
15:57 deltanedas sometimes its position is "stuck" for a second or so
15:57 deltanedas is this a known issue?
15:58 MTDiscord <W​arr1024> 10m/s is not a magical number, but there are multiple reasons that could cause this
15:58 luizrpgluiz I read the l-system api and so far I can't generate the tree in the world while loading the mapgen
15:58 MTDiscord <W​arr1024> if you're in multiplayer and the thing appears "stuck" for a bit but them zooms on to catch up, it could be network latency
15:59 MTDiscord <W​arr1024> if you're in singleplayer, or if it never does the "catch-up" thing, and it happens every 16m, it could be mapblock loading
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16:05 deltanedas yep its on SP, doesn't catch up and happens roughly every block
16:05 deltanedas is there a way to fix that besides making minetest have a loading screen every time i move ;P
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16:24 MTDiscord <W​arr1024> Options I can think of are (1) get a faster computer, (2) find any slow mapgen code and fix it, (3) lower the speed of entities so they aren't relativistic, or (4) learn to tolerate it.
16:25 MTDiscord <W​arr1024> Usually the cosmic speed limit doesn't kick in for me below 50m/s, and I don't play on anything less than 8 years old, so if you're hitting the barrier at 10 I can't imagine what your setup must be like.
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21:48 big_caballito[m] is there a way to "plug-in" a shader that I write?
21:48 big_caballito[m] like just for my copy, would it appear in the settings menu?
21:49 big_caballito[m] or would I have to edit source for that?
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22:01 Krock need to edit the source so that the new shader is loaded
22:01 Krock otherwise modify existing files
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22:09 big_caballito[m] ?️
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