Time Nick Message 04:34 Learning_CSharp Cool! A minetest irc! 04:35 Learning_CSharp seems dead tho 04:36 Learning_CSharp REALLY dead 04:39 MTDiscord <11J​onathon> Not really 04:39 Learning_CSharp oh hi 04:39 MTDiscord <11J​onathon> See irc.minetest.net 04:39 MTDiscord <11J​onathon> For logs 04:40 Learning_CSharp kk 04:40 Learning_CSharp oh 04:40 Learning_CSharp ok 04:40 MTDiscord <11J​onathon> Its decently active, maybe less so than here 04:40 Learning_CSharp ok 04:41 specing you are dead 04:41 Learning_CSharp :) 04:41 Learning_CSharp sure 04:55 Learning_CSharp Hello olliy 04:56 olliy hello 04:57 Learning_CSharp how are you? 05:00 olliy i'm good, you? 05:00 Learning_CSharp good too 05:00 Learning_CSharp thanks 05:14 Learning_CSharp :] 05:15 Learning_CSharp =# 05:15 Learning_CSharp D: 05:16 Learning_CSharp hi 05:16 Learning_CSharp hi 05:39 iamweasel 9hi 07:04 tango_ I'm curious about the predominant timezone on this channel 07:05 tango_ anyway, vertical travel in MTG is horribly slow 07:05 tango_ are steel ladders faster than wood ladders? or the same? 07:58 IvanGorinich Hello - can i use ipv6 to my server ? 08:28 Calinou anyway, vertical travel in MTG is horribly slow 08:28 Calinou have you tried sneak glitch ladders? I don't remember if they're fixed by default now 08:29 Calinou otherwise, a 1:1 staircase is the fastest way to move upwards (probably faster than a ladder) 08:33 tango_ Calinou: iirc sneak ladders have been fixed 08:33 tango_ staircases are faster than ladders? really? 08:36 Calinou they might be, it's worth testing 08:36 tango_ what about the water elevator? 08:36 tango_ as in swimming upwards in a column of water 08:36 Calinou that's quite slow, likely slower than a ladder 08:36 Calinou unless you can use fast mode of course 08:44 specing tango_: horribly slow? Try vertical climbing that fast in real life 09:03 tango_ specing: try punching down a tree with your bare hands in real life 09:03 specing yep... 09:04 tango_ Calinou: uff 10:48 tango_ other question: when using the map in MTG survival mode, the underground view is different from the undeground view in creative mode 10:49 tango_ is that intended? a side effect of something? does the underground/radar view not work in survival? 10:49 tango_ ah saw the code, it's intentional 11:10 MTDiscord <06F​lamore> It could've been used to look for caves and dungeons, so that's s reason. 13:37 tango_ flamore: gotcha. still, having a manufacturable radar to work like the mapping kit and the binoculars would be nice 13:38 tango_ but of course now the game is frozen so blah blah blah 13:38 tango_ 8-/ 14:58 luizrpgluiz hi :) 15:07 luizrpgluiz how do I program a simple tree in Minetest and generate it via LUA? 15:21 MTDiscord <06F​lamore> You mean procedurally or predefined trees? 15:21 MTDiscord <12W​arr1024> local tree = {left = {}, right = {}} and expand from there. 15:23 luizrpgluiz predefined trees 15:24 MTDiscord <08a​ppguru> ~api l-system 15:25 deltanedas do objectref:set_velocity etc functions need to take a new table as an argument or can i reuse on 15:26 deltanedas one* 15:26 sfan5 it just needs to be table, no matter where it comes from 15:27 deltanedas ok cool, cleared one reason why my elevator is going to the moon 15:34 luizrpgluiz is it possible to create a simple tree directly in LUA and load the .lua as if it were schematics? 15:34 MTDiscord <12W​arr1024> You can create schematics in lua 15:35 MTDiscord <12W​arr1024> I do this: https://gitlab.com/sztest/nodecore/-/blob/master/mods/nc_tree/schematic.lua and https://gitlab.com/sztest/nodecore/-/blob/master/mods/nc_api/util_ezschematic.lua 15:35 MTDiscord <12W​arr1024> A bit of a roundabout way to do it, but it makes aspects easier to maintain in the long run. 15:52 MinetestBot 02[git] 04EliasFleckenstein03 -> 03minetest/minetest: Add minetest.get_objects_in_area (#10668) 139250b52 https://git.io/JL96U (152020-12-29T15:50:09Z) 15:53 luizrpgluiz I have another question, if I am going to create a simple tree using l-system, how would I do to load and generate the l-system tree in the world as in VanessaE's mod? 15:53 luizrpgluiz Mais sobre o texto originalÉ necessário fornecer o texto original para ver mais informações sobre a tradução 15:57 deltanedas i have an entity moving at 10m/s on the y axis 15:57 deltanedas sometimes its position is "stuck" for a second or so 15:57 deltanedas is this a known issue? 15:58 MTDiscord <12W​arr1024> 10m/s is not a magical number, but there are multiple reasons that could cause this 15:58 luizrpgluiz I read the l-system api and so far I can't generate the tree in the world while loading the mapgen 15:58 MTDiscord <12W​arr1024> if you're in multiplayer and the thing appears "stuck" for a bit but them zooms on to catch up, it could be network latency 15:59 MTDiscord <12W​arr1024> if you're in singleplayer, or if it never does the "catch-up" thing, and it happens every 16m, it could be mapblock loading 16:05 deltanedas yep its on SP, doesn't catch up and happens roughly every block 16:05 deltanedas is there a way to fix that besides making minetest have a loading screen every time i move ;P 16:24 MTDiscord <12W​arr1024> Options I can think of are (1) get a faster computer, (2) find any slow mapgen code and fix it, (3) lower the speed of entities so they aren't relativistic, or (4) learn to tolerate it. 16:25 MTDiscord <12W​arr1024> Usually the cosmic speed limit doesn't kick in for me below 50m/s, and I don't play on anything less than 8 years old, so if you're hitting the barrier at 10 I can't imagine what your setup must be like. 21:48 big_caballito[m] is there a way to "plug-in" a shader that I write? 21:48 big_caballito[m] like just for my copy, would it appear in the settings menu? 21:49 big_caballito[m] or would I have to edit source for that? 22:01 Krock need to edit the source so that the new shader is loaded 22:01 Krock otherwise modify existing files 22:09 big_caballito[m] ?️