Time |
Nick |
Message |
00:00 |
perrier |
so .5 means moremobs |
00:00 |
perrier |
I tried it and there were more mobs at .5 than 3 |
00:01 |
tango_ |
wouldn't anythin 1 or less means every time? |
00:01 |
tango_ |
and tthus 3 times more than 1/3 |
00:02 |
SwissalpS |
depends. often the code is something like: if 1 = math.rand(1, x) then spawn() end |
00:02 |
SwissalpS |
could well be correct tango_ |
00:05 |
perrier |
1 for .5 means 2 |
00:05 |
perrier |
for 1 chance |
00:06 |
perrier |
the lower the decimal the more mobs spawn |
00:06 |
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00:06 |
perrier |
I'll try it |
00:11 |
Helenah |
Why is power from my solar generator which I've confirmed is generating power not reaching my supply converter which is only below it? |
00:11 |
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00:13 |
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00:14 |
SwissalpS |
Helenah: how much does the switching station at output network say demand is? |
00:14 |
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00:14 |
SwissalpS |
if it's more than supply, nothing works |
00:15 |
Helenah |
SwissalpS: There is no demand at the moment |
00:15 |
Helenah |
I'm trying to see if the power generation and the cables work first |
00:15 |
* Helenah |
dumps a machine on the line |
00:16 |
Helenah |
Still nothing |
00:16 |
SwissalpS |
Helenah: you have a switching station on both networks, right? |
00:16 |
Helenah |
The switching station near the solar generator is receiving |
00:16 |
Helenah |
but the converter says its nothing to convert... |
00:17 |
Helenah |
Yes |
00:17 |
perrier |
I tried .1 mobs everywhere |
00:17 |
Helenah |
The one on the LV network isn't receiving from the converter |
00:17 |
SwissalpS |
and the converter is turned on and set to a value same or less as the input network is delivering? |
00:18 |
Helenah |
Oh |
00:18 |
Helenah |
SwissalpS: That solved it, thanks |
00:18 |
SwissalpS |
:D |
00:19 |
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00:23 |
perrier |
another question mob_difficulty? "Sets mob difficulty by multiplying punch damage." |
00:23 |
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00:26 |
Helenah |
I was wondering, is there a power storage the device? I'm not talking about something to charge inventory item tools like mining guns |
00:26 |
Helenah |
but to ensure machines get power even if it's say night time. |
00:27 |
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00:28 |
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00:28 |
Helenah |
Or can the battery boxes act like that? |
01:14 |
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01:16 |
perrier |
I set mobs_difficulty to 3 and had a sandman hitting me pretty hard they did no damage at all before. |
01:19 |
perrier |
The human punches don't doany damage. I have some armor on though. |
01:19 |
SwissalpS |
Helenah: battery boxes are usually used for that, yes |
01:23 |
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01:31 |
perrier |
I set mobs_difficulty to 5 and a sandman was spawned with 100 hp and dealing 2hp per punch |
01:34 |
perrier |
Humans still do no damage but they spawn with 100hp. |
01:42 |
perrier |
The human rock throwers can damage me through armor. |
01:46 |
perrier |
One last thing I made a new bag but I couldn't use slot 1 in unified inventory like it's reserved for my old bag but it's not showing up. |
02:04 |
Helenah |
SwissalpS: So where is the output to connect machines to them? I know the input is through the bottom where I can connect power sources to them. |
02:04 |
Helenah |
But what about taking power out to power for example... a planter? |
02:05 |
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02:05 |
MinetestBot |
Bombo: Dec-14 20:03 UTC <tango_> look at this |
02:08 |
Helenah |
Also, it would be nice if device blocks in the technic mod could be connect to cables via multiple sides, for example, only being able to connect a solar panel to a battery box via the bottom of the battery box makes no logical sense cause... a solar panel would be on the roof of a building, where the battery box could be inside therefore it would make sense to connect a cable to the top of the |
02:08 |
Helenah |
battery box, not the bottom surely. |
02:10 |
Helenah |
It feels very rigid |
02:12 |
specing |
technic is crap |
02:14 |
specing |
The machines and formspecs are ugly and the power lines do not really behave like power lines |
02:14 |
specing |
the supply converter doesen't behave like supply converters IRL |
02:15 |
Helenah |
specing: I'm finding it really confusing, someone further up the chest said I can use the battery box reserve to power machines but how? |
02:16 |
Helenah |
My logic is that something like that has an input and an output yet only the bottom is connectable, is the bottom both an input and an output? |
02:16 |
Helenah |
specing: Is there an alternative to this technic mod? |
02:16 |
specing |
yes, bottom is I/O |
02:16 |
specing |
That part actually behaves like power IRL |
02:17 |
specing |
(it's confusing that the connection is on the bottom, but hey...) |
02:17 |
specing |
Helenah: terumet + techpack |
02:18 |
specing |
Helenah: elepower |
02:19 |
Helenah |
specing: Lol, I had to search "terumet" three times before Google stopped saying "No results". Think they got a glitch! |
02:20 |
Helenah |
Looking at it now :3 |
02:21 |
SwissalpS |
just place the battery box on the network. when there is surplus, it is charged, when there isn't enough, it is discharged into the network |
02:21 |
specing |
Helenah: there's content db search in minetest itself |
02:21 |
SwissalpS |
the tube port on top is for items like seeder, you want to discharge aka charge battery box |
02:22 |
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02:22 |
SwissalpS |
tube port from a side is to insert items you want to charge aka discharge battery box |
02:22 |
SwissalpS |
tube port on another side is to throw out charged items |
02:22 |
Helenah |
SwissalpS: battery boxes have no tube ports lol |
02:23 |
SwissalpS |
hmm, you are certainly not using the technic mod together with pipeworks then |
02:23 |
Helenah |
SwissalpS: I am |
02:23 |
Helenah |
My chests and some machines have tube ports |
02:23 |
Helenah |
But the battery boxes don't |
02:23 |
Helenah |
I double checked just now after saying it |
02:23 |
SwissalpS |
oh, LV doesn't |
02:23 |
Helenah |
Ah |
02:24 |
Helenah |
Yeah, I'm using LV ones |
02:37 |
Helenah |
It's crazy... |
02:37 |
Helenah |
What if I want to use a battery box not for machine blocks... |
02:37 |
Helenah |
and other ones for machine blocks? |
02:40 |
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02:41 |
Helenah |
Hiya AmyMalik :3 |
02:49 |
Helenah |
Why have you called "oak logs" "tree"? |
02:50 |
Helenah |
A tree is the entire thing is doesn't describe the type of tree. |
02:50 |
Helenah |
A tree considers of the trunk which when choppped down you got logs... |
02:50 |
Helenah |
and *consists |
02:51 |
Helenah |
Also, a tree has the leaves and the fruit... |
03:16 |
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03:31 |
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03:49 |
blaise |
and the heart |
03:49 |
blaise |
and the tap root |
04:15 |
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04:17 |
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05:00 |
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05:14 |
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05:32 |
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05:46 |
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05:46 |
Auracle |
Hello I have some questions about minetest |
05:47 |
Auracle |
Is the game more like a gimmic or it's actually meant to be gamed on, if so why the sound design and textures are so clunky (no offense intended) also why the walk speed is making me cringe and die inside, also why we can't run? |
05:48 |
specing |
Auracle: install the stamina(?) mod and you can run |
05:48 |
specing |
clunky? It's supposed to look pixelated |
05:49 |
Auracle |
Yeah I know but the textures are bad, again no offense intended if designer is here |
05:49 |
Auracle |
Not terrible just, bad. Sound is worst if that can help |
05:49 |
specing |
help the modder make them better, then |
05:50 |
Auracle |
Yeah this is where my first questions comes in, is minetest even allowed to exist? |
05:50 |
Auracle |
Even the name suggest it's for testing purpose I guess |
05:51 |
specing |
allowed? |
05:51 |
specing |
Why do you think it would not be allowed to? |
05:51 |
Auracle |
Yes, most blocks seems to be ripped off from minecraft |
05:51 |
Auracle |
Ex bluestone, redstone etc |
05:51 |
Auracle |
It's not standing on its own |
05:52 |
specing |
? I never saw bluestone/redstone in Minetest |
05:52 |
Auracle |
Then it was the server I was on, interesting |
05:53 |
Auracle |
Is there any shaders mod? |
05:53 |
Emerald2 |
Might have been a mineclone server? |
05:53 |
Auracle |
Yes probably |
05:53 |
Emerald2 |
There have been numerous debates about changing the name but a better one was never found. |
05:54 |
Auracle |
To be honest, if this game wants to stand on its own it needs a new name, a proper installation setup, not a .zip file, and way more |
05:54 |
Emerald2 |
The closest thing we have to redstone (in non-mineclone) is mesecons. I have no idea what bluestone is. |
05:54 |
specing |
Auracle: Minetest is not a game, it's an engine |
05:54 |
specing |
to be exact |
05:54 |
Auracle |
Ok this says more |
05:55 |
Auracle |
Welp that pretty much sums my questions thanks for answering |
05:56 |
Emerald2 |
There are texture packs to improve textures. Mods add sounds and all kinds of other stuff. |
05:56 |
Emerald2 |
RPG16 is a popular one. |
05:57 |
Emerald2 |
https://content.minetest.net/packages/?type=txp |
05:58 |
Auracle |
Textures aren't the worst, they are about 70% what they should be I'd say, I rate sound about 20% tho |
05:59 |
Auracle |
In game shaders about 10% and gameplay about 10% as well, the fact that default walkspeed is unbearable without mod isn't normal |
05:59 |
Auracle |
Also torches seems to fade to pure blackness very quick, also shine white which isn't immersive, lots of quick details skipped over |
06:00 |
Auracle |
But it's okay if it's meant to be a game engine more than a game.... I guess |
06:00 |
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06:00 |
specing |
I, too, do not understand why running does not work without a mod |
06:00 |
specing |
even more so when all physics is client-side |
06:03 |
Auracle |
minetest making me sad |
06:03 |
specing |
I'd rate minetest pretty good, given it's all volunteer effort |
06:03 |
Auracle |
its like watching a game that I know will probably stay in the shadows for... probably forever... until one of the main creators take things seriously |
06:03 |
specing |
Auracle: make it better ;D |
06:04 |
Auracle |
Never worked on a huge project, never worked with voxels and stuff like this, I wait for UE5 next year to start working on games |
06:06 |
Auracle |
that's why I don't get it, getting through the pain of making a perfectly working game engine, yet letting it sleep in a corner :( |
06:06 |
Auracle |
" perfectly working " lets say working, I didn't went that far in testing |
06:07 |
Auracle |
Is there a minetest discord? |
06:08 |
MTDiscord |
<Vili> Yes there is discord |
06:09 |
MTDiscord |
<GreenXenith> https://discord.gg/6W84ytH |
06:09 |
MTDiscord |
<Vili> Not sure how to invite |
06:09 |
specing |
try not to use it, it's propriteary with a horrible terms of serivce |
06:09 |
MTDiscord |
<Vili> There it goes ? |
06:09 |
MTDiscord |
<GreenXenith> Use whichever chat platform you are most comfortable with. |
06:10 |
Auracle |
Well, using discord in 2020 just makes more sense |
06:11 |
Auracle |
Way easier to manage everything, another thing minetest main creators should make if they want to take things seriously, should make a bucket list |
06:11 |
tango_ |
eh debatable |
06:11 |
tango_ |
(I mean discord > irc in 2020) |
06:11 |
MTDiscord |
<GreenXenith> Indeed debatable, but not really a debate for here |
06:12 |
tango_ |
oh absolutely |
06:13 |
MTDiscord |
<Auracle> Have a great day guys |
06:14 |
specing |
Auracle https://riot.im/app/#/room/#freenode_#minetest:matrix.org |
06:14 |
specing |
IRC and discord aren't all there is |
06:15 |
specing |
Matrix is modern and transparently bridges all of freenode |
06:15 |
tango_ |
the true answer is https://xkcd.com/1782/ |
06:15 |
tango_ |
anyway |
06:15 |
MTDiscord |
<GreenXenith> haha, yes |
06:16 |
tango_ |
see, now I can't nick-complate on Auracle to ping him |
06:16 |
tango_ |
the problem with discord's way of doing things |
06:16 |
MTDiscord |
<GreenXenith> That a bridge problem, not a Discord problem |
06:16 |
tango_ |
auracle: one of the good things about minetest is that it's FLOSS |
06:16 |
MTDiscord |
<GreenXenith> Not one that I can solve, though Id love to |
06:16 |
tango_ |
auracle: so there's the possibility to contribute to improve things |
06:17 |
tango_ |
(hint hint) |
06:17 |
MTDiscord |
<Auracle> Well gotta keep on with technology, IRC is just discord without HUD basically... and structure... |
06:17 |
specing |
if Auracle was on Matrix, we could tab complete their nick |
06:17 |
specing |
as it's transparently bridged |
06:17 |
tango_ |
(Even though at the moment contributing to the game itself (rather than the engine) has some a pretty bothersome gatekeeper) |
06:17 |
MTDiscord |
<GreenXenith> Matrix is essentially an IRC client itself |
06:18 |
MTDiscord |
<GreenXenith> The only reason you an autocomplete their nicks is because they are actually in the IRC channel |
06:19 |
tango_ |
I thought we had decided this wasn't really a debate for here? |
06:19 |
MTDiscord |
<GreenXenith> Just pointing out why Matrix users can be autocompleted |
06:19 |
specing |
the reason they are in the channel is because the bridging is transparent |
06:20 |
MTDiscord |
<Auracle> I don't want to contribute to the game as it will probably be considered a "mod" even tho it would be meant to fix default issues |
06:46 |
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08:00 |
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08:09 |
MTDiscord |
<IhrFussel> That depends on what code you wanna improve/change ... there is for example builtin which is part of the engine but Lua still |
08:18 |
tango_ |
auracle: so what's even the point of your remark? |
08:26 |
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08:43 |
tango_ |
auracle: contributing to MT and MTG is largely the same as with any FLOSS project. one does the job, that lives on a separate branch until it gets merged upstream (if this happens) |
08:44 |
tango_ |
MTG is currently considered frozen feature-wise (long story, don't ask), but improvements to the textures and sounds can be considered maintenance (although this obviously depends on the attitude of the gatekeepers) |
08:47 |
tango_ |
auracle: se e.g. https://github.com/minetest/minetest_game/pull/2774 for another PR dealing with tuning of the sound effects |
09:03 |
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14:00 |
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14:04 |
tango_ |
does anybody know if there is a mod that gives you something to mark points? say a book/map that when you use it on a node marks the position of the node letting you add a description? |
14:06 |
rubenwardy |
kinda this https://content.minetest.net/packages/Hybrid%20Dog/bookmarks/ |
14:21 |
specing |
tango_: advmarkers CSM? |
14:29 |
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14:34 |
Helenah |
Any there anything like CodeChickenChunks Chunk Loaders that I can place in certain parts of the world? I intend to use them wisely as I know they can hit performace but I'd really like a block that can do this. |
14:35 |
specing |
Helenah: techpack has forceloads, technic switching stations iirc have the same effect |
14:36 |
specing |
maptools? has world anchors |
14:36 |
MTDiscord |
<Jonathon> I thought world anchors where twchnic? |
14:36 |
MTDiscord |
<Jonathon> *technic |
14:37 |
Helenah |
specing: I can't find any documentation on these world anchors. |
14:37 |
Helenah |
Oh found it |
14:37 |
Helenah |
Wait.. I didn't find it, that one is for Minecraft. |
14:37 |
MTDiscord |
<Jonathon> Yeah, its in technic |
14:38 |
Helenah |
I don't seem to have world anchor yet I have the latest technic... |
14:38 |
MTDiscord |
<Jonathon> https://github.com/minetest-mods/technic/blob/master/technic/machines/other/anchor.lua |
14:38 |
Helenah |
Unless they added world anchors yesterday or something like that. |
14:38 |
MTDiscord |
<Jonathon> Its not in inv |
14:39 |
Helenah |
oh |
14:39 |
specing |
is minetest-mods where unmaintained mods go to die? |
14:39 |
MTDiscord |
<Jonathon> You need to use /give |
14:39 |
Helenah |
Aaaah |
14:39 |
MTDiscord |
<Jonathon> Specing: well no but actually yes |
14:40 |
Helenah |
Got it |
14:40 |
Helenah |
Thanks |
14:40 |
MTDiscord |
<Jonathon> Officially its community long term support of mods, but yeah, like only 1/2 have activity |
14:40 |
Helenah |
How far apart would I be best putting these? |
14:41 |
MTDiscord |
<Jonathon> And it also suffers from the typical minetest official issues |
14:41 |
specing |
Some person also complained to me that their mod got put there and then diverged from their development |
14:42 |
MTDiscord |
<Jonathon> Well, was it forked or did they transfer the repo? |
14:42 |
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14:42 |
sfan5 |
Helenah: one every 16 nodes |
14:43 |
MTDiscord |
<Jonathon> At any rate, seems to be a issue that should be first taken up with the minetest core devs |
14:43 |
Helenah |
I'm assuming the radius is in nodes |
14:44 |
sfan5 |
yes |
14:45 |
rubenwardy |
minetest-mods isn't run officially |
14:45 |
rubenwardy |
it just happens to have some overlap |
14:45 |
tango_ |
specing: rubenwardy: thanks I'll look into them |
14:45 |
specing |
Jonathon neither |
14:46 |
MTDiscord |
<Jonathon> Specing: then what?.... |
14:47 |
MTDiscord |
<Jonathon> Ruben: it is unofficially official pretty much |
14:49 |
specing |
it got put there and diverged |
14:50 |
MTDiscord |
<Jonathon> If it was open source, and they give attributation per the license thats allowed? |
14:50 |
MTDiscord |
<Jonathon> Other than a i dont like that, not much one can do |
14:52 |
MTDiscord |
<Jonathon> They could ask and see if the owners of that org are willing to take it down, but provided they followed liscense terms they dont have to. Unless im missing something? NAL tho |
14:53 |
rubenwardy |
what are you talking about? |
14:53 |
MTDiscord |
<Jonathon> Some person also complained to me that their mod got put there and then diverged from their development |
14:53 |
MTDiscord |
<Jonathon> That |
14:53 |
sfan5 |
(there = minetest-mods) |
14:53 |
MTDiscord |
<Jonathon> There == minetest mods |
14:54 |
rubenwardy |
which mod is this? |
14:54 |
MTDiscord |
<Jonathon> No idea, ask specing |
14:54 |
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14:54 |
rubenwardy |
minetest-mods doesn't add mods without permission, except in rare situations |
14:55 |
specing |
Jonathon It's perfectly legal... just not very cool |
14:55 |
specing |
I don't know which mod it was |
14:55 |
MTDiscord |
<Jonathon> Oh, i would agree(dont know all the facts tho) |
14:56 |
rubenwardy |
it's been done when the author has been missing for years, and there were multiple competing forks |
14:56 |
MTDiscord |
<Jonathon> Who officially owns the minetest mods github org anyways? |
14:57 |
rubenwardy |
it's jointly owned between a few people |
14:57 |
rubenwardy |
individual mods are owned by the creator |
14:58 |
rubenwardy |
The idea is that you maintain the mod as usual, but if you go missing you're in an organisation that can recover the repo / maintain for you |
14:58 |
rubenwardy |
This is more of a problem pre-CDB really |
15:03 |
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19:16 |
tango_ |
is there a way to have sloping rails? |
19:16 |
tango_ |
like handrails next to a staircase |
19:17 |
rubenwardy |
yes, with meshnodes |
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19:40 |
Helenah |
How do I put corner on steps? I'm trying to build a roof, pyramid roof, I did what I normally do in Minecraft but no luck. :/ |
19:42 |
rubenwardy |
I can't remember if MTG has a corner stair, because I don't play it |
19:42 |
rubenwardy |
but I think moreblocks with if MTG doesn't |
19:42 |
rubenwardy |
*will |
19:47 |
Calinou |
moreblocks definitely has that |
19:47 |
Calinou |
not sure about the minetest_game stairs mod |
19:50 |
MTDiscord |
<GreenXenith> MTG has it |
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19:51 |
MTDiscord |
<GreenXenith> You use a recipe to obtain them-- outer stair is 3 across with 1 above center, inner stair is all except one of the top corners (I think) |
19:55 |
MTDiscord |
<GreenXenith> scratch that, inner stair is like a boat (3 across bottom, 2 on either side middle) with a centered on top |
19:55 |
MTDiscord |
<GreenXenith> talk about unintuitive |
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20:00 |
MTDiscord |
<Jonathon> tango_: homedecor banister |
20:00 |
MTDiscord |
<Jonathon> like this? |
20:00 |
MTDiscord |
<Jonathon> https://cdn.discordapp.com/attachments/749727888659447960/789220529089019904/unknown.png |
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tango_ |
Helenah: corner stair are like slab + one block in the middle on the row above |
21:30 |
tango_ |
oh ok it was aready answered |
21:31 |
tango_ |
jonathon interesting thanks |
21:32 |
MTDiscord |
<Jonathon> np |
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