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IRC log for #minetest, 2020-12-17

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All times shown according to UTC.

Time Nick Message
00:00 perrier so .5 means moremobs
00:00 perrier I tried it and there were more mobs at .5 than 3
00:01 tango_ wouldn't anythin 1 or less means every time?
00:01 tango_ and tthus 3 times more than 1/3
00:02 SwissalpS depends. often the code is something like: if 1 = math.rand(1, x) then spawn() end
00:02 SwissalpS could well be correct tango_
00:05 perrier 1 for .5 means 2
00:05 perrier for 1 chance
00:06 perrier the lower the decimal the more mobs spawn
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00:06 perrier I'll try it
00:11 Helenah Why is power from my solar generator which I've confirmed is generating power not reaching my supply converter which is only below it?
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00:14 SwissalpS Helenah: how much does the switching station at output network say demand is?
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00:14 SwissalpS if it's more than supply, nothing works
00:15 Helenah SwissalpS: There is no demand at the moment
00:15 Helenah I'm trying to see if the power generation and the cables work first
00:15 * Helenah dumps a machine on the line
00:16 Helenah Still nothing
00:16 SwissalpS Helenah: you have a switching station on both networks, right?
00:16 Helenah The switching station near the solar generator is receiving
00:16 Helenah but the converter says its nothing to convert...
00:17 Helenah Yes
00:17 perrier I tried .1 mobs everywhere
00:17 Helenah The one on the LV network isn't receiving from the converter
00:17 SwissalpS and the converter is turned on and set to a value same or less as the input network is delivering?
00:18 Helenah Oh
00:18 Helenah SwissalpS: That solved it, thanks
00:18 SwissalpS :D
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00:23 perrier another question mob_difficulty? "Sets mob difficulty by multiplying punch damage."
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00:26 Helenah I was wondering, is there a power storage the device? I'm not talking about something to charge inventory item tools like mining guns
00:26 Helenah but to ensure machines get power even if it's say night time.
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00:28 Helenah Or can the battery boxes act like that?
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01:16 perrier I set mobs_difficulty to 3 and had a sandman hitting me pretty hard they did no damage at all before.
01:19 perrier The human punches don't doany damage. I have some armor on though.
01:19 SwissalpS Helenah: battery boxes are usually used for that, yes
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01:31 perrier I set mobs_difficulty to 5 and a sandman was spawned with 100 hp and dealing 2hp per punch
01:34 perrier Humans still do no damage but they spawn with 100hp.
01:42 perrier The human rock throwers can damage me through armor.
01:46 perrier One last thing I made a new bag but I couldn't use slot 1 in unified inventory like it's reserved for my old bag but it's not showing up.
02:04 Helenah SwissalpS: So where is the output to connect machines to them? I know the input is through the bottom where I can connect power sources to them.
02:04 Helenah But what about taking power out to power for example... a planter?
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02:05 MinetestBot Bombo: Dec-14 20:03 UTC <tango_> look at this
02:08 Helenah Also, it would be nice if device blocks in the technic mod could be connect to cables via multiple sides, for example, only being able to connect a solar panel to a battery box via the bottom of the battery box makes no logical sense cause... a solar panel would be on the roof of a building, where the battery box could be inside therefore it would make sense to connect a cable to the top of the
02:08 Helenah battery box, not the bottom surely.
02:10 Helenah It feels very rigid
02:12 specing technic is crap
02:14 specing The machines and formspecs are ugly and the power lines do not really behave like power lines
02:14 specing the supply converter doesen't behave like supply converters IRL
02:15 Helenah specing: I'm finding it really confusing, someone further up the chest said I can use the battery box reserve to power machines but how?
02:16 Helenah My logic is that something like that has an input and an output yet only the bottom is connectable, is the bottom both an input and an output?
02:16 Helenah specing: Is there an alternative to this technic mod?
02:16 specing yes, bottom is I/O
02:16 specing That part actually behaves like power IRL
02:17 specing (it's confusing that the connection is on the bottom, but hey...)
02:17 specing Helenah: terumet + techpack
02:18 specing Helenah: elepower
02:19 Helenah specing: Lol, I had to search "terumet" three times before Google stopped saying "No results". Think they got a glitch!
02:20 Helenah Looking at it now :3
02:21 SwissalpS just place the battery box on the network. when there is surplus, it is charged, when there isn't enough, it is discharged into the network
02:21 specing Helenah: there's content db search in minetest itself
02:21 SwissalpS the tube port on top is for items like seeder, you want to discharge aka charge battery box
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02:22 SwissalpS tube port from a side is to insert items you want to charge aka discharge battery box
02:22 SwissalpS tube port on another side is to throw out charged items
02:22 Helenah SwissalpS: battery boxes have no tube ports lol
02:23 SwissalpS hmm, you are certainly not using the technic mod together with pipeworks then
02:23 Helenah SwissalpS: I am
02:23 Helenah My chests and some machines have tube ports
02:23 Helenah But the battery boxes don't
02:23 Helenah I double checked just now after saying it
02:23 SwissalpS oh, LV doesn't
02:23 Helenah Ah
02:24 Helenah Yeah, I'm using LV ones
02:37 Helenah It's crazy...
02:37 Helenah What if I want to use a battery box not for machine blocks...
02:37 Helenah and other ones for machine blocks?
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02:41 Helenah Hiya AmyMalik :3
02:49 Helenah Why have you called "oak logs" "tree"?
02:50 Helenah A tree is the entire thing is doesn't describe the type of tree.
02:50 Helenah A tree considers of the trunk which when choppped down you got logs...
02:50 Helenah and *consists
02:51 Helenah Also, a tree has the leaves and the fruit...
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03:49 blaise and the heart
03:49 blaise and the tap root
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05:46 Auracle Hello I have some questions about minetest
05:47 Auracle Is the game more like a gimmic or it's actually meant to be gamed on, if so why the sound design and textures are so clunky (no offense intended) also why the walk speed is making me cringe and die inside, also why we can't run?
05:48 specing Auracle: install the stamina(?) mod and you can run
05:48 specing clunky? It's supposed to look pixelated
05:49 Auracle Yeah I know but the textures are bad, again no offense intended if designer is here
05:49 Auracle Not terrible just, bad. Sound is worst if that can help
05:49 specing help the modder make them better, then
05:50 Auracle Yeah this is where my first questions comes in, is minetest even allowed to exist?
05:50 Auracle Even the name suggest it's for testing purpose I guess
05:51 specing allowed?
05:51 specing Why do you think it would not be allowed to?
05:51 Auracle Yes, most blocks seems to be ripped off from minecraft
05:51 Auracle Ex bluestone, redstone etc
05:51 Auracle It's not standing on its own
05:52 specing ? I never saw bluestone/redstone in Minetest
05:52 Auracle Then it was the server I was on, interesting
05:53 Auracle Is there any shaders mod?
05:53 Emerald2 Might have been a mineclone server?
05:53 Auracle Yes probably
05:53 Emerald2 There have been numerous debates about changing the name but a better one was never found.
05:54 Auracle To be honest, if this game wants to stand on its own it needs a new name, a proper installation setup, not a .zip file, and way more
05:54 Emerald2 The closest thing we have to redstone (in non-mineclone) is mesecons. I have no idea what bluestone is.
05:54 specing Auracle: Minetest is not a game, it's an engine
05:54 specing to be exact
05:54 Auracle Ok this says more
05:55 Auracle Welp that pretty much sums my questions thanks for answering
05:56 Emerald2 There are texture packs to improve textures. Mods add sounds and all kinds of other stuff.
05:56 Emerald2 RPG16 is a popular one.
05:57 Emerald2 https://content.minetest.net/packages/?type=txp
05:58 Auracle Textures aren't the worst, they are about 70% what they should be I'd say, I rate sound about 20% tho
05:59 Auracle In game shaders about 10% and gameplay about 10% as well, the fact that default walkspeed is unbearable without mod isn't normal
05:59 Auracle Also torches seems to fade to pure blackness very quick, also shine white which isn't immersive, lots of quick details skipped over
06:00 Auracle But it's okay if it's meant to be a game engine more than a game.... I guess
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06:00 specing I, too, do not understand why running does not work without a mod
06:00 specing even more so when all physics is client-side
06:03 Auracle minetest making me sad
06:03 specing I'd rate minetest pretty good, given it's all volunteer effort
06:03 Auracle its like watching a game that I know will probably stay in the shadows for... probably forever... until one of the main creators take things seriously
06:03 specing Auracle: make it better ;D
06:04 Auracle Never worked on a huge project, never worked with voxels and stuff like this, I wait for UE5 next year to start working on games
06:06 Auracle that's why I don't get it, getting through the pain of making a perfectly working game engine, yet letting it sleep in a corner  :(
06:06 Auracle " perfectly working " lets say working, I didn't went that far in testing
06:07 Auracle Is there a minetest discord?
06:08 MTDiscord <V​ili> Yes there is discord
06:09 MTDiscord <G​reenXenith> https://discord.gg/6W84ytH
06:09 MTDiscord <V​ili> Not sure how to invite
06:09 specing try not to use it, it's propriteary with a horrible terms of serivce
06:09 MTDiscord <V​ili> There it goes ?
06:09 MTDiscord <G​reenXenith> Use whichever chat platform you are most comfortable with.
06:10 Auracle Well, using discord in 2020 just makes more sense
06:11 Auracle Way easier to manage everything, another thing minetest main creators should make if they want to take things seriously, should make a bucket list
06:11 tango_ eh debatable
06:11 tango_ (I mean discord > irc in 2020)
06:11 MTDiscord <G​reenXenith> Indeed debatable, but not really a debate for here
06:12 tango_ oh absolutely
06:13 MTDiscord <A​uracle> Have a great day guys
06:14 specing Auracle https://riot.im/app/#/room/#freenode_#minetest:matrix.org
06:14 specing IRC and discord aren't all there is
06:15 specing Matrix is modern and transparently bridges all of freenode
06:15 tango_ the true answer is https://xkcd.com/1782/
06:15 tango_ anyway
06:15 MTDiscord <G​reenXenith> haha, yes
06:16 tango_ see, now I can't nick-complate on Auracle to ping him
06:16 tango_ the problem with discord's way of doing things
06:16 MTDiscord <G​reenXenith> That a bridge problem, not a Discord problem
06:16 tango_ auracle: one of the good things about minetest is that it's FLOSS
06:16 MTDiscord <G​reenXenith> Not one that I can solve, though Id love to
06:16 tango_ auracle: so there's the possibility to contribute to improve things
06:17 tango_ (hint hint)
06:17 MTDiscord <A​uracle> Well gotta keep on with technology, IRC is just discord without HUD basically... and structure...
06:17 specing if Auracle was on Matrix, we could tab complete their nick
06:17 specing as it's transparently bridged
06:17 tango_ (Even though at the moment contributing to the game itself (rather than the engine) has some a pretty bothersome gatekeeper)
06:17 MTDiscord <G​reenXenith> Matrix is essentially an IRC client itself
06:18 MTDiscord <G​reenXenith> The only reason you an autocomplete their nicks is because they are actually in the IRC channel
06:19 tango_ I thought we had decided this wasn't really a debate for here?
06:19 MTDiscord <G​reenXenith> Just pointing out why Matrix users can be autocompleted
06:19 specing the reason they are in the channel is because the bridging is transparent
06:20 MTDiscord <A​uracle> I don't want to contribute to the game as it will probably be considered a "mod" even tho it would be meant to fix default issues
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08:09 MTDiscord <I​hrFussel> That depends on what code you wanna improve/change ... there is for example builtin which is part of the engine but Lua still
08:18 tango_ auracle: so what's even the point of your remark?
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08:43 tango_ auracle: contributing to MT and MTG is largely the same as with any FLOSS project. one does the job, that lives on a separate branch until it gets merged upstream (if this happens)
08:44 tango_ MTG is currently considered frozen feature-wise (long story, don't ask), but improvements to the textures and sounds can be considered maintenance (although this obviously depends on the attitude of the gatekeepers)
08:47 tango_ auracle: se e.g. https://github.com/minetest/minetest_game/pull/2774 for another PR dealing with tuning of the sound effects
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14:04 tango_ does anybody know if there is a mod that gives you something to mark points? say a book/map that when you use it on a node marks the position of the node letting you add a description?
14:06 rubenwardy kinda this https://content.minetest.net/packages/Hybrid%20Dog/bookmarks/
14:21 specing tango_: advmarkers CSM?
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14:34 Helenah Any there anything like CodeChickenChunks Chunk Loaders that I can place in certain parts of the world? I intend to use them wisely as I know they can hit performace but I'd really like a block that can do this.
14:35 specing Helenah: techpack has forceloads, technic switching stations iirc have the same effect
14:36 specing maptools? has world anchors
14:36 MTDiscord <J​onathon> I thought world anchors where twchnic?
14:36 MTDiscord <J​onathon> *technic
14:37 Helenah specing: I can't find any documentation on these world anchors.
14:37 Helenah Oh found it
14:37 Helenah Wait.. I didn't find it, that one is for Minecraft.
14:37 MTDiscord <J​onathon> Yeah, its in technic
14:38 Helenah I don't seem to have world anchor yet I have the latest technic...
14:38 MTDiscord <J​onathon> https://github.com/minetest-mods/technic/blob/master/technic/machines/other/anchor.lua
14:38 Helenah Unless they added world anchors yesterday or something like that.
14:38 MTDiscord <J​onathon> Its not in inv
14:39 Helenah oh
14:39 specing is minetest-mods where unmaintained mods go to die?
14:39 MTDiscord <J​onathon> You need to use /give
14:39 Helenah Aaaah
14:39 MTDiscord <J​onathon> Specing: well no but actually yes
14:40 Helenah Got it
14:40 Helenah Thanks
14:40 MTDiscord <J​onathon> Officially its community long term support of mods, but yeah, like only 1/2 have activity
14:40 Helenah How far apart would I be best putting these?
14:41 MTDiscord <J​onathon> And it also suffers from the typical minetest official issues
14:41 specing Some person also complained to me that their mod got put there and then diverged from their development
14:42 MTDiscord <J​onathon> Well, was it forked or did they transfer the repo?
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14:42 sfan5 Helenah: one every 16 nodes
14:43 MTDiscord <J​onathon> At any rate, seems to be a issue that should be first taken up with the minetest core devs
14:43 Helenah I'm assuming the radius is in nodes
14:44 sfan5 yes
14:45 rubenwardy minetest-mods isn't run officially
14:45 rubenwardy it just happens to have some overlap
14:45 tango_ specing: rubenwardy: thanks I'll look into them
14:45 specing Jonathon neither
14:46 MTDiscord <J​onathon> Specing: then what?....
14:47 MTDiscord <J​onathon> Ruben: it is unofficially official pretty much
14:49 specing it got put there and diverged
14:50 MTDiscord <J​onathon> If it was open source, and they give attributation per the license thats allowed?
14:50 MTDiscord <J​onathon> Other than a i dont like that, not much one can do
14:52 MTDiscord <J​onathon> They could ask and see if the owners of that org are willing to take it down, but provided they followed liscense terms they dont have to. Unless im missing something? NAL tho
14:53 rubenwardy what are you talking about?
14:53 MTDiscord <J​onathon> Some person also complained to me that their mod got put there and then diverged from their development
14:53 MTDiscord <J​onathon> That
14:53 sfan5 (there = minetest-mods)
14:53 MTDiscord <J​onathon> There == minetest mods
14:54 rubenwardy which mod is this?
14:54 MTDiscord <J​onathon> No idea, ask specing
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14:54 rubenwardy minetest-mods doesn't add mods without permission, except in rare situations
14:55 specing J​onathon It's perfectly legal... just not very cool
14:55 specing I don't know which mod it was
14:55 MTDiscord <J​onathon> Oh, i would agree(dont know all the facts tho)
14:56 rubenwardy it's been done when the author has been missing for years, and there were multiple competing forks
14:56 MTDiscord <J​onathon> Who officially owns the minetest mods github org anyways?
14:57 rubenwardy it's jointly owned between a few people
14:57 rubenwardy individual mods are owned by the creator
14:58 rubenwardy The idea is that you maintain the mod as usual, but if you go missing you're in an organisation that can recover the repo / maintain for you
14:58 rubenwardy This is more of a problem pre-CDB really
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19:16 tango_ is there a way to have sloping rails?
19:16 tango_ like handrails next to a staircase
19:17 rubenwardy yes, with meshnodes
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19:40 Helenah How do I put corner on steps? I'm trying to build a roof, pyramid roof, I did what I normally do in Minecraft but no luck. :/
19:42 rubenwardy I can't remember if MTG has a corner stair, because I don't play it
19:42 rubenwardy but I think moreblocks with if MTG doesn't
19:42 rubenwardy *will
19:47 Calinou moreblocks definitely has that
19:47 Calinou not sure about the minetest_game stairs mod
19:50 MTDiscord <G​reenXenith> MTG has it
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19:51 MTDiscord <G​reenXenith> You use a recipe to obtain them-- outer stair is 3 across with 1 above center, inner stair is all except one of the top corners (I think)
19:55 MTDiscord <G​reenXenith> scratch that, inner stair is like a boat (3 across bottom, 2 on either side middle) with a centered on top
19:55 MTDiscord <G​reenXenith> talk about unintuitive
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20:00 MTDiscord <J​onathon> tango_: homedecor banister
20:00 MTDiscord <J​onathon> like this?
20:00 MTDiscord <J​onathon> https://cdn.discordapp.com/attachments/749727888659447960/789220529089019904/unknown.png
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21:30 tango_ Helenah: corner stair are like slab + one block in the middle on the row above
21:30 tango_ oh ok it was aready answered
21:31 tango_ jonathon interesting thanks
21:32 MTDiscord <J​onathon> np
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