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IRC log for #minetest, 2020-11-25

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All times shown according to UTC.

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03:37 MTDiscord <e​xe_virus> Frost-Ranger: you are in a different place, haha. BLS is special in that regard. I'm not saying that contabo is great price for the money, but instead saying that for someone who wants a private server for friends or family, basic genesis hosting for $40/year is awesome compared to say $180 for contabo.
03:50 blaise hrmmm......
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10:42 Fractalis hi 0/
10:43 Emerald2 Hi Fractalis!
10:50 Fractalis Hows it going Emerald2? Im just waking up with coffee, usually not up this early lol
10:50 Emerald2 I'm up late with tea, just relaxing.
10:51 Emerald2 Complaining about v7 mapgen on servers where I want to build towns or cities. XD
10:52 Fractalis whats up with v7 mapgen specifically that causes problems? something with terrain gen?
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10:55 Emerald2 Too many cliffs and messy terrain, yeah.
10:55 Emerald2 It doesn't have much in the way of flat areas.
10:56 Emerald2 Carpathian is best mapgen.
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14:48 idontknowmyname hi
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14:50 idontknowmyname i am playing with schematics and i have the problem that liquids don't flow after i placed that schematic. am i supposed to update the map afterwards or something?
14:51 sfan5 sounds like some sort of known bug
14:51 sfan5 you can try "placing" an air node next to the liquid with a place_node() call, then it should flow
14:54 idontknowmyname here is a screenshot: https://ibb.co/JHj39NQ
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14:55 idontknowmyname the corners are air already
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14:56 sfan5 yeah just try placing air there again
14:57 idontknowmyname ah, ok. now i got it
14:57 idontknowmyname thanks, i'll try
15:07 idontknowmyname i just started learning lua, so forgive me the beginner question: what's the easiest way to iterate the integer object handle minetest.register_schematic returns and get all nodes which are air? obviously, i want to automate the place_node call
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15:16 MTDiscord <W​arr1024> Re: hosting ... for an MT server, disk space does matter in the longer term for public servers.   Players will explore a lot and expand the world.  If you keep backups (which you should try to find a way to do at least) then these will be significantly bigger.  I have a TINY world (IIRC limited to 8 km^3) and I have ~40GB of backups already.
15:18 MTDiscord <W​arr1024> As for remote access, most come with SSH since SSH lets you access 100% of the interface of the server by default.  If you want a graphical environment you'd have to install and configure one first, over SSH, but then you could use a mix of Xvfb, VNC, and SSH tunneling to get a GUI desktop.  It's not recommended for a server though, because those interfaces are cumbersome and wasteful, and not likely to behave very well over a
15:18 MTDiscord high-latency connection that might span the planet.
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17:06 jumbods64 hello
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17:55 Soni are we banned
17:55 heavygale of what?
17:57 Soni last time we were here a mod was extremely disrespectful towards us
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17:59 Soni can we turn minetest into an HTTP daemon and a wasm blob?
18:00 tango_ lol
18:00 Soni with client mods over webext and common mods over lua and javascript?
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18:01 Soni and built-in midi support?
18:01 Soni (thanks webmidi)
18:03 specing it could be worse
18:06 tango_ it could be raining
18:07 Soni yeah we also have WebUSB
18:07 Soni still waiting for Webx86Virtd tho
18:08 Soni install windows on firefox
18:08 Soni but anyway
18:09 heavygale what would you want windows for Oo
18:09 Soni regardless of that, what about wasm builds of minetest shipped with the server which now does HTTP while at it?
18:09 Soni like
18:10 Soni ppl aren't gonna install minetest. but if you can make minetest servers just... run
18:10 Soni just open them and start playing
18:10 Soni that could be huge
18:10 Soni and with client modding support with webexts that could be even more huge
18:10 Soni and relying on the browser for sandboxing means a lot less work needs to be done on sandboxing and mods get to be a lot more interesting
18:10 heavygale go ahead :)
18:11 heavygale fork it, make it a webclient
18:13 MTDiscord <J​onathon> someone already did if i recall correctly, let me see if i can find it
18:14 MTDiscord <J​onathon> https://github.com/zaoqi/minetest-novnc-docker
18:14 MTDiscord <J​onathon> well, similar
18:15 Soni nobody runs minetest servers with that
18:16 Soni also the latency is awful
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18:17 MTDiscord <J​onathon> never tried it, so cant comment, just have seen it
18:17 MTDiscord <J​onathon> maybe i should try it sometime
18:18 Soni it's just a VNC webclient
18:18 Soni ever VNCed over an 500ms RTT connection?
18:19 MTDiscord <J​onathon> pretty terrible
18:19 MTDiscord <J​onathon> ive tried minetest over rdp, mouse input is bad, i wonder how it fairs on that
18:23 Soni so yeah
18:23 Soni a proper wasm client would be the best
18:27 MTDiscord <J​onathon> well good luck
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18:34 Soni also can the local dungeon run minetest? y'know, minecraft EULA bans local dungeon from running minecraft. :<
18:35 MTDiscord <J​onathon> local dungeon? 🤔
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18:54 Soni yeah, local dungeon.
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22:22 MinetestBot [git] lhofhansl -> minetest/minetest: Fix camera panning glitches (partially revert 10489.) 8dc70eb https://git.io/JkSUN (2020-11-25T22:22:36Z)
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23:16 daiNoZord Hello all - I'm attempting to add functionality to my game and one thing i want to rule out is various privileges like "fly" and "teleport". I would like these to rewards for completing arduous quests etc. I do, however have several "Star Trek" style transporters that use (I think) a mesecons coseblock. But users require the privilege. I need a player to hit a button on a pre-programmed block to teleport (preferrably
23:16 daiNoZord "nearest player") to another location - or to the users location... etc.  I've got the teleport script open in geanie now and i've looked at other mods but im not a coser and its a headache. Any ideas?
23:21 MTDiscord <e​xe_virus> Ah, you can set the player position directly, rather than using teleport
23:22 daiNoZord ooh via the codeblock or via lua?
23:24 MTDiscord <e​xe_virus> Via lua was what I was thinking, code block might work.   The command would be: <Objref>:set_pos(pos)
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23:27 cheapie daiNoZord: "codeblock" as in the command block, or did they add something new when I wasn't looking?
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23:28 daiNoZord Im just looking at "<Objref>" and (not being a coder) im thinking - does that follow a path of say (i pseudocode here at best): Get objects in range.... or getplayer by name.... :set_pos(pos) and then x,y,z...
23:28 daiNoZord @cheapie... it could be... it just could be...
23:28 cheapie If it's the command block *and* you have WorldEdit installed, '/lua minetest.get_player_by_name("@nearest"):set_pos(vector.new(123,45,678))' is probably along the lines of what you want.
23:29 cheapie I can never remember if set_pos() or setpos() is the deprecated/removed/something one, change it if needed.
23:30 daiNoZord @cheapie - I don't have worldedit (yet) tho ive heard good things about it. vectors seem to be a thing i should know about - thanks
23:30 cheapie You can make the position table yourself if you want, it's just a pain to type it all out and vector.new() is easier.
23:32 MTDiscord <e​xe_virus> All good points. DaiNoZord: the vector stuff is basically a library that we include with minetest. Just Google search: "Github minetest vector.lua" That'll give you all the functions for working with vectors (which is what all "pos" are)
23:32 daiNoZord is there documentation behind using vectors (haha) sorry to sound noobier than lord noobus of noobville but i started to get my head round the basics .... but when it comes to alittle bit of functionality, well...
23:33 cheapie They're in the same file as the rest of the API: https://raw.githubusercontent.com/minetest/minetest/master/doc/lua_api.txt
23:33 daiNoZord Thanks MTDiscord
23:33 cheapie A little under halfway through the file, "Spatial vectors" section.
23:33 daiNoZord Thanks cheapie - i'll look into both of those
23:35 cheapie Has lots of other functions that are useful for mod-making too, with vector.add() and vector.normalize() probably being the two that I use most after vector.new().
23:36 MTDiscord <e​xe_virus> As for understanding why we use vectors, they're just a specific type of "table"... In lua we store multiple variables together in tables. A position vector in minetest is a table with three variables, named x,y and z: Tables are defined with {}  So a position vector is simply:  {x=0,y=0,z=0}  And that's known as a position/vector/table
23:40 daiNoZord im electronics so i have a basic understanding of what needs to be where - its just getting it there lol. i'll certainly look at those docs tho :)
23:41 daiNoZord Im looking now
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