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03:37 |
MTDiscord |
<exe_virus> Frost-Ranger: you are in a different place, haha. BLS is special in that regard. I'm not saying that contabo is great price for the money, but instead saying that for someone who wants a private server for friends or family, basic genesis hosting for $40/year is awesome compared to say $180 for contabo. |
03:50 |
blaise |
hrmmm...... |
04:16 |
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10:42 |
Fractalis |
hi 0/ |
10:43 |
Emerald2 |
Hi Fractalis! |
10:50 |
Fractalis |
Hows it going Emerald2? Im just waking up with coffee, usually not up this early lol |
10:50 |
Emerald2 |
I'm up late with tea, just relaxing. |
10:51 |
Emerald2 |
Complaining about v7 mapgen on servers where I want to build towns or cities. XD |
10:52 |
Fractalis |
whats up with v7 mapgen specifically that causes problems? something with terrain gen? |
10:54 |
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10:55 |
Emerald2 |
Too many cliffs and messy terrain, yeah. |
10:55 |
Emerald2 |
It doesn't have much in the way of flat areas. |
10:56 |
Emerald2 |
Carpathian is best mapgen. |
11:18 |
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14:48 |
idontknowmyname |
hi |
14:49 |
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14:50 |
idontknowmyname |
i am playing with schematics and i have the problem that liquids don't flow after i placed that schematic. am i supposed to update the map afterwards or something? |
14:51 |
sfan5 |
sounds like some sort of known bug |
14:51 |
sfan5 |
you can try "placing" an air node next to the liquid with a place_node() call, then it should flow |
14:54 |
idontknowmyname |
here is a screenshot: https://ibb.co/JHj39NQ |
14:54 |
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14:55 |
idontknowmyname |
the corners are air already |
14:56 |
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14:56 |
sfan5 |
yeah just try placing air there again |
14:57 |
idontknowmyname |
ah, ok. now i got it |
14:57 |
idontknowmyname |
thanks, i'll try |
15:07 |
idontknowmyname |
i just started learning lua, so forgive me the beginner question: what's the easiest way to iterate the integer object handle minetest.register_schematic returns and get all nodes which are air? obviously, i want to automate the place_node call |
15:07 |
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15:16 |
MTDiscord |
<Warr1024> Re: hosting ... for an MT server, disk space does matter in the longer term for public servers. Players will explore a lot and expand the world. If you keep backups (which you should try to find a way to do at least) then these will be significantly bigger. I have a TINY world (IIRC limited to 8 km^3) and I have ~40GB of backups already. |
15:18 |
MTDiscord |
<Warr1024> As for remote access, most come with SSH since SSH lets you access 100% of the interface of the server by default. If you want a graphical environment you'd have to install and configure one first, over SSH, but then you could use a mix of Xvfb, VNC, and SSH tunneling to get a GUI desktop. It's not recommended for a server though, because those interfaces are cumbersome and wasteful, and not likely to behave very well over a |
15:18 |
MTDiscord |
high-latency connection that might span the planet. |
15:55 |
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17:06 |
jumbods64 |
hello |
17:26 |
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17:55 |
Soni |
are we banned |
17:55 |
heavygale |
of what? |
17:57 |
Soni |
last time we were here a mod was extremely disrespectful towards us |
17:59 |
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17:59 |
Soni |
can we turn minetest into an HTTP daemon and a wasm blob? |
18:00 |
tango_ |
lol |
18:00 |
Soni |
with client mods over webext and common mods over lua and javascript? |
18:01 |
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18:01 |
Soni |
and built-in midi support? |
18:01 |
Soni |
(thanks webmidi) |
18:03 |
specing |
it could be worse |
18:06 |
tango_ |
it could be raining |
18:07 |
Soni |
yeah we also have WebUSB |
18:07 |
Soni |
still waiting for Webx86Virtd tho |
18:08 |
Soni |
install windows on firefox |
18:08 |
Soni |
but anyway |
18:09 |
heavygale |
what would you want windows for Oo |
18:09 |
Soni |
regardless of that, what about wasm builds of minetest shipped with the server which now does HTTP while at it? |
18:09 |
Soni |
like |
18:10 |
Soni |
ppl aren't gonna install minetest. but if you can make minetest servers just... run |
18:10 |
Soni |
just open them and start playing |
18:10 |
Soni |
that could be huge |
18:10 |
Soni |
and with client modding support with webexts that could be even more huge |
18:10 |
Soni |
and relying on the browser for sandboxing means a lot less work needs to be done on sandboxing and mods get to be a lot more interesting |
18:10 |
heavygale |
go ahead :) |
18:11 |
heavygale |
fork it, make it a webclient |
18:13 |
MTDiscord |
<Jonathon> someone already did if i recall correctly, let me see if i can find it |
18:14 |
MTDiscord |
<Jonathon> https://github.com/zaoqi/minetest-novnc-docker |
18:14 |
MTDiscord |
<Jonathon> well, similar |
18:15 |
Soni |
nobody runs minetest servers with that |
18:16 |
Soni |
also the latency is awful |
18:16 |
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18:17 |
MTDiscord |
<Jonathon> never tried it, so cant comment, just have seen it |
18:17 |
MTDiscord |
<Jonathon> maybe i should try it sometime |
18:18 |
Soni |
it's just a VNC webclient |
18:18 |
Soni |
ever VNCed over an 500ms RTT connection? |
18:19 |
MTDiscord |
<Jonathon> pretty terrible |
18:19 |
MTDiscord |
<Jonathon> ive tried minetest over rdp, mouse input is bad, i wonder how it fairs on that |
18:23 |
Soni |
so yeah |
18:23 |
Soni |
a proper wasm client would be the best |
18:27 |
MTDiscord |
<Jonathon> well good luck |
18:33 |
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18:34 |
Soni |
also can the local dungeon run minetest? y'know, minecraft EULA bans local dungeon from running minecraft. :< |
18:35 |
MTDiscord |
<Jonathon> local dungeon? ? |
18:43 |
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18:54 |
Soni |
yeah, local dungeon. |
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22:22 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Fix camera panning glitches (partially revert 10489.) 8dc70eb https://git.io/JkSUN (2020-11-25T22:22:36Z) |
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23:16 |
daiNoZord |
Hello all - I'm attempting to add functionality to my game and one thing i want to rule out is various privileges like "fly" and "teleport". I would like these to rewards for completing arduous quests etc. I do, however have several "Star Trek" style transporters that use (I think) a mesecons coseblock. But users require the privilege. I need a player to hit a button on a pre-programmed block to teleport (preferrably |
23:16 |
daiNoZord |
"nearest player") to another location - or to the users location... etc. I've got the teleport script open in geanie now and i've looked at other mods but im not a coser and its a headache. Any ideas? |
23:21 |
MTDiscord |
<exe_virus> Ah, you can set the player position directly, rather than using teleport |
23:22 |
daiNoZord |
ooh via the codeblock or via lua? |
23:24 |
MTDiscord |
<exe_virus> Via lua was what I was thinking, code block might work. The command would be: <Objref>:set_pos(pos) |
23:25 |
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23:27 |
cheapie |
daiNoZord: "codeblock" as in the command block, or did they add something new when I wasn't looking? |
23:27 |
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23:28 |
daiNoZord |
Im just looking at "<Objref>" and (not being a coder) im thinking - does that follow a path of say (i pseudocode here at best): Get objects in range.... or getplayer by name.... :set_pos(pos) and then x,y,z... |
23:28 |
daiNoZord |
@cheapie... it could be... it just could be... |
23:28 |
cheapie |
If it's the command block *and* you have WorldEdit installed, '/lua minetest.get_player_by_name("@nearest"):set_pos(vector.new(123,45,678))' is probably along the lines of what you want. |
23:29 |
cheapie |
I can never remember if set_pos() or setpos() is the deprecated/removed/something one, change it if needed. |
23:30 |
daiNoZord |
@cheapie - I don't have worldedit (yet) tho ive heard good things about it. vectors seem to be a thing i should know about - thanks |
23:30 |
cheapie |
You can make the position table yourself if you want, it's just a pain to type it all out and vector.new() is easier. |
23:32 |
MTDiscord |
<exe_virus> All good points. DaiNoZord: the vector stuff is basically a library that we include with minetest. Just Google search: "Github minetest vector.lua" That'll give you all the functions for working with vectors (which is what all "pos" are) |
23:32 |
daiNoZord |
is there documentation behind using vectors (haha) sorry to sound noobier than lord noobus of noobville but i started to get my head round the basics .... but when it comes to alittle bit of functionality, well... |
23:33 |
cheapie |
They're in the same file as the rest of the API: https://raw.githubusercontent.com/minetest/minetest/master/doc/lua_api.txt |
23:33 |
daiNoZord |
Thanks MTDiscord |
23:33 |
cheapie |
A little under halfway through the file, "Spatial vectors" section. |
23:33 |
daiNoZord |
Thanks cheapie - i'll look into both of those |
23:35 |
cheapie |
Has lots of other functions that are useful for mod-making too, with vector.add() and vector.normalize() probably being the two that I use most after vector.new(). |
23:36 |
MTDiscord |
<exe_virus> As for understanding why we use vectors, they're just a specific type of "table"... In lua we store multiple variables together in tables. A position vector in minetest is a table with three variables, named x,y and z: Tables are defined with {} So a position vector is simply: {x=0,y=0,z=0} And that's known as a position/vector/table |
23:40 |
daiNoZord |
im electronics so i have a basic understanding of what needs to be where - its just getting it there lol. i'll certainly look at those docs tho :) |
23:41 |
daiNoZord |
Im looking now |
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