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IRC log for #minetest, 2020-11-22

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All times shown according to UTC.

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13:11 tech_exorcist hello
13:55 Krock hi
13:56 BuckarooBanzai o/
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17:16 Andrey01 I`ve noticed when I call 'set_yaw()' it nullifies 'x' and 'z' values inside the current rotation table. Is it normal?
17:18 Krock yes, although that could be changed
17:18 Andrey01 but why does it do so?
17:19 Krock set_yaw was added prior to set_rotation
17:19 Krock hence set_yaw was designed to keep the old behaviour, which meant reseting pitch and roll
17:20 Andrey01 I think it needs to be fixed
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17:24 Andrey01 should I make a PR that fixes this behaviour? That is, keeping last values of 'x' and 'z' in that table
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18:06 MinetestBot [git] MoNTE48 -> minetest/minetest: Fix Visual Studio build in Actions 43bc3a1 https://git.io/JkolL (2020-11-22T18:06:31Z)
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22:35 Sires Hello, is minetest gravity(when its set to default values) just like the "traditional" gravity? like can I calculate the time it takes to fall from a certain height just by sqrt(2*heigth/10)?
23:06 SwissalpS I don't think so. For short heights your maths may be approximately correct. In practice network and other loading issues will falsify the duration and acceleration seems to get 'reset'
23:08 Sires what if I force the player to load the entire path they will be falling from, does the math still work?
23:09 sfan5 should, yes
23:10 specing Sires: there's armor that reduces/increases gravity
23:10 specing e.g. terumet mod
23:10 Sires yeah but I'm just considering a normal scenario
23:10 Sires I could use send_mapblock(blockpos) to make the player load all the blocks they will be falling from? its not that much I think
23:11 specing it is normal on terumet servers
23:11 specing most regular players wear that armor
23:11 Sires I don't mind about other mods
23:11 Sires I'm considering I can control the mods running
23:12 Sires even then I could just change the "/10" to "/whateverthegravityis" I think
23:12 SwissalpS yes, that sounds like a good approach
23:13 Sires welp gonna try it later
23:13 Sires thx
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23:27 specing Sires: hmm, is there a way to query player's weight?
23:27 Sires no idea
23:27 Sires I don't think a player should have weigth in first place
23:28 sfan5 there used to be a weight property but it was removed because it was unused
23:29 Sires hmm
23:30 Sires now that I started thinking about it, I guess there is no terminal velocity? you just keep accelerating until lag or ground stops you
23:31 specing heh, then I guess Sires can just revert that commit and query weight
23:31 Sires lol
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23:41 SwissalpS depending on what is in inventory, crafting grid and bags, the weight could add up and that is not yet counting the infinite digtron inventory in inventory situation
23:43 SwissalpS what I'm saying: compared to luggage, players weight is negligible
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