Time Nick Message 13:11 tech_exorcist hello 13:55 Krock hi 13:56 BuckarooBanzai o/ 17:16 Andrey01 I`ve noticed when I call 'set_yaw()' it nullifies 'x' and 'z' values inside the current rotation table. Is it normal? 17:18 Krock yes, although that could be changed 17:18 Andrey01 but why does it do so? 17:19 Krock set_yaw was added prior to set_rotation 17:19 Krock hence set_yaw was designed to keep the old behaviour, which meant reseting pitch and roll 17:20 Andrey01 I think it needs to be fixed 17:24 Andrey01 should I make a PR that fixes this behaviour? That is, keeping last values of 'x' and 'z' in that table 18:06 MinetestBot 02[git] 04MoNTE48 -> 03minetest/minetest: Fix Visual Studio build in Actions 1343bc3a1 https://git.io/JkolL (152020-11-22T18:06:31Z) 22:35 Sires Hello, is minetest gravity(when its set to default values) just like the "traditional" gravity? like can I calculate the time it takes to fall from a certain height just by sqrt(2*heigth/10)? 23:06 SwissalpS I don't think so. For short heights your maths may be approximately correct. In practice network and other loading issues will falsify the duration and acceleration seems to get 'reset' 23:08 Sires what if I force the player to load the entire path they will be falling from, does the math still work? 23:09 sfan5 should, yes 23:10 specing Sires: there's armor that reduces/increases gravity 23:10 specing e.g. terumet mod 23:10 Sires yeah but I'm just considering a normal scenario 23:10 Sires I could use send_mapblock(blockpos) to make the player load all the blocks they will be falling from? its not that much I think 23:11 specing it is normal on terumet servers 23:11 specing most regular players wear that armor 23:11 Sires I don't mind about other mods 23:11 Sires I'm considering I can control the mods running 23:12 Sires even then I could just change the "/10" to "/whateverthegravityis" I think 23:12 SwissalpS yes, that sounds like a good approach 23:13 Sires welp gonna try it later 23:13 Sires thx 23:27 specing Sires: hmm, is there a way to query player's weight? 23:27 Sires no idea 23:27 Sires I don't think a player should have weigth in first place 23:28 sfan5 there used to be a weight property but it was removed because it was unused 23:29 Sires hmm 23:30 Sires now that I started thinking about it, I guess there is no terminal velocity? you just keep accelerating until lag or ground stops you 23:31 specing heh, then I guess Sires can just revert that commit and query weight 23:31 Sires lol 23:41 SwissalpS depending on what is in inventory, crafting grid and bags, the weight could add up and that is not yet counting the infinite digtron inventory in inventory situation 23:43 SwissalpS what I'm saying: compared to luggage, players weight is negligible