Time |
Nick |
Message |
00:08 |
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00:23 |
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00:26 |
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00:36 |
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00:37 |
hisforever |
Hi I just installed c_doors mod got error? https://pastebin.com/u/hisforeverkid |
00:38 |
hisforever |
bad link sorry I'll go redo it |
00:41 |
hisforever |
ok this url is right https://pastebin.com/dvNpWHku |
01:04 |
systwi |
hisforever: I'm not exactly sure what I'm looking for/at, but it looks like you might have either too many mods or conflicting mods. |
01:06 |
systwi |
I interpret "Number of registerable nodes (32768) exceeded" as meaning too many mods, but I might be wrong. |
01:06 |
systwi |
And "Not registering alias, item with same name is already defined: vines:rope_block -> ropes:steel5rope_block" sounds like mods "vines" and "ropes" are conflicting. |
01:07 |
systwi |
Could you try temporarily disabling all mods and slowly adding back each one to see where the errors occur? |
01:10 |
hisforever |
Ok I'll do that tommrow Thankd Systwi , I might have gone over the mods |
01:28 |
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01:40 |
specing |
hahaha exceeded |
01:40 |
specing |
what a node wastage, there's so much stuff that'd be better served with param2 |
01:41 |
specing |
like crops, I mean wheat_1... wheat_8 come on... |
02:56 |
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03:11 |
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03:42 |
Swift110-mobile |
hooray I might be able to install mintiest on macos |
03:44 |
Swift110-mobile |
actually doing it now |
03:44 |
* Swift110-mobile |
jumps for joy |
03:57 |
Swift110-mobile |
installed via home-brew but it is not working at all |
04:32 |
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04:47 |
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05:12 |
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05:54 |
SwissalpS |
Swift110-mobile: use multiboot and install in linux :) |
06:00 |
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06:05 |
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06:09 |
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06:10 |
systwi |
Is there a way to adjust the render distance? |
06:18 |
Hawk777 |
There are keys for that. On my install R cycles through them. |
06:43 |
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06:48 |
tango_ |
specing: do you want to help me redesign MTG's default so that it's more rational? |
06:49 |
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07:44 |
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08:00 |
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08:20 |
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08:24 |
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08:30 |
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08:34 |
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09:13 |
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09:31 |
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10:09 |
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10:12 |
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10:12 |
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11:04 |
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11:39 |
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11:49 |
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11:52 |
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11:52 |
bobbertson |
hey |
11:52 |
bobbertson |
does anyone know if there is a way to make dynamic_add_media use the remote_media server setting? |
11:53 |
bobbertson |
I made my youtube_queue mod but using dynamic_add_media to all the players makes the server lag |
11:53 |
bobbertson |
i have a static file server setup to serve the ogg's to clients but is it possible to make the client fetch from that instead of doing it over the UDP stuff |
11:55 |
bobbertson |
"* Since media transferred this way does not use client caching or HTTP |
11:55 |
bobbertson |
transfers, dynamic media should not be used with big files or performance |
11:55 |
bobbertson |
will suffer." really need an alternative that DOES use http |
11:56 |
sfan5 |
like the docs say there is currently no way |
11:56 |
bobbertson |
ok that's what i figured |
11:56 |
bobbertson |
thank you |
11:56 |
bobbertson |
do you think it would be possible to modify the behavior of dynamic_add_media to fetch from the remote_media server if it exists in config? |
11:57 |
bobbertson |
(for the actual minetest core code) |
11:57 |
sfan5 |
possible, but it introduces the problem that the server doesn't know when the client actually has the file available |
11:58 |
bobbertson |
ah good point |
11:58 |
bobbertson |
trying to brainstorm hacks or something to make this work |
11:58 |
bobbertson |
i mean it works it just introduces some lag on the client |
11:59 |
sfan5 |
CSM would solve this (the server can send code that handles media once it's available in whatever way needed) but that's not a thing yet |
12:04 |
bobbertson |
huh |
12:05 |
bobbertson |
i changed max_packets_per_iteration from 1024 to 10240 earlier and it seemed like it might have helped but just been an illusion now i changed it to 20480 and it seems to be good now besides the slightest stutter |
12:10 |
bobbertson |
so if you are sending large files with dynamic_add_media pumping max_packets_per_iteration seems to largely solve the issue |
12:10 |
bobbertson |
there's gotta be some consequence though |
12:32 |
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12:39 |
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13:40 |
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14:01 |
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14:02 |
luna_ |
We are playing minetest on the Debian Gaming Week now |
14:09 |
specing |
luna_: cool, on which server? |
14:09 |
specing |
luna_: how many of you are there? You could join #libregamenight |
14:15 |
specing |
Why is Minetest LGPL? Is this explained anywhere? |
14:21 |
Calinou |
specing: it was relicensed in mid-2012 because some developers wanted to license it commercially to proprietary developers |
14:21 |
Calinou |
it never happened, though |
14:21 |
Calinou |
I suppose it also allows for more leeway in mod licensing now |
14:25 |
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14:26 |
specing |
Errr, what? |
14:26 |
specing |
In that case I'd expect GPL + commercial dual licensing with CLAs |
14:26 |
specing |
not relicensing to LGPL |
14:26 |
specing |
Calinou: what was the original license? |
14:27 |
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14:27 |
Calinou |
GPLv2 |
14:27 |
Calinou |
(or GPLv2+, I forgot) |
14:29 |
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14:32 |
specing |
Also, what is the situation with multicraft? I heard people say that it was closed-source, but I see someone regularly commits to multicraft repo on github |
14:33 |
sfan5 |
it's open-source |
14:34 |
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14:34 |
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14:39 |
specing |
sfan5: how did the fork come to be? |
14:41 |
Swift110-mobile |
Luna no one is in that channel |
14:42 |
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14:42 |
sfan5 |
multicraft is supposed to provide an out-of-the-box minecraft-like experience with custom UI (also mobile support specifically) |
14:42 |
sfan5 |
so it's obvious that it has to be a fork |
14:45 |
tango_ |
I thought that was mineclone? |
14:49 |
sfan5 |
mineclone is a game for the minetest game, multicraft is a game (in the general sense) based on the minetest engine |
14:50 |
tango_ |
ah |
15:41 |
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15:48 |
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16:12 |
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16:23 |
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16:26 |
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16:31 |
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16:33 |
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16:42 |
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16:46 |
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17:01 |
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17:10 |
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18:08 |
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18:21 |
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18:26 |
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18:37 |
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19:02 |
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19:04 |
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19:15 |
Andrey01 |
I`d like to clarify about the rotation system of the objects: e.g. if I rotate an object around Y axis, will its local system (local axises) be also rotated? |
19:22 |
bobbertson |
Can I upload a mod to the content DB site/forums if it has a component that sits outside minetest? |
19:22 |
bobbertson |
My youtube_queue mod has a flask python server component for downloading youtube songs since I didn't know how to do youtube-dl from lua purely lol |
19:23 |
bobbertson |
I'm assuming it's ok because there's a discord relay mod that has a java component |
19:24 |
Andrey01 |
or do objects not have a local rotations, but only global? |
19:29 |
Krock |
you can request an insecure env which then allows you to use os.execute |
19:42 |
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20:00 |
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20:08 |
rubenwardy |
Yeah |
20:09 |
rubenwardy |
Also, I haven't really decided what to do with complex mods in cdb |
20:22 |
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20:58 |
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21:02 |
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21:12 |
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21:43 |
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21:47 |
systwi |
Thanks Hawk777 |
22:07 |
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22:28 |
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22:28 |
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23:00 |
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23:29 |
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23:31 |
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23:31 |
hisforever |
Hi I have a Quick Question. I can't seem to put down food items, if I can what do I need to do? |
23:42 |
SwissalpS |
those that can be placed, need a solid surface under them. You place them like any other node. |
23:42 |
SwissalpS |
most can't afaik |
23:42 |
hisforever |
ok Thanks |
23:56 |
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