Time Nick Message 00:37 hisforever Hi I just installed c_doors mod got error? https://pastebin.com/u/hisforeverkid 00:38 hisforever bad link sorry I'll go redo it 00:41 hisforever ok this url is right https://pastebin.com/dvNpWHku 01:04 systwi hisforever: I'm not exactly sure what I'm looking for/at, but it looks like you might have either too many mods or conflicting mods. 01:06 systwi I interpret "Number of registerable nodes (32768) exceeded" as meaning too many mods, but I might be wrong. 01:06 systwi And "Not registering alias, item with same name is already defined: vines:rope_block -> ropes:steel5rope_block" sounds like mods "vines" and "ropes" are conflicting. 01:07 systwi Could you try temporarily disabling all mods and slowly adding back each one to see where the errors occur? 01:10 hisforever Ok I'll do that tommrow Thankd Systwi , I might have gone over the mods 01:40 specing hahaha exceeded 01:40 specing what a node wastage, there's so much stuff that'd be better served with param2 01:41 specing like crops, I mean wheat_1... wheat_8 come on... 03:42 Swift110-mobile hooray I might be able to install mintiest on macos 03:44 Swift110-mobile actually doing it now 03:44 * Swift110-mobile jumps for joy 03:57 Swift110-mobile installed via home-brew but it is not working at all 05:54 SwissalpS Swift110-mobile: use multiboot and install in linux :) 06:10 systwi Is there a way to adjust the render distance? 06:18 Hawk777 There are keys for that. On my install R cycles through them. 06:48 tango_ specing: do you want to help me redesign MTG's default so that it's more rational? 11:52 bobbertson hey 11:52 bobbertson does anyone know if there is a way to make dynamic_add_media use the remote_media server setting? 11:53 bobbertson I made my youtube_queue mod but using dynamic_add_media to all the players makes the server lag 11:53 bobbertson i have a static file server setup to serve the ogg's to clients but is it possible to make the client fetch from that instead of doing it over the UDP stuff 11:55 bobbertson "* Since media transferred this way does not use client caching or HTTP 11:55 bobbertson transfers, dynamic media should not be used with big files or performance 11:55 bobbertson will suffer." really need an alternative that DOES use http 11:56 sfan5 like the docs say there is currently no way 11:56 bobbertson ok that's what i figured 11:56 bobbertson thank you 11:56 bobbertson do you think it would be possible to modify the behavior of dynamic_add_media to fetch from the remote_media server if it exists in config? 11:57 bobbertson (for the actual minetest core code) 11:57 sfan5 possible, but it introduces the problem that the server doesn't know when the client actually has the file available 11:58 bobbertson ah good point 11:58 bobbertson trying to brainstorm hacks or something to make this work 11:58 bobbertson i mean it works it just introduces some lag on the client 11:59 sfan5 CSM would solve this (the server can send code that handles media once it's available in whatever way needed) but that's not a thing yet 12:04 bobbertson huh 12:05 bobbertson i changed max_packets_per_iteration from 1024 to 10240 earlier and it seemed like it might have helped but just been an illusion now i changed it to 20480 and it seems to be good now besides the slightest stutter 12:10 bobbertson so if you are sending large files with dynamic_add_media pumping max_packets_per_iteration seems to largely solve the issue 12:10 bobbertson there's gotta be some consequence though 14:02 luna_ We are playing minetest on the Debian Gaming Week now 14:09 specing luna_: cool, on which server? 14:09 specing luna_: how many of you are there? You could join #libregamenight 14:15 specing Why is Minetest LGPL? Is this explained anywhere? 14:21 Calinou specing: it was relicensed in mid-2012 because some developers wanted to license it commercially to proprietary developers 14:21 Calinou it never happened, though 14:21 Calinou I suppose it also allows for more leeway in mod licensing now 14:26 specing Errr, what? 14:26 specing In that case I'd expect GPL + commercial dual licensing with CLAs 14:26 specing not relicensing to LGPL 14:26 specing Calinou: what was the original license? 14:27 Calinou GPLv2 14:27 Calinou (or GPLv2+, I forgot) 14:32 specing Also, what is the situation with multicraft? I heard people say that it was closed-source, but I see someone regularly commits to multicraft repo on github 14:33 sfan5 it's open-source 14:39 specing sfan5: how did the fork come to be? 14:41 Swift110-mobile Luna no one is in that channel 14:42 sfan5 multicraft is supposed to provide an out-of-the-box minecraft-like experience with custom UI (also mobile support specifically) 14:42 sfan5 so it's obvious that it has to be a fork 14:45 tango_ I thought that was mineclone? 14:49 sfan5 mineclone is a game for the minetest game, multicraft is a game (in the general sense) based on the minetest engine 14:50 tango_ ah 19:15 Andrey01 I`d like to clarify about the rotation system of the objects: e.g. if I rotate an object around Y axis, will its local system (local axises) be also rotated? 19:22 bobbertson Can I upload a mod to the content DB site/forums if it has a component that sits outside minetest? 19:22 bobbertson My youtube_queue mod has a flask python server component for downloading youtube songs since I didn't know how to do youtube-dl from lua purely lol 19:23 bobbertson I'm assuming it's ok because there's a discord relay mod that has a java component 19:24 Andrey01 or do objects not have a local rotations, but only global? 19:29 Krock you can request an insecure env which then allows you to use os.execute 20:08 rubenwardy Yeah 20:09 rubenwardy Also, I haven't really decided what to do with complex mods in cdb 21:47 systwi Thanks Hawk777 23:31 hisforever Hi I have a Quick Question. I can't seem to put down food items, if I can what do I need to do? 23:42 SwissalpS those that can be placed, need a solid surface under them. You place them like any other node. 23:42 SwissalpS most can't afaik 23:42 hisforever ok Thanks