Time |
Nick |
Message |
00:08 |
Splyncryth |
Hello, for some reason I cant craft mushroom soup https://i.imgur.com/U8yWngB.png Does anyone have an idea why? |
00:11 |
Sires |
Not sure. Try checking the craftguide |
00:15 |
Splyncryth |
Oh I know why, the soup is looking for a different kind of wooden bowl |
00:15 |
Splyncryth |
that wooden bowl is not the wooden bowl linked to the soup |
00:18 |
Splyncryth |
blarg now I need to track everything down |
00:40 |
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01:22 |
Splyncryth |
Farming, how do you harvest a crop? How do I know when its time to harvest a crop? |
01:29 |
Emerald2 |
Just dig it with your hand, or a sword is faster. If you have the farming mod with the mithril scythe you can use that too. |
01:29 |
Emerald2 |
Different crops have different growth levels before they're fully grown. |
01:30 |
Emerald2 |
If you know what it looks like when fully grown that helps, or if you have debug info up and you know what stage of growth is full growth. |
01:31 |
Emerald2 |
I was looking at ethereal code earlier and farming:bowl should override the ethereal wooden bowl, btw. |
01:44 |
* Splyncryth |
shrugs I cant make mushroom soup |
01:44 |
Splyncryth |
idk why |
01:44 |
Splyncryth |
the mushroom soup bowl picture is different from the farming bowl picture |
01:44 |
Splyncryth |
i thought that was the reason why |
01:55 |
Emerald2 |
The recipe doesn't take anything in the bowl group? |
01:55 |
Splyncryth |
https://i.imgur.com/U8yWngB.png |
01:56 |
Emerald2 |
I play on a server with farming_redo and ethereal, I'll see if I have enough mushrooms to make the soup. The farming redo bowl seems to have overriden the ethereal bowl though. |
01:58 |
Emerald2 |
Works with the farming bowl. Can't test the ethereal bowl because I can't make it. |
02:28 |
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03:05 |
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03:32 |
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03:34 |
Splyncryth |
I found a dungeon with a huge empty room. Don't dungeons always have monsters in them? |
03:39 |
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03:39 |
Emerald2 |
By default, no. Mods can add some in though. |
04:02 |
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04:07 |
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05:00 |
systwi |
Splyncryth: Did you find a chest with items in it? |
05:00 |
Splyncryth |
yes |
05:00 |
systwi |
I hope I didn't spoil anything saying that :-/ |
05:00 |
systwi |
Ah ok cool |
05:03 |
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09:09 |
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10:12 |
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10:44 |
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11:19 |
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11:27 |
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11:39 |
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12:58 |
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13:08 |
specing |
NetherEran: you are not responding to issues :( |
13:08 |
specing |
hence me asking if you still use notabug |
13:09 |
NetherEran |
aah, I wasn't checking those, sorry |
13:21 |
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13:22 |
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13:25 |
specing |
Is there a food-rebalancing script out there? Something that would munch all the register_node.on_use/item_eat() calls and assign weights to crafting/furnacing/etc steps such that all foods fall between 1 and 20 stamina? |
13:27 |
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13:37 |
specing |
I guess I should override item_eat to also record stuff into a global list, and then process that list after loading |
13:51 |
NetherEran |
specing: i responded to the issues finally :) |
14:10 |
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15:03 |
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15:16 |
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15:17 |
Corey[m] |
welp, got kicked for inactivity again, I think matrix is the one doing that |
15:43 |
perrier |
Does a server only read config.lua on a mod like caverealms when it starts and you can't make changes afterwards or is there something particular about v6? |
15:52 |
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15:54 |
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15:57 |
sfan5 |
mods typically only read their config file at startup |
15:59 |
specing |
Corey[m]: yes, you get kicked after a month |
15:59 |
Corey[m] |
Maybe I should check in every once in awhile |
16:06 |
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16:07 |
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16:07 |
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16:14 |
perrier |
I switched to caverealms lite it doesn't use it's own mapgen now I have it up at -10 woo hoo! |
16:16 |
Splyncryth |
Hello, for some reason when I hold a torch in hand it does not light up the area around me. It only lights up when I place it. |
16:17 |
perrier |
you need weilded light mod. |
16:18 |
perrier |
I set the upward limit for caverealms at -10 but I have decorations above ground, thoughts? |
16:23 |
Splyncryth |
nothing called weilded light |
16:24 |
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16:24 |
perrier |
lol wielded light |
16:25 |
perrier |
i before e except after c or when it spells a as in neighbor and sleigh |
16:25 |
MadKamel[m] |
English makes me cry |
16:26 |
perrier |
pg.4 |
16:39 |
tango_ |
does the minetest engine (and thus, I assume, irrlicht) support VR displays? |
16:45 |
tango_ |
(or other forms of 3D like the alternating eye thing) |
16:47 |
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17:05 |
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17:11 |
rubenwardy |
Yes, but not very well |
17:11 |
rubenwardy |
The side by side mode is suitable for vr |
17:12 |
rubenwardy |
But there's no control support and it's not automatic |
17:12 |
rubenwardy |
Also, GUIs suck |
17:15 |
systwi_ |
Does anyone else have an issue with clicking items in the inventory screen? If I single click to pick up an item, and single click somewhere else to place it, it typically ends up switching the item selected with another one my cursor passes over. |
17:16 |
systwi |
I have to click, wait a second, and then move and place it. |
17:18 |
systwi |
I'm using 5.3.0 on macOS 10.13.6 |
17:30 |
perrier |
I've had that happen before, you click one thing and it switches with another on the way to the grid. Not all the time though. |
17:37 |
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17:51 |
perrier |
I love having caverealms up at the surface it adds so much color and lighting. |
18:07 |
tango_ |
systwi: happens to me as well. apparently the buttonup doesn't get registered instantly, so you get a drag action instead |
19:25 |
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19:28 |
systwi |
Glad to know it's not just an issue on my end. |
19:35 |
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19:45 |
tango_ |
systwi: I've seen someone else mention the bug here in irc too |
19:45 |
tango_ |
I don't know if there's a github bug for this though |
20:31 |
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