Minetest logo

IRC log for #minetest, 2020-11-17

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:08 Splyncryth Hello, for some reason I cant craft mushroom soup https://i.imgur.com/U8yWngB.png Does anyone have an idea why?
00:11 Sires Not sure. Try checking the craftguide
00:15 Splyncryth Oh I know why, the soup is looking for a different kind of wooden bowl
00:15 Splyncryth that wooden bowl is not the wooden bowl linked to the soup
00:18 Splyncryth blarg now I need to track everything down
00:40 bdju joined #minetest
00:46 bdju joined #minetest
01:22 Splyncryth Farming, how do you harvest a crop? How do I know when its time to harvest a crop?
01:29 Emerald2 Just dig it with your hand, or a sword is faster. If you have the farming mod with the mithril scythe you can use that too.
01:29 Emerald2 Different crops have different growth levels before they're fully grown.
01:30 Emerald2 If you know what it looks like when fully grown that helps, or if you have debug info up and you know what stage of growth is full growth.
01:31 Emerald2 I was looking at ethereal code earlier and farming:bowl should override the ethereal wooden bowl, btw.
01:44 * Splyncryth shrugs I cant make mushroom soup
01:44 Splyncryth idk why
01:44 Splyncryth the mushroom soup bowl picture is different from the farming bowl picture
01:44 Splyncryth i thought that was the reason why
01:55 Emerald2 The recipe doesn't take anything in the bowl group?
01:55 Splyncryth https://i.imgur.com/U8yWngB.png
01:56 Emerald2 I play on a server with farming_redo and ethereal, I'll see if I have enough mushrooms to make the soup. The farming redo bowl seems to have overriden the ethereal bowl though.
01:58 Emerald2 Works with the farming bowl. Can't test the ethereal bowl because I can't make it.
02:28 NathanS21 joined #minetest
02:40 Hawk777 joined #minetest
03:05 systwi joined #minetest
03:32 I_am_6r1d joined #minetest
03:34 Splyncryth I found a dungeon with a huge empty room. Don't dungeons always have monsters in them?
03:39 I_am_6r1d joined #minetest
03:39 Emerald2 By default, no. Mods can add some in though.
04:02 sec^nd joined #minetest
04:07 blaise joined #minetest
05:00 systwi Splyncryth: Did you find a chest with items in it?
05:00 Splyncryth yes
05:00 systwi I hope I didn't spoil anything saying that :-/
05:00 systwi Ah ok cool
05:03 TomTom joined #minetest
05:06 scr267_ joined #minetest
06:12 systwi_ joined #minetest
06:15 fluxflux joined #minetest
06:15 Flabb joined #minetest
07:02 sfan5 joined #minetest
07:14 m42uko joined #minetest
07:25 calcul0n joined #minetest
07:55 mizux joined #minetest
08:00 ShadowNinja joined #minetest
08:03 absurb joined #minetest
08:21 FeXoR joined #minetest
08:25 Peppy joined #minetest
09:09 FeXoR joined #minetest
09:14 NetherEran joined #minetest
09:31 Jhalman joined #minetest
09:53 proller joined #minetest
10:12 aheinecke joined #minetest
10:35 Ruud joined #minetest
10:44 tuedel_ joined #minetest
10:49 tuedel joined #minetest
10:57 milkt_ joined #minetest
11:19 tuedel joined #minetest
11:27 proller joined #minetest
11:39 NetherEran joined #minetest
11:48 Fixer joined #minetest
12:47 Ruud joined #minetest
12:58 minduser00 joined #minetest
13:08 specing NetherEran: you are not responding to issues :(
13:08 specing hence me asking if you still use notabug
13:09 NetherEran aah, I wasn't checking those, sorry
13:21 erlehmann joined #minetest
13:22 est31 joined #minetest
13:25 specing Is there a food-rebalancing script out there? Something that would munch all the register_node.on_use/item_eat() calls and assign weights to crafting/furnacing/etc steps such that all foods fall between 1 and 20 stamina?
13:27 erlehmann_ joined #minetest
13:37 specing I guess I should override item_eat to  also record stuff into a global list, and then process that list after loading
13:51 NetherEran specing: i responded to the issues finally :)
14:10 milkt joined #minetest
14:25 Verticen joined #minetest
14:46 kamdard joined #minetest
15:03 Fixer joined #minetest
15:16 Corey[m] joined #minetest
15:17 Corey[m] welp, got kicked for inactivity again, I think matrix is the one doing that
15:43 perrier Does a server only read config.lua on a mod like caverealms when it starts and you can't make changes afterwards or is there something particular about v6?
15:52 MTDiscord joined #minetest
15:54 dabbill_ joined #minetest
15:57 sfan5 mods typically only read their config file at startup
15:59 specing Corey[m]: yes, you get kicked after a month
15:59 Corey[m] Maybe I should check in every once in awhile
16:06 cheapie joined #minetest
16:07 xBarkDog joined #minetest
16:07 absurb joined #minetest
16:07 Ralliabis joined #minetest
16:14 perrier I switched to caverealms lite it doesn't use it's own mapgen now I have it up at -10 woo hoo!
16:16 Splyncryth Hello, for some reason when I hold a torch in hand it does not light up the area around me. It only lights up when I place it.
16:17 perrier you need weilded light mod.
16:18 perrier I set the upward limit for caverealms at -10 but I have decorations above ground, thoughts?
16:23 Splyncryth nothing called weilded light
16:24 testman joined #minetest
16:24 perrier lol wielded light
16:25 perrier i before e except after c or when it spells a as in neighbor and sleigh
16:25 MadKamel[m] English makes me cry
16:26 perrier pg.4
16:39 tango_ does the minetest engine (and thus, I assume, irrlicht) support VR displays?
16:45 tango_ (or other forms of 3D like the alternating eye thing)
16:47 fluxflux joined #minetest
16:50 Conradish006 joined #minetest
17:05 fleeky joined #minetest
17:11 rubenwardy Yes, but not very well
17:11 rubenwardy The side by side mode is suitable for vr
17:12 rubenwardy But there's no control support and it's not automatic
17:12 rubenwardy Also, GUIs suck
17:15 systwi_ Does anyone else have an issue with clicking items in the inventory screen? If I single click to pick up an item, and single click somewhere else to place it, it typically ends up switching the item selected with another one my cursor passes over.
17:16 systwi I have to click, wait a second, and then move and place it.
17:18 systwi I'm using 5.3.0 on macOS 10.13.6
17:30 perrier I've had that happen before, you click one thing and it switches with another on the way to the grid. Not all the time though.
17:37 Peppy joined #minetest
17:39 Talkless joined #minetest
17:43 FreeFull joined #minetest
17:51 perrier I love having caverealms up at the surface it adds so much color and lighting.
18:07 tango_ systwi: happens to me as well. apparently the buttonup doesn't get registered instantly, so you get a drag action instead
19:25 proller joined #minetest
19:28 systwi Glad to know it's not just an issue on my end.
19:35 lisac joined #minetest
19:45 tango_ systwi: I've seen someone else mention the bug here in irc too
19:45 tango_ I don't know if there's a github bug for this though
20:31 randomgry joined #minetest
20:40 randomgry joined #minetest
20:41 asdew joined #minetest
20:50 NetherEran joined #minetest
21:01 Jhalman joined #minetest
21:22 Peppy joined #minetest
21:46 proller joined #minetest
22:05 fluxflux joined #minetest
22:09 Fixer joined #minetest
22:49 Fixer joined #minetest
22:50 Soo_Slow joined #minetest
22:52 Fixer joined #minetest
23:41 WiredOnLinux joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext