Time |
Nick |
Message |
00:00 |
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00:04 |
Extex |
How do I turn down the volume of a sound? |
00:04 |
Extex |
Using minetst.play_sound |
01:00 |
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01:25 |
MTDiscord |
<Warr1024> pass a "gain" parameter |
01:35 |
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10:00 |
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10:00 |
Daisae |
I haven't been able to access the minimap for a long time, even though it is enabled in settings and I give myself the map item. Someone know why or have ideas? |
10:06 |
Emerald2 |
Do you press a key to enable it and get an error message? I think it's F9? |
10:09 |
sfan5 |
the key is V since 5.3.0 |
10:09 |
sfan5 |
or was it C? |
10:10 |
Emerald2 |
Oh yeah some got changed. Bah. :) |
10:12 |
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10:18 |
tango_ |
I think V is for the minimap and C to change the perspective |
10:19 |
tango_ |
back to the iron ore location thing, for some reason in one of the games I'm playing, I have been able to find some ore near 0 depth |
10:19 |
tango_ |
I wonder how that is possible? |
10:22 |
Daisae |
V works. I didn't see anything about the key change. |
10:23 |
Daisae |
I can view the minimap now. |
10:36 |
tango_ |
on unrelated news, my son finds it a bit distressing that some blocks don't 'connect' properly (e.g. torches from an “upper slab” ceiling or posts next to a staircase) |
10:39 |
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10:46 |
MTDiscord |
<srinivas> well, that connecting is more logic, more loc that need to run to do work... |
10:48 |
tango_ |
I am aware |
10:49 |
tango_ |
still, it's a one-shot calculation, like the one used to determine the shape things such as walls and fences look like |
10:53 |
MTDiscord |
<srinivas> well, that wouuld hold if it is going to be static and unmodified... but when things can be changed around, it gets more complicated |
10:55 |
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11:13 |
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11:16 |
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11:23 |
tango_ |
but that's true for all connecting blocks |
11:23 |
tango_ |
(and this involves all connecting blocks too, e.g. doors next to walls) |
11:24 |
tango_ |
BTW why is it that you can't make walls out of stone bricks? |
11:28 |
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12:05 |
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12:07 |
L-4 |
``` |
12:07 |
L-4 |
Hey, does anyone know why this node isn't diggable? https://pastebin.com/k99mXF32 |
12:08 |
L-4 |
Dunno how to format code in IRC, but it's just a few lines |
12:25 |
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12:25 |
Krock |
L-4: you need to set groups, not "diggable" |
12:26 |
Krock |
like groups = { cracky = 2, ...?} |
12:27 |
L-4 |
Ah nice, thanks! |
12:36 |
Daisae |
tango_: I have no trouble stacking stone_brick and also not stone_bricks. What do you mean? |
12:37 |
Daisae |
they are moreblocks:grey_bricks (Stone Bricks) and default:stonebrick (Stone Brick) |
12:53 |
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12:57 |
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12:57 |
andrew_znc |
Minetestn is creating 10 zombie processes |
13:00 |
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13:04 |
tango_ |
Daisae: I mean as an alternative of this https://wiki.minetest.net/Wall |
13:05 |
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15:00 |
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16:19 |
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16:43 |
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16:56 |
L-4 |
Hey, does anyone know of an alternative to Sorcerykid's bitwise library, that has rshift/lshift which take numbers instead of bit arrays? |
16:58 |
SwissalpS |
doesn't Lua have bitwise operators built in now? |
17:02 |
L-4 |
<< Is a syntax error, _G.bit is nil |
17:02 |
L-4 |
I think that these things are from Lua 5.3 |
17:03 |
L-4 |
require "bit" doesn't work either of course |
17:05 |
SwissalpS |
yes, it would only be part of fairly recent Lua versions |
17:08 |
L-4 |
Do does anyone know if there's some native way to do this? |
17:42 |
MTDiscord |
<appguru> One could try abusing numbers |
17:42 |
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17:43 |
MTDiscord |
<oneplustwo> cant you just multiply it by a power of 2 or something? |
17:47 |
Krock |
luajit has these too IIRC |
18:07 |
specing |
Has the mid-air placement thing been fixed? |
18:07 |
specing |
Because I can place nodes in mid air after adding a placement function to CSM api |
18:11 |
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18:13 |
sfan5 |
"mid-air placement"? |
18:13 |
MTDiscord |
<oneplustwo> placing without pointing at a node i assume |
18:13 |
sfan5 |
hm |
18:14 |
sfan5 |
placing a node in mid air is not considered a cheat currently, but could be |
18:14 |
MTDiscord |
<oneplustwo> scaffold hacks lol |
18:22 |
Krock |
can definitely be cheated yes |
18:23 |
Krock |
also digging without direct sight |
18:23 |
MTDiscord |
<oneplustwo> you could make a nuker with csms |
18:23 |
Krock |
needs a good pickaxe and time though |
18:24 |
MTDiscord |
<oneplustwo> eh with instabreak you could get through a 5x5x5 area in probably a few seconds |
18:25 |
sfan5 |
but you cannot instantly break things that are not instantly breakable |
18:25 |
MTDiscord |
<oneplustwo> true |
18:26 |
MTDiscord |
<oneplustwo> but a nuker would be more efficient than digging by hand |
18:37 |
specing |
"a nuker"? |
18:37 |
specing |
Krock: I can dig/place without direct sight, yes (also through solid ground) |
18:37 |
MTDiscord |
<oneplustwo> nukers like in minecraft |
18:38 |
MTDiscord |
<oneplustwo> minecraft hacked clients |
18:39 |
specing |
I don't think you could do it with CSMs alone, official minetest CSM API lacks required functions |
18:40 |
specing |
also I never played minecraft |
18:41 |
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18:44 |
big_caballito[m] |
Hey, this might be a bit intrusive. |
18:44 |
big_caballito[m] |
so sorry, but |
18:44 |
big_caballito[m] |
I'd like to hear everyone's opinions on https://forum.minetest.net/viewtopic.php?f=3&t=25507 |
18:45 |
MTDiscord |
<oneplustwo> i dont know what that is but i love it |
18:45 |
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18:46 |
cHyper |
hi. |
18:46 |
big_caballito[m] |
hi |
18:46 |
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18:47 |
cHyper |
I was added to the wiki for minetest. I will add and modify something... |
18:49 |
cHyper |
welcome |
19:08 |
Krock |
I see you did some research there |
19:09 |
cHyper |
i am new to wiki for minetest but as a programmer i can learn and do things very simple.. ;-) after a short time... |
19:09 |
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19:09 |
Krock |
big_caballito[m]: the PR review team is identical to the core dev team currently |
19:10 |
Krock |
same for project management |
19:11 |
big_caballito[m] |
@Krock I am aware of that, and I think It needs to change in some way |
19:12 |
big_caballito[m] |
EX the PR review team reviews and then the devs merge it |
19:12 |
big_caballito[m] |
But IDK exactly how it would/should work |
19:13 |
Krock |
it won't work well because it's basically the same thing. once it's reviewed it's one click away from being merged |
19:13 |
Krock |
s/reviewed/approved twice/ |
19:14 |
big_caballito[m] |
Ik that, I just think that we need to get some strain off of the core devs |
19:14 |
big_caballito[m] |
(particularly rubenwardy) |
19:20 |
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19:24 |
cHyper |
hi homthack, welcome sorry i am new here... slow but a good guy. |
19:24 |
homthack |
hi |
19:25 |
homthack |
i've been in afk because I said in that, I wonder that it has been there in irc |
19:26 |
cHyper |
well... |
19:27 |
MTDiscord |
<Lone_Wolf> It helps just to review some PRs yourself even if your approval doesn't count. Since if the devs find a problem the review process usually restarts |
19:28 |
MTDiscord |
<Lone_Wolf> If you find all the problems then a PR can be merged after 2 dev reviews instead of 3-8 |
19:34 |
rubenwardy |
oh definitely |
19:34 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=7&t=19877 |
19:35 |
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19:36 |
cHyper |
hi rubenwardy... |
19:37 |
rubenwardy |
hi |
19:39 |
cHyper |
btw i have soon 1.000 posts on forum.minetest.net next week or so |
19:43 |
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19:54 |
MTDiscord |
<cHyper> welcome ... |
19:57 |
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20:03 |
tango_ |
FINALLY found the iron ores |
20:03 |
tango_ |
had to dig a well straight down for 130 units |
20:03 |
tango_ |
bit boring |
20:03 |
tango_ |
but wooden stairs ftw |
20:04 |
big_caballito[m] |
on v7 and pretty much all the others except v6, ores are really deep to compensate for huge caves |
20:04 |
big_caballito[m] |
another exception to this being singlenode |
20:11 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Remove all bump mapping and parallax occlusion related code. ed22260 https://git.io/JTCuq (2020-10-17T20:09:16Z) |
20:11 |
MTDiscord |
<Lone_Wolf> Sweet |
20:11 |
specing |
tango_: craft yourself a ropebox |
20:12 |
specing |
gives you 450 nodes of rope |
20:22 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Periodically release all mesh HW buffers to avoid an Irrlicht bottlen… 738f624 https://git.io/JTCzn (2020-10-17T20:22:30Z) |
20:27 |
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20:27 |
MTDiscord |
<appguru> Now that is sweetest. |
20:30 |
tango_ |
specing: I don't think that's in MTG? |
20:31 |
tango_ |
big_caballito[m]: to be honest I'm not sure which mapgen was used for this world |
20:32 |
tango_ |
big_caballito[m]: so far I've been playing in two worlds. in one of them I have found some iron near sea level or barely below |
20:38 |
specing |
tango_: it's in the rope mod |
20:38 |
specing |
ropes(?) |
20:38 |
specing |
tango_: I've never played in SP past creative testing of new mod code |
20:43 |
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21:01 |
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21:35 |
rschulman |
Has there been any interest expressed in continuing to maintain/develop IcyDiamond's mods like elepower or holostorage? |
22:05 |
MTDiscord |
<Jonathon> last commit was 4 months ago |
22:05 |
MTDiscord |
<Jonathon> and there was a modified mtg game that added it in |
22:11 |
MTDiscord |
<Jonathon> unless im missing something? |
22:18 |
MTDiscord |
<Jonathon> > I have ceased to work on my mods for the foreseeable future. It was nice being part of this community but I'll be going now. https://forum.minetest.net/viewtopic.php?f=9&t=20320&start=175 ah |
22:36 |
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23:51 |
rschulman |
Yeah. |