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IRC log for #minetest, 2020-10-17

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All times shown according to UTC.

Time Nick Message
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00:04 Extex How do I turn down the volume of a sound?
00:04 Extex Using minetst.play_sound
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01:25 MTDiscord <W​arr1024> pass a "gain" parameter
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10:00 Daisae I haven't been able to access the minimap for a long time, even though it is enabled in settings and I give myself the map item. Someone know why or have ideas?
10:06 Emerald2 Do you press a key to enable it and get an error message? I think it's F9?
10:09 sfan5 the key is V since 5.3.0
10:09 sfan5 or was it C?
10:10 Emerald2 Oh yeah some got changed. Bah. :)
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10:18 tango_ I think V is for the minimap and C to change the perspective
10:19 tango_ back to the iron ore location thing, for some reason in one of the games I'm playing, I have been able to find some ore near 0 depth
10:19 tango_ I wonder how that is possible?
10:22 Daisae V works. I didn't see anything about the key change.
10:23 Daisae I can view the minimap now.
10:36 tango_ on unrelated news, my son finds it a bit distressing that some blocks don't 'connect' properly (e.g. torches from an “upper slab” ceiling or posts next to a staircase)
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10:46 MTDiscord <s​rinivas> well, that connecting is more logic, more loc that need to run to do work...
10:48 tango_ I am aware
10:49 tango_ still, it's a one-shot calculation, like the one used to determine the shape things such as walls and fences look like
10:53 MTDiscord <s​rinivas> well, that wouuld hold if it is going to be static and unmodified... but when things can be changed around, it gets more complicated
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11:23 tango_ but that's true for all connecting blocks
11:23 tango_ (and this involves all connecting blocks too, e.g. doors next to walls)
11:24 tango_ BTW why is it that you can't make walls out of stone bricks?
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12:07 L-4 ```
12:07 L-4 Hey, does anyone know why this node isn't diggable? https://pastebin.com/k99mXF32
12:08 L-4 Dunno how to format code in IRC, but it's just a few lines
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12:25 Krock L-4: you need to set groups, not "diggable"
12:26 Krock like groups = { cracky = 2, ...?}
12:27 L-4 Ah nice, thanks!
12:36 Daisae tango_: I have no trouble stacking stone_brick and also not stone_bricks.  What do you mean?
12:37 Daisae they are moreblocks:grey_bricks (Stone Bricks) and default:stonebrick (Stone Brick)
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12:57 andrew_znc Minetestn is creating 10 zombie processes
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13:04 tango_ Daisae: I mean as an alternative of this https://wiki.minetest.net/Wall
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16:56 L-4 Hey, does anyone know of an alternative to Sorcerykid's bitwise library, that has rshift/lshift which take numbers instead of bit arrays?
16:58 SwissalpS doesn't Lua have bitwise operators built in now?
17:02 L-4 << Is a syntax error, _G.bit is nil
17:02 L-4 I think that these things are from Lua 5.3
17:03 L-4 require "bit" doesn't work either of course
17:05 SwissalpS yes, it would only be part of fairly recent Lua versions
17:08 L-4 Do does anyone know if there's some native way to do this?
17:42 MTDiscord <a​ppguru> One could try abusing numbers
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17:43 MTDiscord <o​neplustwo> cant you just multiply it by a power of 2 or something?
17:47 Krock luajit has these too IIRC
18:07 specing Has the mid-air placement thing been fixed?
18:07 specing Because I can place nodes in mid air after adding a placement function to CSM api
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18:13 sfan5 "mid-air placement"?
18:13 MTDiscord <o​neplustwo> placing without pointing at a node i assume
18:13 sfan5 hm
18:14 sfan5 placing a node in mid air is not considered a cheat currently, but could be
18:14 MTDiscord <o​neplustwo> scaffold hacks lol
18:22 Krock can definitely be cheated yes
18:23 Krock also digging without direct sight
18:23 MTDiscord <o​neplustwo> you could make a nuker with csms
18:23 Krock needs a good pickaxe and time though
18:24 MTDiscord <o​neplustwo> eh with instabreak you could get through a 5x5x5 area in probably a few seconds
18:25 sfan5 but you cannot instantly break things that are not instantly breakable
18:25 MTDiscord <o​neplustwo> true
18:26 MTDiscord <o​neplustwo> but a nuker would be more efficient than digging by hand
18:37 specing "a nuker"?
18:37 specing Krock: I can dig/place without direct sight, yes (also through solid ground)
18:37 MTDiscord <o​neplustwo> nukers like in minecraft
18:38 MTDiscord <o​neplustwo> minecraft hacked clients
18:39 specing I don't think you could do it with CSMs alone, official minetest CSM API lacks required functions
18:40 specing also I never played minecraft
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18:44 big_caballito[m] Hey, this might be a bit intrusive.
18:44 big_caballito[m] so sorry, but
18:44 big_caballito[m] I'd like to hear everyone's opinions on https://forum.minetest.net/viewtopic.php?f=3&amp;t=25507
18:45 MTDiscord <o​neplustwo> i dont know what that is but i love it
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18:46 cHyper hi.
18:46 big_caballito[m] hi
18:46 homthack joined #minetest
18:47 cHyper I was added to the wiki for minetest. I will add and modify something...
18:49 cHyper welcome
19:08 Krock I see you did some research there
19:09 cHyper i am new to wiki for minetest but as a programmer  i can learn and do things very simple.. ;-)  after a short time...
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19:09 Krock big_caballito[m]: the PR review team is identical to the core dev team currently
19:10 Krock same for project management
19:11 big_caballito[m] @Krock I am aware of that, and I think It needs to change in some way
19:12 big_caballito[m] EX the PR review team reviews and then the devs merge it
19:12 big_caballito[m] But IDK exactly how it would/should work
19:13 Krock it won't work well because it's basically the same thing. once it's reviewed it's one click away from being merged
19:13 Krock s/reviewed/approved twice/
19:14 big_caballito[m] Ik that, I just think that we need to get some strain off of the core devs
19:14 big_caballito[m] (particularly rubenwardy)
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19:24 cHyper hi homthack, welcome sorry i am new here... slow but a good guy.
19:24 homthack hi
19:25 homthack i've been in afk because I said in that, I wonder that it has been there in irc
19:26 cHyper well...
19:27 MTDiscord <L​one_Wolf> It helps just to review some PRs yourself even if your approval doesn't count. Since if the devs find a problem the review process usually restarts
19:28 MTDiscord <L​one_Wolf> If you find all the problems then a PR can be merged after 2 dev reviews instead of 3-8
19:34 rubenwardy oh definitely
19:34 rubenwardy https://forum.minetest.net/viewtopic.php?f=7&amp;t=19877
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19:36 cHyper hi rubenwardy...
19:37 rubenwardy hi
19:39 cHyper btw i have soon 1.000 posts on forum.minetest.net next week or so
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19:54 MTDiscord <c​Hyper> welcome ...
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20:03 tango_ FINALLY found the iron ores
20:03 tango_ had to dig a well straight down for 130 units
20:03 tango_ bit boring
20:03 tango_ but wooden stairs ftw
20:04 big_caballito[m] on v7 and pretty much all the others except v6, ores are really deep to compensate for huge caves
20:04 big_caballito[m] another exception to this being singlenode
20:11 MinetestBot [git] lhofhansl -> minetest/minetest: Remove all bump mapping and parallax occlusion related code. ed22260 https://git.io/JTCuq (2020-10-17T20:09:16Z)
20:11 MTDiscord <L​one_Wolf> Sweet
20:11 specing tango_: craft yourself a ropebox
20:12 specing gives you 450 nodes of rope
20:22 MinetestBot [git] lhofhansl -> minetest/minetest: Periodically release all mesh HW buffers to avoid an Irrlicht bottlen… 738f624 https://git.io/JTCzn (2020-10-17T20:22:30Z)
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20:27 MTDiscord <a​ppguru> Now that is sweetest.
20:30 tango_ specing: I don't think that's in MTG?
20:31 tango_ big_caballito[m]: to be honest I'm not sure which mapgen was used for this world
20:32 tango_ big_caballito[m]: so far I've been playing in two worlds. in one of them I have found some iron near sea level or barely below
20:38 specing tango_: it's in the rope mod
20:38 specing ropes(?)
20:38 specing tango_: I've never played in SP past creative testing of new mod code
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21:35 rschulman Has there been any interest expressed in continuing to maintain/develop IcyDiamond's mods like elepower or holostorage?
22:05 MTDiscord <J​onathon> last commit was 4 months ago
22:05 MTDiscord <J​onathon> and there was a modified mtg game that added it in
22:11 MTDiscord <J​onathon> unless im missing something?
22:18 MTDiscord <J​onathon> > I have ceased to work on my mods for the foreseeable future. It was nice being part of this community but I'll be going now. https://forum.minetest.net/viewtopic.php?f=9&amp;t=20320&amp;start=175 ah
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23:51 rschulman Yeah.

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