Time |
Nick |
Message |
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05:40 |
tango_ |
how do you guys not get lost in caves? |
05:47 |
MTDiscord |
<srinivas> noclip ftw |
05:47 |
MTDiscord |
<srinivas> and torches |
06:10 |
tango_ |
torches is what I was counting on, but this thing turned into a maze |
06:12 |
tango_ |
oh, found the way out, lol |
06:12 |
tango_ |
I need some kind of mapping |
06:14 |
tango_ |
OK apparently the ocean I'm at is at Y=250 |
06:14 |
tango_ |
how is that possible |
06:14 |
tango_ |
but worst of it, this might explain why I'm not finding any iron ore |
06:15 |
tango_ |
if it's supposed to be at -150, this means I have to dig down 500 relative to the ocean |
06:15 |
tango_ |
400, but whatever |
06:15 |
tango_ |
way too much |
06:26 |
tango_ |
next world I play I'll have to remember to check the depth of the ocean surface before starting to build my hose next to it 8-/ |
06:29 |
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13:11 |
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13:13 |
MTDiscord |
<Warr1024> The torch thing is simple. (1) always place torches along one wall only. If you need additional lighting use only floor/ceiling torches and avoid the opposite wall. (2) if you come to an intersection, explore at least a couple of torches worth down each path so you can always tell which way is the way back out even if one of those paths turns out to be part of a loop. (3) to get out any time, just keep the torches on the |
13:13 |
MTDiscord |
opposite side to the way you place them. |
13:18 |
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13:22 |
tango_ |
Warr1024: excellent suggestions |
13:34 |
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13:52 |
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13:59 |
MTDiscord |
<oneplustwo> use tnt to destroy all of the surrounding nodes of the cave so it is no longer a cave, its just one huge crater. |
14:00 |
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15:32 |
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15:40 |
Noclip |
@Warr1024: "The torch thing is simple." Except you're playing nodecore. ? |
15:48 |
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15:53 |
MTDiscord |
<Warr1024> With NodeCore it's harder to get lost in a cave anyway because it's harder to get very far into one. |
16:13 |
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16:53 |
tango_ |
wth I just realized I was reading the pos in debug mode the wrong way |
16:54 |
tango_ |
depth is the second coordinate, not the third |
16:54 |
tango_ |
cripes |
17:00 |
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17:02 |
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17:08 |
rubenwardy |
The second coordinate is height, not depth |
17:09 |
rubenwardy |
Well, depth is ambiguous as a term |
17:15 |
Ingar |
the same idiocy like in mc ? |
17:15 |
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17:27 |
Krock |
maths is stupid. Y is up down |
17:28 |
rubenwardy |
Paper is maths is horizontal, screens are vertical |
17:29 |
rubenwardy |
Y as up is very common in games |
17:32 |
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17:40 |
MTDiscord |
<josiah_wi> If you draw a cartesian graph on a screen you will behold a wonder: Y is up/down somehow. ^^ |
17:51 |
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17:56 |
tango_ |
rubenwardy: well, negative Y is depth 8-) |
17:58 |
tango_ |
still, disagree with the choice to change the depth at which iron can be found |
18:10 |
tango_ |
AND I still don't understand how farming works |
18:11 |
tango_ |
plants only grouw to level 1, never more |
18:12 |
tango_ |
I understand I have to provide them with more light, but my only light source presently is the torch, which if I understand correctly only does 12 light, while 13 is needed for plants to grow, but apparently not even putting torches around the field solves the issue |
18:12 |
tango_ |
doesn't light from adjacent torches accumulate? |
18:12 |
tango_ |
and/or do plants not grow higher in MTG? |
18:12 |
sfan5 |
what kind of plants? |
18:14 |
tango_ |
sfan5: so far I tried papyrus, wheat and cotton |
18:14 |
sfan5 |
papyrus needs to be next to water |
18:14 |
tango_ |
I found 4-tall papyrus, mined it, and planted each of the papyrus next to water |
18:14 |
sfan5 |
wheat and cotton need to be on farmland near water |
18:15 |
tango_ |
hm |
18:15 |
tango_ |
OK for the wheat and cotton I might be too far from the water |
18:16 |
tango_ |
but the papyrus most definitely is not |
18:48 |
Krock |
plant it on dirt with grass |
18:49 |
Krock |
check for default:dirt_with_grass in the F5 debug info |
19:05 |
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19:24 |
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20:01 |
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20:09 |
tango_ |
Krock: you mean without turning it into soil first? |
20:09 |
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20:21 |
Krock |
tango_: papyrus doesn't need soil |
20:21 |
tango_ |
wow |
20:21 |
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20:22 |
Krock |
though it should also grow on soil.. perhaps that's bug |
20:22 |
tango_ |
it grows up to level 1 |
20:22 |
tango_ |
hm so arguably it doesn't grow, because 1 is the level it is at when I plant it |
20:23 |
tango_ |
let me see if I can put it on some dirt with grass |
20:23 |
tango_ |
(although it's not specified in the wiki that this is how it should be) |
20:24 |
tango_ |
ooooh wait, it might be because it's savannah dirt |
20:25 |
tango_ |
let's see |
20:28 |
tango_ |
very strange |
20:28 |
tango_ |
the soil is classified as dry_soil_wet |
20:28 |
tango_ |
wth is that supoosed to mean? |
20:29 |
sfan5 |
uhh |
20:29 |
sfan5 |
well it's soil in any case |
20:30 |
DS-minetest |
that's schrödinger's soil |
20:30 |
Krock |
it's dry but wet |
20:31 |
Krock |
depending on your viewing angle |
20:32 |
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20:33 |
DS-minetest |
let's add a wet group for nodes that are wet |
20:34 |
DS-minetest |
to cause endless ~~discussions~~ issues about whether water is wet |
20:34 |
Krock |
is ice wet? |
20:35 |
DS-minetest |
hmmm |
20:35 |
Krock |
is steam wet? |
20:35 |
DS-minetest |
is lava wet? |
20:37 |
rom1504 |
yes |
20:42 |
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20:44 |
tango_ |
ok papyrus was succesfully grown |
20:45 |
tango_ |
it does not grow on soil |
20:45 |
tango_ |
not sure if this is a bug or intentional |
20:47 |
DS-minetest |
it was always like this. papyrus doesn't grow on promix |
20:52 |
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23:36 |
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23:43 |
hisforever |
Hi dose anyone know hoe to do a cross over on advanced tracks? |
23:44 |
swift110 |
hey |
23:48 |
hisforever |
hi |
23:51 |
hisforever |
hoe = how |