Time |
Nick |
Message |
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06:29 |
Emerald2 |
Hey muke. |
06:29 |
muke_ |
hi |
06:29 |
Emerald2 |
Ahhh an aussie! |
06:29 |
muke_ |
i forgot ips were public |
06:30 |
Emerald2 |
Unless you ask freenode staff for a cloak. |
06:30 |
muke_ |
oh well |
06:30 |
Emerald2 |
Hey neighbour from across the ditch. :p |
06:31 |
muke_ |
pondhopping isn't my style. |
06:34 |
Emerald2 |
Gonna get some food and hope the exile winter passes so we can get off the volcano. :p |
07:02 |
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09:00 |
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11:15 |
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11:32 |
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11:58 |
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12:13 |
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12:19 |
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12:22 |
specing |
Hmm, is there a command line switch to make run-in-place minetest build use ~/.minetest as its home? |
12:23 |
sfan5 |
no, this choice is compiled in |
12:23 |
specing |
Hmm, or is run-in-place the thing that controls this, and I should make a normal build |
12:23 |
sfan5 |
yes |
12:24 |
sfan5 |
if you want stuff to live in ~/.minetest do a RUN_IN_PLACE=0 build |
12:33 |
specing |
sfan5: out of tree builds are not properly working, at least the mt binary is deposited into source dir |
12:34 |
sfan5 |
don't ask me why but that's intentional |
12:34 |
specing |
rip, also git clean nuked my first baby CSM |
12:35 |
specing |
strangely it did not nuke another one that I had installed |
12:44 |
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13:00 |
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13:36 |
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13:48 |
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13:57 |
specing |
Hmm, minetest is no longer loading any CSMs... |
13:58 |
specing |
just as I write this... |
13:58 |
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14:02 |
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14:10 |
specing |
Hmm, Minetest says that 'io' is nil (in CSM) even though I do luaL_openlibs(m_luastack); unconditionally |
14:11 |
specing |
(commented out clientOpenLibs) |
14:14 |
* specing |
adds io to clientOpenLibs instead |
14:14 |
specing |
monkey strategy.. :/ |
14:19 |
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14:29 |
specing |
{ LUA_IOLIBNAME, luaopen_io }, is also not working |
14:30 |
specing |
Is there some other sanitation going on? |
14:33 |
* specing |
notices src/script/cpp_api/s_security.cpp |
14:36 |
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14:50 |
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15:12 |
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15:14 |
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15:39 |
specing |
Well, renaming lua's io to rio did not work either |
15:39 |
specing |
{ "rio", luaopen_io }, |
15:52 |
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16:09 |
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16:21 |
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16:42 |
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17:02 |
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17:09 |
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17:54 |
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18:25 |
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18:25 |
tango_ |
hello all |
18:26 |
tango_ |
came back to minetest after a long while away, nice to see the improvements, my kids love it too |
18:26 |
tango_ |
couldn't get it to run it on my Android 10 device though, gets stuck on boot loop (got the apk from fdroid) |
18:26 |
tango_ |
pity |
18:28 |
tango_ |
(I'm not even sure where this bug should be reported: is there a repo specific for the android version?) |
18:29 |
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18:29 |
tango_ |
hm I believe this patch would be aimed among other things at fixing the issue https://git.minie.re/minetest/minetest/commit/87b25e583dcb2bc1079a7b5906b97a787ac04be8 |
18:31 |
tango_ |
oh it was merged |
18:31 |
tango_ |
(dunno why google led me to that site instead of GH, https://github.com/minetest/minetest/pull/9900 seems to be merged) |
18:31 |
tango_ |
I guess i'll have to wait for the fdroid update then |
18:32 |
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18:40 |
rubenwardy |
tango_: F-droid won't update for a long time |
18:40 |
rubenwardy |
you could try using the APK itsel |
18:40 |
rubenwardy |
https://github.com/minetest/minetest/releases/download/5.3.0/app-armeabi-v7a-release.apk |
18:46 |
specing |
rubenwardy: why wont they update? |
18:47 |
rubenwardy |
the build system was changed and now depends on prebuilt binaries |
18:47 |
rubenwardy |
F-Droid forbids prebuilt binaries |
18:56 |
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19:08 |
majochup |
tango_, You can also use an older version of minetest on f-droid. |
19:08 |
majochup |
I for example use 5.2.0.26 |
19:10 |
rubenwardy |
doesn't support Android 10+ |
19:10 |
majochup |
Ohh |
19:11 |
tango_ |
why does the new build system depend on prebuilt binaries? |
19:14 |
rubenwardy |
in order to get the requried libraries |
19:14 |
rubenwardy |
Minetest used to have complicated and fragile makefiles to build the libraries, this was replaced |
19:14 |
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19:14 |
rubenwardy |
the eventual aim is to reintroduce building the dependencies in CI |
19:17 |
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19:25 |
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19:26 |
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19:39 |
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20:22 |
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20:45 |
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21:06 |
specing |
Hello |
21:07 |
specing |
Any clues as to why io.open does not work in CSMs? (specifically, io is nil). I've commented out openClientLibs so that lual_openlibs is called for client mods, and I also tried adding LUA_IOLIBNAME into openClientLibs to no avail |
21:07 |
specing |
I've also tried loading io as "rio" by substituting "rio" for LUA_IOLIBNAME in openClientLibs |
21:07 |
specing |
also did not work |
21:08 |
specing |
I've also commented out all the parts related to the io library from the ...security.cpp |
21:08 |
* specing |
ran out of ideas |
21:12 |
DS-minetest |
specing: io is nil on purpose for security reasons, afaik. I don't know what openClientLibs is. |
21:12 |
DS-minetest |
specing: use modstorage |
21:12 |
specing |
I don't want to use modstorage for this |
21:12 |
specing |
Where is io made nil? |
21:13 |
rubenwardy |
you need to copy all of io in security.cpp |
21:13 |
rubenwardy |
it's not made nil, it's just not copied |
21:13 |
specing |
void ScriptApiBase::clientOpenLibs(lua_State *L) line .. |
21:13 |
specing |
ah rubenwardy, thanks |
21:13 |
rubenwardy |
sandboxing needs to whitelisted, not blacklisted, so it creates the environment from scratch by copying |
21:14 |
specing |
rubenwardy: though io should not be nil after adding it to clientOpenLibs, just certain functions from it |
21:14 |
specing |
from what I read in security |
21:17 |
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21:24 |
rschulman |
How do people playing with v7 mapgen (so some ores generate REALLY deep) remember how to get down to where they were digging and back up? |
21:25 |
rubenwardy |
mineshafts with water, mostly |
21:37 |
specing |
rubenwardy: travelnets, elevators |
21:42 |
MTDiscord |
<Warr1024> ziprunes :-D |
21:47 |
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21:48 |
rschulman |
I'm not smart enough for NodeCore, though. :D |
21:51 |
MTDiscord |
<Warr1024> haha, people sometimes say they're not smart enough for it, but the game will let you take it at your own pace, especially in singleplayer |
21:51 |
MTDiscord |
<Warr1024> apparently people have also been doing some work on the wiki now |
21:52 |
rschulman |
Oh, I know, I've actually played through a small bit of it. |
21:52 |
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21:52 |
rschulman |
I was just joking. |
22:26 |
tango_ |
damn, iron ore is hard to find |
22:26 |
tango_ |
is there a way to know which mapgen was used, as a user? |
22:27 |
SwissalpS |
the seed, yes |
22:41 |
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22:46 |
specing |
tango_: really? |
22:46 |
specing |
tango_: my experience is that it's really commonplace past -500 or so |
22:47 |
tango_ |
yeah but you have to dig to that depth first |
22:47 |
specing |
true, but that's usually easy |
22:48 |
tango_ |
it's a bit boring |
22:48 |
specing |
yes |
22:48 |
specing |
not just a bit, a lot |
22:48 |
specing |
ore should be in veins, like in real life |
22:48 |
tango_ |
especially if all you want is just a little bit of iron to build a frigging screwdriver |
22:48 |
Corey[m] |
Has anyone experienced a bug where right-clicking and then passing the cursor over an entity triggers that entity's right click (as in you clicked on something different, and then moved the crosshair over the entity, doesn't even have to be immediately)? |
22:48 |
specing |
so instead of finding iron 20 nodes apart, you should find it in massive veins, but the veins being rare |
22:49 |
tango_ |
that aside, how does farming work? |
22:49 |
specing |
tango_: also no such problem with TechPack autosieves :) |
22:49 |
tango_ |
8-P |
22:49 |
tango_ |
meaning, how can i have more than 12 or 13 light for the field? stack lots of torches around it? |
22:52 |
MTDiscord |
<Lone_Wolf> @Corey yes, it's a bug with the bindable LMB/RMB PR they merged. Lemme grab the link |
22:52 |
MTDiscord |
<Lone_Wolf> Or wait |
22:52 |
MTDiscord |
<Lone_Wolf> Are you in 5.4? |
22:53 |
MTDiscord |
<Lone_Wolf> Sounds like proper behavior now that I reread that |
22:53 |
specing |
tango_: I personally use SuperGlowGlass from moreblocks |
22:53 |
specing |
tango_: you can also use ultra plastic from sci-fi nodes |
22:55 |
SwissalpS |
meselight-slabs or super glow glass slabs do the job for me in most setups |
22:55 |
Corey[m] |
Lone_Wolf: I always run the git master |
22:56 |
SwissalpS |
only rarely do I need the full nodes |
22:56 |
Corey[m] |
And I've noticed that the console `/` binding broke as well |
22:56 |
Corey[m] |
At this point, I would suggest reverting the change, unless something else is relying on it, because this is hella broken |
22:58 |
specing |
you can also use trap super glow glass, so you can move through the field |
22:58 |
specing |
or slabs on ceiling |
23:01 |
specing |
rubenwardy: specing | rubenwardy: though io should not be nil after adding it to clientOpenLibs, just certain functions from it |
23:02 |
specing |
I'm sorry if I had missed an answer to this, but ... |
23:03 |
specing |
When IO is loaded to client libs, the safe io functions should be copied to the new environment in src/script/cpp_api/s_security.cpp |
23:03 |
specing |
But my problem is that there is no io (it is nil) |
23:04 |
specing |
ah no wait, there is a initializeSecurityClient that has no mention of io |
23:04 |
specing |
nvm |
23:15 |
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23:23 |
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23:24 |
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23:26 |
tango_ |
s there a way to know at what depth one is? |
23:27 |
DS-minetest |
tango_: press F5 |
23:31 |
tango_ |
oh nice |
23:39 |
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