Time Nick Message 00:04 Extex How do I turn down the volume of a sound? 00:04 Extex Using minetst.play_sound 01:25 MTDiscord <12W​arr1024> pass a "gain" parameter 10:00 Daisae I haven't been able to access the minimap for a long time, even though it is enabled in settings and I give myself the map item. Someone know why or have ideas? 10:06 Emerald2 Do you press a key to enable it and get an error message? I think it's F9? 10:09 sfan5 the key is V since 5.3.0 10:09 sfan5 or was it C? 10:10 Emerald2 Oh yeah some got changed. Bah. :) 10:18 tango_ I think V is for the minimap and C to change the perspective 10:19 tango_ back to the iron ore location thing, for some reason in one of the games I'm playing, I have been able to find some ore near 0 depth 10:19 tango_ I wonder how that is possible? 10:22 Daisae V works. I didn't see anything about the key change. 10:23 Daisae I can view the minimap now. 10:36 tango_ on unrelated news, my son finds it a bit distressing that some blocks don't 'connect' properly (e.g. torches from an “upper slab” ceiling or posts next to a staircase) 10:46 MTDiscord <09s​rinivas> well, that connecting is more logic, more loc that need to run to do work... 10:48 tango_ I am aware 10:49 tango_ still, it's a one-shot calculation, like the one used to determine the shape things such as walls and fences look like 10:53 MTDiscord <09s​rinivas> well, that wouuld hold if it is going to be static and unmodified... but when things can be changed around, it gets more complicated 11:23 tango_ but that's true for all connecting blocks 11:23 tango_ (and this involves all connecting blocks too, e.g. doors next to walls) 11:24 tango_ BTW why is it that you can't make walls out of stone bricks? 12:07 L-4 ``` 12:07 L-4 Hey, does anyone know why this node isn't diggable? https://pastebin.com/k99mXF32 12:08 L-4 Dunno how to format code in IRC, but it's just a few lines 12:25 Krock L-4: you need to set groups, not "diggable" 12:26 Krock like groups = { cracky = 2, ...?} 12:27 L-4 Ah nice, thanks! 12:36 Daisae tango_: I have no trouble stacking stone_brick and also not stone_bricks. What do you mean? 12:37 Daisae they are moreblocks:grey_bricks (Stone Bricks) and default:stonebrick (Stone Brick) 12:57 andrew_znc Minetestn is creating 10 zombie processes 13:04 tango_ Daisae: I mean as an alternative of this https://wiki.minetest.net/Wall 16:56 L-4 Hey, does anyone know of an alternative to Sorcerykid's bitwise library, that has rshift/lshift which take numbers instead of bit arrays? 16:58 SwissalpS doesn't Lua have bitwise operators built in now? 17:02 L-4 << Is a syntax error, _G.bit is nil 17:02 L-4 I think that these things are from Lua 5.3 17:03 L-4 require "bit" doesn't work either of course 17:05 SwissalpS yes, it would only be part of fairly recent Lua versions 17:08 L-4 Do does anyone know if there's some native way to do this? 17:42 MTDiscord <08a​ppguru> One could try abusing numbers 17:43 MTDiscord <04o​neplustwo> cant you just multiply it by a power of 2 or something? 17:47 Krock luajit has these too IIRC 18:07 specing Has the mid-air placement thing been fixed? 18:07 specing Because I can place nodes in mid air after adding a placement function to CSM api 18:13 sfan5 "mid-air placement"? 18:13 MTDiscord <04o​neplustwo> placing without pointing at a node i assume 18:13 sfan5 hm 18:14 sfan5 placing a node in mid air is not considered a cheat currently, but could be 18:14 MTDiscord <04o​neplustwo> scaffold hacks lol 18:22 Krock can definitely be cheated yes 18:23 Krock also digging without direct sight 18:23 MTDiscord <04o​neplustwo> you could make a nuker with csms 18:23 Krock needs a good pickaxe and time though 18:24 MTDiscord <04o​neplustwo> eh with instabreak you could get through a 5x5x5 area in probably a few seconds 18:25 sfan5 but you cannot instantly break things that are not instantly breakable 18:25 MTDiscord <04o​neplustwo> true 18:26 MTDiscord <04o​neplustwo> but a nuker would be more efficient than digging by hand 18:37 specing "a nuker"? 18:37 specing Krock: I can dig/place without direct sight, yes (also through solid ground) 18:37 MTDiscord <04o​neplustwo> nukers like in minecraft 18:38 MTDiscord <04o​neplustwo> minecraft hacked clients 18:39 specing I don't think you could do it with CSMs alone, official minetest CSM API lacks required functions 18:40 specing also I never played minecraft 18:44 big_caballito[m] Hey, this might be a bit intrusive. 18:44 big_caballito[m] so sorry, but 18:44 big_caballito[m] I'd like to hear everyone's opinions on https://forum.minetest.net/viewtopic.php?f=3&t=25507 18:45 MTDiscord <04o​neplustwo> i dont know what that is but i love it 18:46 cHyper hi. 18:46 big_caballito[m] hi 18:47 cHyper I was added to the wiki for minetest. I will add and modify something... 18:49 cHyper welcome 19:08 Krock I see you did some research there 19:09 cHyper i am new to wiki for minetest but as a programmer i can learn and do things very simple.. ;-) after a short time... 19:09 Krock big_caballito[m]: the PR review team is identical to the core dev team currently 19:10 Krock same for project management 19:11 big_caballito[m] @Krock I am aware of that, and I think It needs to change in some way 19:12 big_caballito[m] EX the PR review team reviews and then the devs merge it 19:12 big_caballito[m] But IDK exactly how it would/should work 19:13 Krock it won't work well because it's basically the same thing. once it's reviewed it's one click away from being merged 19:13 Krock s/reviewed/approved twice/ 19:14 big_caballito[m] Ik that, I just think that we need to get some strain off of the core devs 19:14 big_caballito[m] (particularly rubenwardy) 19:24 cHyper hi homthack, welcome sorry i am new here... slow but a good guy. 19:24 homthack hi 19:25 homthack i've been in afk because I said in that, I wonder that it has been there in irc 19:26 cHyper well... 19:27 MTDiscord <04L​one_Wolf> It helps just to review some PRs yourself even if your approval doesn't count. Since if the devs find a problem the review process usually restarts 19:28 MTDiscord <04L​one_Wolf> If you find all the problems then a PR can be merged after 2 dev reviews instead of 3-8 19:34 rubenwardy oh definitely 19:34 rubenwardy https://forum.minetest.net/viewtopic.php?f=7&t=19877 19:36 cHyper hi rubenwardy... 19:37 rubenwardy hi 19:39 cHyper btw i have soon 1.000 posts on forum.minetest.net next week or so 19:54 MTDiscord <10c​Hyper> welcome ... 20:03 tango_ FINALLY found the iron ores 20:03 tango_ had to dig a well straight down for 130 units 20:03 tango_ bit boring 20:03 tango_ but wooden stairs ftw 20:04 big_caballito[m] on v7 and pretty much all the others except v6, ores are really deep to compensate for huge caves 20:04 big_caballito[m] another exception to this being singlenode 20:11 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Remove all bump mapping and parallax occlusion related code. 13ed22260 https://git.io/JTCuq (152020-10-17T20:09:16Z) 20:11 MTDiscord <04L​one_Wolf> Sweet 20:11 specing tango_: craft yourself a ropebox 20:12 specing gives you 450 nodes of rope 20:22 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Periodically release all mesh HW buffers to avoid an Irrlicht bottlen… 13738f624 https://git.io/JTCzn (152020-10-17T20:22:30Z) 20:27 MTDiscord <08a​ppguru> Now that is sweetest. 20:30 tango_ specing: I don't think that's in MTG? 20:31 tango_ big_caballito[m]: to be honest I'm not sure which mapgen was used for this world 20:32 tango_ big_caballito[m]: so far I've been playing in two worlds. in one of them I have found some iron near sea level or barely below 20:38 specing tango_: it's in the rope mod 20:38 specing ropes(?) 20:38 specing tango_: I've never played in SP past creative testing of new mod code 21:35 rschulman Has there been any interest expressed in continuing to maintain/develop IcyDiamond's mods like elepower or holostorage? 22:05 MTDiscord <11J​onathon> last commit was 4 months ago 22:05 MTDiscord <11J​onathon> and there was a modified mtg game that added it in 22:11 MTDiscord <11J​onathon> unless im missing something? 22:18 MTDiscord <11J​onathon> > I have ceased to work on my mods for the foreseeable future. It was nice being part of this community but I'll be going now. https://forum.minetest.net/viewtopic.php?f=9&t=20320&start=175 ah 23:51 rschulman Yeah.