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IRC log for #minetest, 2020-09-25

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All times shown according to UTC.

Time Nick Message
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01:23 SoylentCow this did it: https://gitlab.com/survivor-mods/hardcore_death/-/blob/hightime/init.lua
01:23 SoylentCow thanks sfan5 :D
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02:14 SoylentCow come to think of it, your initial suggestion to return true in on_respawnplayer may be right on the money
02:14 SoylentCow this would prevent the teleport before respawn, leaving player's coords where player died?
02:16 SoylentCow i think this is exactly what we would want with permadeath
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07:43 melu Could I use an API REST in minetest? Or could be enabled with a mod from https://content.minetest.net/ ?
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08:44 BuckarooBanzai melu: you can use the http-api: https://github.com/minetest/minetest/blob/9bff154cba14686f5a3b56f4cba405824b88c402/doc/lua_api.txt#L5520-L5542
08:44 BuckarooBanzai be sure to add the mod in "secure.http_mods"
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09:15 melu I have seen https://github.com/miney-py/mineysocket mod but it's not in  https://content.minetest.net/
09:17 melu tried to find something similar in  https://content.minetest.net/ and got lost (can't discriminate)
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10:10 * devcass
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10:24 LPKI_Ram1 !help
10:24 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
10:24 LPKI_Ram1 !up mt.lpki.org
10:24 MinetestBot mt.lpki.org:30000 is up (41ms) (IPv4)
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10:54 Andrew[66] hi luk3yx
10:55 sivarajan hi @Sokomine
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11:36 TomTom i installed minetest 5.3.0 in a virtualbox vm running xubuntu. now i hit this one https://github.com/minetest/minetest/issues/9570 is there a solution for this? i changed mouse sensitivity, windows mode etc...
11:38 sfan5 I think that might be because VMs cannot properly capture the mouse cursor
11:40 * jas_ /bind uparrow +forward
11:41 jas_ ... wishful thinking
11:41 jas_ i'm just happy i can bind item slots and now mouse buttons
11:41 jas_ even though there's a bug where when you place then hover over an ent, it duplicates the place action
11:42 jas_ which activates that ent's on_rightclick
11:42 jas_ minah!
11:42 jas_ hahahahaha
11:43 jas_ i am looking forward to a time when all mouse buttons and peripherals are supported, in addition to stuff like /bind commands and /vstr commands A LA QUAKE
11:44 jas_ such that +forward becomes an action you can bind to uparrow key, and +moveleft, +moveright, and also +strafe, and +jump (or, in this case +place); then someone in a VM can use the keyboard, and joysticks
11:44 jas_ oh that reminds me, you could try the joystick in the VM TomTom
11:47 TomTom i will not play with joystick/gamepad :-)
11:47 TomTom solved it.
11:47 jas_ my man
11:48 TomTom i just had to disable the "mouse integration" of the vm...
11:48 jas_ ^5
11:48 jas_ should add that to the faq
11:49 jas_ !faq
11:49 jas_ !server
11:49 MinetestBot jas_: MultiCraft Creative Server, FLAT WORLD [0.4 OR 5.0+] | eu1.multicraft.world:40003 | Clients: 125/200, 98/159 | Version: 2.0.0 / MultiCraft | Ping: 14ms
11:49 jas_ !mod
11:49 jas_ wow 125/200, i never knew
11:49 jas_ i always saw 99+
11:49 jas_ !mod
11:49 MinetestBot jas_: Coloured Glass [colouredglass] by JBR - https://forum.minetest.net/viewtopic.php?t=6217
11:50 LPKI_Ramen1 !server
11:50 MinetestBot LPKI_Ramen1: [JP] Peaceful world | 140.227.32.211 | Clients: 0/20, 0/0 | Version: 5.3.0 / minetest | Ping: 252ms
11:50 jas_ yay
11:50 jas_ <3
11:50 LPKI_Ramen1 Omg its random servers?
11:51 LPKI_Ramen1 !server
11:51 MinetestBot LPKI_Ramen1: minetest.zirtin.net | minetest.zirtin.net:30820 | Clients: 0/50, 0/1 | Version: 5.3.0 / minetest | Ping: 89ms
11:51 jas_ good on fixer attaching that colouredglass.zip
11:51 jas_ cuz all the links are dead
11:52 jas_ !mod too
11:52 MinetestBot jas_: Shared chests with bag support [chesttools] by Sokomine - https://forum.minetest.net/viewtopic.php?t=10160 - https://github.com/Sokomine/chesttools
11:52 jas_ if you don't supply an argument
11:52 LPKI_Ramen1 !mod
11:52 MinetestBot LPKI_Ramen1: Jumpdrive [jumpdrive] by BuckarooBanzay - https://forum.minetest.net/viewtopic.php?t=20073 - https://github.com/thomasrudin-mt/jumpdrive
11:52 LPKI_Ramen1 !mod cheat
11:52 MinetestBot LPKI_Ramen1: Anticheat for subgame server [fairplay] by TalkLounge - https://forum.minetest.net/viewtopic.php?t=20206 - https://github.com/TalkLounge/fairplay
11:52 jas_ cool, huh?
11:53 jas_ i like to do it once a day, and check out the mod
11:53 jas_ like a mod of the day, and server of the day thing, if you like
12:01 specing Is there a safe way to run two minetest clients side by side?
12:01 specing They seem to poop eachother after a minute due to sqlite locking
12:01 specing (I have map saving enabled)
12:02 sfan5 disable map saving on one instance
12:03 specing how
12:03 specing Can I disable that one option in particular?
12:03 sfan5 you can run the client from separate config files
12:03 specing Without having to fork config file
12:03 sfan5 ...no
12:03 specing D:
12:03 specing ok
12:11 jas_ !next
12:11 MinetestBot Another satisfied customer. Next!
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12:21 sivarajan !mod trains
12:21 MinetestBot sivarajan: Advanced Trains [advtrains] by orwell - https://forum.minetest.net/viewtopic.php?t=14726 - https://github.com/h-v-smacker/advtrains_granite
12:21 sivarajan !help
12:21 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
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13:11 NathanS21 has the / key stopped working for direct entry of commands? or is it just me?
13:15 jas_ check minetest.conf for the setting i guess, or try change keys menu again
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13:18 NathanS21 Well it still works if I hit t or F10 first, it just won't pull up the chat itself.
13:18 NathanS21 built this morning.
13:19 NathanS21 5.3.0 still works just fine.
13:20 NathanS21 I guess maybe I'll try clearing the .conf and maybe make a fresh build.
13:20 NathanS21 thanks.
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13:22 jas_ slash works for me, and dot for client command.  enter is for chat, and tilde for console
13:22 jas_ the menu does say to check the .conf if things get screwy
13:22 jas_ which is really something.  i guess you could try /set keymap_key_slash, but i doubt that works in-game
13:22 jas_ /bind
13:23 jas_ /vstr
13:24 jas_ (i'm at HEAD also)
13:25 NathanS21 Well the key works once I have the chat open, so I don't think the keybinding is at fault, though it does show the right key there as well.
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13:25 jas_ i would just search KEYMAP_ in your .conf and make sure there are no duplicates
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13:25 jas_ minetest can't handle duplicate binds, unfortunately
13:26 jas_ so /bind x +forward; /bind c +forward will never work, unlike quake
13:26 jas_ i will get the gpl source for quake and figure out how to add this feature
13:26 NathanS21 Hmmm, I hadn't thought of that, will check it out.
13:26 jas_ HAHA JK
13:27 NathanS21 okay, fixed it. Not a duplicate though.
13:27 NathanS21 I guess my keyboard decided to randomly change what key that is?
13:27 NathanS21 So the keybinding showed the /
13:28 NathanS21 but when I reset it, by clicking on it in the menu and pressing that key it now shows OEM2
13:28 jas_ /vst x '+sneak; say hi; -sneak'; /bind x vstr x
13:28 jas_ hit x to crouch and say hi
13:29 jas_ ... oh no you're right NathanS21 that is a regression
13:29 jas_ i recall having to do similar
13:30 NathanS21 It worked three days ago, and I have a script that builds for me every morning around 4am local time.
13:30 NathanS21 I don't remember seeing any issues that should have effected this.
13:30 NathanS21 Admittedly though I'm not too 'in' on engine stuff.
13:30 jas_ sounds super familiar, pretty sure i ran into the same issue and simply clicked the button in the GUI menu to rebind
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13:56 bebebeko folks, how i can set breakpoint in minetestserver (he was compiled with -ggdb -g -O0)
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13:57 bebebeko gdb bin/minetestserver -> set follow-fork-mode child -> b src/network/serverpackethandler.cpp:1771 -> run  <<< doesn't work :(
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13:57 sfan5 should work
13:58 sfan5 you also don't need that follow-fork-mode thing
13:58 bebebeko sfan5 thank you, i have tried without "follow-fork-mode" the same result
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13:58 sfan5 maybe set the breakpoint on the line before
13:59 bebebeko sfan5: unfortunately "b void Server::handleCommand_Init" doesn't work too... hm
13:59 bebebeko oh, yep, it's mistake s/void//
13:59 bebebeko my bad
13:59 sfan5 why _Init, the line you posted is a different one https://github.com/minetest/minetest/blob/master/src/network/serverpackethandler.cpp#L1771
14:00 sfan5 but either way setting a breakpoint on a function name works too
14:00 bebebeko sfan5: i work in own fork, then the lines don't match
14:01 bebebeko sfan5: yep, i found mistake in my breakpoint definition, i'm placed "b void Server::handleCommand_Init" instead "b Server::handleCommand_Init"
14:01 bebebeko thank you
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14:46 bebebeko sfan5: could you suggest a way how i can debug this https://termbin.com/jpyk ? unfortunately i can't use bt, because minetestserver process has ended :/
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14:48 sfan5 something is wrong with the auth entries dunno
14:51 bebebeko yep, i try to implement new auth mechanism (AUTH_MECHANISM_PLAIN) https://github.com/9mine/minetest/pull/1/files
14:52 bebebeko everything is fine, the client send raw password without encryption to the server side, server side accepts and verifies the password, but after that (looks like in on_joinplayer callback) i have this traceback, and at this moment have no idea how to debug that :/
14:52 sfan5 record_login expects that the player who just logged in has an entry in the auth database
14:53 sfan5 but that isn't the case, hence the assertion failingin
14:53 sfan5 failing*
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14:57 bebebeko yep, i'm understand this lua code, i'm don't understand how to debug it ;-) who should make this auth entry and when
14:58 sfan5 create_auth should
14:59 bebebeko btw i'm use "devtest" game without additional modules
15:00 bebebeko sfan5: thanks, i'll try to figure it out
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15:30 bebebeko looks like i found the problem https://github.com/9mine/minetest/pull/1/files#diff-ac9ac0a3a5e432320dd8784aaeeef672R251
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16:10 _Zaizen_ Hi everyone I would like to know if there's a way to increase the y value at which an attached particlespawner starts spawning. Eg: I have attaced a particlespawner to a player but it is spawned compenetrated to the head of the player. How can I make so it follows the player while being over his head?
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16:17 sfan5 uh?
16:17 sfan5 just add the offset to minpos and maxpos
16:19 _Zaizen_ Ok, but how do I do it? When the entity is attached the position change based on the player position and I don't understan how to do the offset
16:22 sfan5 when attached minpos and maxpos are relative to the player
16:22 _Zaizen_ I still don't understand how the offset is supposed to be done
16:24 jas_ https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6148
16:24 jas_ oops
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16:25 _Zaizen_ jas_: I've tried doing minpos = {x=0, y=2, z=0}, but still doesn't seem to work.
16:25 jas_ https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L8171
16:26 jas_ so https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L8141 the attachment is relative to minmax pos, acc, vel
16:26 jas_ so says lua_api.txt
16:26 jas_ hm, maybe i try in 1 min
16:27 jas_ gotta get up right now though, just did a few hours of Urban Terror
16:28 _Zaizen_ DW, in the meantime I will continue trying with other parameters.
16:30 jas_ no worries.  it reminds me i was just thinking of trying out particles when sprinting.  i'd removed them from gunship_penguin's original sprint mod, and never tried again
16:30 jas_ !mod gunship_penguin
16:30 MinetestBot jas_: There are no results for this query :(
16:30 jas_ https://forum.minetest.net/viewtopic.php?t=9650 | https://github.com/GunshipPenguin/sprint
16:31 sfan5 >I've tried doing minpos = {x=0, y=2, z=0}, but still doesn't seem to work.
16:31 sfan5 that was my suggestion
16:31 rubenwardy !mod stamina
16:31 MinetestBot rubenwardy: Stamina [stamina] - hunger, exhaustion by sofar - https://forum.minetest.net/viewtopic.php?t=19675 - https://github.com/minetest-mods/stamina
16:31 _Zaizen_ jas_ I've found the solution
16:31 rubenwardy has sprint too, I think?
16:31 jas_ oh?
16:31 rubenwardy actually no
16:31 jas_ !mod sneakjump
16:31 sfan5 !mod hbsprint
16:31 MinetestBot jas_: sneakjump 100 by jas - https://forum.minetest.net/viewtopic.php?t=22683 - https://github.com/jastevenson303/sjcsm
16:31 MinetestBot sfan5: Sprint w. hudbars, hunger, monoids support [hbsprint] by texmex - https://forum.minetest.net/viewtopic.php?t=18069 - https://github.com/minetest-mods/hbsprint
16:31 jas_ !mod supersprint
16:31 MinetestBot jas_: SuperSprint2 [supersprint_csm] by jas - https://forum.minetest.net/viewtopic.php?t=24965
16:32 Krock more sprint mods: https://krock-works.uk.to/minetest/modSearch.php?st=0&amp;at=0&amp;q=sprint
16:32 _Zaizen_ jas_ sfan5: i've solved by specifying also the maxpos. I was only saying what was the minpos and that caused the problem. Thanks for your help!
16:32 jas_ oh neat, good to know
16:32 sfan5 yes you do need both
16:34 jas_ Krock: i got five entries on that page of search results, heh
16:34 Krock know your limits
16:35 jas_ limits?
16:36 Krock jas_: hmm.. I can only see three of yours?
16:36 jas_ i started using everamzah in 95, and stopped four years ago now
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16:39 jas_ https://battleofthebits.org/barracks/Profile/everamzah/
16:39 Krock that explains why this evermazah dude was suddenly gone
16:40 jas_ no i just stopped using the name and deleted as many as i could
16:41 jas_ i do go on hiatus sometimes tho
16:41 jas_ i'm so happy with minetest right now, i think you're all doing a terrific job and are wonderful
16:41 jas_ thank you for minetest
16:41 Krock terrific... lol
16:42 jas_ hm , no? "of great size, amount, or intensity."
16:42 jas_ oh... "
16:42 jas_ causing terror."
16:42 jas_ that second definition, tho
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16:51 jas_ while airborne the player can control movement, it seems, equally along X and Z axes.  i wonder how easy it would be to restrict or limit the amount of control along just one axis (left and right).  then check yaw and diagonals and strafe left and right buttons and strafe jump in minetest hahaha
16:52 jas_ oh neat there's a wikipedia section https://en.wikipedia.org/wiki/Strafing_(video_games)#Strafe-jumping
16:53 jas_ "Done correctly and continuously, this will gradually increase the player's speed. Mastering this technique requires much practice. Sustained strafe-jumping is mainly a matter of muscle memory, as both the required range and precision of mouse movements increase as the player builds up speed."
16:54 MinetestBot [git] BuckarooBanzay -> minetest/minetest: Correct erroneous reported max lag with prometheus (#10427) c6e3050 https://git.io/JUai6 (2020-09-25T16:52:42Z)
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17:49 LPKI_Ramen !up mt.lpki.org
17:49 MinetestBot mt.lpki.org:30000 is up (42ms) (IPv4)
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19:35 luk3yx TomTom: Could you disable mouse integration and change the mouse type?
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19:55 TomTom luk3yx: I already disabled the mouse integration and that solved the problem
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