Time |
Nick |
Message |
01:07 |
|
Jordach__ joined #minetest |
01:23 |
SoylentCow |
this did it: https://gitlab.com/survivor-mods/hardcore_death/-/blob/hightime/init.lua |
01:23 |
SoylentCow |
thanks sfan5 :D |
01:44 |
|
Hawk777 joined #minetest |
01:51 |
|
frostsnow joined #minetest |
02:14 |
SoylentCow |
come to think of it, your initial suggestion to return true in on_respawnplayer may be right on the money |
02:14 |
SoylentCow |
this would prevent the teleport before respawn, leaving player's coords where player died? |
02:16 |
SoylentCow |
i think this is exactly what we would want with permadeath |
02:21 |
|
Foz joined #minetest |
03:26 |
|
Hawk777 joined #minetest |
03:27 |
|
VadtecWk joined #minetest |
03:27 |
|
VadtecWk joined #minetest |
03:28 |
|
Hijiri joined #minetest |
04:24 |
|
olliy joined #minetest |
05:44 |
|
Weedy joined #minetest |
06:01 |
|
TomTom joined #minetest |
06:03 |
|
Menchers joined #minetest |
06:04 |
|
deltanedas joined #minetest |
06:30 |
|
bebebeko joined #minetest |
06:43 |
|
sec^nd joined #minetest |
06:46 |
|
FeXoR joined #minetest |
07:12 |
|
dievri joined #minetest |
07:33 |
|
Darcidride joined #minetest |
07:38 |
|
melu joined #minetest |
07:43 |
melu |
Could I use an API REST in minetest? Or could be enabled with a mod from https://content.minetest.net/ ? |
07:47 |
|
sagax joined #minetest |
08:00 |
|
ShadowNinja joined #minetest |
08:15 |
|
Flabb joined #minetest |
08:36 |
|
proller joined #minetest |
08:36 |
|
deltanedas joined #minetest |
08:40 |
|
bebebeko joined #minetest |
08:44 |
BuckarooBanzai |
melu: you can use the http-api: https://github.com/minetest/minetest/blob/9bff154cba14686f5a3b56f4cba405824b88c402/doc/lua_api.txt#L5520-L5542 |
08:44 |
BuckarooBanzai |
be sure to add the mod in "secure.http_mods" |
08:47 |
|
calcul0n joined #minetest |
09:11 |
|
MTDiscord joined #minetest |
09:15 |
melu |
I have seen https://github.com/miney-py/mineysocket mod but it's not in https://content.minetest.net/ |
09:17 |
melu |
tried to find something similar in https://content.minetest.net/ and got lost (can't discriminate) |
09:19 |
|
Soo_Slow joined #minetest |
09:46 |
|
deltanedas joined #minetest |
09:56 |
|
deltanedas joined #minetest |
10:05 |
|
Fixer joined #minetest |
10:06 |
|
Flabb joined #minetest |
10:06 |
|
calcul0n_ joined #minetest |
10:09 |
|
devcass joined #minetest |
10:10 |
* devcass |
|
10:10 |
|
devcass left #minetest |
10:17 |
|
LPKI_Ram1 joined #minetest |
10:17 |
|
Darcidride joined #minetest |
10:24 |
LPKI_Ram1 |
!help |
10:24 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
10:24 |
LPKI_Ram1 |
!up mt.lpki.org |
10:24 |
MinetestBot |
mt.lpki.org:30000 is up (41ms) (IPv4) |
10:27 |
|
LPKI_Ramen1 joined #minetest |
10:29 |
|
jas_ joined #minetest |
10:43 |
|
sivarajan joined #minetest |
10:46 |
|
sivarajan joined #minetest |
10:50 |
|
deltanedas joined #minetest |
10:53 |
|
Andrew[66] joined #minetest |
10:54 |
Andrew[66] |
hi luk3yx |
10:55 |
sivarajan |
hi @Sokomine |
11:08 |
|
proller joined #minetest |
11:34 |
|
proller joined #minetest |
11:36 |
TomTom |
i installed minetest 5.3.0 in a virtualbox vm running xubuntu. now i hit this one https://github.com/minetest/minetest/issues/9570 is there a solution for this? i changed mouse sensitivity, windows mode etc... |
11:38 |
sfan5 |
I think that might be because VMs cannot properly capture the mouse cursor |
11:40 |
* jas_ |
/bind uparrow +forward |
11:41 |
jas_ |
... wishful thinking |
11:41 |
jas_ |
i'm just happy i can bind item slots and now mouse buttons |
11:41 |
jas_ |
even though there's a bug where when you place then hover over an ent, it duplicates the place action |
11:42 |
jas_ |
which activates that ent's on_rightclick |
11:42 |
jas_ |
minah! |
11:42 |
jas_ |
hahahahaha |
11:43 |
jas_ |
i am looking forward to a time when all mouse buttons and peripherals are supported, in addition to stuff like /bind commands and /vstr commands A LA QUAKE |
11:44 |
jas_ |
such that +forward becomes an action you can bind to uparrow key, and +moveleft, +moveright, and also +strafe, and +jump (or, in this case +place); then someone in a VM can use the keyboard, and joysticks |
11:44 |
jas_ |
oh that reminds me, you could try the joystick in the VM TomTom |
11:47 |
TomTom |
i will not play with joystick/gamepad :-) |
11:47 |
TomTom |
solved it. |
11:47 |
jas_ |
my man |
11:48 |
TomTom |
i just had to disable the "mouse integration" of the vm... |
11:48 |
jas_ |
^5 |
11:48 |
jas_ |
should add that to the faq |
11:49 |
jas_ |
!faq |
11:49 |
jas_ |
!server |
11:49 |
MinetestBot |
jas_: MultiCraft Creative Server, FLAT WORLD [0.4 OR 5.0+] | eu1.multicraft.world:40003 | Clients: 125/200, 98/159 | Version: 2.0.0 / MultiCraft | Ping: 14ms |
11:49 |
jas_ |
!mod |
11:49 |
jas_ |
wow 125/200, i never knew |
11:49 |
jas_ |
i always saw 99+ |
11:49 |
jas_ |
!mod |
11:49 |
MinetestBot |
jas_: Coloured Glass [colouredglass] by JBR - https://forum.minetest.net/viewtopic.php?t=6217 |
11:50 |
LPKI_Ramen1 |
!server |
11:50 |
MinetestBot |
LPKI_Ramen1: [JP] Peaceful world | 140.227.32.211 | Clients: 0/20, 0/0 | Version: 5.3.0 / minetest | Ping: 252ms |
11:50 |
jas_ |
yay |
11:50 |
jas_ |
<3 |
11:50 |
LPKI_Ramen1 |
Omg its random servers? |
11:51 |
LPKI_Ramen1 |
!server |
11:51 |
MinetestBot |
LPKI_Ramen1: minetest.zirtin.net | minetest.zirtin.net:30820 | Clients: 0/50, 0/1 | Version: 5.3.0 / minetest | Ping: 89ms |
11:51 |
jas_ |
good on fixer attaching that colouredglass.zip |
11:51 |
jas_ |
cuz all the links are dead |
11:52 |
jas_ |
!mod too |
11:52 |
MinetestBot |
jas_: Shared chests with bag support [chesttools] by Sokomine - https://forum.minetest.net/viewtopic.php?t=10160 - https://github.com/Sokomine/chesttools |
11:52 |
jas_ |
if you don't supply an argument |
11:52 |
LPKI_Ramen1 |
!mod |
11:52 |
MinetestBot |
LPKI_Ramen1: Jumpdrive [jumpdrive] by BuckarooBanzay - https://forum.minetest.net/viewtopic.php?t=20073 - https://github.com/thomasrudin-mt/jumpdrive |
11:52 |
LPKI_Ramen1 |
!mod cheat |
11:52 |
MinetestBot |
LPKI_Ramen1: Anticheat for subgame server [fairplay] by TalkLounge - https://forum.minetest.net/viewtopic.php?t=20206 - https://github.com/TalkLounge/fairplay |
11:52 |
jas_ |
cool, huh? |
11:53 |
jas_ |
i like to do it once a day, and check out the mod |
11:53 |
jas_ |
like a mod of the day, and server of the day thing, if you like |
12:01 |
specing |
Is there a safe way to run two minetest clients side by side? |
12:01 |
specing |
They seem to poop eachother after a minute due to sqlite locking |
12:01 |
specing |
(I have map saving enabled) |
12:02 |
sfan5 |
disable map saving on one instance |
12:03 |
specing |
how |
12:03 |
specing |
Can I disable that one option in particular? |
12:03 |
sfan5 |
you can run the client from separate config files |
12:03 |
specing |
Without having to fork config file |
12:03 |
sfan5 |
...no |
12:03 |
specing |
D: |
12:03 |
specing |
ok |
12:11 |
jas_ |
!next |
12:11 |
MinetestBot |
Another satisfied customer. Next! |
12:19 |
|
proller joined #minetest |
12:21 |
sivarajan |
!mod trains |
12:21 |
MinetestBot |
sivarajan: Advanced Trains [advtrains] by orwell - https://forum.minetest.net/viewtopic.php?t=14726 - https://github.com/h-v-smacker/advtrains_granite |
12:21 |
sivarajan |
!help |
12:21 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
12:45 |
|
calcul0n joined #minetest |
12:48 |
|
_Zaizen_ joined #minetest |
13:11 |
NathanS21 |
has the / key stopped working for direct entry of commands? or is it just me? |
13:15 |
jas_ |
check minetest.conf for the setting i guess, or try change keys menu again |
13:16 |
|
bebebeko joined #minetest |
13:17 |
|
deltanedas joined #minetest |
13:18 |
NathanS21 |
Well it still works if I hit t or F10 first, it just won't pull up the chat itself. |
13:18 |
NathanS21 |
built this morning. |
13:19 |
NathanS21 |
5.3.0 still works just fine. |
13:20 |
NathanS21 |
I guess maybe I'll try clearing the .conf and maybe make a fresh build. |
13:20 |
NathanS21 |
thanks. |
13:20 |
|
kamdard joined #minetest |
13:22 |
jas_ |
slash works for me, and dot for client command. enter is for chat, and tilde for console |
13:22 |
jas_ |
the menu does say to check the .conf if things get screwy |
13:22 |
jas_ |
which is really something. i guess you could try /set keymap_key_slash, but i doubt that works in-game |
13:22 |
jas_ |
/bind |
13:23 |
jas_ |
/vstr |
13:24 |
jas_ |
(i'm at HEAD also) |
13:25 |
NathanS21 |
Well the key works once I have the chat open, so I don't think the keybinding is at fault, though it does show the right key there as well. |
13:25 |
|
Wuzzy joined #minetest |
13:25 |
jas_ |
i would just search KEYMAP_ in your .conf and make sure there are no duplicates |
13:25 |
|
proller joined #minetest |
13:25 |
jas_ |
minetest can't handle duplicate binds, unfortunately |
13:26 |
jas_ |
so /bind x +forward; /bind c +forward will never work, unlike quake |
13:26 |
jas_ |
i will get the gpl source for quake and figure out how to add this feature |
13:26 |
NathanS21 |
Hmmm, I hadn't thought of that, will check it out. |
13:26 |
jas_ |
HAHA JK |
13:27 |
NathanS21 |
okay, fixed it. Not a duplicate though. |
13:27 |
NathanS21 |
I guess my keyboard decided to randomly change what key that is? |
13:27 |
NathanS21 |
So the keybinding showed the / |
13:28 |
NathanS21 |
but when I reset it, by clicking on it in the menu and pressing that key it now shows OEM2 |
13:28 |
jas_ |
/vst x '+sneak; say hi; -sneak'; /bind x vstr x |
13:28 |
jas_ |
hit x to crouch and say hi |
13:29 |
jas_ |
... oh no you're right NathanS21 that is a regression |
13:29 |
jas_ |
i recall having to do similar |
13:30 |
NathanS21 |
It worked three days ago, and I have a script that builds for me every morning around 4am local time. |
13:30 |
NathanS21 |
I don't remember seeing any issues that should have effected this. |
13:30 |
NathanS21 |
Admittedly though I'm not too 'in' on engine stuff. |
13:30 |
jas_ |
sounds super familiar, pretty sure i ran into the same issue and simply clicked the button in the GUI menu to rebind |
13:32 |
|
deltanedas joined #minetest |
13:56 |
bebebeko |
folks, how i can set breakpoint in minetestserver (he was compiled with -ggdb -g -O0) |
13:57 |
|
basxto joined #minetest |
13:57 |
bebebeko |
gdb bin/minetestserver -> set follow-fork-mode child -> b src/network/serverpackethandler.cpp:1771 -> run <<< doesn't work :( |
13:57 |
|
Thomas-S joined #minetest |
13:57 |
|
Thomas-S joined #minetest |
13:57 |
|
Elouin joined #minetest |
13:57 |
sfan5 |
should work |
13:58 |
sfan5 |
you also don't need that follow-fork-mode thing |
13:58 |
bebebeko |
sfan5 thank you, i have tried without "follow-fork-mode" the same result |
13:58 |
|
calcul0n joined #minetest |
13:58 |
sfan5 |
maybe set the breakpoint on the line before |
13:59 |
bebebeko |
sfan5: unfortunately "b void Server::handleCommand_Init" doesn't work too... hm |
13:59 |
bebebeko |
oh, yep, it's mistake s/void// |
13:59 |
bebebeko |
my bad |
13:59 |
sfan5 |
why _Init, the line you posted is a different one https://github.com/minetest/minetest/blob/master/src/network/serverpackethandler.cpp#L1771 |
14:00 |
sfan5 |
but either way setting a breakpoint on a function name works too |
14:00 |
bebebeko |
sfan5: i work in own fork, then the lines don't match |
14:01 |
bebebeko |
sfan5: yep, i found mistake in my breakpoint definition, i'm placed "b void Server::handleCommand_Init" instead "b Server::handleCommand_Init" |
14:01 |
bebebeko |
thank you |
14:11 |
|
basxto joined #minetest |
14:20 |
|
sivarajan joined #minetest |
14:21 |
|
fluxflux joined #minetest |
14:26 |
|
dabbill_ joined #minetest |
14:29 |
|
proller joined #minetest |
14:41 |
|
jas_ joined #minetest |
14:43 |
|
Elouin4 joined #minetest |
14:44 |
|
basxto joined #minetest |
14:46 |
bebebeko |
sfan5: could you suggest a way how i can debug this https://termbin.com/jpyk ? unfortunately i can't use bt, because minetestserver process has ended :/ |
14:47 |
|
Thomas-S joined #minetest |
14:47 |
|
Thomas-S joined #minetest |
14:48 |
sfan5 |
something is wrong with the auth entries dunno |
14:51 |
bebebeko |
yep, i try to implement new auth mechanism (AUTH_MECHANISM_PLAIN) https://github.com/9mine/minetest/pull/1/files |
14:52 |
bebebeko |
everything is fine, the client send raw password without encryption to the server side, server side accepts and verifies the password, but after that (looks like in on_joinplayer callback) i have this traceback, and at this moment have no idea how to debug that :/ |
14:52 |
sfan5 |
record_login expects that the player who just logged in has an entry in the auth database |
14:53 |
sfan5 |
but that isn't the case, hence the assertion failingin |
14:53 |
sfan5 |
failing* |
14:56 |
|
proller joined #minetest |
14:57 |
bebebeko |
yep, i'm understand this lua code, i'm don't understand how to debug it ;-) who should make this auth entry and when |
14:58 |
sfan5 |
create_auth should |
14:59 |
bebebeko |
btw i'm use "devtest" game without additional modules |
15:00 |
bebebeko |
sfan5: thanks, i'll try to figure it out |
15:21 |
|
Talkless joined #minetest |
15:22 |
|
Fixer_ joined #minetest |
15:27 |
|
deltanedas joined #minetest |
15:30 |
bebebeko |
looks like i found the problem https://github.com/9mine/minetest/pull/1/files#diff-ac9ac0a3a5e432320dd8784aaeeef672R251 |
16:08 |
|
Pie-jacker875 joined #minetest |
16:10 |
_Zaizen_ |
Hi everyone I would like to know if there's a way to increase the y value at which an attached particlespawner starts spawning. Eg: I have attaced a particlespawner to a player but it is spawned compenetrated to the head of the player. How can I make so it follows the player while being over his head? |
16:15 |
|
Pie-jacker875 joined #minetest |
16:17 |
sfan5 |
uh? |
16:17 |
sfan5 |
just add the offset to minpos and maxpos |
16:19 |
_Zaizen_ |
Ok, but how do I do it? When the entity is attached the position change based on the player position and I don't understan how to do the offset |
16:22 |
sfan5 |
when attached minpos and maxpos are relative to the player |
16:22 |
_Zaizen_ |
I still don't understand how the offset is supposed to be done |
16:24 |
jas_ |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6148 |
16:24 |
jas_ |
oops |
16:24 |
|
Pie-jacker875 joined #minetest |
16:25 |
_Zaizen_ |
jas_: I've tried doing minpos = {x=0, y=2, z=0}, but still doesn't seem to work. |
16:25 |
jas_ |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L8171 |
16:26 |
jas_ |
so https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L8141 the attachment is relative to minmax pos, acc, vel |
16:26 |
jas_ |
so says lua_api.txt |
16:26 |
jas_ |
hm, maybe i try in 1 min |
16:27 |
jas_ |
gotta get up right now though, just did a few hours of Urban Terror |
16:28 |
_Zaizen_ |
DW, in the meantime I will continue trying with other parameters. |
16:30 |
jas_ |
no worries. it reminds me i was just thinking of trying out particles when sprinting. i'd removed them from gunship_penguin's original sprint mod, and never tried again |
16:30 |
jas_ |
!mod gunship_penguin |
16:30 |
MinetestBot |
jas_: There are no results for this query :( |
16:30 |
jas_ |
https://forum.minetest.net/viewtopic.php?t=9650 | https://github.com/GunshipPenguin/sprint |
16:31 |
sfan5 |
>I've tried doing minpos = {x=0, y=2, z=0}, but still doesn't seem to work. |
16:31 |
sfan5 |
that was my suggestion |
16:31 |
rubenwardy |
!mod stamina |
16:31 |
MinetestBot |
rubenwardy: Stamina [stamina] - hunger, exhaustion by sofar - https://forum.minetest.net/viewtopic.php?t=19675 - https://github.com/minetest-mods/stamina |
16:31 |
_Zaizen_ |
jas_ I've found the solution |
16:31 |
rubenwardy |
has sprint too, I think? |
16:31 |
jas_ |
oh? |
16:31 |
rubenwardy |
actually no |
16:31 |
jas_ |
!mod sneakjump |
16:31 |
sfan5 |
!mod hbsprint |
16:31 |
MinetestBot |
jas_: sneakjump 100 by jas - https://forum.minetest.net/viewtopic.php?t=22683 - https://github.com/jastevenson303/sjcsm |
16:31 |
MinetestBot |
sfan5: Sprint w. hudbars, hunger, monoids support [hbsprint] by texmex - https://forum.minetest.net/viewtopic.php?t=18069 - https://github.com/minetest-mods/hbsprint |
16:31 |
jas_ |
!mod supersprint |
16:31 |
MinetestBot |
jas_: SuperSprint2 [supersprint_csm] by jas - https://forum.minetest.net/viewtopic.php?t=24965 |
16:32 |
Krock |
more sprint mods: https://krock-works.uk.to/minetest/modSearch.php?st=0&at=0&q=sprint |
16:32 |
_Zaizen_ |
jas_ sfan5: i've solved by specifying also the maxpos. I was only saying what was the minpos and that caused the problem. Thanks for your help! |
16:32 |
jas_ |
oh neat, good to know |
16:32 |
sfan5 |
yes you do need both |
16:34 |
jas_ |
Krock: i got five entries on that page of search results, heh |
16:34 |
Krock |
know your limits |
16:35 |
jas_ |
limits? |
16:36 |
Krock |
jas_: hmm.. I can only see three of yours? |
16:36 |
jas_ |
i started using everamzah in 95, and stopped four years ago now |
16:38 |
|
Pie-jacker875 joined #minetest |
16:39 |
jas_ |
https://battleofthebits.org/barracks/Profile/everamzah/ |
16:39 |
Krock |
that explains why this evermazah dude was suddenly gone |
16:40 |
jas_ |
no i just stopped using the name and deleted as many as i could |
16:41 |
jas_ |
i do go on hiatus sometimes tho |
16:41 |
jas_ |
i'm so happy with minetest right now, i think you're all doing a terrific job and are wonderful |
16:41 |
jas_ |
thank you for minetest |
16:41 |
Krock |
terrific... lol |
16:42 |
jas_ |
hm , no? "of great size, amount, or intensity." |
16:42 |
jas_ |
oh... " |
16:42 |
jas_ |
causing terror." |
16:42 |
jas_ |
that second definition, tho |
16:44 |
|
Pie-jacker875 joined #minetest |
16:51 |
jas_ |
while airborne the player can control movement, it seems, equally along X and Z axes. i wonder how easy it would be to restrict or limit the amount of control along just one axis (left and right). then check yaw and diagonals and strafe left and right buttons and strafe jump in minetest hahaha |
16:52 |
jas_ |
oh neat there's a wikipedia section https://en.wikipedia.org/wiki/Strafing_(video_games)#Strafe-jumping |
16:53 |
jas_ |
"Done correctly and continuously, this will gradually increase the player's speed. Mastering this technique requires much practice. Sustained strafe-jumping is mainly a matter of muscle memory, as both the required range and precision of mouse movements increase as the player builds up speed." |
16:54 |
MinetestBot |
[git] BuckarooBanzay -> minetest/minetest: Correct erroneous reported max lag with prometheus (#10427) c6e3050 https://git.io/JUai6 (2020-09-25T16:52:42Z) |
17:07 |
|
Verticen joined #minetest |
17:18 |
|
dabbill joined #minetest |
17:36 |
|
Pie-jacker875 joined #minetest |
17:37 |
|
homthack joined #minetest |
17:41 |
|
tiwake joined #minetest |
17:41 |
|
Pie-jacker875 joined #minetest |
17:43 |
|
Conradish006 joined #minetest |
17:47 |
|
Pie-jacker875 joined #minetest |
17:49 |
LPKI_Ramen |
!up mt.lpki.org |
17:49 |
MinetestBot |
mt.lpki.org:30000 is up (42ms) (IPv4) |
17:50 |
|
goksin joined #minetest |
17:57 |
|
bebebeko joined #minetest |
18:29 |
|
Verticen joined #minetest |
18:38 |
|
lhofhansl joined #minetest |
18:42 |
|
homthack joined #minetest |
19:06 |
|
deltanedas joined #minetest |
19:31 |
|
SwissalpS joined #minetest |
19:35 |
luk3yx |
TomTom: Could you disable mouse integration and change the mouse type? |
19:38 |
|
Talkless joined #minetest |
19:47 |
|
bebebeko joined #minetest |
19:50 |
|
Pie-jacker875 joined #minetest |
19:55 |
TomTom |
luk3yx: I already disabled the mouse integration and that solved the problem |
20:03 |
|
proller joined #minetest |
20:30 |
|
dievri joined #minetest |
20:42 |
|
dievri joined #minetest |
20:56 |
|
Pie-jacker875 joined #minetest |
21:04 |
|
Conradish006 joined #minetest |
21:10 |
|
simon816 joined #minetest |
21:10 |
|
bebebeko joined #minetest |
21:24 |
|
gry joined #minetest |
21:46 |
|
proller joined #minetest |
21:48 |
|
simon816 joined #minetest |
22:14 |
|
gry joined #minetest |
22:20 |
|
indiana joined #minetest |
22:20 |
|
Taoki joined #minetest |
22:23 |
|
deltanedas joined #minetest |
22:24 |
|
Fixer joined #minetest |
22:29 |
|
Warr1024 left #minetest |
22:39 |
|
dennisjenkins joined #minetest |