Time Nick Message 01:23 SoylentCow this did it: https://gitlab.com/survivor-mods/hardcore_death/-/blob/hightime/init.lua 01:23 SoylentCow thanks sfan5 :D 02:14 SoylentCow come to think of it, your initial suggestion to return 11true in 11on_respawnplayer may be right on the money 02:14 SoylentCow this would prevent the teleport before respawn, leaving player's coords where player died? 02:16 SoylentCow i think this is exactly what we would want with permadeath 07:43 melu Could I use an API REST in minetest? Or could be enabled with a mod from https://content.minetest.net/ ? 08:44 BuckarooBanzai melu: you can use the http-api: https://github.com/minetest/minetest/blob/9bff154cba14686f5a3b56f4cba405824b88c402/doc/lua_api.txt#L5520-L5542 08:44 BuckarooBanzai be sure to add the mod in "secure.http_mods" 09:15 melu I have seen https://github.com/miney-py/mineysocket mod but it's not in https://content.minetest.net/ 09:17 melu tried to find something similar in https://content.minetest.net/ and got lost (can't discriminate) 10:10 * devcass 10:24 LPKI_Ram1 !help 10:24 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 10:24 LPKI_Ram1 !up mt.lpki.org 10:24 MinetestBot mt.lpki.org:30000 is up (41ms) (IPv4) 10:54 Andrew[66] hi luk3yx 10:55 sivarajan hi @Sokomine 11:36 TomTom i installed minetest 5.3.0 in a virtualbox vm running xubuntu. now i hit this one https://github.com/minetest/minetest/issues/9570 is there a solution for this? i changed mouse sensitivity, windows mode etc... 11:38 sfan5 I think that might be because VMs cannot properly capture the mouse cursor 11:40 * jas_ /bind uparrow +forward 11:41 jas_ ... wishful thinking 11:41 jas_ i'm just happy i can bind item slots and now mouse buttons 11:41 jas_ even though there's a bug where when you place then hover over an ent, it duplicates the place action 11:42 jas_ which activates that ent's on_rightclick 11:42 jas_ minah! 11:42 jas_ hahahahaha 11:43 jas_ i am looking forward to a time when all mouse buttons and peripherals are supported, in addition to stuff like /bind commands and /vstr commands A LA QUAKE 11:44 jas_ such that +forward becomes an action you can bind to uparrow key, and +moveleft, +moveright, and also +strafe, and +jump (or, in this case +place); then someone in a VM can use the keyboard, and joysticks 11:44 jas_ oh that reminds me, you could try the joystick in the VM TomTom 11:47 TomTom i will not play with joystick/gamepad :-) 11:47 TomTom solved it. 11:47 jas_ my man 11:48 TomTom i just had to disable the "mouse integration" of the vm... 11:48 jas_ ^5 11:48 jas_ should add that to the faq 11:49 jas_ !faq 11:49 jas_ !server 11:49 MinetestBot jas_: MultiCraft Creative Server, FLAT WORLD [0.4 OR 5.0+] | eu1.multicraft.world:40003 | Clients: 125/200, 98/159 | Version: 2.0.0 / MultiCraft | Ping: 14ms 11:49 jas_ !mod 11:49 jas_ wow 125/200, i never knew 11:49 jas_ i always saw 99+ 11:49 jas_ !mod 11:49 MinetestBot jas_: Coloured Glass [colouredglass] by JBR - https://forum.minetest.net/viewtopic.php?t=6217 11:50 LPKI_Ramen1 !server 11:50 MinetestBot LPKI_Ramen1: [JP] Peaceful world | 140.227.32.211 | Clients: 0/20, 0/0 | Version: 5.3.0 / minetest | Ping: 252ms 11:50 jas_ yay 11:50 jas_ <3 11:50 LPKI_Ramen1 Omg its random servers? 11:51 LPKI_Ramen1 !server 11:51 MinetestBot LPKI_Ramen1: minetest.zirtin.net | minetest.zirtin.net:30820 | Clients: 0/50, 0/1 | Version: 5.3.0 / minetest | Ping: 89ms 11:51 jas_ good on fixer attaching that colouredglass.zip 11:51 jas_ cuz all the links are dead 11:52 jas_ !mod too 11:52 MinetestBot jas_: Shared chests with bag support [chesttools] by Sokomine - https://forum.minetest.net/viewtopic.php?t=10160 - https://github.com/Sokomine/chesttools 11:52 jas_ if you don't supply an argument 11:52 LPKI_Ramen1 !mod 11:52 MinetestBot LPKI_Ramen1: Jumpdrive [jumpdrive] by BuckarooBanzay - https://forum.minetest.net/viewtopic.php?t=20073 - https://github.com/thomasrudin-mt/jumpdrive 11:52 LPKI_Ramen1 !mod cheat 11:52 MinetestBot LPKI_Ramen1: Anticheat for subgame server [fairplay] by TalkLounge - https://forum.minetest.net/viewtopic.php?t=20206 - https://github.com/TalkLounge/fairplay 11:52 jas_ cool, huh? 11:53 jas_ i like to do it once a day, and check out the mod 11:53 jas_ like a mod of the day, and server of the day thing, if you like 12:01 specing Is there a safe way to run two minetest clients side by side? 12:01 specing They seem to poop eachother after a minute due to sqlite locking 12:01 specing (I have map saving enabled) 12:02 sfan5 disable map saving on one instance 12:03 specing how 12:03 specing Can I disable that one option in particular? 12:03 sfan5 you can run the client from separate config files 12:03 specing Without having to fork config file 12:03 sfan5 ...no 12:03 specing D: 12:03 specing ok 12:11 jas_ !next 12:11 MinetestBot Another satisfied customer. Next! 12:21 sivarajan !mod trains 12:21 MinetestBot sivarajan: Advanced Trains [advtrains] by orwell - https://forum.minetest.net/viewtopic.php?t=14726 - https://github.com/h-v-smacker/advtrains_granite 12:21 sivarajan !help 12:21 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 13:11 NathanS21 has the / key stopped working for direct entry of commands? or is it just me? 13:15 jas_ check minetest.conf for the setting i guess, or try change keys menu again 13:18 NathanS21 Well it still works if I hit t or F10 first, it just won't pull up the chat itself. 13:18 NathanS21 built this morning. 13:19 NathanS21 5.3.0 still works just fine. 13:20 NathanS21 I guess maybe I'll try clearing the .conf and maybe make a fresh build. 13:20 NathanS21 thanks. 13:22 jas_ slash works for me, and dot for client command. enter is for chat, and tilde for console 13:22 jas_ the menu does say to check the .conf if things get screwy 13:22 jas_ which is really something. i guess you could try /set keymap_key_slash, but i doubt that works in-game 13:22 jas_ /bind 13:23 jas_ /vstr 13:24 jas_ (i'm at HEAD also) 13:25 NathanS21 Well the key works once I have the chat open, so I don't think the keybinding is at fault, though it does show the right key there as well. 13:25 jas_ i would just search KEYMAP_ in your .conf and make sure there are no duplicates 13:25 jas_ minetest can't handle duplicate binds, unfortunately 13:26 jas_ so /bind x +forward; /bind c +forward will never work, unlike quake 13:26 jas_ i will get the gpl source for quake and figure out how to add this feature 13:26 NathanS21 Hmmm, I hadn't thought of that, will check it out. 13:26 jas_ HAHA JK 13:27 NathanS21 okay, fixed it. Not a duplicate though. 13:27 NathanS21 I guess my keyboard decided to randomly change what key that is? 13:27 NathanS21 So the keybinding showed the / 13:28 NathanS21 but when I reset it, by clicking on it in the menu and pressing that key it now shows OEM2 13:28 jas_ /vst x '+sneak; say hi; -sneak'; /bind x vstr x 13:28 jas_ hit x to crouch and say hi 13:29 jas_ ... oh no you're right NathanS21 that is a regression 13:29 jas_ i recall having to do similar 13:30 NathanS21 It worked three days ago, and I have a script that builds for me every morning around 4am local time. 13:30 NathanS21 I don't remember seeing any issues that should have effected this. 13:30 NathanS21 Admittedly though I'm not too 'in' on engine stuff. 13:30 jas_ sounds super familiar, pretty sure i ran into the same issue and simply clicked the button in the GUI menu to rebind 13:56 bebebeko folks, how i can set breakpoint in minetestserver (he was compiled with -ggdb -g -O0) 13:57 bebebeko gdb bin/minetestserver -> set follow-fork-mode child -> b src/network/serverpackethandler.cpp:1771 -> run <<< doesn't work :( 13:57 sfan5 should work 13:58 sfan5 you also don't need that follow-fork-mode thing 13:58 bebebeko sfan5 thank you, i have tried without "follow-fork-mode" the same result 13:58 sfan5 maybe set the breakpoint on the line before 13:59 bebebeko sfan5: unfortunately "b void Server::handleCommand_Init" doesn't work too... hm 13:59 bebebeko oh, yep, it's mistake s/void// 13:59 bebebeko my bad 13:59 sfan5 why _Init, the line you posted is a different one https://github.com/minetest/minetest/blob/master/src/network/serverpackethandler.cpp#L1771 14:00 sfan5 but either way setting a breakpoint on a function name works too 14:00 bebebeko sfan5: i work in own fork, then the lines don't match 14:01 bebebeko sfan5: yep, i found mistake in my breakpoint definition, i'm placed "b void Server::handleCommand_Init" instead "b Server::handleCommand_Init" 14:01 bebebeko thank you 14:46 bebebeko sfan5: could you suggest a way how i can debug this https://termbin.com/jpyk ? unfortunately i can't use bt, because minetestserver process has ended :/ 14:48 sfan5 something is wrong with the auth entries dunno 14:51 bebebeko yep, i try to implement new auth mechanism (AUTH_MECHANISM_PLAIN) https://github.com/9mine/minetest/pull/1/files 14:52 bebebeko everything is fine, the client send raw password without encryption to the server side, server side accepts and verifies the password, but after that (looks like in on_joinplayer callback) i have this traceback, and at this moment have no idea how to debug that :/ 14:52 sfan5 record_login expects that the player who just logged in has an entry in the auth database 14:53 sfan5 but that isn't the case, hence the assertion failingin 14:53 sfan5 failing* 14:57 bebebeko yep, i'm understand this lua code, i'm don't understand how to debug it ;-) who should make this auth entry and when 14:58 sfan5 create_auth should 14:59 bebebeko btw i'm use "devtest" game without additional modules 15:00 bebebeko sfan5: thanks, i'll try to figure it out 15:30 bebebeko looks like i found the problem https://github.com/9mine/minetest/pull/1/files#diff-ac9ac0a3a5e432320dd8784aaeeef672R251 16:10 _Zaizen_ Hi everyone I would like to know if there's a way to increase the y value at which an attached particlespawner starts spawning. Eg: I have attaced a particlespawner to a player but it is spawned compenetrated to the head of the player. How can I make so it follows the player while being over his head? 16:17 sfan5 uh? 16:17 sfan5 just add the offset to minpos and maxpos 16:19 _Zaizen_ Ok, but how do I do it? When the entity is attached the position change based on the player position and I don't understan how to do the offset 16:22 sfan5 when attached minpos and maxpos are relative to the player 16:22 _Zaizen_ I still don't understand how the offset is supposed to be done 16:24 jas_ https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6148 16:24 jas_ oops 16:25 _Zaizen_ jas_: I've tried doing minpos = {x=0, y=2, z=0}, but still doesn't seem to work. 16:25 jas_ https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L8171 16:26 jas_ so https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L8141 the attachment is relative to minmax pos, acc, vel 16:26 jas_ so says lua_api.txt 16:26 jas_ hm, maybe i try in 1 min 16:27 jas_ gotta get up right now though, just did a few hours of Urban Terror 16:28 _Zaizen_ DW, in the meantime I will continue trying with other parameters. 16:30 jas_ no worries. it reminds me i was just thinking of trying out particles when sprinting. i'd removed them from gunship_penguin's original sprint mod, and never tried again 16:30 jas_ !mod gunship_penguin 16:30 MinetestBot jas_: There are no results for this query :( 16:30 jas_ https://forum.minetest.net/viewtopic.php?t=9650 | https://github.com/GunshipPenguin/sprint 16:31 sfan5 >I've tried doing minpos = {x=0, y=2, z=0}, but still doesn't seem to work. 16:31 sfan5 that was my suggestion 16:31 rubenwardy !mod stamina 16:31 MinetestBot rubenwardy: Stamina [stamina] - hunger, exhaustion by sofar - https://forum.minetest.net/viewtopic.php?t=19675 - https://github.com/minetest-mods/stamina 16:31 _Zaizen_ jas_ I've found the solution 16:31 rubenwardy has sprint too, I think? 16:31 jas_ oh? 16:31 rubenwardy actually no 16:31 jas_ !mod sneakjump 16:31 sfan5 !mod hbsprint 16:31 MinetestBot jas_: sneakjump 100 by jas - https://forum.minetest.net/viewtopic.php?t=22683 - https://github.com/jastevenson303/sjcsm 16:31 MinetestBot sfan5: Sprint w. hudbars, hunger, monoids support [hbsprint] by texmex - https://forum.minetest.net/viewtopic.php?t=18069 - https://github.com/minetest-mods/hbsprint 16:31 jas_ !mod supersprint 16:31 MinetestBot jas_: SuperSprint2 [supersprint_csm] by jas - https://forum.minetest.net/viewtopic.php?t=24965 16:32 Krock more sprint mods: https://krock-works.uk.to/minetest/modSearch.php?st=0&at=0&q=sprint 16:32 _Zaizen_ jas_ sfan5: i've solved by specifying also the maxpos. I was only saying what was the minpos and that caused the problem. Thanks for your help! 16:32 jas_ oh neat, good to know 16:32 sfan5 yes you do need both 16:34 jas_ Krock: i got five entries on that page of search results, heh 16:34 Krock know your limits 16:35 jas_ limits? 16:36 Krock jas_: hmm.. I can only see three of yours? 16:36 jas_ i started using everamzah in 95, and stopped four years ago now 16:39 jas_ https://battleofthebits.org/barracks/Profile/everamzah/ 16:39 Krock that explains why this evermazah dude was suddenly gone 16:40 jas_ no i just stopped using the name and deleted as many as i could 16:41 jas_ i do go on hiatus sometimes tho 16:41 jas_ i'm so happy with minetest right now, i think you're all doing a terrific job and are wonderful 16:41 jas_ thank you for minetest 16:41 Krock terrific... lol 16:42 jas_ hm , no? "of great size, amount, or intensity." 16:42 jas_ oh... " 16:42 jas_ causing terror." 16:42 jas_ that second definition, tho 16:51 jas_ while airborne the player can control movement, it seems, equally along X and Z axes. i wonder how easy it would be to restrict or limit the amount of control along just one axis (left and right). then check yaw and diagonals and strafe left and right buttons and strafe jump in minetest hahaha 16:52 jas_ oh neat there's a wikipedia section https://en.wikipedia.org/wiki/Strafing_(video_games)#Strafe-jumping 16:53 jas_ "Done correctly and continuously, this will gradually increase the player's speed. Mastering this technique requires much practice. Sustained strafe-jumping is mainly a matter of muscle memory, as both the required range and precision of mouse movements increase as the player builds up speed." 16:54 MinetestBot 02[git] 04BuckarooBanzay -> 03minetest/minetest: Correct erroneous reported max lag with prometheus (#10427) 13c6e3050 https://git.io/JUai6 (152020-09-25T16:52:42Z) 17:49 LPKI_Ramen !up mt.lpki.org 17:49 MinetestBot mt.lpki.org:30000 is up (42ms) (IPv4) 19:35 luk3yx TomTom: Could you disable mouse integration and change the mouse type? 19:55 TomTom luk3yx: I already disabled the mouse integration and that solved the problem