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SoylentCow |
3nu, nature |
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09:45 |
dievri |
hello. There is minetest.find_path() for searching path, which can we walked. Is it any function, to find path between two position, which is in the air? |
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10:21 |
MinetestBot |
[git] semarie -> minetest/minetest: Remove Thread::kill() and related unittest (#10317) 3fb1f45 https://git.io/JUCgE (2020-09-10T10:19:18Z) |
10:45 |
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12:16 |
MTDiscord |
<Warr1024> In my experience, when I wanted custom pathfinding, e.g. to find paths for things that had different capabilities like fitting in certain spaces or different kinds of movement, I've had to implement A* myself. It is reasonably efficient and you can reconstruct it from wikipedia. |
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18:04 |
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18:18 |
dievri |
hello. I would like to change textures of a placed entity. How can I do this? |
18:20 |
sfan5 |
set_texture_mod |
18:21 |
MTDiscord |
<Noodlemire> Also set_properties({textures = {...}}) |
18:21 |
sfan5 |
oh yeah that is the more obvious one |
18:21 |
sfan5 |
no idea why I didn't think of that |
18:22 |
dievri |
Will it affect all future placed entities as well? |
18:22 |
MTDiscord |
<Lone_Wolf> Nop |
18:22 |
dievri |
cool. Thanks! |
18:23 |
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18:23 |
MTDiscord |
<Lone_Wolf> btw: We usually say 'spawned' for entities |
18:23 |
MTDiscord |
<Lone_Wolf> Otherwise it sounds like you |
18:24 |
MTDiscord |
<Lone_Wolf> 're talking about nodes |
18:31 |
dievri |
ok :) |
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23:49 |
swift110 |
hey |