Time |
Nick |
Message |
00:02 |
Darkwar |
!up matrix.minecity.online |
00:02 |
MinetestBot |
matrix.minecity.online:30000 is up (128ms) (IPv4) |
00:10 |
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00:22 |
specing |
Is replacing the node the only way to update textures? |
00:47 |
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01:17 |
NathanS21 |
Yep, unless you want an animated texture, you can do that with a single node. |
01:23 |
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01:32 |
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01:48 |
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02:11 |
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02:33 |
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02:42 |
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02:47 |
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03:43 |
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04:10 |
ghoti |
Is there a way to get minetest not to eat so much CPU? Debug tells me 100 to 200 FPS. That seems unnecessary. |
04:22 |
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04:26 |
shangul |
Now my bot framework can jump, go left/right/up/down and do this: http://92.222.41.125/users/farooqkz/Peek%202020-09-08%2008-51.webm |
04:35 |
MTDiscord |
<Jonathon> ? that looks very nice |
04:37 |
shangul |
:) |
04:38 |
MTDiscord |
<Jonathon> is your framework public anywhere? |
04:59 |
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05:21 |
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05:57 |
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05:59 |
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06:04 |
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06:24 |
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06:26 |
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06:33 |
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06:51 |
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06:54 |
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07:01 |
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07:03 |
dievri |
hello. How can I treet a group of blocks as a one whole thing? |
08:00 |
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08:13 |
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08:14 |
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08:16 |
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08:17 |
shangul |
Jonathon, No not yet. |
08:27 |
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08:46 |
MTDiscord |
<shivajiva> @dievri you should look at the methods used in worldedit |
09:13 |
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09:57 |
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10:12 |
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10:19 |
dievri |
hello. With entities, I can make parent-child relations with get/set_attach. Is is possible to somehow do this with nodes? |
10:19 |
sfan5 |
no |
10:24 |
dievri |
than I should go with entities. Thanks |
10:41 |
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10:47 |
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11:10 |
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11:21 |
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11:25 |
dievri |
falling entity falls through attached entities. Is it possible to avoid this? |
11:48 |
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11:53 |
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12:18 |
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12:20 |
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12:58 |
MTDiscord |
<shivajiva> are you using physical = true in the initial properties for the entities? |
13:02 |
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13:41 |
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13:47 |
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13:49 |
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14:11 |
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14:37 |
dievri |
yes, they are physical. entities attached far from parent |
14:48 |
swift110 |
good morning folks |
15:28 |
MTDiscord |
<Jonathon> shangul: ill be interested to see it if you do |
15:28 |
MTDiscord |
<Jonathon> and good morning |
15:35 |
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