Time Nick Message 00:02 Darkwar !up matrix.minecity.online 00:02 MinetestBot matrix.minecity.online:30000 is up (128ms) (IPv4) 00:22 specing Is replacing the node the only way to update textures? 01:17 NathanS21 Yep, unless you want an animated texture, you can do that with a single node. 04:10 ghoti Is there a way to get minetest not to eat so much CPU? Debug tells me 100 to 200 FPS. That seems unnecessary. 04:26 shangul Now my bot framework can jump, go left/right/up/down and do this: http://92.222.41.125/users/farooqkz/Peek%202020-09-08%2008-51.webm 04:35 MTDiscord <11J​onathon> ? that looks very nice 04:37 shangul :) 04:38 MTDiscord <11J​onathon> is your framework public anywhere? 07:03 dievri hello. How can I treet a group of blocks as a one whole thing? 08:17 shangul Jonathon, No not yet. 08:46 MTDiscord <03s​hivajiva> @dievri you should look at the methods used in worldedit 10:19 dievri hello. With entities, I can make parent-child relations with get/set_attach. Is is possible to somehow do this with nodes? 10:19 sfan5 no 10:24 dievri than I should go with entities. Thanks 11:25 dievri falling entity falls through attached entities. Is it possible to avoid this? 12:58 MTDiscord <03s​hivajiva> are you using physical = true in the initial properties for the entities? 14:37 dievri yes, they are physical. entities attached far from parent 14:48 swift110 good morning folks 15:28 MTDiscord <11J​onathon> shangul: ill be interested to see it if you do 15:28 MTDiscord <11J​onathon> and good morning