Time |
Nick |
Message |
00:22 |
oil_boi |
sfan5, oh god https://github.com/oilboi/Crafter/blob/master/mods/hunger/init.lua#L95 |
00:22 |
oil_boi |
stage 1 of complete rewrite |
00:30 |
|
appguru1 joined #minetest |
00:45 |
|
Miner_48er joined #minetest |
00:50 |
|
ANAND joined #minetest |
00:55 |
skyliner_369 |
I'm wondering if there are instructions to build minetest for Android |
01:05 |
|
macc24 joined #minetest |
01:09 |
|
ANAND joined #minetest |
01:57 |
|
DrFrankenstone joined #minetest |
02:13 |
|
gorilla_ joined #minetest |
02:18 |
|
Fusl joined #minetest |
02:20 |
|
SwissalpS joined #minetest |
02:21 |
|
gorilla_ joined #minetest |
02:26 |
iamweasel |
idle: yah hopefully 2nite |
02:26 |
iamweasel |
mt |
02:33 |
DrFrankenstone |
rendeko: I always thought a metaworld style player editor would be great in Minetest https://www.youtube.com/watch?v=WnC8dFPO4WY&t=18s |
02:33 |
DrFrankenstone |
(though I also don't know how MT servers handle player models) |
02:39 |
DrFrankenstone |
i.e. no need to limit characters to "Steves" |
02:47 |
|
erstazi joined #minetest |
02:57 |
|
ANAND joined #minetest |
03:11 |
|
scorps44 joined #minetest |
03:30 |
|
swift110 joined #minetest |
04:05 |
DrFrankenstone |
For colored particles in my particlespawner I'm using texture = "^[colorize:#A00:255", is there a better way? It's not clear to me what cost is associated with texture modifiers - especially if they don't have a texture |
04:13 |
|
scorps44 joined #minetest |
04:32 |
|
scorps44 joined #minetest |
05:10 |
|
scorps44 joined #minetest |
05:15 |
skyliner_369 |
doing some of the earliest stages of asset creation for a mod I'm gonna be making. https://usercontent.irccloud-cdn.com/file/5SL9twaJ/image.png |
05:17 |
skyliner_369 |
and if you can't guess, the mod's a bit, I'd say, inspired by tinker's construct. |
05:21 |
|
scorps44 joined #minetest |
05:26 |
|
gorilla_ joined #minetest |
05:32 |
|
ANAND joined #minetest |
05:52 |
|
calcul0n joined #minetest |
06:05 |
|
jonadab joined #minetest |
06:07 |
|
begui joined #minetest |
06:33 |
|
Flabb joined #minetest |
06:42 |
|
andyo joined #minetest |
07:06 |
|
Mahjong joined #minetest |
07:08 |
|
FrostRanger joined #minetest |
07:20 |
|
oil_boi joined #minetest |
07:27 |
|
mizux joined #minetest |
07:28 |
|
olliy joined #minetest |
07:30 |
|
pere joined #minetest |
07:31 |
pere |
Hi. Is there a way to use TCP to connect to a minetest server? UDP do not have the feature set I need. |
07:36 |
|
olliy joined #minetest |
07:39 |
BuckarooBanzai |
pere: not currently, no (any maybe not even in the future) there is a way to tunnel it though, why do you think you need to have TCP? |
07:40 |
pere |
To make it available using pagekite, which only support tcp. :) Also, would love to connect via Tor, which also only support TCP, but that is more of a nice trick. |
07:41 |
BuckarooBanzai |
interesting ;) i've done some tests with encapsulating it in an openvpn tunnel, you *could* in theory run that over tcp: minetest -> openvpn(tcp) -> tor -> ? (the latency will be brutal, just fyi ;) |
07:42 |
pere |
this assume '?' is some openvpn server on the other end, right? Not going to fly. :) |
07:42 |
BuckarooBanzai |
ah, right, yeah, or openvpn in a tor hidden service :) |
07:43 |
pere |
I got mintest server -> pagekite -> server outside my control -> minetest client. |
07:43 |
BuckarooBanzai |
whats your use-case anyway? |
07:44 |
pere |
making my freedombox minetest server available to my kids outside the house. |
07:44 |
pere |
but if minetest can not use tcp, minecraft it is, I guess. :) |
07:44 |
BuckarooBanzai |
simple port-forwarding + ddns service doesn't work for you? |
07:45 |
pere |
UDP is not an option, no. |
07:45 |
* BuckarooBanzai |
shrugs |
07:46 |
|
Telesight joined #minetest |
07:55 |
|
pere left #minetest |
08:00 |
|
ShadowNinja joined #minetest |
08:02 |
DrFrankenstone |
pere, why not use a tunnel that allows udp port-forwarding, rather than pagekite (if pagekite does not)? |
08:08 |
|
Verticen_ joined #minetest |
08:36 |
DrFrankenstone |
arggh, goddammit! I started work on exposing a basalt region in the nether and Minecraft has already done it, including a bunch of the ideas I had, now it'll just look derivative. |
08:37 |
|
NetherEran joined #minetest |
08:42 |
|
frostsnow joined #minetest |
09:04 |
|
macc24 joined #minetest |
09:06 |
Quiark |
pere: you need to put some TCP based tunnel on both sides... |
09:06 |
Quiark |
what is pagekite |
09:14 |
BuckarooBanzai |
Quiark: a cloud port-forwarding service from what i've seen on the website: https://pagekite.net/ |
09:14 |
BuckarooBanzai |
!title |
09:14 |
MinetestBot |
BuckarooBanzai: Pagekite - The fast, reliable localhost tunneling solution |
09:53 |
|
sagax joined #minetest |
10:12 |
|
NetherEran_ joined #minetest |
10:30 |
|
proller joined #minetest |
10:31 |
|
Fixer joined #minetest |
10:32 |
|
Beton joined #minetest |
10:36 |
|
scorps44 joined #minetest |
10:53 |
|
ANAND joined #minetest |
11:43 |
|
Miniontoby joined #minetest |
11:43 |
Miniontoby |
vote your gang |
11:43 |
Miniontoby |
https://forum.minetest.net/viewtopic.php?f=56&t=24897 |
12:28 |
|
minduser00 joined #minetest |
12:32 |
|
erlehmann joined #minetest |
12:33 |
|
uroboro joined #minetest |
12:35 |
|
NetherEran joined #minetest |
13:20 |
|
macc24 joined #minetest |
13:37 |
|
kamdard joined #minetest |
13:46 |
|
YuGiOhJCJ joined #minetest |
13:57 |
|
NetherEran_ joined #minetest |
14:04 |
|
scorps44 joined #minetest |
14:04 |
|
craigger joined #minetest |
14:10 |
|
oil_boi joined #minetest |
14:11 |
oil_boi |
KIB Kill all bugs |
14:11 |
oil_boi |
sfan5, texmex went above and beyond with this minimalistic site landing https://crafter.minetest.land/ |
14:20 |
sfan5 |
it looks good tho |
15:22 |
|
begui joined #minetest |
15:39 |
|
Lone_Wolf joined #minetest |
15:51 |
|
swift110 joined #minetest |
15:58 |
oil_boi |
Is there a way to offset plantlike drawtype randomly? |
16:04 |
|
grumble joined #minetest |
16:09 |
oil_boi |
Is there get_objects_in_area yet? |
16:09 |
oil_boi |
What is the meaning of life? |
16:13 |
rubenwardy |
the persuit of happiness |
16:14 |
|
Kimapr joined #minetest |
16:14 |
ANAND |
^ |
16:15 |
Lone_Wolf |
We are all in a game |
16:16 |
ANAND |
A game that's thankfully not as voxelly as Minetest :) |
16:16 |
Lone_Wolf |
I do have to complement God on his outstanding graphics. Doesn't dent my FPS at all |
16:17 |
ANAND |
:D |
16:17 |
yrungr |
ANAND: irl has reeaally small voxels. |
16:21 |
oil_boi |
:D |
16:35 |
|
SwissalpS joined #minetest |
16:40 |
|
Verticen_ joined #minetest |
16:50 |
oil_boi |
If you had a class with data = {"something"=function(),"the_thing"=table} would it be faster to do data.players[playername] or data[playername]? |
16:52 |
oil_boi |
Oh wait maybe I should just ask in #lua |
16:53 |
|
testman joined #minetest |
17:00 |
|
scorps44 joined #minetest |
17:03 |
Kimapr |
coming soon... |
17:03 |
Kimapr |
``` |
17:03 |
Kimapr |
-------------------------------# MAPMEM #------------------------------- |
17:03 |
Kimapr |
-- the minetest library to treat the map like RAM ---------------------- |
17:03 |
Kimapr |
------------------------------------------------------------------------ |
17:03 |
Kimapr |
``` |
17:03 |
Kimapr |
(full text in https://paste.debian.net/1151621/) |
17:03 |
Kimapr |
oops |
17:06 |
|
swift110 joined #minetest |
17:10 |
oil_boi |
Doesn't it already do that? |
17:14 |
oil_boi |
Kimapr, or are you talking about creating a list with voxelmanip indexing and then working from it using that? |
17:14 |
Kimapr |
nope |
17:15 |
Kimapr |
this is a library that allocates areas in worlds for various usages. Say you want to allocate an area to build a SkyWars arena, or a lobby |
17:16 |
Kimapr |
you call mapmem.alloc(...) and teleport your admin in the resulting area |
17:16 |
Krock |
call it "forceloadlib" |
17:16 |
Kimapr |
no |
17:16 |
Kimapr |
it's not that |
17:16 |
Krock |
oh? |
17:16 |
Kimapr |
it doesn't forceload anything |
17:16 |
Kimapr |
just allocates them virtually |
17:16 |
oil_boi |
I was thinking of doing something like that but I can't find a way to get if a chunk loads to add it to the memory pool |
17:17 |
Kimapr |
it manages minetest map like a 2D RAM |
17:17 |
oil_boi |
Oh so it creates MC chunks |
17:17 |
Kimapr |
No |
17:18 |
Kimapr |
it reserves arbitrary sized hozirontal rectangles of map |
17:18 |
Kimapr |
(but they are mapchunk aligned, to make mapgen hooks simpler) |
17:19 |
Kimapr |
it will also hook into mapgen to generate `ignore` borders around MapmemBlocks (a term that means areas that are reserved with mapmem) |
17:20 |
Kimapr |
handy for minigames |
17:21 |
Kimapr |
what do you think of that? |
17:22 |
Kimapr |
(it also supports Y limits on MapmemBlocks, for convenience) |
17:23 |
Kimapr |
it doesn't even use voxelmanips, except when you want to copy the areas |
17:25 |
Kimapr |
when you alloc() a MapmemBlock it deletes all its area + a 1 chunk border on all sides |
17:28 |
Kimapr |
Another cool thing about mapmem: No dependencies on MTG! (or any game/mod at all) |
17:28 |
|
Fabio23 joined #minetest |
17:29 |
Fabio23 |
Howdy |
17:29 |
oil_boi |
Hey Fabio23 |
17:29 |
Kimapr |
hi |
17:30 |
|
FabioPE joined #minetest |
17:31 |
FabioPE |
Hi |
17:32 |
Kimapr |
why two accounts simultaniously? |
17:32 |
oil_boi |
He's cloning :O |
17:32 |
FabioPE |
I'm asking myself if i could use ngrok to expose a local minetest server to play with friends |
17:32 |
oil_boi |
That's Fabio Pocket Edition, the lighter weight Fabio for mobile devices |
17:32 |
Kimapr |
lol |
17:33 |
Kimapr |
i don't know how ngrok works |
17:33 |
Kimapr |
FabioPE: ngrok is HTTP only |
17:33 |
oil_boi |
Define: ngrok |
17:33 |
FabioPE |
Sorry for the double join, i'm using duckduckgo mobile browser to access the IRC, and the tab closed |
17:34 |
FabioPE |
hmm |
17:34 |
Kimapr |
you can try port forwarding if you can |
17:34 |
oil_boi |
Or you can use hamachi if it's just with friends |
17:34 |
oil_boi |
DO NOT use that for a server |
17:34 |
Kimapr |
n o |
17:35 |
FabioPE |
that's the reason why i'm asking about ngrok if |
17:35 |
Kimapr |
minetest uses UDP |
17:35 |
Kimapr |
HTTP is a web protocol on TCP |
17:35 |
FabioPE |
i can't fordward ports on my router |
17:35 |
Kimapr |
why? |
17:36 |
Kimapr |
no admin password? |
17:36 |
FabioPE |
no, there's no option to forward the ports |
17:36 |
Kimapr |
your router is stupid trash |
17:36 |
Krock |
turn expert mode on |
17:36 |
oil_boi |
Comcast? |
17:36 |
FabioPE |
yep |
17:37 |
FabioPE |
what? |
17:37 |
FabioPE |
what's Comcast? |
17:38 |
Kimapr |
what is your router? |
17:38 |
oil_boi |
What _is_ a router? |
17:38 |
FabioPE |
Ubee |
17:38 |
Verticen_ |
What's comcast? It's like the worst telicoms provider in history |
17:38 |
Krock |
US networking, according to Wikipedia |
17:39 |
FabioPE |
Kimapr, my router trademark's Ubee |
17:39 |
Kimapr |
oil_boi: router is the thing that routes your packets from you to some other computer and vice-versa |
17:40 |
Kimapr |
FabioPE: model? |
17:40 |
oil_boi |
Comcast locks out PF and enables a secondary network that's an open network so anyone can join |
17:40 |
Krock |
so.. LAN party! |
17:41 |
oil_boi |
Sort of, it's a literal second network detached from your primary one |
17:41 |
Kimapr |
oil_boi: that's nasty |
17:41 |
Kimapr |
FabioPE: i found this https://portforward.com/ubee/ |
17:41 |
oil_boi |
Free wifi all across New Hampshire :D |
17:41 |
Krock |
one that you could flood with packets to slow down the router - and with that, the secured network |
17:41 |
Kimapr |
first item in ddg search |
17:42 |
FabioPE |
I checked the page some time ago, but it's not compatible with the mine |
17:42 |
Kimapr |
what is your model? |
17:44 |
FabioPE |
Kimapr, the model is DVW324 |
17:45 |
Kimapr |
try instructions for DVW 32* routers |
17:46 |
Kimapr |
i noticed they have same instructions for them |
17:46 |
FabioPE |
Thanks |
17:46 |
Kimapr |
oh |
17:47 |
Kimapr |
they have a different instruction for DVW3201B |
17:49 |
Kimapr |
and DVW 3202B |
17:49 |
FabioPE |
There's no Advanced tab |
17:49 |
Kimapr |
3102B* |
17:49 |
Kimapr |
use Gateway tab then |
17:50 |
|
Verticen joined #minetest |
17:51 |
FabioPE |
There's only Status, Firewall, VPN and Wireless tabs |
17:51 |
Kimapr |
try Firewall |
17:53 |
FabioPE |
Firewall have only Basic, Local Log an Remote log sub tabs |
17:53 |
Kimapr |
try all until you find port forwarding or something that sounds similar |
17:53 |
Kimapr |
oof |
17:53 |
FabioPE |
Ok, thanks |
17:54 |
FabioPE |
I will leave |
17:54 |
|
FabioPE left #minetest |
17:57 |
|
macc24 joined #minetest |
17:58 |
|
Verticen_ joined #minetest |
18:02 |
|
NetherEran joined #minetest |
18:04 |
|
riff-IRC joined #minetest |
18:32 |
|
sec^nd joined #minetest |
18:43 |
|
FrostRanger joined #minetest |
19:01 |
|
scorps44 joined #minetest |
19:08 |
oil_boi |
You can use find_nodes_in_area as simple collision detection :O |
19:14 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Use multiple light positions for CAO lighting 3f0cbbc https://git.io/Jf9Kz (2020-06-11T19:13:26Z) |
19:14 |
MinetestBot |
[git] sfan5 -> minetest/minetest: content_cao: Do not expire visuals for texture updates f897941 https://git.io/Jf9Kg (2020-06-11T19:12:36Z) |
19:15 |
Kimapr |
oil_boi: too simple. it won't work with non-cube nodes |
19:16 |
Kimapr |
and it only checks for one node (correct me if i'm wrong) |
19:17 |
NetherEran |
it does support a list of node names and groups |
19:22 |
|
scorps44 joined #minetest |
19:26 |
|
scorps44 joined #minetest |
19:37 |
Kimapr |
feeding it a list of all walkable nodes will make it check for every walkable node registered |
19:37 |
Kimapr |
that would make find_nodes_in_area too complex and slow as collision detection |
19:38 |
Kimapr |
and worse than actual simple collision detection |
19:48 |
|
Fusl joined #minetest |
20:00 |
|
LoneWolfHT joined #minetest |
20:40 |
|
Conradish006 joined #minetest |
20:44 |
|
bodqhrohro_ joined #minetest |
20:49 |
|
Zeth_ joined #minetest |
20:57 |
iamweasel |
yeah, but does it run teh elden ring? |
20:57 |
iamweasel |
mt |
20:58 |
|
Flabb joined #minetest |
21:06 |
|
scorps44 joined #minetest |
21:22 |
|
FrostRanger joined #minetest |
21:28 |
|
proller joined #minetest |
21:51 |
|
finnwww joined #minetest |
21:51 |
finnwww |
any minetest ppl here |
21:51 |
Verticen |
no what's mine-tast? |
21:53 |
finnwww |
minetest is like the off brand minecraft |
21:53 |
finnwww |
What's this channel for? |
21:54 |
Verticen |
(plenty of 'minetest people' are here) |
21:54 |
finnwww |
cool |
21:54 |
sfan5 |
try /topic and read what it says |
21:54 |
Verticen |
so this channel is where a lot of MT devs come and discuss projects |
21:55 |
Verticen |
And, Minetest is more like a minecraft-like game engine rather than an off-brand minecraft. |
21:55 |
finnwww |
Can I ask a Minetest question? |
21:55 |
Verticen |
It's a "test" after all |
21:55 |
Verticen |
no. No questions allowed. Thinking of answers is too hards |
21:55 |
finnwww |
Fair enough |
21:56 |
finnwww |
:) |
21:56 |
finnwww |
CONNECT archlinux |
21:56 |
finnwww |
darn |
21:57 |
Verticen |
Seriously, though, If you ask a question, you can prolly get an aswer here, but you may have to be patient |
21:57 |
Verticen |
Such is the nature of IRC |
21:57 |
|
Conradish006 joined #minetest |
21:57 |
finnwww |
Ok. How can I make Minetest more survival-y? |
21:57 |
finnwww |
In the style of Minecraft |
21:58 |
Verticen |
Oh, So there are a number of options. If you want to go full minecraft-ish there is Mineclone 2 |
21:58 |
Verticen |
https://wiki.minetest.net/Games/MineClone_2 |
21:59 |
Verticen |
Which is the current best option for a 'freeware' minecraft |
21:59 |
finnwww |
That's cool. I guess it doesn't have to be full Minecraftish, just a challenging survival game |
21:59 |
Verticen |
There is also oil's "Crafter" project, which is still in very early alpha, but is making great strides |
22:00 |
Verticen |
What you want to do though, is browse online content for "Games" |
22:00 |
Verticen |
"Games" are modpacks for minetest |
22:01 |
Verticen |
that form a complete package |
22:01 |
Verticen |
Many can be directly DLed to Minetest thought the minetest online browser - very easy |
22:01 |
finnwww |
Cool I will. I found some, but they always crash. Probably cause no one seems to be writing unit tests. |
22:03 |
calcul0n |
you can also make a cool survival game by adding mods to minetest game |
22:03 |
Verticen |
Oof. That can be somewhat common. well, make sure you are using the latest stable ver of Minetest - 5.2.0 I think is the latest one... |
22:04 |
Verticen |
..Then use the console or terminal output to try to determine which modpack is causing the crash. Disable that modpack and try again. |
22:05 |
Verticen |
BTW Nodecore is a very popular survival game. You can check them out on #nodecore |
22:05 |
finnwww |
I will |
22:06 |
Warr1024 |
:-) |
22:06 |
finnwww |
Ooh it looks good |
22:11 |
|
finnwww left #minetest |
22:35 |
|
Htbrdd joined #minetest |
22:50 |
|
FrostRanger joined #minetest |
23:07 |
|
scorps44 joined #minetest |
23:51 |
|
bodqhrohro joined #minetest |
23:54 |
|
proller joined #minetest |