Time Nick Message 00:22 oil_boi sfan5, oh god https://github.com/oilboi/Crafter/blob/master/mods/hunger/init.lua#L95 00:22 oil_boi stage 1 of complete rewrite 00:55 skyliner_369 I'm wondering if there are instructions to build minetest for Android 02:26 iamweasel idle: yah hopefully 2nite 02:26 iamweasel mt 02:33 DrFrankenstone rendeko: I always thought a metaworld style player editor would be great in Minetest https://www.youtube.com/watch?v=WnC8dFPO4WY&t=18s 02:33 DrFrankenstone (though I also don't know how MT servers handle player models) 02:39 DrFrankenstone i.e. no need to limit characters to "Steves" 04:05 DrFrankenstone For colored particles in my particlespawner I'm using texture = "^[colorize:#A00:255", is there a better way? It's not clear to me what cost is associated with texture modifiers - especially if they don't have a texture 05:15 skyliner_369 doing some of the earliest stages of asset creation for a mod I'm gonna be making. https://usercontent.irccloud-cdn.com/file/5SL9twaJ/image.png 05:17 skyliner_369 and if you can't guess, the mod's a bit, I'd say, inspired by tinker's construct. 07:31 pere Hi. Is there a way to use TCP to connect to a minetest server? UDP do not have the feature set I need. 07:39 BuckarooBanzai pere: not currently, no (any maybe not even in the future) there is a way to tunnel it though, why do you think you need to have TCP? 07:40 pere To make it available using pagekite, which only support tcp. :) Also, would love to connect via Tor, which also only support TCP, but that is more of a nice trick. 07:41 BuckarooBanzai interesting ;) i've done some tests with encapsulating it in an openvpn tunnel, you *could* in theory run that over tcp: minetest -> openvpn(tcp) -> tor -> ? (the latency will be brutal, just fyi ;) 07:42 pere this assume '?' is some openvpn server on the other end, right? Not going to fly. :) 07:42 BuckarooBanzai ah, right, yeah, or openvpn in a tor hidden service :) 07:43 pere I got mintest server -> pagekite -> server outside my control -> minetest client. 07:43 BuckarooBanzai whats your use-case anyway? 07:44 pere making my freedombox minetest server available to my kids outside the house. 07:44 pere but if minetest can not use tcp, minecraft it is, I guess. :) 07:44 BuckarooBanzai simple port-forwarding + ddns service doesn't work for you? 07:45 pere UDP is not an option, no. 07:45 * BuckarooBanzai shrugs 08:02 DrFrankenstone pere, why not use a tunnel that allows udp port-forwarding, rather than pagekite (if pagekite does not)? 08:36 DrFrankenstone arggh, goddammit! I started work on exposing a basalt region in the nether and Minecraft has already done it, including a bunch of the ideas I had, now it'll just look derivative. 09:06 Quiark pere: you need to put some TCP based tunnel on both sides... 09:06 Quiark what is pagekite 09:14 BuckarooBanzai Quiark: a cloud port-forwarding service from what i've seen on the website: https://pagekite.net/ 09:14 BuckarooBanzai !title 09:14 MinetestBot BuckarooBanzai: Pagekite - The fast, reliable localhost tunneling solution 11:43 Miniontoby vote your gang 11:43 Miniontoby https://forum.minetest.net/viewtopic.php?f=56&t=24897 14:11 oil_boi KIB Kill all bugs 14:11 oil_boi sfan5, texmex went above and beyond with this minimalistic site landing https://crafter.minetest.land/ 14:20 sfan5 it looks good tho 15:58 oil_boi Is there a way to offset plantlike drawtype randomly? 16:09 oil_boi Is there get_objects_in_area yet? 16:09 oil_boi What is the meaning of life? 16:13 rubenwardy the persuit of happiness 16:14 ANAND ^ 16:15 Lone_Wolf We are all in a game 16:16 ANAND A game that's thankfully not as voxelly as Minetest :) 16:16 Lone_Wolf I do have to complement God on his outstanding graphics. Doesn't dent my FPS at all 16:17 ANAND :D 16:17 yrungr ANAND: irl has reeaally small voxels. 16:21 oil_boi :D 16:50 oil_boi If you had a class with data = {"something"=function(),"the_thing"=table} would it be faster to do data.players[playername] or data[playername]? 16:52 oil_boi Oh wait maybe I should just ask in #lua 17:03 Kimapr coming soon... 17:03 Kimapr ``` 17:03 Kimapr -------------------------------# MAPMEM #------------------------------- 17:03 Kimapr -- the minetest library to treat the map like RAM ---------------------- 17:03 Kimapr ------------------------------------------------------------------------ 17:03 Kimapr ``` 17:03 Kimapr (full text in https://paste.debian.net/1151621/) 17:03 Kimapr oops 17:10 oil_boi Doesn't it already do that? 17:14 oil_boi Kimapr, or are you talking about creating a list with voxelmanip indexing and then working from it using that? 17:14 Kimapr nope 17:15 Kimapr this is a library that allocates areas in worlds for various usages. Say you want to allocate an area to build a SkyWars arena, or a lobby 17:16 Kimapr you call mapmem.alloc(...) and teleport your admin in the resulting area 17:16 Krock call it "forceloadlib" 17:16 Kimapr no 17:16 Kimapr it's not that 17:16 Krock oh? 17:16 Kimapr it doesn't forceload anything 17:16 Kimapr just allocates them virtually 17:16 oil_boi I was thinking of doing something like that but I can't find a way to get if a chunk loads to add it to the memory pool 17:17 Kimapr it manages minetest map like a 2D RAM 17:17 oil_boi Oh so it creates MC chunks 17:17 Kimapr No 17:18 Kimapr it reserves arbitrary sized hozirontal rectangles of map 17:18 Kimapr (but they are mapchunk aligned, to make mapgen hooks simpler) 17:19 Kimapr it will also hook into mapgen to generate `ignore` borders around MapmemBlocks (a term that means areas that are reserved with mapmem) 17:20 Kimapr handy for minigames 17:21 Kimapr what do you think of that? 17:22 Kimapr (it also supports Y limits on MapmemBlocks, for convenience) 17:23 Kimapr it doesn't even use voxelmanips, except when you want to copy the areas 17:25 Kimapr when you alloc() a MapmemBlock it deletes all its area + a 1 chunk border on all sides 17:28 Kimapr Another cool thing about mapmem: No dependencies on MTG! (or any game/mod at all) 17:29 Fabio23 Howdy 17:29 oil_boi Hey Fabio23 17:29 Kimapr hi 17:31 FabioPE Hi 17:32 Kimapr why two accounts simultaniously? 17:32 oil_boi He's cloning :O 17:32 FabioPE I'm asking myself if i could use ngrok to expose a local minetest server to play with friends 17:32 oil_boi That's Fabio Pocket Edition, the lighter weight Fabio for mobile devices 17:32 Kimapr lol 17:33 Kimapr i don't know how ngrok works 17:33 Kimapr FabioPE: ngrok is HTTP only 17:33 oil_boi Define: ngrok 17:33 FabioPE Sorry for the double join, i'm using duckduckgo mobile browser to access the IRC, and the tab closed 17:34 FabioPE hmm 17:34 Kimapr you can try port forwarding if you can 17:34 oil_boi Or you can use hamachi if it's just with friends 17:34 oil_boi DO NOT use that for a server 17:34 Kimapr n o 17:35 FabioPE that's the reason why i'm asking about ngrok if 17:35 Kimapr minetest uses UDP 17:35 Kimapr HTTP is a web protocol on TCP 17:35 FabioPE i can't fordward ports on my router 17:35 Kimapr why? 17:36 Kimapr no admin password? 17:36 FabioPE no, there's no option to forward the ports 17:36 Kimapr your router is stupid trash 17:36 Krock turn expert mode on 17:36 oil_boi Comcast? 17:36 FabioPE yep 17:37 FabioPE what? 17:37 FabioPE what's Comcast? 17:38 Kimapr what is your router? 17:38 oil_boi What _is_ a router? 17:38 FabioPE Ubee 17:38 Verticen_ What's comcast? It's like the worst telicoms provider in history 17:38 Krock US networking, according to Wikipedia 17:39 FabioPE Kimapr, my router trademark's Ubee 17:39 Kimapr oil_boi: router is the thing that routes your packets from you to some other computer and vice-versa 17:40 Kimapr FabioPE: model? 17:40 oil_boi Comcast locks out PF and enables a secondary network that's an open network so anyone can join 17:40 Krock so.. LAN party! 17:41 oil_boi Sort of, it's a literal second network detached from your primary one 17:41 Kimapr oil_boi: that's nasty 17:41 Kimapr FabioPE: i found this https://portforward.com/ubee/ 17:41 oil_boi Free wifi all across New Hampshire :D 17:41 Krock one that you could flood with packets to slow down the router - and with that, the secured network 17:41 Kimapr first item in ddg search 17:42 FabioPE I checked the page some time ago, but it's not compatible with the mine 17:42 Kimapr what is your model? 17:44 FabioPE Kimapr, the model is DVW324 17:45 Kimapr try instructions for DVW 32* routers 17:46 Kimapr i noticed they have same instructions for them 17:46 FabioPE Thanks 17:46 Kimapr oh 17:47 Kimapr they have a different instruction for DVW3201B 17:49 Kimapr and DVW 3202B 17:49 FabioPE There's no Advanced tab 17:49 Kimapr 3102B* 17:49 Kimapr use Gateway tab then 17:51 FabioPE There's only Status, Firewall, VPN and Wireless tabs 17:51 Kimapr try Firewall 17:53 FabioPE Firewall have only Basic, Local Log an Remote log sub tabs 17:53 Kimapr try all until you find port forwarding or something that sounds similar 17:53 Kimapr oof 17:53 FabioPE Ok, thanks 17:54 FabioPE I will leave 19:08 oil_boi You can use find_nodes_in_area as simple collision detection :O 19:14 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Use multiple light positions for CAO lighting 133f0cbbc https://git.io/Jf9Kz (152020-06-11T19:13:26Z) 19:14 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: content_cao: Do not expire visuals for texture updates 13f897941 https://git.io/Jf9Kg (152020-06-11T19:12:36Z) 19:15 Kimapr oil_boi: too simple. it won't work with non-cube nodes 19:16 Kimapr and it only checks for one node (correct me if i'm wrong) 19:17 NetherEran it does support a list of node names and groups 19:37 Kimapr feeding it a list of all walkable nodes will make it check for every walkable node registered 19:37 Kimapr that would make find_nodes_in_area too complex and slow as collision detection 19:38 Kimapr and worse than actual simple collision detection 20:57 iamweasel yeah, but does it run teh elden ring? 20:57 iamweasel mt 21:51 finnwww any minetest ppl here 21:51 Verticen no what's mine-tast? 21:53 finnwww minetest is like the off brand minecraft 21:53 finnwww What's this channel for? 21:54 Verticen (plenty of 'minetest people' are here) 21:54 finnwww cool 21:54 sfan5 try /topic and read what it says 21:54 Verticen so this channel is where a lot of MT devs come and discuss projects 21:55 Verticen And, Minetest is more like a minecraft-like game engine rather than an off-brand minecraft. 21:55 finnwww Can I ask a Minetest question? 21:55 Verticen It's a "test" after all 21:55 Verticen no. No questions allowed. Thinking of answers is too hards 21:55 finnwww Fair enough 21:56 finnwww :) 21:56 finnwww CONNECT archlinux 21:56 finnwww darn 21:57 Verticen Seriously, though, If you ask a question, you can prolly get an aswer here, but you may have to be patient 21:57 Verticen Such is the nature of IRC 21:57 finnwww Ok. How can I make Minetest more survival-y? 21:57 finnwww In the style of Minecraft 21:58 Verticen Oh, So there are a number of options. If you want to go full minecraft-ish there is Mineclone 2 21:58 Verticen https://wiki.minetest.net/Games/MineClone_2 21:59 Verticen Which is the current best option for a 'freeware' minecraft 21:59 finnwww That's cool. I guess it doesn't have to be full Minecraftish, just a challenging survival game 21:59 Verticen There is also oil's "Crafter" project, which is still in very early alpha, but is making great strides 22:00 Verticen What you want to do though, is browse online content for "Games" 22:00 Verticen "Games" are modpacks for minetest 22:01 Verticen that form a complete package 22:01 Verticen Many can be directly DLed to Minetest thought the minetest online browser - very easy 22:01 finnwww Cool I will. I found some, but they always crash. Probably cause no one seems to be writing unit tests. 22:03 calcul0n you can also make a cool survival game by adding mods to minetest game 22:03 Verticen Oof. That can be somewhat common. well, make sure you are using the latest stable ver of Minetest - 5.2.0 I think is the latest one... 22:04 Verticen ..Then use the console or terminal output to try to determine which modpack is causing the crash. Disable that modpack and try again. 22:05 Verticen BTW Nodecore is a very popular survival game. You can check them out on #nodecore 22:05 finnwww I will 22:06 Warr1024 :-) 22:06 finnwww Ooh it looks good