Time |
Nick |
Message |
00:40 |
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02:00 |
skyliner_369 |
doesn't minetest conf have an entry for the name of your player? |
02:02 |
skyliner_369 |
it's... in the wiki. nevermind |
02:11 |
skyliner_369 |
can someone point me to the build bot for minetest? |
02:19 |
skyliner_369 |
nevermind, found it. turns out the last several builds failed. |
02:24 |
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03:11 |
iamweasel |
actually, i was thinking for a while extending rockweed with like house-building patterns |
03:12 |
iamweasel |
generating a procedural random house with "rooms", "hallways", "floors", "balconies", "cellars", "towerettes", "courtyards" |
03:12 |
iamweasel |
everything above may or may not be present |
03:13 |
iamweasel |
pattern would allow to customize the foundation material, the windowpane material, the wall, the floor, the ceiling, etc materials |
03:16 |
iamweasel |
roof would be the challenging part |
03:16 |
iamweasel |
flat is easy i guess, but anything else is not, and there's gotta be a lot more else |
03:18 |
skyliner_369 |
Yeah, not the easiest to figure out the... for lack of the right name, node NBT data |
04:00 |
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04:16 |
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04:24 |
skyliner_369 |
I'm in vs19 and trying to figure out how to build the installer with WiX |
04:25 |
skyliner_369 |
wait... probably need to build the solution first. |
05:03 |
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06:56 |
skyliner_369 |
so in the buildbot folder, in utils, for some reason, buildwin64.sh will make to 30% and then die, throwing out a mile of errors and aborting. |
06:57 |
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06:57 |
hackerman |
hello any core devs online, i have a bug to report that i would prefer to report privately |
07:03 |
Emerald2 |
Might be a tad early to catch the European devs. |
07:08 |
skyliner_369 |
what am I MISSING?! buildbot buildwin64 isn't working!!! and I can't tell why!!!!!! help?!?!?!?!?!?! |
07:11 |
hackerman |
thanks Emerald |
07:12 |
Emerald2 |
If you hang around they might be here soon. |
07:12 |
hackerman |
ok will do |
07:15 |
iamweasel |
my day's hilite: watching a dirt monster getting stuck on a trampoline :D |
07:17 |
skyliner_369 |
I'm so mad I wanna curl up in bed and cry. |
07:18 |
Emerald2 |
lmao weasel |
07:19 |
Emerald2 |
Oof skyliner. :( Hopefully sfan or somebody can help you out soon. |
07:21 |
skyliner_369 |
I just wanna run the shellscript so I can zip up the version, put it in my gdrive, and play with my friends on the same really recent version... is that too much to ask? I'm the odd man out playing on Ubuntu |
07:21 |
Emerald2 |
Ubuntu ftw. :D |
07:23 |
skyliner_369 |
I don't wanna force my other friends to install visual studio (It's like 50 gigs) and cmake and vcpkg and so on |
07:25 |
skyliner_369 |
I just wanna tell them to "Unzip the file, and double-click minetest.exe" you know? |
07:26 |
skyliner_369 |
it might actually be why the gitlab pipeline is repeatedly failing. |
07:30 |
skyliner_369 |
or something. IDFK |
07:34 |
skyliner_369 |
I just wanna build a build for windows in a nice small zip file that doesn't have a fuckton of building files... just the exe, assets, and luas... sigh... |
07:43 |
Emerald2 |
You want to play the dev version instead of 5.2? |
07:44 |
skyliner_369 |
Emerald2: Yeah, Ubuntu is quite nice. most of my friends wanna stick to windows. and yeah I do wanna play the dev version with frens. 's pretty stable. has more features. |
07:46 |
skyliner_369 |
plus the 6ish changes to the content UI make a massive difference lol |
07:48 |
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07:54 |
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07:57 |
skyliner_369 |
maybe it's something wrong with make???? |
08:00 |
sfan5 |
if you just want a windows build of the dev version there's e.g. https://forum.minetest.net/viewtopic.php?f=42&t=17439 or https://forum.minetest.net/viewtopic.php?f=42&t=1523 |
08:00 |
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08:03 |
skyliner_369 |
the gitlab pipeline failed/aborted the last... 7 builds |
08:08 |
sfan5 |
hm that should probably be fixed |
08:14 |
hackerman |
sfan you are a core dev right? |
08:15 |
hackerman |
i have a bug to report, but i would like to report it privately |
08:17 |
sfan5 |
yes, sure you can report it privately |
08:17 |
hackerman |
how do i do that though? |
08:21 |
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08:21 |
sfan5 |
you can message me privately on IRC for example |
08:21 |
hackerman |
ok |
08:24 |
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09:04 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix build error on Ubuntu 16.04 64380cf https://git.io/JfSZk (2020-06-10T08:58:13Z) |
09:05 |
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09:08 |
oil_boi |
I say we bring back backwards compatibility for the old broken loading menus in 0.4.0 |
09:12 |
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09:33 |
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09:42 |
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09:48 |
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09:56 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix build error on Ubuntu 16.04 (again) 80d9e9c https://git.io/JfSCT (2020-06-10T09:46:14Z) |
10:00 |
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10:03 |
skyliner_369 |
it's tested this time. if the 16.04 build fails again it's not the dev files, it's gitlab. |
10:19 |
sfan5 |
skyliner_369: uploaded a new build there |
10:20 |
skyliner_369 |
TYSM! |
10:23 |
sfan5 |
is some specific feature the reason why you wanted a new build? |
10:29 |
skyliner_369 |
version parody actually |
10:30 |
skyliner_369 |
I'd be the host because my PC is a 12 core thing. plus wired internet. |
10:31 |
sfan5 |
...do you mean "parity"? |
10:31 |
skyliner_369 |
... yes. |
10:35 |
skyliner_369 |
matching versions of minetest to maximize compatibility. |
10:36 |
skyliner_369 |
though now everyone's asleep |
10:37 |
sfan5 |
if you see an incompatibility between 5.2.0 and 5.3.0-dev that's a bug |
10:43 |
skyliner_369 |
makes sense. |
11:23 |
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12:33 |
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12:40 |
oil_boi |
cornernote is still around? |
12:41 |
oil_boi |
Oh 0.4.3, nevermind |
12:54 |
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12:55 |
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12:56 |
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13:02 |
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13:03 |
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13:04 |
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13:24 |
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13:27 |
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13:43 |
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13:46 |
sfan5 |
oil_boi: the sneak model in crafter doesn't work anymore |
13:46 |
sfan5 |
player model I mean |
13:48 |
oil_boi |
What doesn't work about it? |
13:49 |
sfan5 |
isn't the player supposed to visually crouch? |
13:50 |
oil_boi |
Yes, it's working on my end :O |
13:52 |
oil_boi |
Did you update both csm and server mod? I did some things with the CSM that enable safer practice so clients can't pretend to be the server |
13:53 |
sfan5 |
this is all that happens here https://0x0.st/iVtB.mp4 |
13:53 |
sfan5 |
crafter 31aeeb13137ecca0640332e5f95a615efd4dda5d, crafter_client 1e4589fdcd1b33e85aba6ca4132be6ebc6a8eff9 |
13:55 |
oil_boi |
Your csm isn't loaded |
13:57 |
sfan5 |
hm |
13:58 |
oil_boi |
sfan5, I now run these checks so the CSM doesn't crash on other game modes https://pastebin.com/raw/bG6tA7mn |
13:58 |
sfan5 |
oh I get it |
13:58 |
sfan5 |
I have csm_restriction_flags = 2 in my config and it doesn't like that |
13:59 |
oil_boi |
Yerp, it's 0 for now so I can utilize all the features |
13:59 |
sfan5 |
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) |
13:59 |
sfan5 |
¯\_(ツ)_/¯ |
14:00 |
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14:08 |
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14:10 |
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14:11 |
frabbit |
wiki says the privilegs of the players from a server are stored in auth.txt but theres no such file. do i have to create it first? |
14:17 |
sfan5 |
since a few versions there is auth.sqlite instead |
14:17 |
sfan5 |
oil_boi: same debug output as yesterday this time from multiplayer: https://0x0.st/iVte.txt |
14:17 |
frabbit |
yeah i thought that this is a replacement... ive never opened such file |
14:18 |
frabbit |
why was it change from txt to binary? |
14:18 |
sfan5 |
performance, interopability |
14:18 |
frabbit |
ok |
14:21 |
oil_boi |
sfan5: Oh lawd |
14:23 |
frabbit |
man this thing sucks... |
14:26 |
frabbit |
how to edit this shit? |
14:26 |
sfan5 |
sqlite3, sqlitebrowser if you want a gui |
14:27 |
frabbit |
no gui |
14:27 |
frabbit |
ive found that too |
14:27 |
sfan5 |
if you really want to, you can migrate back to auth.txt using minetestserver --migrate-auth files |
14:27 |
frabbit |
that browser thing |
14:27 |
frabbit |
sfan5: will try |
14:29 |
sfan5 |
you run "sqlite3 auth.sqlite" to get an interactive shell, entering ".schema" shows you the schema and the rest is messing with sql |
14:31 |
frabbit |
sfan5: yeah ive done this before ranting here... messing is the right word... D= |
14:32 |
frabbit |
aww look at that beautiful easy to read and write txt file i got here now |
14:33 |
frabbit |
sfan5: thx 4 ur help =) |
14:35 |
frabbit |
can i just add all for a player to grant all rights? |
14:35 |
frabbit |
example: celeron55:CcCUjNUDVJxmXmTHj+7WKHvA9Ds:all |
14:36 |
sfan5 |
no that doesn't work |
14:37 |
frabbit |
ok then i will just use privs |
14:37 |
frabbit |
so what is used now when i start the server again sqlite or txt? do i need to convert txt files back to sqlite or delete sqlite files? |
14:37 |
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14:38 |
sfan5 |
you can delete the sqlite |
14:38 |
sfan5 |
(back it up ideally) |
14:38 |
frabbit |
ok |
14:38 |
frabbit |
is the game really that faster when that file is in sqlite? |
14:39 |
sfan5 |
if you have 100000 auth entries rewriting the entire txt file often can become a bottleneck |
14:40 |
frabbit |
ok but that would be 100000 players then |
14:40 |
frabbit |
or is there stored anything else |
14:40 |
frabbit |
(my server is fresh here) |
14:41 |
sfan5 |
no idea, auth.txt is probably fast enough for most users |
14:41 |
frabbit |
sfan5: ok =) thank you again |
14:41 |
frabbit |
cool it works! |
14:41 |
frabbit |
^_^ |
14:49 |
frabbit |
hmm.. passphrases of te players are stored somewhere else? |
14:49 |
frabbit |
*the |
14:51 |
sfan5 |
it's those long unreadable strings in the auth file |
14:53 |
frabbit |
hm.. so its what? encrypted in a plain text file? o_0 |
14:54 |
frabbit |
i thougth that thing was the player id |
14:55 |
sfan5 |
not encrypted, hashed (well not exactly, but it's still not reversible like encryption is) |
14:56 |
frabbit |
i see |
14:58 |
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15:32 |
frabbit |
hmm... is player related stuff stored somewhere else then in auth.txt? in players.sqlite for example? |
15:33 |
sfan5 |
auth only has the authentication data (password, privileges), you will find lots of the rest in players.sqlite |
15:33 |
frabbit |
i have deleted a player from auth.txt after server shutdown. then i did a restart of the server and joined with a client as that deleted player, i need to type in the server passphrase again, but after joining im at the exact position i was with that player, before i deleted it form auth.txt |
15:34 |
frabbit |
sfan5: i see =) |
15:34 |
frabbit |
so: minetestserver --migrate-player files ? |
15:35 |
sfan5 |
it is possible to do that yes |
15:35 |
frabbit |
ok. but that file i sprobably better as a sqlite right? |
15:36 |
frabbit |
i mean for performance |
15:39 |
sfan5 |
yes |
15:39 |
sfan5 |
there are api functions to delete players if that's what you need |
15:43 |
frabbit |
ok what does that mean? how to use that? |
16:01 |
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16:02 |
sfan5 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5212 |
16:06 |
frabbit |
sfan5: i need to write that in a mod? |
16:07 |
sfan5 |
for example |
16:07 |
sfan5 |
not sure if there's a builtin command |
16:08 |
frabbit |
hm but then its probaböy more easy for me to change the player.sqlite to a txt file edit it and the change it back to a sqlite file, is the last thing possible? |
16:12 |
oil_boi |
Is there a way to set the texture mod of when the player gets damaged? |
16:17 |
ANAND |
There's ObjectRef:set_texture_mod, but it's only supported for entities. |
16:17 |
ANAND |
But you can look into the rather-newly introduced damage_texture_modifier object property |
16:18 |
ANAND |
https://github.com/minetest/minetest/blob/80d9e9c1834fdc78588ffe2842766c0177227786/doc/lua_api.txt#L6630 |
16:21 |
frabbit |
sfan5: 2020-06-10 18:21:18: ERROR[Main]: Unknown command-line parameter "--migrate-player" |
16:21 |
frabbit |
doesnt work |
16:23 |
Lone_Wolf |
--help |
16:23 |
Lone_Wolf |
Or, minetestserver --help | grep player |
16:23 |
frabbit |
ok players |
16:26 |
frabbit |
man there are small files.. are they growing bigger or something dont understand to not have them as txt files by default |
16:26 |
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16:36 |
frabbit |
can i force players with the server minetest.conf to have a specific graphic setting? connected glass for example or a specific texture pack. |
16:40 |
Lone_Wolf |
For setting a default texturepack you can put the textures in a mod with an empty init.lua that depends on all the mods which register the textures it changes or you can put the textures in /Minetest/games/yourgame/textures/ |
16:40 |
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16:44 |
frabbit |
Lone_Wolf: and that will overwrite any client side texturepack? |
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17:06 |
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17:23 |
Lone_Wolf |
No, it'll set the default though |
17:24 |
Lone_Wolf |
Are you trying to fix players setting invisible textures or something? |
17:32 |
frabbit |
Lone_Wolf: 18:34 < frabbit> can i force players with the server minetest.conf to have a specific graphic setting? connected glass for example or a specific texture pack. |
17:35 |
Lone_Wolf |
A texturepack won't force connected glass, unless you removed the borders on the glass I guess\ |
17:36 |
frabbit |
i talked about two different things as an example, please read the message... |
17:37 |
Lone_Wolf |
You can't force connected glass |
17:37 |
Krock |
actually I think you can |
17:37 |
Krock |
https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L2790 |
17:37 |
Krock |
see how it's "_optional"? Remove the optional part to force framed drawing |
17:38 |
Krock |
modify all nodes that have this drawtype and you've kinda forced that setting |
17:38 |
Krock |
same goes with leaves |
17:38 |
Lone_Wolf |
ah, neat |
18:05 |
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18:30 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: sethome: Do not write empty homes file af045dc https://git.io/JfSMF (2020-06-10T18:29:50Z) |
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19:55 |
oil_boi |
Does on_leaveplayer get called at server shutdown? |
19:56 |
NetherEran_ |
I don't think it does, at least not when I was working on The End |
19:58 |
Lone_Wolf |
on_shutdown is when it isn't a crash |
19:58 |
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19:58 |
Lone_Wolf |
I try not to depend on things happening at server shutdown |
20:01 |
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20:09 |
rendeko |
what is the most player model customization you can get out of Minetest right now? I see a Creatures mod that hasn't been updated in a while and 3d_armor. |
20:10 |
rendeko |
also just found character_creator |
20:11 |
sfan5 |
the engine allows any player model with any texture |
20:11 |
sfan5 |
but your question was probably more towards mods that allow players to choose themselves |
20:14 |
rendeko |
I was thinking about trying to make a moreplayermodels style mod where you can adjust the scale of any body part, but I'm not sure how minetest handles the player model |
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22:55 |
erlehmann |
https://mobile.twitter.com/mntmn/status/1270850257065324545?p=v https://pbs.twimg.com/media/EaL3i_0X0AInFEL.jpg |
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