Time Nick Message 02:00 skyliner_369 doesn't minetest conf have an entry for the name of your player? 02:02 skyliner_369 it's... in the wiki. nevermind 02:11 skyliner_369 can someone point me to the build bot for minetest? 02:19 skyliner_369 nevermind, found it. turns out the last several builds failed. 03:11 iamweasel actually, i was thinking for a while extending rockweed with like house-building patterns 03:12 iamweasel generating a procedural random house with "rooms", "hallways", "floors", "balconies", "cellars", "towerettes", "courtyards" 03:12 iamweasel everything above may or may not be present 03:13 iamweasel pattern would allow to customize the foundation material, the windowpane material, the wall, the floor, the ceiling, etc materials 03:16 iamweasel roof would be the challenging part 03:16 iamweasel flat is easy i guess, but anything else is not, and there's gotta be a lot more else 03:18 skyliner_369 Yeah, not the easiest to figure out the... for lack of the right name, node NBT data 04:24 skyliner_369 I'm in vs19 and trying to figure out how to build the installer with WiX 04:25 skyliner_369 wait... probably need to build the solution first. 06:56 skyliner_369 so in the buildbot folder, in utils, for some reason, buildwin64.sh will make to 30% and then die, throwing out a mile of errors and aborting. 06:57 hackerman hello any core devs online, i have a bug to report that i would prefer to report privately 07:03 Emerald2 Might be a tad early to catch the European devs. 07:08 skyliner_369 what am I MISSING?! buildbot buildwin64 isn't working!!! and I can't tell why!!!!!! help?!?!?!?!?!?! 07:11 hackerman thanks Emerald 07:12 Emerald2 If you hang around they might be here soon. 07:12 hackerman ok will do 07:15 iamweasel my day's 11hilite: watching a dirt monster getting stuck on a trampoline :D 07:17 skyliner_369 I'm so mad I wanna curl up in bed and cry. 07:18 Emerald2 lmao weasel 07:19 Emerald2 Oof skyliner. :( Hopefully sfan or somebody can help you out soon. 07:21 skyliner_369 I just wanna run the shellscript so I can zip up the version, put it in my gdrive, and play with my friends on the same really recent version... is that too much to ask? I'm the odd man out playing on Ubuntu 07:21 Emerald2 Ubuntu ftw. :D 07:23 skyliner_369 I don't wanna force my other friends to install visual studio (It's like 50 gigs) and cmake and vcpkg and so on 07:25 skyliner_369 I just wanna tell them to "Unzip the file, and double-click minetest.exe" you know? 07:26 skyliner_369 it might actually be why the gitlab pipeline is repeatedly failing. 07:30 skyliner_369 or something. IDFK 07:34 skyliner_369 I just wanna build a build for windows in a nice small zip file that doesn't have a fuckton of building files... just the exe, assets, and luas... sigh... 07:43 Emerald2 You want to play the dev version instead of 5.2? 07:44 skyliner_369 Emerald2: Yeah, Ubuntu is quite nice. most of my friends wanna stick to windows. and yeah I do wanna play the dev version with frens. 's pretty stable. has more features. 07:46 skyliner_369 plus the 6ish changes to the content UI make a massive difference lol 07:57 skyliner_369 maybe it's something wrong with make???? 08:00 sfan5 if you just want a windows build of the dev version there's e.g. https://forum.minetest.net/viewtopic.php?f=42&t=17439 or https://forum.minetest.net/viewtopic.php?f=42&t=1523 08:03 skyliner_369 the gitlab pipeline failed/aborted the last... 7 builds 08:08 sfan5 hm that should probably be fixed 08:14 hackerman sfan you are a core dev right? 08:15 hackerman i have a bug to report, but i would like to report it privately 08:17 sfan5 yes, sure you can report it privately 08:17 hackerman how do i do that though? 08:21 sfan5 you can message me privately on IRC for example 08:21 hackerman ok 09:04 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix build error on Ubuntu 16.04 1364380cf https://git.io/JfSZk (152020-06-10T08:58:13Z) 09:08 oil_boi I say we bring back backwards compatibility for the old broken loading menus in 0.4.0 09:56 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix build error on Ubuntu 16.04 (again) 1380d9e9c https://git.io/JfSCT (152020-06-10T09:46:14Z) 10:03 skyliner_369 it's tested this time. if the 16.04 build fails again it's not the dev files, it's gitlab. 10:19 sfan5 skyliner_369: uploaded a new build there 10:20 skyliner_369 TYSM! 10:23 sfan5 is some specific feature the reason why you wanted a new build? 10:29 skyliner_369 version parody actually 10:30 skyliner_369 I'd be the host because my PC is a 12 core thing. plus wired internet. 10:31 sfan5 ...do you mean "parity"? 10:31 skyliner_369 ... yes. 10:35 skyliner_369 matching versions of minetest to maximize compatibility. 10:36 skyliner_369 though now everyone's asleep 10:37 sfan5 if you see an incompatibility between 5.2.0 and 5.3.0-dev that's a bug 10:43 skyliner_369 makes sense. 12:40 oil_boi cornernote is still around? 12:41 oil_boi Oh 0.4.3, nevermind 13:46 sfan5 oil_boi: the sneak model in crafter doesn't work anymore 13:46 sfan5 player model I mean 13:48 oil_boi What doesn't work about it? 13:49 sfan5 isn't the player supposed to visually crouch? 13:50 oil_boi Yes, it's working on my end :O 13:52 oil_boi Did you update both csm and server mod? I did some things with the CSM that enable safer practice so clients can't pretend to be the server 13:53 sfan5 this is all that happens here https://0x0.st/iVtB.mp4 13:53 sfan5 crafter 31aeeb13137ecca0640332e5f95a615efd4dda5d, crafter_client 1e4589fdcd1b33e85aba6ca4132be6ebc6a8eff9 13:55 oil_boi Your csm isn't loaded 13:57 sfan5 hm 13:58 oil_boi sfan5, I now run these checks so the CSM doesn't crash on other game modes https://pastebin.com/raw/bG6tA7mn 13:58 sfan5 oh I get it 13:58 sfan5 I have csm_restriction_flags = 2 in my config and it doesn't like that 13:59 oil_boi Yerp, it's 0 for now so I can utilize all the features 13:59 sfan5 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side) 13:59 sfan5 ¯\_(ツ)_/¯ 14:11 frabbit wiki says the privilegs of the players from a server are stored in auth.txt but theres no such file. do i have to create it first? 14:17 sfan5 since a few versions there is auth.sqlite instead 14:17 sfan5 oil_boi: same debug output as yesterday this time from multiplayer: https://0x0.st/iVte.txt 14:17 frabbit yeah i thought that this is a replacement... ive never opened such file 14:18 frabbit why was it change from txt to binary? 14:18 sfan5 performance, interopability 14:18 frabbit ok 14:21 oil_boi sfan5: Oh lawd 14:23 frabbit man this thing sucks... 14:26 frabbit how to edit this shit? 14:26 sfan5 sqlite3, sqlitebrowser if you want a gui 14:27 frabbit no gui 14:27 frabbit ive found that too 14:27 sfan5 if you really want to, you can migrate back to auth.txt using minetestserver --migrate-auth files 14:27 frabbit that browser thing 14:27 frabbit sfan5: will try 14:29 sfan5 you run "sqlite3 auth.sqlite" to get an interactive shell, entering ".schema" shows you the schema and the rest is messing with sql 14:31 frabbit sfan5: yeah ive done this before ranting here... messing is the right word... D= 14:32 frabbit aww look at that beautiful easy to read and write txt file i got here now 14:33 frabbit sfan5: thx 4 ur help =) 14:35 frabbit can i just add all for a player to grant all rights? 14:35 frabbit example: celeron55:CcCUjNUDVJxmXmTHj+7WKHvA9Ds:all 14:36 sfan5 no that doesn't work 14:37 frabbit ok then i will just use privs 14:37 frabbit so what is used now when i start the server again sqlite or txt? do i need to convert txt files back to sqlite or delete sqlite files? 14:38 sfan5 you can delete the sqlite 14:38 sfan5 (back it up ideally) 14:38 frabbit ok 14:38 frabbit is the game really that faster when that file is in sqlite? 14:39 sfan5 if you have 100000 auth entries rewriting the entire txt file often can become a bottleneck 14:40 frabbit ok but that would be 100000 players then 14:40 frabbit or is there stored anything else 14:40 frabbit (my server is fresh here) 14:41 sfan5 no idea, auth.txt is probably fast enough for most users 14:41 frabbit sfan5: ok =) thank you again 14:41 frabbit cool it works! 14:41 frabbit ^_^ 14:49 frabbit hmm.. passphrases of te players are stored somewhere else? 14:49 frabbit *the 14:51 sfan5 it's those long unreadable strings in the auth file 14:53 frabbit hm.. so its what? encrypted in a plain text file? o_0 14:54 frabbit i thougth that thing was the player id 14:55 sfan5 not encrypted, hashed (well not exactly, but it's still not reversible like encryption is) 14:56 frabbit i see 15:32 frabbit hmm... is player related stuff stored somewhere else then in auth.txt? in players.sqlite for example? 15:33 sfan5 auth only has the authentication data (password, privileges), you will find lots of the rest in players.sqlite 15:33 frabbit i have deleted a player from auth.txt after server shutdown. then i did a restart of the server and joined with a client as that deleted player, i need to type in the server passphrase again, but after joining im at the exact position i was with that player, before i deleted it form auth.txt 15:34 frabbit sfan5: i see =) 15:34 frabbit so: minetestserver --migrate-player files ? 15:35 sfan5 it is possible to do that yes 15:35 frabbit ok. but that file i sprobably better as a sqlite right? 15:36 frabbit i mean for performance 15:39 sfan5 yes 15:39 sfan5 there are api functions to delete players if that's what you need 15:43 frabbit ok what does that mean? how to use that? 16:02 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5212 16:06 frabbit sfan5: i need to write that in a mod? 16:07 sfan5 for example 16:07 sfan5 not sure if there's a builtin command 16:08 frabbit hm but then its probaböy more easy for me to change the player.sqlite to a txt file edit it and the change it back to a sqlite file, is the last thing possible? 16:12 oil_boi Is there a way to set the texture mod of when the player gets damaged? 16:17 ANAND There's ObjectRef:set_texture_mod, but it's only supported for entities. 16:17 ANAND But you can look into the rather-newly introduced damage_texture_modifier object property 16:18 ANAND https://github.com/minetest/minetest/blob/80d9e9c1834fdc78588ffe2842766c0177227786/doc/lua_api.txt#L6630 16:21 frabbit sfan5: 2020-06-10 18:21:18: ERROR[Main]: Unknown command-line parameter "--migrate-player" 16:21 frabbit doesnt work 16:23 Lone_Wolf --help 16:23 Lone_Wolf Or, minetestserver --help | grep player 16:23 frabbit ok players 16:26 frabbit man there are small files.. are they growing bigger or something dont understand to not have them as txt files by default 16:36 frabbit can i force players with the server minetest.conf to have a specific graphic setting? connected glass for example or a specific texture pack. 16:40 Lone_Wolf For setting a default texturepack you can put the textures in a mod with an empty init.lua that depends on all the mods which register the textures it changes or you can put the textures in /Minetest/games/yourgame/textures/ 16:44 frabbit Lone_Wolf: and that will overwrite any client side texturepack? 17:23 Lone_Wolf No, it'll set the default though 17:24 Lone_Wolf Are you trying to fix players setting invisible textures or something? 17:32 frabbit Lone_Wolf: 18:34 < frabbit> can i force players with the server minetest.conf to have a specific graphic setting? connected glass for example or a specific texture pack. 17:35 Lone_Wolf A texturepack won't force connected glass, unless you removed the borders on the glass I guess\ 17:36 frabbit i talked about two different things as an example, please read the message... 17:37 Lone_Wolf You can't force connected glass 17:37 Krock actually I think you can 17:37 Krock https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L2790 17:37 Krock see how it's "_optional"? Remove the optional part to force framed drawing 17:38 Krock modify all nodes that have this drawtype and you've kinda forced that setting 17:38 Krock same goes with leaves 17:38 Lone_Wolf ah, neat 18:30 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: sethome: Do not write empty homes file 13af045dc https://git.io/JfSMF (152020-06-10T18:29:50Z) 19:55 oil_boi Does on_leaveplayer get called at server shutdown? 19:56 NetherEran_ I don't think it does, at least not when I was working on The End 19:58 Lone_Wolf on_shutdown is when it isn't a crash 19:58 Lone_Wolf I try not to depend on things happening at server shutdown 20:09 rendeko what is the most player model customization you can get out of Minetest right now? I see a Creatures mod that hasn't been updated in a while and 3d_armor. 20:10 rendeko also just found character_creator 20:11 sfan5 the engine allows any player model with any texture 20:11 sfan5 but your question was probably more towards mods that allow players to choose themselves 20:14 rendeko I was thinking about trying to make a moreplayermodels style mod where you can adjust the scale of any body part, but I'm not sure how minetest handles the player model 22:55 erlehmann https://mobile.twitter.com/mntmn/status/1270850257065324545?p=v https://pbs.twimg.com/media/EaL3i_0X0AInFEL.jpg