Time |
Nick |
Message |
00:03 |
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00:19 |
iamwease1 |
i saw some discussion about server status earlier |
00:19 |
iamweasel |
is there a way to just show one server status rather than all of them at https://servers.minetest.net/ ? |
00:39 |
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02:58 |
oil_boi |
sfan5: try this https://github.com/oilboi/minetest/tree/sneaking_fix_for_good |
02:59 |
oil_boi |
It's not done yet, but the basic implementation is in there |
03:03 |
oil_boi |
Eventually, this would allow for entities to sneak |
03:03 |
oil_boi |
I am having trouble with sudden jolts coming around corners, but it's looking promising |
05:32 |
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05:51 |
oil_boi |
Ok sfan5 I just pushed stage 4 of the sneaking fix and now you can actually hang off the sides of everything properly |
05:51 |
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06:00 |
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06:15 |
oil_boi |
VanessaE: It works pretty well now, I just have to have the code check if the nearest collisionbox that the player is near is able to bridge the length between the current axis length to the next length and then it will work great |
06:15 |
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06:23 |
oil_boi |
VanessaE: these are examples of the current precision point of sneaking upgraded https://imgur.com/a/wMbkfD8 |
07:05 |
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08:38 |
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08:39 |
SeBarosanul |
Minetest has 30FPS but my GPU and CPU utilisation is close to 10%. Any solutions? |
09:17 |
oil_boi |
SeBarosanul: yes |
09:17 |
oil_boi |
SeBarosanul: at the main menu go to settings |
09:17 |
oil_boi |
SeBarosanul: click all settings, then search FPS |
09:17 |
oil_boi |
Crank them up |
09:18 |
oil_boi |
Also, you have to double click the settings in that menu |
09:25 |
ANAND |
I don't think MT has a 30 FPS cap, does it? |
09:43 |
Emerald2 |
I normally get up to 60 FPS. |
09:44 |
Krock |
SeBarosanul: change your screen settings to 144 Hz |
09:45 |
Krock |
and if you're on a 10-core Intel CPU without hyperthreading, that's the most CPU usage you can get |
09:46 |
Krock |
though that's ^ unlikely |
09:47 |
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09:52 |
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10:00 |
SeBarosanul |
I'm not |
10:00 |
SeBarosanul |
I'm on a dual core I7-7500U |
10:01 |
Krock |
omg luck. https://i.imgur.com/3xNV6Ot.png |
10:01 |
Krock |
wrong channel |
10:01 |
Krock |
okay, that's weird. should surely be around 50% for full usage then |
10:01 |
SeBarosanul |
I don't have a 144hz monitor |
10:01 |
SeBarosanul |
No it's really low. |
10:01 |
SeBarosanul |
And the frames are like 30-25 |
10:01 |
SeBarosanul |
With the limit 61 |
10:02 |
Krock |
SeBarosanul: I'd recommend to check the screen settings anyway |
10:02 |
SeBarosanul |
Minecraft has absolutely no problem. |
10:02 |
SeBarosanul |
I can hit 90 with no issue. |
10:02 |
Krock |
you could try vsync = false in minetest.conf |
10:02 |
SeBarosanul |
It's off |
10:02 |
Krock |
linux or windows? |
10:02 |
SeBarosanul |
Windows |
10:03 |
SeBarosanul |
10 |
10:03 |
Krock |
okay, then I'd have to look up whether there are any further limits |
10:03 |
SeBarosanul |
64-bit |
10:03 |
Krock |
bbl |
10:03 |
SeBarosanul |
I'll try turning off the limits completely. |
10:04 |
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10:12 |
oil_boi |
Crank those settings to the Xtr3m3 |
10:13 |
oil_boi |
Oh and turn off shaders |
10:14 |
texmex |
I had a similar experience on Windows, though with a weaker CPU but with 2.5x number of fps on other OS |
10:33 |
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10:39 |
oil_boi |
texmex: Jetpack time https://youtu.be/4mlzq5TL__s |
10:56 |
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10:57 |
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11:07 |
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11:36 |
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11:43 |
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11:48 |
oil_boi |
So is entity glowing broken? |
11:50 |
sfan5 |
is it? |
11:51 |
oil_boi |
Yurp |
11:52 |
oil_boi |
No glowing spider eyes :( |
11:53 |
NetherEran |
I think it is too |
11:53 |
NetherEran |
ran into that yesterday |
11:54 |
sfan5 |
oh yes indeed |
11:54 |
sfan5 |
please open a bug |
11:54 |
oil_boi |
Bug man, awaaaaaaaay |
12:10 |
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12:17 |
oil_boi |
I can't wait until that's fixed, the spider's eyes are now an individual entity on the spider's head and they glow :D :D |
12:30 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: GenericCAO: Fix glow not working since a08d18a 8fc9e7e https://git.io/JfM1G (2020-06-07T12:17:32Z) |
12:32 |
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12:38 |
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12:41 |
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12:55 |
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12:57 |
SeBarosanul |
I set the limit to a very high number, it's all good now. |
12:57 |
SeBarosanul |
However, at night everything is very very dark. |
12:57 |
SeBarosanul |
How do I increase the brightness? |
13:13 |
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13:23 |
Krock |
display_gamma = 4 |
13:23 |
Krock |
ambient_occlusion_gamma = 3 |
13:23 |
Krock |
^ SeBarosanul |
13:28 |
Calinou |
we should change the default display_gamma to be brighter |
13:28 |
Calinou |
defaults are way too dark now, even on monitors with poor contrast rates |
13:34 |
olliy |
i did set both gamma to that but still cant see very well |
13:34 |
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13:38 |
Krock |
problem is that there are only 16 light levels |
13:38 |
Krock |
more would make it way more natural (harder to get into pitch black areas) |
13:46 |
SeBarosanul |
I tried that Krock |
13:46 |
SeBarosanul |
Only made the sky lighter. |
13:47 |
SeBarosanul |
Why does the game throttle so mich if it hits the max FPS? |
13:50 |
SeBarosanul |
Also does the game not allow you to punch with your hand? |
13:51 |
SeBarosanul |
Oh nvm |
13:55 |
SeBarosanul |
It only works sometimes |
13:58 |
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14:00 |
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14:07 |
ANAND |
Krock: display_gamma affects only the sky brightness, from my experience |
14:07 |
ANAND |
I understand why it was "nerfed" but I'd rather prefer over-brightness to blindness. :( |
14:11 |
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14:11 |
leo_rockway |
oil_boi: I just watched the spider video and the jetpack video. Nice! |
14:14 |
oil_boi |
Thanks :D |
14:18 |
Emerald2 |
Yeah I need more brightness since I have trouble seeing in the first place. XD |
14:23 |
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14:33 |
oil_boi |
Is there a way to get objects attached to a player/object from the parent object? |
14:38 |
Krock |
detach, attach |
14:55 |
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14:55 |
appguru |
something is really fishy here |
14:55 |
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14:56 |
appguru |
been adding a get_item_defs() func to CSM |
14:56 |
appguru |
works fine using push_item_definition, but segfaults if using push_item_definition_full |
15:01 |
appguru |
some of those called push_* functions gotta be messing up muh stack |
15:03 |
appguru |
push_tool_capabilities is the culprit :D |
15:09 |
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15:18 |
appguru |
#10005 |
15:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/10005 -- CSM: get_item_def crashes Minetest |
15:26 |
erlehmann |
rubenwardy, how can i download the minetest book in html? |
15:27 |
erlehmann |
rubenwardy, the release contains only markdown |
15:33 |
erlehmann |
rubenwardy, nvm i used „wget --mirror -p“ to download your entire website |
15:34 |
rubenwardy |
erlehmann: https://gitlab.com/rubenwardy/minetest_modding_book/-/jobs/537895724/artifacts/download?file_type=archive |
15:34 |
rubenwardy |
from https://gitlab.com/rubenwardy/minetest_modding_book/-/pipelines |
15:34 |
erlehmann |
oh thx |
15:34 |
erlehmann |
too late though ;) |
15:41 |
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15:54 |
leo_rockway |
oil_boi: great job on the burning feature! |
15:54 |
oil_boi |
Thanks! |
15:54 |
oil_boi |
I gotta make it check if you're out in the open when raining extinguishes your fire |
15:59 |
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15:59 |
MinetestBot |
macc24_: Jun-06 20:15 UTC <appguru> I recommend you use something better than WeeChat |
16:00 |
sfan5 |
still don't understand what appguru meant by that |
16:00 |
macc24_ |
appguru: nah, it was my computer |
16:00 |
macc24_ |
launched xonotic and it ran out of ram |
16:00 |
macc24_ |
4gb of ram sucks |
16:05 |
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16:15 |
MinetestBot |
[git] pauloue -> minetest/minetest: Fix Lua panic when error() message is not a string 09f9e46 https://git.io/JfM7z (2020-06-07T16:14:40Z) |
16:15 |
MinetestBot |
[git] dcbrwn -> minetest/minetest: Recalculate mesh normals for CAOs (#10000) fe1f72a https://git.io/JfM7g (2020-06-07T16:14:00Z) |
16:23 |
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17:00 |
leo_rockway |
weechat is awesome. |
17:09 |
appguru |
weechat is chinese |
17:10 |
appguru |
sfan5: the leave message said "weechat" |
17:10 |
sfan5 |
yeah but |
17:11 |
sfan5 |
wechat is the chinese app |
17:11 |
sfan5 |
weechat is a FOSS terminal IRC client |
17:11 |
appguru |
ah lol |
17:11 |
Krock |
weebchat is the chat among cultured people |
17:11 |
appguru |
they should probably work on their choice of name :P |
17:11 |
appguru |
that said, we should too |
17:15 |
Emerald2 |
'wee' means 'small' |
17:35 |
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17:50 |
leo_rockway |
appguru: not the same weechat. |
17:51 |
leo_rockway |
oh, wechat is the chinese one, right. What sfan5 said. |
18:14 |
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18:37 |
erlehmann |
Emerald2, actually, “wee” comes from “oui”, which is french for “defeat”! |
18:37 |
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18:38 |
Emerald2 |
So you haven't heard any Scottish people talking about the wee (little) cows? |
18:39 |
appguru |
No |
18:54 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Reset touching_ground when in free_move 0ab5808 https://git.io/JfMN7 (2020-06-07T18:45:26Z) |
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20:20 |
Zeth_ |
Hello again minetesters, so new version is out and yet, I'm still having problems with the fact that my keyboard layout is not us...And of course the GUI menu is not allowing me to rebind the 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, keys at all. Angry ranting aside, is there a way to set them to XK_plus, XK_ecaron, XK_scaron, XK_ccaron, XK_rcaron, XK_zcaron, XK_yacute, XK_aacute, XK_iacute and XK_eacute |
20:20 |
Zeth_ |
respectively? |
20:23 |
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20:23 |
sfan5 |
you might be able to do that by rebinding keymap_slot1 to keymap_slot10 in the .conf file |
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20:36 |
Zeth_ |
Hmm...yeah that could be it. |
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21:05 |
erlehmann |
rubenwardy, your book helped a lot |
21:06 |
rubenwardy |
yay |
21:08 |
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21:12 |
Zeth_ |
what book? OwO |
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21:17 |
rubenwardy |
!book |
21:17 |
MinetestBot |
rubenwardy: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
21:17 |
rubenwardy |
Zeth_ ^ |
21:48 |
Zeth_ |
sfan5: Unfortunately didn't work, got bunch of "Unknown key" errors but according to irrlicht documentation it doesn't even have the keysyms I specified |
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23:20 |
Zeth_ |
Yeah...seems like I either need some sort of wrapper, or to edit the array with keysyms and keycodes for irrlicht, then compile minetest against it. Or you know yell at someone loud enough until they enable people rebind the number keys through gui... |
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23:58 |
Zeth_ |
Of course what drives me up the wall the most that windows version doesn't seem to have such problem what so ever... |