Time |
Nick |
Message |
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00:17 |
Zeth_ |
Hmmmm |
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00:32 |
Zeth_ |
so whenever I press one of the mentioned keys, I get: Could not find EKEY_CODE, ising orig. X11 keycode instead: 11 now this happens whenever I type something in textbox. Can I set minetest.conf to use those X11 keycodes somehow? |
00:47 |
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11:26 |
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11:38 |
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11:38 |
oil_boi |
sfan5, this will be your cape https://i.imgur.com/itZKVdr.png |
11:39 |
sfan5 |
:D |
11:39 |
sfan5 |
hope it doesn't explode when someone sets it on fire |
11:39 |
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11:44 |
oil_boi |
Hmmmm, that's not a bad idea :P |
11:56 |
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12:23 |
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12:45 |
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12:59 |
sfan5 |
Zughy: minetest.deserialize("return {x=5,y=5,z=5}") will give you the position as a lua table |
12:59 |
sfan5 |
just like you'd expect |
13:00 |
sfan5 |
if you are writing this data to the file yourself you should consider using minetest.pos_to_string and minetest.string_to_pos however |
13:00 |
Zughy |
huh, I wasn't aware of string_to_pos |
13:01 |
Zughy |
ty sfan5 |
13:05 |
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13:47 |
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13:49 |
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14:00 |
leo_rockway |
oil_boi: trying to start a new world is really really really difficult now. It was snowing so I got surrounded by snowmen and sneepers right away. I managed to chop a few trees, then died. |
14:21 |
leo_rockway |
I started a new world and I hid right away. Built a door and a crafting table and I'll try to survive, haha. |
14:28 |
oil_boi |
Oh sorry leo_rockway that's part of the spawning catch up test! |
14:29 |
oil_boi |
I'll lower that later :) |
14:29 |
oil_boi |
I forgot to add you to the cape list, but I'll do that later :D |
14:29 |
leo_rockway |
oil_boi: cape list? |
14:31 |
oil_boi |
Oh yes, start a local server with oilboi or sfan5 or tacotexmex and you'll see it in third person mode, I made it so it flows like there's actually wind |
14:38 |
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15:43 |
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16:11 |
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16:48 |
erlehmann |
is there a way to make minetset work with 5% to 10% packet loss? |
16:48 |
erlehmann |
TCP-based things and other UDP-based things do not have problems |
16:48 |
erlehmann |
but minetest becomes really laggy |
16:52 |
sfan5 |
decreasing resend timers might help |
16:52 |
sfan5 |
good luck diving into connection.cpp and connectionthreads.cpp |
17:01 |
erlehmann |
sfan5, is there some kind of server side config option that can be tuned? |
17:02 |
sfan5 |
doubt it |
17:07 |
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18:02 |
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18:04 |
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18:15 |
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18:39 |
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18:40 |
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18:40 |
pere |
hi. with minetest, one is like robinson without friday. is there any hope to get a minetest release where the kids do not feel all alone in the default setup? |
18:42 |
Krock |
who's robinson? |
18:42 |
Krock |
I don't know this fairy tale |
18:43 |
Krock |
the default setup is very simple. Install fancy mods like mobs_redo (and its family), dreambuilder (if you want lots of building stuff), or mesecons if they're tech-interested |
18:44 |
Krock |
and the default setup isn't going to change because it is used for creative and hardcore survival servers as a base to build upon |
18:46 |
Krock |
^ pere |
18:49 |
pere |
Krock: the top hit when I search for 'robinson friday' is <URL: https://en.wikipedia.org/wiki/Friday_(Robinson_Crusoe) > :) |
18:50 |
pere |
Krock: ok. the effect of such minimum default setup was that my kids felt alone and lost interest, which I find sad. |
18:50 |
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18:51 |
Krock |
that's the result of trying to satisfy all use-cases |
18:52 |
Krock |
there are also other games (aside the default minetest_game) in the forums |
18:52 |
Krock |
these are usually gameplay-focussed, thus might offer some better experience without that you need to collect mods (though it's now quite easy in the main menu) |
18:54 |
rubenwardy |
I don't recommend dreambuilder, it contains a lot of inconsistent stuff |
18:54 |
rubenwardy |
I play using this modpack: https://gitlab.com/rubenwardy/dev_plays_minetest |
18:56 |
Krock |
gonna make my own game which is basically the old minimal and call it "dev_plays_minetest2" |
18:57 |
rubenwardy |
lol |
18:58 |
rubenwardy |
it's a play on the fact that devs don't actually ever play MT |
18:58 |
Krock |
well, I do play MT to fix bugs |
18:59 |
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19:19 |
MinetestBot |
[git] sfan5 -> minetest/minetest: devtest: Improve tool and formspec usability a21f9bb https://git.io/JfD5J (2020-06-08T19:17:40Z) |
19:30 |
pere |
Krock: the kids are focusing on minecraft now. and they love mods, but there the default is exciting and inspiring, not solitude and with minimal possibilities. why would a more comprehensive default make it hard for those that want the minimum? can they not as easily turn options off, as you claim kids can turn options on? |
19:32 |
Krock |
never ending questions |
19:33 |
sfan5 |
Shipping the engine with more and different games out of the box is planned, however I don't think a default game that would impress Minecraft players is happening anytime soon. |
19:33 |
sfan5 |
there's some ongoing discussion over the default game since it is (as you correctly noted) pretty mimimal and it also looks like it's going nowhere |
19:34 |
sfan5 |
so in an effort to stop everyone from focusing on the default game it's been discussed to ship more games (or alternatively none at all, after all the Content menu makes it easy to download some) |
19:35 |
sfan5 |
that said I can suggest taking a look at MineClone2 for a more complete experience |
19:38 |
yrungr |
i like that the minetest default is simple, it lets the devs focus on the engine. |
19:38 |
yrungr |
i see minetest as an engine, mods and games provide the content. |
19:39 |
yrungr |
if work started on expanding the default game you might never hear the end of it. |
19:39 |
pere |
I guess the question is if you want to gain a young and enterprising user base. you know, get them while they are young. :) |
19:40 |
pere |
btw, the default graphic impressed the kids, as it is quicker and clearer than the default minecraft on their computers. :) |
19:40 |
yrungr |
i like the idea of shipping games with minetest. mineclone2 would be a great choice. |
19:41 |
pere |
btw, do the server care about which modules the client use? My freedombox have minetest support, and I wonder if it would handle modules enabled on the clients. |
19:42 |
sfan5 |
the part about graphics is interesting, I haven't played MC in a long time but I've always felt that the textures in minetest_game are a bit lacking |
19:42 |
pere |
also, would running and swimming need to be implemented in the engine, or could it be done using a mod? |
19:42 |
sfan5 |
there are some (currently experimental) clientmods, other than that it's the server that dictates the game/mods used (you don't need to install them on the client) |
19:42 |
yrungr |
pere: have you tried mineclone2 yet? |
19:42 |
pere |
nope. I use minetest from debian. |
19:43 |
sfan5 |
running and swimming should(?) already be possible with what the engine currently provides |
19:43 |
pere |
I am not a huge fan of downloading executable code from the internet without careful consideration and quality control. |
19:43 |
yrungr |
pere: mineclone2 is very similar to minecraft. i run it on a server for my friends. |
19:43 |
Krock |
that's scripts and they're pretty much sandboxed |
19:43 |
pere |
aha. I tried the ctrl key to run, but nothing happened. |
19:44 |
Krock |
W + E to run. needs fast, and fast_mode enabled |
19:44 |
Krock |
HJ or K key by default |
19:44 |
Krock |
dunno. check ESC menu |
19:45 |
Krock |
space to swim, in case that was not obvious |
19:45 |
pere |
Krock: that did not appear as swimming, just "up" like in minecraft. swimming is running in water. |
19:46 |
sfan5 |
pere: don't worry, the client only downloads media and structural definition from the server; all Lua code runs server-side |
19:46 |
Krock |
up + forward? it's like crawling |
19:46 |
Krock |
unless you meant diving |
19:46 |
pere |
did not mean diving. :) |
19:52 |
leo_rockway |
pere: AFAIK, there's no swimming like in Minecraft, not even through mods. |
19:52 |
leo_rockway |
it might be possible to mod it, though, but nobody has done it yet. |
19:52 |
leo_rockway |
pere: also, I don't think Minecraft had swimming originally. |
19:53 |
pere |
ack. it was one of the new minecraft features one of the kids were entusiastic about recently. :) |
19:53 |
leo_rockway |
yeah, I agree it looks pretty good. I never really played Minecraft, but I've used the demo to report feature bugs to MineClone2. |
19:54 |
Krock |
!mod swimming |
19:54 |
MinetestBot |
Krock: There are no results for this query :( |
19:54 |
Krock |
!mod swim |
19:54 |
MinetestBot |
Krock: There are no results for this query :( |
19:54 |
Krock |
whatever. use boats. |
20:00 |
freelikegnu |
is there a way to check if a file exists in my mods folder without mod security having a fit? |
20:01 |
freelikegnu |
ah nevermind I found another solution.. |
20:01 |
Krock |
I presume that's only possible on load time |
20:01 |
leo_rockway |
Krock: well, in Minecraft the underwater world boomed. They have sunken ships, algae, drowned mobs, dolphins, coral, underwater ruins. A boat is not enough. |
20:01 |
Krock |
leo_rockway: so it's diving after all |
20:01 |
Krock |
!mod diving |
20:01 |
MinetestBot |
Krock: Breath underwater like scuba diving [underwater] by fergoy - https://forum.minetest.net/viewtopic.php?t=18378 - https://github.com/fergoy/underwater/blob/master/underwater_mod.zip |
20:02 |
leo_rockway |
Krock: yeah, MC calls it swimming. |
20:02 |
leo_rockway |
if you "run" underwater, your avatar moves horizontally and faster. |
20:03 |
Krock |
swimming happens above the surface, diving below |
20:03 |
Krock |
if Minecraft describes both as swimming it's somewhat confusing |
20:03 |
leo_rockway |
it is |
20:04 |
Krock |
there's also a pitch move feature. might also be exposed to the key change menu in-game |
20:04 |
Krock |
switches from regular movement to camera rotation-based movement |
20:04 |
Krock |
- off - |
20:07 |
Calinou |
Map Tools 2.1.0 released: https://github.com/minetest-mods/maptools/releases/tag/v2.1.0 |
20:08 |
Calinou |
also, I can't unsee the "search" icon being misaligned in the creative mod :P |
20:09 |
Calinou |
I'll try to fix it |
20:29 |
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21:54 |
thefamilygrog |
howdy folks |
21:54 |
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22:59 |
gate32[m] |
thefamilygrog: ? |
23:09 |
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23:11 |
orbea |
someone gave me this backtrace with minetest 5.2.0 where it crashes when starting the client. Says it didn't happen with 5.1.1 and I can't reproduce it. Does it look familiar to anyone? http://ix.io/2oFO |
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