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01:37 |
Verticen |
<oil_boi> THANK YOU for fixing that jump issue. I did not know that was a bug, but minetest character always felt too floaty or lightweight to me, and I think it was becuase of the jumps! |
01:39 |
oil_boi |
No problem Verticen :D Yes the player feels much better with that tiny fix |
01:44 |
oil_boi |
I have no idea why these gcc checks on GitHub are failing though all I did was change the number and >= to == :L |
01:46 |
oil_boi |
There's another fix I wanted to try, the part where when you're jumping up a node while directly against it while moving forward, your player shoots in the direction you're facing, almost like you're holding interia |
01:56 |
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rubenwardy |
oil_boi: exact floating point comparisons are unsafe |
02:26 |
rubenwardy |
it may work as 0 is exactly representable, depends how the speed is calculated |
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oil_boi |
rubenwardy, it appears that when it's returned as 0 it's converted into an integer |
02:54 |
DrFrankenstone |
oil_boi: did you develop your own mobs api to allow for the headlook feature? |
02:57 |
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09:53 |
Calinou |
those are probably design decisions to make movement feel snappier, not bug |
09:53 |
Calinou |
(about stair climbing and jumping in front of a node) |
09:53 |
Calinou |
it's even an intentional feature in CPMA called "skimming" |
09:54 |
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09:56 |
Calinou |
https://youtu.be/htZzbs4BxCs?t=20 |
09:56 |
Calinou |
what happens here was intentionally added to make movement less frustrating |
09:57 |
Calinou |
(this is Quake Live, the feature was backported from CPMA into its "promode") |
10:01 |
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11:15 |
Warr1024 |
Ooh, nice, snappier movement is something my game could actually use, especially for things like climbing slopes... |
11:32 |
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11:34 |
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11:37 |
MinetestBot |
[git] clavinet -> minetest/minetestmapper: Update Linux instructions in README (#78) 6bb818a https://git.io/Jfivd (2020-06-01T11:35:41Z) |
11:38 |
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13:22 |
MinetestBot |
[git] Df458 -> minetest/minetest: imageScaleNNAA: Fix image clipping on rect- instead of image dimensio… f849917 https://git.io/JfiTU (2020-06-01T13:22:04Z) |
13:25 |
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15:45 |
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15:51 |
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15:56 |
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16:00 |
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16:10 |
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16:19 |
oil_boi |
sfan5, I will rework this |
16:19 |
oil_boi |
Here is the idea: if oldmovecode then check old jump style |
16:19 |
oil_boi |
If new move code, use better jump style |
16:19 |
appguru |
How do the jump styles differ? |
16:20 |
oil_boi |
appguru, https://www.youtube.com/watch?v=K8Yse9Wh6rk |
16:20 |
appguru |
I've had a look |
16:20 |
sfan5 |
forcing people who want the old jump to use the entire old move doesn't sound good |
16:20 |
oil_boi |
appguru, it makes jumping less floaty |
16:20 |
oil_boi |
Maybe I should talk about this in -dev |
16:21 |
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16:22 |
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16:23 |
appguru |
oil_boi: This should be optional & controlled by a setting |
16:23 |
appguru |
A setting probably independent of "oldmovecode" |
16:56 |
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17:01 |
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17:02 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: ContentCAO: Update light of all attached entities (#9975) a08d18a https://git.io/Jfimx (2020-06-01T17:01:47Z) |
17:03 |
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17:04 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Lua API: Log incorrect parameter types as error (#9954) 42a9b45 https://git.io/Jfimj (2020-06-01T17:02:15Z) |
17:06 |
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17:30 |
oil_boi |
Oh yes |
17:30 |
oil_boi |
But the first step is: perfect it |
17:30 |
oil_boi |
Then the next step: learn how to make it a setting |
17:30 |
oil_boi |
Then, final step: incorporate it into physics override |
17:33 |
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17:34 |
Miniontoby |
ok |
17:34 |
MinetestBot |
Miniontoby: May-31 11:32 UTC <Krock> "yeah, yeah" and "yes sure, whatever" confirm that it'll be sent |
17:34 |
Miniontoby |
why Krock |
17:34 |
Miniontoby |
why he need to send me a msg |
17:47 |
Krock |
!tell Miniontoby It's MTB's job to send messages? |
17:47 |
MinetestBot |
Krock: I'll pass that on when Miniontoby is around |
17:47 |
Krock |
<3 MinetestBot |
17:47 |
Krock |
:o |
17:47 |
Krock |
no love for me |
17:53 |
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17:58 |
oil_boi |
<3 MinetestBot |
17:58 |
MinetestBot |
<3 oil_boi |
17:59 |
oil_boi |
:O :O |
17:59 |
oil_boi |
I think you made the bot mad Krock :L |
18:02 |
appguru |
<3 MinetestBot |
18:02 |
MinetestBot |
<3 appguru |
18:03 |
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18:03 |
MinetestBot |
Miniontoby: Jun-01 17:47 UTC <Krock> It's MTB's job to send messages? |
18:03 |
Miniontoby |
!tell Krock why are you doing some random things |
18:03 |
MinetestBot |
Miniontoby: I'll pass that on when Krock is around |
18:04 |
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18:07 |
oil_boi |
Oh it doesn't send the message unless you rejoin |
18:08 |
sfan5 |
..or say something |
18:14 |
Krock |
. |
18:14 |
MinetestBot |
Krock: Jun-01 18:03 UTC <Miniontoby> why are you doing some random things |
18:14 |
Krock |
thanks MinetestBot |
18:17 |
oil_boi |
Amazing |
18:17 |
oil_boi |
!tell sfan5 hi |
18:17 |
MinetestBot |
oil_boi: I'll pass that on when sfan5 is around |
18:18 |
oil_boi |
Has science gone too far? |
18:18 |
appguru |
lol |
18:18 |
appguru |
MinetestBot is just compensating for the shortcomings of 1970's IRC |
18:19 |
sfan5 |
. |
18:19 |
MinetestBot |
sfan5: Jun-01 18:17 UTC <oil_boi> hi |
18:19 |
Krock |
oil_boi: modern problems require modern solutions |
18:20 |
oil_boi |
Very nice actually, but what if we do |
18:20 |
oil_boi |
!tell oil_boi oh wow |
18:20 |
MinetestBot |
You can tell that to yourself |
18:20 |
oil_boi |
:O |
18:20 |
oil_boi |
Gott add in "¯\_(ツ)_/¯" |
18:20 |
MinetestBot |
oil_boi: Jun-01 18:20 UTC <Krock> You can tell that to yourself |
18:21 |
oil_boi |
Did I break it? |
18:21 |
Krock |
No, you're just confused |
18:27 |
oil_boi |
Oh I see |
18:28 |
oil_boi |
I wonder what language this bot is written in |
18:32 |
Krock |
english |
18:32 |
MinetestBot |
Krock: Jun-01 18:27 UTC <oil_boi> seecret message |
18:32 |
oil_boi |
Muahahaha |
18:32 |
Krock |
why are you laughing? I'm right |
18:33 |
Krock |
python https://github.com/sfan5/minetestbot-modules/ |
18:33 |
oil_boi |
Cause of the secret message :< |
18:33 |
Krock |
well done |
18:35 |
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18:37 |
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18:43 |
oil_boi |
Oh no |
18:44 |
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18:45 |
admicos |
rip matrix |
18:50 |
Krock |
F |
18:53 |
oil_boi |
sfan5, do you want to be a collaborator on crafter and crafter client? |
18:54 |
appguru |
"crafter client" ? |
18:56 |
oil_boi |
appguru, https://github.com/oilboi/crafter_client |
18:56 |
appguru |
Rolling your own client is not worth the hassle IMO |
18:57 |
appguru |
Besides, seems it's mostly CSM from what I see? |
18:57 |
appguru |
(+ probably the jump tweak) |
18:57 |
appguru |
owait |
18:57 |
oil_boi |
I was gonna say haha |
18:57 |
appguru |
it's a collection of CSM |
18:57 |
appguru |
you should consider using submodules |
18:58 |
oil_boi |
What and how is a submodule? |
18:58 |
appguru |
it's basically a link to a git repo |
18:58 |
appguru |
so you don't have to do the updating per hand |
19:00 |
oil_boi |
Wouldn't that mean that the user would have to git clone to the minetest directory? |
19:00 |
sfan5 |
oil_boi: hm, I probably wouldn't have too much to commit |
19:00 |
sfan5 |
so just using PRs for occasional contributions would be fine for me |
19:20 |
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19:24 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix autoscale_mode segfault if tile doesn't have texture 0e698e6 https://git.io/JfiGG (2020-06-01T19:19:35Z) |
19:26 |
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19:27 |
oil_boi |
test |
19:27 |
sfan5 |
success |
19:37 |
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19:52 |
appguru |
ful |
19:55 |
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21:49 |
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21:49 |
oiio |
hi people |
21:50 |
oiio |
what do you use on server sqlite or leveldb? |
21:56 |
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