Time Nick Message 01:37 Verticen THANK YOU for fixing that jump issue. I did not know that was a bug, but minetest character always felt too floaty or lightweight to me, and I think it was becuase of the jumps! 01:39 oil_boi No problem Verticen :D Yes the player feels much better with that tiny fix 01:44 oil_boi I have no idea why these gcc checks on GitHub are failing though all I did was change the number and >= to == :L 01:46 oil_boi There's another fix I wanted to try, the part where when you're jumping up a node while directly against it while moving forward, your player shoots in the direction you're facing, almost like you're holding interia 02:25 rubenwardy oil_boi: exact floating point comparisons are unsafe 02:26 rubenwardy it may work as 0 is exactly representable, depends how the speed is calculated 02:45 oil_boi rubenwardy, it appears that when it's returned as 0 it's converted into an integer 02:54 DrFrankenstone oil_boi: did you develop your own mobs api to allow for the headlook feature? 09:53 Calinou those are probably design decisions to make movement feel snappier, not bug 09:53 Calinou (about stair climbing and jumping in front of a node) 09:53 Calinou it's even an intentional feature in CPMA called "skimming" 09:56 Calinou https://youtu.be/htZzbs4BxCs?t=20 09:56 Calinou what happens here was intentionally added to make movement less frustrating 09:57 Calinou (this is Quake Live, the feature was backported from CPMA into its "promode") 11:15 Warr1024 Ooh, nice, snappier movement is something my game could actually use, especially for things like climbing slopes... 11:37 MinetestBot 02[git] 04clavinet -> 03minetest/minetestmapper: Update Linux instructions in README (#78) 136bb818a https://git.io/Jfivd (152020-06-01T11:35:41Z) 13:22 MinetestBot 02[git] 04Df458 -> 03minetest/minetest: imageScaleNNAA: Fix image clipping on rect- instead of image dimensio… 13f849917 https://git.io/JfiTU (152020-06-01T13:22:04Z) 16:19 oil_boi sfan5, I will rework this 16:19 oil_boi Here is the idea: if oldmovecode then check old jump style 16:19 oil_boi If new move code, use better jump style 16:19 appguru How do the jump styles differ? 16:20 oil_boi appguru, https://www.youtube.com/watch?v=K8Yse9Wh6rk 16:20 appguru I've had a look 16:20 sfan5 forcing people who want the old jump to use the entire old move doesn't sound good 16:20 oil_boi appguru, it makes jumping less floaty 16:20 oil_boi Maybe I should talk about this in -dev 16:23 appguru oil_boi: This should be optional & controlled by a setting 16:23 appguru A setting probably independent of "oldmovecode" 17:02 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: ContentCAO: Update light of all attached entities (#9975) 13a08d18a https://git.io/Jfimx (152020-06-01T17:01:47Z) 17:04 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Lua API: Log incorrect parameter types as error (#9954) 1342a9b45 https://git.io/Jfimj (152020-06-01T17:02:15Z) 17:30 oil_boi Oh yes 17:30 oil_boi But the first step is: perfect it 17:30 oil_boi Then the next step: learn how to make it a setting 17:30 oil_boi Then, final step: incorporate it into physics override 17:34 Miniontoby ok 17:34 MinetestBot Miniontoby: May-31 11:32 UTC "yeah, yeah" and "yes sure, whatever" confirm that it'll be sent 17:34 Miniontoby why Krock 17:34 Miniontoby why he need to send me a msg 17:47 Krock !tell Miniontoby It's MTB's job to send messages? 17:47 MinetestBot Krock: I'll pass that on when Miniontoby is around 17:47 Krock <3 MinetestBot 17:47 Krock :o 17:47 Krock no love for me 17:58 oil_boi <3 MinetestBot 17:58 MinetestBot <3 oil_boi 17:59 oil_boi :O :O 17:59 oil_boi I think you made the bot mad Krock :L 18:02 appguru <3 MinetestBot 18:02 MinetestBot <3 appguru 18:03 MinetestBot Miniontoby: Jun-01 17:47 UTC It's MTB's job to send messages? 18:03 Miniontoby !tell Krock why are you doing some random things 18:03 MinetestBot Miniontoby: I'll pass that on when Krock is around 18:07 oil_boi Oh it doesn't send the message unless you rejoin 18:08 sfan5 ..or say something 18:14 Krock . 18:14 MinetestBot Krock: Jun-01 18:03 UTC why are you doing some random things 18:14 Krock thanks MinetestBot 18:17 oil_boi Amazing 18:17 oil_boi !tell sfan5 hi 18:17 MinetestBot oil_boi: I'll pass that on when sfan5 is around 18:18 oil_boi Has science gone too far? 18:18 appguru lol 18:18 appguru MinetestBot is just compensating for the shortcomings of 1970's IRC 18:19 sfan5 . 18:19 MinetestBot sfan5: Jun-01 18:17 UTC hi 18:19 Krock oil_boi: modern problems require modern solutions 18:20 oil_boi Very nice actually, but what if we do 18:20 oil_boi !tell oil_boi oh wow 18:20 MinetestBot You can tell that to yourself 18:20 oil_boi :O 18:20 oil_boi Gott add in "¯\_(ツ)_/¯" 18:20 MinetestBot oil_boi: Jun-01 18:20 UTC You can tell that to yourself 18:21 oil_boi Did I break it? 18:21 Krock No, you're just confused 18:27 oil_boi Oh I see 18:28 oil_boi I wonder what language this bot is written in 18:32 Krock english 18:32 MinetestBot Krock: Jun-01 18:27 UTC seecret message 18:32 oil_boi Muahahaha 18:32 Krock why are you laughing? I'm right 18:33 Krock python https://github.com/sfan5/minetestbot-modules/ 18:33 oil_boi Cause of the secret message :< 18:33 Krock well done 18:43 oil_boi Oh no 18:45 admicos rip matrix 18:50 Krock F 18:53 oil_boi sfan5, do you want to be a collaborator on crafter and crafter client? 18:54 appguru "crafter client" ? 18:56 oil_boi appguru, https://github.com/oilboi/crafter_client 18:56 appguru Rolling your own client is not worth the hassle IMO 18:57 appguru Besides, seems it's mostly CSM from what I see? 18:57 appguru (+ probably the jump tweak) 18:57 appguru owait 18:57 oil_boi I was gonna say haha 18:57 appguru it's a collection of CSM 18:57 appguru you should consider using submodules 18:58 oil_boi What and how is a submodule? 18:58 appguru it's basically a link to a git repo 18:58 appguru so you don't have to do the updating per hand 19:00 oil_boi Wouldn't that mean that the user would have to git clone to the minetest directory? 19:00 sfan5 oil_boi: hm, I probably wouldn't have too much to commit 19:00 sfan5 so just using PRs for occasional contributions would be fine for me 19:24 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix autoscale_mode segfault if tile doesn't have texture 130e698e6 https://git.io/JfiGG (152020-06-01T19:19:35Z) 19:27 oil_boi test 19:27 sfan5 success 19:52 appguru ful 21:49 oiio hi people 21:50 oiio what do you use on server sqlite or leveldb?