Time |
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freelikegnu |
I have released the hivemind https://notabug.org/freelikegnu/hivemind/src/master/hivemind_schema.txt |
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02:49 |
skyliner_369 |
how do I enable cheats for a world? |
02:53 |
Warr1024 |
Singleplayer? Probably "/grantme all" is what you'd want then. |
02:59 |
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03:40 |
oil_boi |
texmex, time for a multiplayer overhaul, I think the game has gotten far enough to the point where it's probably ready for servers |
03:45 |
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04:27 |
skyliner_369 |
any recommended armor mods? |
05:00 |
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05:08 |
skyliner_369 |
also... what level is diamond founf on? |
05:15 |
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05:18 |
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05:19 |
oil_boi |
Is there a way for a player to see an entity attached to them in first person view? |
05:54 |
oil_boi |
Using for: player can see their own body :D |
05:55 |
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06:49 |
oil_boi |
texmex, players now use the same damage mechanics as mobs do, this will make it really easy to implement armor, I hope :D |
06:57 |
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07:33 |
texmex |
oil_boi: Yeah, this will be very interesting! |
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09:11 |
oil_boi |
texmex, part one of multiplayer update: https://youtu.be/jr03JZoEkUA |
09:12 |
MinetestBot |
[git] An0n3m0us -> minetest/minetest_game: Reduce hud icons size to 12x12 pixels (#2669) 0662f96 https://git.io/JfoYP (2020-05-28T09:12:15Z) |
09:16 |
bingfengfsx |
welcome to my server:45.195.155.59:30000 |
09:22 |
texmex |
oil_boi: That looks great. Fights feel pretty snappy by the looks of it. Is there a server yet? I use to have a dev server with a webhook triggering on repo push events so that the server always had the latest version of the game code. Maybe you can take use of that. |
09:26 |
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09:47 |
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09:51 |
Miniontoby |
hey guys |
09:54 |
Miniontoby |
!tell rubenwardy I translated your app to Dutch: https://hosted.weblate.org/projects/minetest/mtmods4android/nl/ plz add it to it |
09:54 |
MinetestBot |
Miniontoby: I'll pass that on when rubenwardy is around |
10:00 |
Miniontoby |
I am confused |
10:00 |
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10:01 |
* Miniontoby |
away lunch |
10:18 |
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10:29 |
* Miniontoby |
back |
10:38 |
Miniontoby |
is there anyone who can talk to me??? |
10:43 |
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10:46 |
bingfengfsx |
server restart success |
10:47 |
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10:53 |
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10:54 |
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10:54 |
Miniontoby |
!nl ContentDB Flag Blacklist |
10:54 |
Miniontoby |
!translate ContentDB Flag Blacklist |
11:03 |
bingfengfsx |
ten |
11:03 |
Miniontoby |
nine |
11:04 |
bingfengfsx |
Is tenplus1 online? |
11:05 |
Miniontoby |
nope |
11:08 |
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11:39 |
Miniontoby |
https://skribbl.io/?4wHxEu0yZUg7 |
11:39 |
Miniontoby |
play with us |
11:41 |
Miniontoby |
https://skribbl.io/?4wHxEu0yZUg7 |
11:41 |
Miniontoby |
anyone |
11:41 |
Miniontoby |
plz |
11:48 |
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11:48 |
Miniontoby |
https://skribbl.io/?4wHxEu0yZUg7 |
11:55 |
Miniontoby |
anyone |
11:55 |
Miniontoby |
vague |
11:55 |
Miniontoby |
https://skribbl.io/?4wHxEu0yZUg7 |
11:55 |
Miniontoby |
plz join |
11:55 |
Miniontoby |
need more players |
11:56 |
Miniontoby |
heavygale thanks |
11:56 |
Miniontoby |
start in 5 secs |
11:56 |
heavygale |
let's see if i know any english words |
11:56 |
Miniontoby |
4 |
11:56 |
Miniontoby |
3 |
11:56 |
Miniontoby |
2 |
11:56 |
Miniontoby |
1 |
11:56 |
Miniontoby |
me too |
11:57 |
Miniontoby |
gj |
12:01 |
Miniontoby |
I am bad at englsih |
12:10 |
rschulman |
oil_boi: Crafter is looking really good! |
12:12 |
Miniontoby |
I make it bad |
12:12 |
Miniontoby |
I cant draw it |
12:13 |
Miniontoby |
more players plz |
12:13 |
heavygale |
sry, im out, have work to do |
12:13 |
Miniontoby |
doesnt matter |
12:14 |
Miniontoby |
was a fun game |
12:14 |
Miniontoby |
any one |
12:14 |
Miniontoby |
else |
12:14 |
Miniontoby |
https://skribbl.io/?4wHxEu0yZUg7 |
12:14 |
Miniontoby |
come |
12:15 |
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12:16 |
Miniontoby |
someone plz join |
12:16 |
Miniontoby |
https://skribbl.io/?4wHxEu0yZUg7 |
12:25 |
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15:26 |
jonssons |
has the fortress already been implemented? |
15:36 |
rubenwardy |
wrong channel, jonssons? |
15:36 |
MinetestBot |
rubenwardy: May-28 09:54 UTC <Miniontoby> I translated your app to Dutch: https://hosted.weblate.org/projects/minetest/mtmods4android/nl/ plz add it to it |
15:39 |
jonssons |
rubenwardy: it is indeed. sorry for the noise |
15:55 |
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16:00 |
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17:21 |
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17:28 |
Krock |
!mod hunger_ng |
17:28 |
MinetestBot |
Krock: Hunger NG: A next generation hunger mod (hunger_ng) by Linuxdirk - https://forum.minetest.net/viewtopic.php?t=19664 - https://gitlab.com/4w/hunger_ng |
17:30 |
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17:30 |
Krock |
!mod ufowrecks |
17:30 |
MinetestBot |
Krock: There are no results for this query :( |
17:30 |
Krock |
!mod aotearoa |
17:30 |
MinetestBot |
Krock: Aotearoa [aotearoa] by Dokimi - https://forum.minetest.net/viewtopic.php?t=20770 - https://github.com/DokimiCU/aotearoa |
17:33 |
oil_boi |
Krock, this is very cool, does it still work? https://github.com/SmallJoker/colored_names |
17:34 |
Krock |
ofc it does |
17:34 |
Krock |
using it all the time, so it has to work in most cases |
17:34 |
Krock |
though detection sucks when servers use some obscure chat format |
17:35 |
lmat |
I'm wanting to add the mod: https://github.com/Bad-Command/teleporter/ |
17:35 |
nephele |
Krock, it's all utf-8 in the end :D |
17:35 |
Krock |
nephele: there's only byte arrays in Lua |
17:36 |
lmat |
I git clone;d it in my mods directory, but the setup for the mod is such that init.lua is in teleporter/teleporter/init.lua, so the server complains that it can't find init.lua. What's the best way around this? Maybe I need to create an ad-hoc bundle with this as the only mod in the bundle? |
17:36 |
nephele |
Krock, so? the visible text is utf-8 regardless |
17:37 |
oil_boi |
Hmmm, interesting, core.register_on_receiving_chat_message does not exist |
17:37 |
nephele |
lmat, that depends on how the mod is structured really, maybe you just need move the mod one level up (as in move teleporter/teleporter to teleporter) |
17:37 |
oil_boi |
is this designed for 0.4? |
17:37 |
lmat |
nephele: That makes sense, but then getting updates isn't as simple as git fetch --all; git checkout origin/master; |
17:37 |
lmat |
touch modpack.txt; ? |
17:38 |
oil_boi |
Oooooh csm doi |
17:38 |
Krock |
nephele: but there are no UTF-8 functions for Lua |
17:39 |
nephele |
lmat, well, i don't know how it is laid out :D |
17:39 |
nephele |
making it a modpack could work, but same argument for git |
17:39 |
nephele |
Krock, there are if you make them |
17:41 |
lmat |
What is the block in the middle of the second recipe at https://forum.minetest.net/viewtopic.php?f=11&t=2149 ? |
17:41 |
lmat |
nephele: Okay :-) |
17:42 |
lmat |
The block looks like a cobblestone with an army jacket on... |
17:51 |
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17:54 |
lmat |
Hmm, this teleporter mod is causing grief. Last commit 2012. Is it probably too old to be of use? |
17:59 |
Krock |
likely that it'll cause many "deprecated API" warnings |
18:00 |
texmex |
lmat: Try https://github.com/tacotexmex/telemosaic :) |
18:04 |
lmat |
Krock: It actually crashes the server "expected string got nil" or something like that. |
18:04 |
lmat |
texmex: Thanks! I need to be able to limit teleporters so that folks can't teleport to unexplored territories. The teleporter mod I picked has a setting: "require paired teleporters" or something like that which is exactly what I want. |
18:07 |
lmat |
texmex: Hmm, So with this mod, you can't teleport very far away, but have to have beacons all along the route and teleport over and over to get far away? |
18:07 |
texmex |
lmat: Good! Yes, this solution is very ”in-world”. Note that the connection between two beacons aren’t necessarily symmetrical. |
18:07 |
lmat |
What does "in-world" mean? |
18:08 |
texmex |
lmat: No, you just have to power the beacon accordingly. There are settings for the reach each beacon tier bringa. |
18:09 |
lmat |
texmex: For instance, I have a mine that goes down to about y=-1100. I would like to teleport from my home (y=0 or so) to there. |
18:09 |
texmex |
In-world means that there’s no pesky coordinates visible, and that players need to work for it. |
18:11 |
texmex |
lmat: You just need to surround the beacon with more power nodes (can’t recall the in-game name of the guys) |
18:12 |
lmat |
texmex: At my home and at the base of the mine, I'll need to have like 20 power booster nodes so that the teleporters can "reach" each otheR? |
18:12 |
lmat |
s/teleporters/beacons/ |
18:13 |
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18:13 |
lmat |
Oh wait, but they can be paired using a mese crystal fragment.. |
18:43 |
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18:50 |
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18:52 |
hisforever |
Hi I can't seem to get a sign I made for the billboard mod. here is the pastbin url https://pastebin.com/vn12YQrE? |
19:00 |
Krock |
add } before "wood" |
19:04 |
hisforever |
thank you Krock |
19:04 |
Krock |
np |
19:10 |
cheapie |
I'm kinda glad that I don't have to do all the math stuff to see if traffic signals are actually warranted on any streets in MT :P |
19:11 |
cheapie |
I have one signal (at a midblock crosswalk, no intersection) that's been in operation for about 2 years now, and in that time, it's had five pedestrians. |
19:11 |
cheapie |
Not five pedestrians per day, five pedestrians ever. |
19:13 |
Krock |
you must be living near the world's edge |
19:13 |
cheapie |
It's on a server that doesn't see many players any more, and the spawn point was also moved pretty far away from there some time ago. |
19:21 |
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19:29 |
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19:49 |
oil_boi |
Is there a callback for creating a new inventory for a player that's persistent between when they log out/server restarts/etc |
19:51 |
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19:56 |
Krock |
oil_boi: all callbacks |
19:57 |
Krock |
player inventories are persistent |
19:58 |
oil_boi |
Krock, I mean a new one. How would I do that? Just inv = player:get_inv() inv:set_size("flarp", 4) ? |
19:58 |
Krock |
that or set_list |
19:58 |
oil_boi |
Oi, thanks |
19:59 |
Krock |
!next |
19:59 |
MinetestBot |
Another satisfied customer. Next! |
20:00 |
oil_boi |
!next |
20:00 |
MinetestBot |
Another satisfied customer. Next! |
20:01 |
oil_boi |
What if it calls !next itself? :O |
20:01 |
Krock |
!next |
20:06 |
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20:06 |
hisforever |
I |
20:06 |
oil_boi |
Want |
20:07 |
Krock |
Some |
20:07 |
oil_boi |
Borgors |
20:07 |
Krock |
Goodbye |
20:07 |
oil_boi |
Damn these text adventure games are getting too real |
20:08 |
hisforever |
I'm having trouble trying to get this auto_sales into billboard Mod? https://imgur.com/a/ugP6TJF |
20:15 |
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20:26 |
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20:31 |
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21:00 |
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imi joined #minetest |
21:01 |
imi |
hi |
21:01 |
imi |
is there a hotkey and/or a chat command that I can use to start/stop world saving while I'm ingame (without leaving the game)? |
21:05 |
sfan5 |
there isn't |
21:05 |
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21:13 |
imi |
should be |
21:24 |
Warr1024 |
In principle there should be a lot of things, like the option to change display settings or texture packs without relogging. Until somebody wants it badly enough to actually do a PR for it, though, there probably won't be. |
21:40 |
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22:00 |
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22:04 |
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22:08 |
unaimillan |
Hi! I'm new to Minetest and haven't yet researched the topic well, but I have an idea. Is there anything (any API) that could allow me to access the game from my favourite programming language? Like, eDSL in Python or Haskell, which could allow connect to Minetest server and act like a bot or just execute commands? |
22:12 |
unaimillan |
So that, for example, I could code some building in my IDE, get the chain of commands executed on server and then interact with result via Minetest client ? |
22:15 |
nephele |
there is an html api you could use for ipc, potentially you can also open a local file descripor for ipc, not to sure about the second part :) |
22:18 |
sfan5 |
https://github.com/arpruss/raspberryjammod-minetest exists specifically to emulate the "Minecraft Pi" API |
22:18 |
sfan5 |
more general mods could be written and maybe someone already has |
22:21 |
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22:24 |
oil_boi |
sfan5 https://i.imgur.com/GQIcmtn.png |
22:24 |
oil_boi |
:D |
22:47 |
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23:10 |
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23:11 |
skyliner_369 |
are player skins a 5.3 feature? |
23:31 |
Warr1024 |
Unless something has changed in 5.3, players skins are a mod feature. |
23:33 |
Warr1024 |
3 ways I've seen skins done: (1) players pick from a predefined wardrobe and customize with different layers, (2) players can submit custom skins, but they don't go into effect until the next server restart, or (2) players skins are dynamically converted to texturemods, which is complex and heavy, but allows no-restart fully custom skins. |
23:36 |
rubenwardy |
correct |
23:44 |
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23:54 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Update ContentDB dialog (#9949) 9a64a9f https://git.io/Jfoy5 (2020-05-28T23:52:48Z) |
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