Time Nick Message 00:29 freelikegnu I have released the hivemind https://notabug.org/freelikegnu/hivemind/src/master/hivemind_schema.txt 02:49 skyliner_369 how do I enable cheats for a world? 02:53 Warr1024 Singleplayer? Probably "/grantme all" is what you'd want then. 03:40 oil_boi texmex, time for a multiplayer overhaul, I think the game has gotten far enough to the point where it's probably ready for servers 04:27 skyliner_369 any recommended armor mods? 05:08 skyliner_369 also... what level is diamond founf on? 05:19 oil_boi Is there a way for a player to see an entity attached to them in first person view? 05:54 oil_boi Using for: player can see their own body :D 06:49 oil_boi texmex, players now use the same damage mechanics as mobs do, this will make it really easy to implement armor, I hope :D 07:33 texmex oil_boi: Yeah, this will be very interesting! 09:11 oil_boi texmex, part one of multiplayer update: https://youtu.be/jr03JZoEkUA 09:12 MinetestBot 02[git] 04An0n3m0us -> 03minetest/minetest_game: Reduce hud icons size to 12x12 pixels (#2669) 130662f96 https://git.io/JfoYP (152020-05-28T09:12:15Z) 09:16 bingfengfsx welcome to my server:45.195.155.59:30000 09:22 texmex oil_boi: That looks great. Fights feel pretty snappy by the looks of it. Is there a server yet? I use to have a dev server with a webhook triggering on repo push events so that the server always had the latest version of the game code. Maybe you can take use of that. 09:51 Miniontoby hey guys 09:54 Miniontoby !tell rubenwardy I translated your app to Dutch: https://hosted.weblate.org/projects/minetest/mtmods4android/nl/ plz add it to it 09:54 MinetestBot Miniontoby: I'll pass that on when rubenwardy is around 10:00 Miniontoby I am confused 10:01 * Miniontoby away lunch 10:29 * Miniontoby back 10:38 Miniontoby is there anyone who can talk to me??? 10:46 bingfengfsx server restart success 10:54 Miniontoby !nl ContentDB Flag Blacklist 10:54 Miniontoby !translate ContentDB Flag Blacklist 11:03 bingfengfsx ten 11:03 Miniontoby nine 11:04 bingfengfsx Is tenplus1 online? 11:05 Miniontoby nope 11:39 Miniontoby https://skribbl.io/?4wHxEu0yZUg7 11:39 Miniontoby play with us 11:41 Miniontoby https://skribbl.io/?4wHxEu0yZUg7 11:41 Miniontoby anyone 11:41 Miniontoby plz 11:48 Miniontoby https://skribbl.io/?4wHxEu0yZUg7 11:55 Miniontoby anyone 11:55 Miniontoby vague 11:55 Miniontoby https://skribbl.io/?4wHxEu0yZUg7 11:55 Miniontoby plz join 11:55 Miniontoby need more players 11:56 Miniontoby heavygale thanks 11:56 Miniontoby start in 5 secs 11:56 heavygale let's see if i know any english words 11:56 Miniontoby 4 11:56 Miniontoby 3 11:56 Miniontoby 2 11:56 Miniontoby 1 11:56 Miniontoby me too 11:57 Miniontoby gj 12:01 Miniontoby I am bad at englsih 12:10 rschulman oil_boi: Crafter is looking really good! 12:12 Miniontoby I make it bad 12:12 Miniontoby I cant draw it 12:13 Miniontoby more players plz 12:13 heavygale sry, im out, have work to do 12:13 Miniontoby doesnt matter 12:14 Miniontoby was a fun game 12:14 Miniontoby any one 12:14 Miniontoby else 12:14 Miniontoby https://skribbl.io/?4wHxEu0yZUg7 12:14 Miniontoby come 12:16 Miniontoby someone plz join 12:16 Miniontoby https://skribbl.io/?4wHxEu0yZUg7 15:26 jonssons has the fortress already been implemented? 15:36 rubenwardy wrong channel, jonssons? 15:36 MinetestBot rubenwardy: May-28 09:54 UTC I translated your app to Dutch: https://hosted.weblate.org/projects/minetest/mtmods4android/nl/ plz add it to it 15:39 jonssons rubenwardy: it is indeed. sorry for the noise 17:28 Krock !mod hunger_ng 17:28 MinetestBot Krock: Hunger NG: A next generation hunger mod (hunger_ng) by Linuxdirk - https://forum.minetest.net/viewtopic.php?t=19664 - https://gitlab.com/4w/hunger_ng 17:30 Krock !mod ufowrecks 17:30 MinetestBot Krock: There are no results for this query :( 17:30 Krock !mod aotearoa 17:30 MinetestBot Krock: Aotearoa [aotearoa] by Dokimi - https://forum.minetest.net/viewtopic.php?t=20770 - https://github.com/DokimiCU/aotearoa 17:33 oil_boi Krock, this is very cool, does it still work? https://github.com/SmallJoker/colored_names 17:34 Krock ofc it does 17:34 Krock using it all the time, so it has to work in most cases 17:34 Krock though detection sucks when servers use some obscure chat format 17:35 lmat I'm wanting to add the mod: https://github.com/Bad-Command/teleporter/ 17:35 nephele Krock, it's all utf-8 in the end :D 17:35 Krock nephele: there's only byte arrays in Lua 17:36 lmat I git clone;d it in my mods directory, but the setup for the mod is such that init.lua is in teleporter/teleporter/init.lua, so the server complains that it can't find init.lua. What's the best way around this? Maybe I need to create an ad-hoc bundle with this as the only mod in the bundle? 17:36 nephele Krock, so? the visible text is utf-8 regardless 17:37 oil_boi Hmmm, interesting, core.register_on_receiving_chat_message does not exist 17:37 nephele lmat, that depends on how the mod is structured really, maybe you just need move the mod one level up (as in move teleporter/teleporter to teleporter) 17:37 oil_boi is this designed for 0.4? 17:37 lmat nephele: That makes sense, but then getting updates isn't as simple as git fetch --all; git checkout origin/master; 17:37 lmat touch modpack.txt; ? 17:38 oil_boi Oooooh csm doi 17:38 Krock nephele: but there are no UTF-8 functions for Lua 17:39 nephele lmat, well, i don't know how it is laid out :D 17:39 nephele making it a modpack could work, but same argument for git 17:39 nephele Krock, there are if you make them 17:41 lmat What is the block in the middle of the second recipe at https://forum.minetest.net/viewtopic.php?f=11&t=2149 ? 17:41 lmat nephele: Okay :-) 17:42 lmat The block looks like a cobblestone with an army jacket on... 17:54 lmat Hmm, this teleporter mod is causing grief. Last commit 2012. Is it probably too old to be of use? 17:59 Krock likely that it'll cause many "deprecated API" warnings 18:00 texmex lmat: Try https://github.com/tacotexmex/telemosaic :) 18:04 lmat Krock: It actually crashes the server "expected string got nil" or something like that. 18:04 lmat texmex: Thanks! I need to be able to limit teleporters so that folks can't teleport to unexplored territories. The teleporter mod I picked has a setting: "require paired teleporters" or something like that which is exactly what I want. 18:07 lmat texmex: Hmm, So with this mod, you can't teleport very far away, but have to have beacons all along the route and teleport over and over to get far away? 18:07 texmex lmat: Good! Yes, this solution is very ”in-world”. Note that the connection between two beacons aren’t necessarily symmetrical. 18:07 lmat What does "in-world" mean? 18:08 texmex lmat: No, you just have to power the beacon accordingly. There are settings for the reach each beacon tier bringa. 18:09 lmat texmex: For instance, I have a mine that goes down to about y=-1100. I would like to teleport from my home (y=0 or so) to there. 18:09 texmex In-world means that there’s no pesky coordinates visible, and that players need to work for it. 18:11 texmex lmat: You just need to surround the beacon with more power nodes (can’t recall the in-game name of the guys) 18:12 lmat texmex: At my home and at the base of the mine, I'll need to have like 20 power booster nodes so that the teleporters can "reach" each otheR? 18:12 lmat s/teleporters/beacons/ 18:13 lmat Oh wait, but they can be paired using a mese crystal fragment.. 18:52 hisforever Hi I can't seem to get a sign I made for the billboard mod. here is the pastbin url https://pastebin.com/vn12YQrE? 19:00 Krock add } before "wood" 19:04 hisforever thank you Krock 19:04 Krock np 19:10 cheapie I'm kinda glad that I don't have to do all the math stuff to see if traffic signals are actually warranted on any streets in MT :P 19:11 cheapie I have one signal (at a midblock crosswalk, no intersection) that's been in operation for about 2 years now, and in that time, it's had five pedestrians. 19:11 cheapie Not five pedestrians per day, five pedestrians ever. 19:13 Krock you must be living near the world's edge 19:13 cheapie It's on a server that doesn't see many players any more, and the spawn point was also moved pretty far away from there some time ago. 19:49 oil_boi Is there a callback for creating a new inventory for a player that's persistent between when they log out/server restarts/etc 19:56 Krock oil_boi: all callbacks 19:57 Krock player inventories are persistent 19:58 oil_boi Krock, I mean a new one. How would I do that? Just inv = player:get_inv() inv:set_size("flarp", 4) ? 19:58 Krock that or set_list 19:58 oil_boi Oi, thanks 19:59 Krock !next 19:59 MinetestBot Another satisfied customer. Next! 20:00 oil_boi !next 20:00 MinetestBot Another satisfied customer. Next! 20:01 oil_boi What if it calls !next itself? :O 20:01 Krock ‫!next 20:06 hisforever I 20:06 oil_boi Want 20:07 Krock Some 20:07 oil_boi Borgors 20:07 Krock Goodbye 20:07 oil_boi Damn these text adventure games are getting too real 20:08 hisforever I'm having trouble trying to get this auto_sales into billboard Mod? https://imgur.com/a/ugP6TJF 21:01 imi hi 21:01 imi is there a hotkey and/or a chat command that I can use to start/stop world saving while I'm ingame (without leaving the game)? 21:05 sfan5 there isn't 21:13 imi should be 21:24 Warr1024 In principle there should be a lot of things, like the option to change display settings or texture packs without relogging. Until somebody wants it badly enough to actually do a PR for it, though, there probably won't be. 22:08 unaimillan Hi! I'm new to Minetest and haven't yet researched the topic well, but I have an idea. Is there anything (any API) that could allow me to access the game from my favourite programming language? Like, eDSL in Python or Haskell, which could allow connect to Minetest server and act like a bot or just execute commands? 22:12 unaimillan So that, for example, I could code some building in my IDE, get the chain of commands executed on server and then interact with result via Minetest client ? 22:15 nephele there is an html api you could use for ipc, potentially you can also open a local file descripor for ipc, not to sure about the second part :) 22:18 sfan5 https://github.com/arpruss/raspberryjammod-minetest exists specifically to emulate the "Minecraft Pi" API 22:18 sfan5 more general mods could be written and maybe someone already has 22:24 oil_boi sfan5 https://i.imgur.com/GQIcmtn.png 22:24 oil_boi :D 23:11 skyliner_369 are player skins a 5.3 feature? 23:31 Warr1024 Unless something has changed in 5.3, players skins are a mod feature. 23:33 Warr1024 3 ways I've seen skins done: (1) players pick from a predefined wardrobe and customize with different layers, (2) players can submit custom skins, but they don't go into effect until the next server restart, or (2) players skins are dynamically converted to texturemods, which is complex and heavy, but allows no-restart fully custom skins. 23:36 rubenwardy correct 23:54 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Update ContentDB dialog (#9949) 139a64a9f https://git.io/Jfoy5 (152020-05-28T23:52:48Z)