Time |
Nick |
Message |
00:14 |
|
gpcf joined #minetest |
00:14 |
gpcf |
I got two questions |
00:14 |
gpcf |
a) does clearobjects persist over server restarts |
00:17 |
|
gpcf` joined #minetest |
00:22 |
|
Jdog joined #minetest |
00:37 |
|
gh00p_ joined #minetest |
00:49 |
|
gpcf` joined #minetest |
00:56 |
|
who0 joined #minetest |
01:25 |
|
Copenhagen_Bram2 joined #minetest |
01:30 |
|
nephele_ joined #minetest |
01:39 |
|
Copenhagen_Bram joined #minetest |
01:57 |
|
minetest_player_ joined #minetest |
01:58 |
|
FennecCode joined #minetest |
01:58 |
minetest_player_ |
hi... i want to keep my minetest worlds on an external hard drive, including during gameplay. i'm running opensuse leap and installed MT and MTG from the regular package management |
02:01 |
minetest_player_ |
i wouldn't mind also keeping games and mods on the drive |
02:02 |
Glorfindel |
are you having issues figuring out how to do this or? |
02:03 |
minetest_player_ |
yea |
02:03 |
minetest_player_ |
there isn't anything about it in the settings |
02:05 |
Glorfindel |
ahh |
02:05 |
Glorfindel |
is this a server or just client-side? |
02:05 |
minetest_player_ |
just the client |
02:06 |
Glorfindel |
ah |
02:07 |
Glorfindel |
you should be able to specify what world to open by launching from command line |
02:07 |
Glorfindel |
or terminal or whatever |
02:07 |
Glorfindel |
otherwise there may be a setting to change the default storage folders, but I'm not sure as this isn't something I've ever wanted to do :) |
02:08 |
minetest_player_ |
i figured it was likely a command line option |
02:08 |
Glorfindel |
I can get you the command line option, hang on one sec |
02:11 |
Glorfindel |
hm, I'm not sure it's working like I thought it would |
02:12 |
minetest_player_ |
ah |
02:12 |
minetest_player_ |
it's not a big deal |
02:12 |
minetest_player_ |
thanks for looking around for it :) |
02:12 |
Glorfindel |
the option I was thinking of is --world, but you might have to use that to set up a server and connect to it locally |
02:12 |
Glorfindel |
a bit of a run around but should work fine :) |
02:13 |
minetest_player_ |
that's what I thought about doing, just setting up a server located on the drive and then connecting to it |
02:13 |
minetest_player_ |
i'll probably end up doing that |
02:25 |
|
minetest_player_ left #minetest |
02:31 |
ANAND |
I use symlinks for this purpose |
02:31 |
ANAND |
I have multiple builds pointing at the same worlds and mods directories, and symlinks fit the bill perfectly. |
02:39 |
|
Hawk777 joined #minetest |
03:25 |
freelikegnu |
is there a way to check if the player is wielding something without causing a crash? |
03:27 |
freelikegnu |
both get_wield_index() and get_wielded_item() will crash if I use them to check |
03:42 |
freelikegnu |
nvm... I'm the buggy one |
04:03 |
|
est31 joined #minetest |
04:29 |
freelikegnu |
minetest is helping me discover my inner masochist |
04:54 |
|
gh00p joined #minetest |
05:04 |
|
who0 joined #minetest |
05:14 |
|
calcul0n joined #minetest |
05:34 |
gh00p |
Should a version 5.1 client be able to communicate with a version 5.2 server? |
05:34 |
gh00p |
Just wondering, if I set up a server with the current version, what will happen to clients on Android, since Google Play currently has v 5.0, and f-droid has 5.1. |
05:46 |
|
riff-IRC joined #minetest |
05:46 |
|
calcul0n_ joined #minetest |
05:53 |
Hawk777 |
gh00p: I’m not an expert but I think yes, I think v0.4-to-v5 was the only recent break in client/server compatibility. |
05:53 |
gh00p |
Thanks. |
06:04 |
|
dalz joined #minetest |
06:07 |
|
Scarecrow joined #minetest |
06:19 |
|
Flabb joined #minetest |
06:37 |
|
proller joined #minetest |
06:52 |
|
Flabb joined #minetest |
07:00 |
Elouin |
gh00p: I played like 2 weeks with 5.1 on my 5.2 server, because wasnt updated in the repos immediatly. Worked without errors. |
07:14 |
|
mizux joined #minetest |
07:25 |
gh00p |
Great, thanks. |
07:33 |
|
riff_IRC joined #minetest |
07:40 |
|
mizux_ joined #minetest |
07:57 |
|
NetherEran joined #minetest |
08:00 |
|
Beton joined #minetest |
08:00 |
|
ShadowNinja joined #minetest |
08:22 |
|
gpcf` joined #minetest |
08:26 |
jas_ |
!title https://www.youtube.com/watch?v=70uGrXG1S20 |
08:26 |
MinetestBot |
jas_: jastest - YouTube |
08:26 |
jas_ |
dunno why my duckdns wasn't working, oh well |
08:26 |
sfan5 |
appears to be broken right now |
08:26 |
|
riff-IRC joined #minetest |
08:26 |
jas_ |
tyvm |
08:27 |
sfan5 |
if you have a linux system you can try dig +trace www.duckdns.org and see that it totally fails |
08:27 |
jas_ |
oh thank you, i was wondering about that! |
08:28 |
sfan5 |
...except it appears that it has just been fixed |
08:28 |
jas_ |
i'm gonna wait because it was doing it off/on last two days i think |
08:29 |
jas_ |
hm i wonder what package dig is in hehe |
08:29 |
sfan5 |
bind-tools or something similar |
08:29 |
jas_ |
oh good thanks |
08:30 |
jas_ |
dnsutils |
08:30 |
jas_ |
(debian) |
08:31 |
jas_ |
cool, that's good to know thanks again. working now but like i said it's been up and down so i'ma wait and see |
08:31 |
jas_ |
^5 |
09:34 |
|
macc24 joined #minetest |
09:44 |
|
_Zaizen_ joined #minetest |
09:49 |
|
Zughy joined #minetest |
09:59 |
|
ANAND joined #minetest |
10:09 |
|
SwissalpS joined #minetest |
10:47 |
|
gpcf` joined #minetest |
10:47 |
|
gpcf` left #minetest |
10:54 |
|
Fixer joined #minetest |
11:06 |
|
riff-IRC joined #minetest |
11:27 |
|
longerstaff13 joined #minetest |
11:41 |
|
lisac__ joined #minetest |
11:42 |
|
sec^nd joined #minetest |
11:57 |
|
Copenhagen_Bram joined #minetest |
11:57 |
MinetestBot |
[git] yamanq -> minetest/minetest: Allow placing auto-rotating nodes on other nodes in on_rightclick (#9… 6c607e2 https://git.io/Jf4CI (2020-05-13T11:57:05Z) |
11:57 |
MinetestBot |
[git] Zughy -> minetest/minetest: Document inf value in rollback commands (#9789) 4e997e9 https://git.io/Jf4CL (2020-05-13T11:56:26Z) |
12:12 |
Zughy |
oh yes |
12:50 |
|
macc24 joined #minetest |
13:14 |
|
dalz joined #minetest |
13:34 |
|
kamdard joined #minetest |
13:45 |
|
galex-713 joined #minetest |
13:48 |
|
Verticen joined #minetest |
14:15 |
|
gh00p joined #minetest |
14:30 |
|
erlehmann joined #minetest |
14:40 |
|
gh00p joined #minetest |
14:48 |
|
gh00p joined #minetest |
15:09 |
|
Pie-jacker875 joined #minetest |
15:22 |
|
majochup joined #minetest |
15:32 |
|
Wuzzy joined #minetest |
15:42 |
dennisjenkins |
Hello Wuzzy. I have ported the latest pipeworks (from contentdb, not from VanessaE's gitlab) to hades. There are a few minor bugs, but I like it for an alpha port. |
15:42 |
dennisjenkins |
Are you interested in replacing the legacy pipeworks in hades w/ the one that I have? |
15:43 |
Wuzzy |
hmm idk. post a link and i look at it |
15:43 |
dennisjenkins |
Mine adds sorting tubes, vacuum tubes, and fixes ability for the filter thingy to extract from chests and furances, and the furnace auto-ignites when it has fuel + burnables. |
15:43 |
dennisjenkins |
ok, I'll have to tar it up. Its not in any revision control yet. |
15:44 |
dennisjenkins |
I have a few TODOs in the code, and a "TODO" file listing bugs and things not yet ported. |
15:44 |
dennisjenkins |
http://www.ecoligames.com/~djenkins/Games/minetest/hades-pipeworks.tar.gz |
15:45 |
dennisjenkins |
My main concern is that it will drift from the canonical pipeworks, and won't benefit from bug fixes there. |
15:45 |
dennisjenkins |
I have an idea on how to abstract some things so that the core pipeworks code won't care about 'default' vs 'hades_core'. |
15:45 |
dennisjenkins |
But IDK if Vanessa would be interested. She ignored my DM. |
15:46 |
dennisjenkins |
If we truly fork it away from the original pipeworks, I thought that we might rename the mod to 'hades-pipes' so that there is no confusion. |
15:47 |
dennisjenkins |
and split the "tubes" from the "pipes". |
15:47 |
dennisjenkins |
There is a lot of opportunity for code cleanup in there. |
15:47 |
dennisjenkins |
its a bit of a mess w/ lots of layering violations. |
15:48 |
dennisjenkins |
and I did not see any unit tests either. |
15:50 |
|
SirTalksAlot joined #minetest |
15:50 |
SirTalksAlot |
This is official minetest irc? |
15:51 |
SirTalksAlot |
Anyways how do I make my own server |
15:51 |
SirTalksAlot |
and have a irc realay |
15:51 |
SirTalksAlot |
: |
15:51 |
SirTalksAlot |
:) |
15:52 |
SirTalksAlot |
OwO is everyone sleeping? |
15:52 |
heavygale |
nope |
15:52 |
VanessaE |
dennisjenkins: I'd be fine with merge requests and such as long as hades-specific stuff is in its own file, i.e. a compat.lua sort of thing |
15:52 |
SirTalksAlot |
!!!!! |
15:52 |
SirTalksAlot |
VanessaE!!!!!!!!1 |
15:52 |
SirTalksAlot |
Is here! |
15:52 |
SirTalksAlot |
Wow |
15:52 |
SirTalksAlot |
This is very cool |
15:52 |
SirTalksAlot |
huge fan |
15:52 |
* VanessaE |
stashes some of SirTalksAlot's !'s in a box for later |
15:52 |
VanessaE |
hi./ |
15:53 |
VanessaE |
er, ok |
15:54 |
VanessaE |
dennisjenkins: by which, I mean I want to avoid any "favoritism"/"bias" toward any one game (other than mtg natch) |
15:54 |
rubenwardy |
should also apply to MTG |
15:54 |
rubenwardy |
have a file for each game in a folder called porting |
15:54 |
rubenwardy |
then you can be sure that it's solid |
15:54 |
VanessaE |
well I'm not opposed to that either |
15:55 |
rubenwardy |
ie: to add a new game, you could just copy mtg porting file and change it for the game |
15:55 |
rubenwardy |
or any other I gues |
15:55 |
|
gh00p joined #minetest |
15:55 |
VanessaE |
but sine mtg is all I ever use as a base, it's up to dennisjenkins to come up with that kind of abstraction :) |
15:56 |
VanessaE |
since* |
16:02 |
VanessaE |
I guess SirTalksAlot's brain segfaulted when I spoke up :P |
16:04 |
VanessaE |
as for layering violations, I'm not sure what that means. unit tests? HAH! I'm too lazy to even figure out how to write such things :P |
16:07 |
|
Fixer_ joined #minetest |
16:13 |
|
gh00p joined #minetest |
16:14 |
|
Zughy joined #minetest |
16:22 |
|
Edgy1 joined #minetest |
16:28 |
|
gh00p joined #minetest |
16:47 |
|
AndDT joined #minetest |
16:49 |
|
gh00p joined #minetest |
17:00 |
|
macc24 joined #minetest |
17:00 |
|
majochup joined #minetest |
17:00 |
sfan5 |
!seen extex |
17:00 |
MinetestBot |
sfan5: extex was last seen at 2020-05-12 15:52:02 UTC on #minetest |
17:01 |
Krock |
i.e. yesterday |
17:06 |
|
gh00p joined #minetest |
17:08 |
|
galex-713 joined #minetest |
17:09 |
sfan5 |
!mod itemframes |
17:09 |
MinetestBot |
sfan5: Item frames and pedestal [itemframes] by Zeg9 - https://forum.minetest.net/viewtopic.php?t=5600 - https://github.com/Zeg9/minetest-itemframes |
17:09 |
sfan5 |
isn't there a newer mod that does this? |
17:16 |
VanessaE |
there is, by sofar, but it's less flexible |
17:17 |
VanessaE |
don't remember it's name though |
17:17 |
VanessaE |
its* |
17:17 |
sfan5 |
searching for item_frames find that one |
17:18 |
sfan5 |
searching for pedestals brings up this?! https://github.com/Shakajiub/minetest-itemframes |
17:18 |
VanessaE |
yes |
17:18 |
VanessaE |
though that's not the mainline version |
17:18 |
VanessaE |
but yeah, the itemframes mod also supplies pedestals. |
17:19 |
sfan5 |
are homedecor itemframes a fork or written from scratch? |
17:19 |
VanessaE |
they're a fork |
17:19 |
VanessaE |
or in fact, a straight copy |
17:19 |
VanessaE |
(or they used to be) |
17:23 |
|
gh00p joined #minetest |
17:32 |
|
gh00p joined #minetest |
17:36 |
|
Wuzzy joined #minetest |
17:37 |
|
Copenhagen_Bram joined #minetest |
18:02 |
|
gh00p joined #minetest |
18:03 |
sofar |
!mod frame |
18:03 |
MinetestBot |
sofar: Frame - lag-free non-entity item frames![frame] by sofar - https://forum.minetest.net/viewtopic.php?t=16585 - https://github.com/minetest-mods/frame |
18:03 |
sofar |
sfan5: ^ |
18:10 |
|
gh00p joined #minetest |
18:11 |
|
Fixer joined #minetest |
18:25 |
|
Taoki joined #minetest |
18:25 |
|
majochup joined #minetest |
18:27 |
|
gh00p joined #minetest |
18:34 |
|
fluxflux joined #minetest |
18:51 |
|
Verticen joined #minetest |
18:54 |
|
Copenhagen_Bram joined #minetest |
19:02 |
|
gh00p joined #minetest |
19:15 |
|
Flabb joined #minetest |
19:16 |
|
longerstaff13 joined #minetest |
19:23 |
|
majochup_ joined #minetest |
19:27 |
|
ircAidanLCB joined #minetest |
19:32 |
|
deltanedas joined #minetest |
19:38 |
juangh |
I must (yes must) say, that this project (game) is amazing...the power of minetest...ufff |
19:38 |
juangh |
I'm building a few mods here, and i'm enjoying it as a kid... |
20:12 |
freelikegnu |
yeah, I don't consider myself a programmer, but I even I can put something together in MT that is ufn and rewarding |
20:12 |
freelikegnu |
*fun |
20:12 |
freelikegnu |
that's probably the best thing about MT IMHO |
20:13 |
freelikegnu |
I liked LBP on PS3 for the same reason |
20:14 |
freelikegnu |
MT of course is far better and libre too |
20:15 |
freelikegnu |
looking forward to when MT gets more physics support |
20:16 |
freelikegnu |
so many cool things are close as a merged PR |
20:36 |
|
gh00p joined #minetest |
20:40 |
|
SwissalpS joined #minetest |
20:57 |
|
AidanLCB8 joined #minetest |
21:12 |
|
deltanedas joined #minetest |
21:26 |
|
Taoki joined #minetest |
21:30 |
texmex |
!tell oil_boi The pigs are getting more boar-like with each iteration. Love it! |
21:30 |
MinetestBot |
texmex: I'll pass that on when oil_boi is around |
21:38 |
gh00p |
Where are worlds stored in minetest on Android? I'd like to copy a world I've been working on over to a server. |
21:41 |
sfan5 |
/sdcard/Minetest/ I believe |
21:41 |
sfan5 |
note that /sdcard is actually the internal storage on Android |
21:42 |
gh00p |
Perfect, thank you! I haven't run a minetest server before, is it reasonable to try to take a world and make it server-accessible? It'll be a private server shared only on the local network. |
21:44 |
|
_Zaizen_ joined #minetest |
21:44 |
sfan5 |
definitely |
22:05 |
|
ccCam joined #minetest |
22:06 |
|
Mahjong joined #minetest |
22:09 |
|
longerstaff13 joined #minetest |
22:20 |
|
Taoki joined #minetest |
22:22 |
|
yrungr joined #minetest |
22:23 |
yrungr |
hi. i'm having an issue with minetest on my macbook. the volume slider and mute don't work. i just cloned the stable-5 repo and built it, same issue. anyone else having this? |
22:24 |
sfan5 |
does sound work at all? |
22:24 |
yrungr |
yes, the sound works, i just can't mute or adjust it. |
22:25 |
yrungr |
i'm running mineclone2, if that makes any difference. |
22:25 |
yrungr |
actually i should run a vanilla game, see if the problem happens there too. |
22:26 |
yrungr |
yeah, same problem in default minetest. |
22:27 |
sfan5 |
interesting |
22:27 |
sfan5 |
if you search github for it you might find an existing issue for this, I don't use a mac so I can't comment on this myself |
22:33 |
|
ssieb joined #minetest |
22:33 |
|
nore joined #minetest |
22:39 |
yrungr |
ok. i'm trying to build it without sound, using the -ENABLE_SOUND=OFF cmake flag. |
22:40 |
yrungr |
cmake . -DRUN_IN_PLACE=TRUE |
22:40 |
yrungr |
that works ok, but when i try this... |
22:40 |
yrungr |
cmake . -DRUN_IN_PLACE=TRUE -ENABLE_SOUND=OFF |
22:41 |
yrungr |
CMake Error: The source directory "/Users/user/software/minetest/-ENABLE_SOUND=OFF" does not exist. |
22:45 |
yrungr |
ah, should have been -DENABLE_SOUND |
22:48 |
|
Miner_48er joined #minetest |
23:06 |
yrungr |
https://github.com/kyleneideck/BackgroundMusic#download < i installed that so i can manually control minetest's volume on my macbook. |
23:46 |
|
macc24 joined #minetest |