Time Nick Message 00:14 gpcf I got two questions 00:14 gpcf a) does clearobjects persist over server restarts 01:58 minetest_player_ hi... i want to keep my minetest worlds on an external hard drive, including during gameplay. i'm running opensuse leap and installed MT and MTG from the regular package management 02:01 minetest_player_ i wouldn't mind also keeping games and mods on the drive 02:02 Glorfindel are you having issues figuring out how to do this or? 02:03 minetest_player_ yea 02:03 minetest_player_ there isn't anything about it in the settings 02:05 Glorfindel ahh 02:05 Glorfindel is this a server or just client-side? 02:05 minetest_player_ just the client 02:06 Glorfindel ah 02:07 Glorfindel you should be able to specify what world to open by launching from command line 02:07 Glorfindel or terminal or whatever 02:07 Glorfindel otherwise there may be a setting to change the default storage folders, but I'm not sure as this isn't something I've ever wanted to do :) 02:08 minetest_player_ i figured it was likely a command line option 02:08 Glorfindel I can get you the command line option, hang on one sec 02:11 Glorfindel hm, I'm not sure it's working like I thought it would 02:12 minetest_player_ ah 02:12 minetest_player_ it's not a big deal 02:12 minetest_player_ thanks for looking around for it :) 02:12 Glorfindel the option I was thinking of is --world, but you might have to use that to set up a server and connect to it locally 02:12 Glorfindel a bit of a run around but should work fine :) 02:13 minetest_player_ that's what I thought about doing, just setting up a server located on the drive and then connecting to it 02:13 minetest_player_ i'll probably end up doing that 02:31 ANAND I use symlinks for this purpose 02:31 ANAND I have multiple builds pointing at the same worlds and mods directories, and symlinks fit the bill perfectly. 03:25 freelikegnu is there a way to check if the player is wielding something without causing a crash? 03:27 freelikegnu both get_wield_index() and get_wielded_item() will crash if I use them to check 03:42 freelikegnu nvm... I'm the buggy one 04:29 freelikegnu minetest is helping me discover my inner masochist 05:34 gh00p Should a version 5.1 client be able to communicate with a version 5.2 server? 05:34 gh00p Just wondering, if I set up a server with the current version, what will happen to clients on Android, since Google Play currently has v 5.0, and f-droid has 5.1. 05:53 Hawk777 gh00p: I’m not an expert but I think yes, I think v0.4-to-v5 was the only recent break in client/server compatibility. 05:53 gh00p Thanks. 07:00 Elouin gh00p: I played like 2 weeks with 5.1 on my 5.2 server, because wasnt updated in the repos immediatly. Worked without errors. 07:25 gh00p Great, thanks. 08:26 jas_ !title https://www.youtube.com/watch?v=70uGrXG1S20 08:26 MinetestBot jas_: jastest - YouTube 08:26 jas_ dunno why my duckdns wasn't working, oh well 08:26 sfan5 appears to be broken right now 08:26 jas_ tyvm 08:27 sfan5 if you have a linux system you can try dig +trace www.duckdns.org and see that it totally fails 08:27 jas_ oh thank you, i was wondering about that! 08:28 sfan5 ...except it appears that it has just been fixed 08:28 jas_ i'm gonna wait because it was doing it off/on last two days i think 08:29 jas_ hm i wonder what package dig is in hehe 08:29 sfan5 bind-tools or something similar 08:29 jas_ oh good thanks 08:30 jas_ dnsutils 08:30 jas_ (debian) 08:31 jas_ cool, that's good to know thanks again. working now but like i said it's been up and down so i'ma wait and see 08:31 jas_ ^5 11:57 MinetestBot 02[git] 04yamanq -> 03minetest/minetest: Allow placing auto-rotating nodes on other nodes in on_rightclick (#9… 136c607e2 https://git.io/Jf4CI (152020-05-13T11:57:05Z) 11:57 MinetestBot 02[git] 04Zughy -> 03minetest/minetest: Document inf value in rollback commands (#9789) 134e997e9 https://git.io/Jf4CL (152020-05-13T11:56:26Z) 12:12 Zughy oh yes 15:42 dennisjenkins Hello Wuzzy. I have ported the latest pipeworks (from contentdb, not from VanessaE's gitlab) to hades. There are a few minor bugs, but I like it for an alpha port. 15:42 dennisjenkins Are you interested in replacing the legacy pipeworks in hades w/ the one that I have? 15:43 Wuzzy hmm idk. post a link and i look at it 15:43 dennisjenkins Mine adds sorting tubes, vacuum tubes, and fixes ability for the filter thingy to extract from chests and furances, and the furnace auto-ignites when it has fuel + burnables. 15:43 dennisjenkins ok, I'll have to tar it up. Its not in any revision control yet. 15:44 dennisjenkins I have a few TODOs in the code, and a "TODO" file listing bugs and things not yet ported. 15:44 dennisjenkins http://www.ecoligames.com/~djenkins/Games/minetest/hades-pipeworks.tar.gz 15:45 dennisjenkins My main concern is that it will drift from the canonical pipeworks, and won't benefit from bug fixes there. 15:45 dennisjenkins I have an idea on how to abstract some things so that the core pipeworks code won't care about 'default' vs 'hades_core'. 15:45 dennisjenkins But IDK if Vanessa would be interested. She ignored my DM. 15:46 dennisjenkins If we truly fork it away from the original pipeworks, I thought that we might rename the mod to 'hades-pipes' so that there is no confusion. 15:47 dennisjenkins and split the "tubes" from the "pipes". 15:47 dennisjenkins There is a lot of opportunity for code cleanup in there. 15:47 dennisjenkins its a bit of a mess w/ lots of layering violations. 15:48 dennisjenkins and I did not see any unit tests either. 15:50 SirTalksAlot This is official minetest irc? 15:51 SirTalksAlot Anyways how do I make my own server 15:51 SirTalksAlot and have a irc realay 15:51 SirTalksAlot : 15:51 SirTalksAlot :) 15:52 SirTalksAlot OwO is everyone sleeping? 15:52 heavygale nope 15:52 VanessaE dennisjenkins: I'd be fine with merge requests and such as long as hades-specific stuff is in its own file, i.e. a compat.lua sort of thing 15:52 SirTalksAlot !!!!! 15:52 SirTalksAlot VanessaE!!!!!!!!1 15:52 SirTalksAlot Is here! 15:52 SirTalksAlot Wow 15:52 SirTalksAlot This is very cool 15:52 SirTalksAlot huge fan 15:52 * VanessaE stashes some of SirTalksAlot's !'s in a box for later 15:52 VanessaE hi./ 15:53 VanessaE er, ok 15:54 VanessaE dennisjenkins: by which, I mean I want to avoid any "favoritism"/"bias" toward any one game (other than mtg natch) 15:54 rubenwardy should also apply to MTG 15:54 rubenwardy have a file for each game in a folder called porting 15:54 rubenwardy then you can be sure that it's solid 15:54 VanessaE well I'm not opposed to that either 15:55 rubenwardy ie: to add a new game, you could just copy mtg porting file and change it for the game 15:55 rubenwardy or any other I gues 15:55 VanessaE but sine mtg is all I ever use as a base, it's up to dennisjenkins to come up with that kind of abstraction :) 15:56 VanessaE since* 16:02 VanessaE I guess SirTalksAlot's brain segfaulted when I spoke up :P 16:04 VanessaE as for layering violations, I'm not sure what that means. unit tests? HAH! I'm too lazy to even figure out how to write such things :P 17:00 sfan5 !seen extex 17:00 MinetestBot sfan5: extex was last seen at 2020-05-12 15:52:02 UTC on #minetest 17:01 Krock i.e. yesterday 17:09 sfan5 !mod itemframes 17:09 MinetestBot sfan5: Item frames and pedestal [itemframes] by Zeg9 - https://forum.minetest.net/viewtopic.php?t=5600 - https://github.com/Zeg9/minetest-itemframes 17:09 sfan5 isn't there a newer mod that does this? 17:16 VanessaE there is, by sofar, but it's less flexible 17:17 VanessaE don't remember it's name though 17:17 VanessaE its* 17:17 sfan5 searching for item_frames find that one 17:18 sfan5 searching for pedestals brings up this?! https://github.com/Shakajiub/minetest-itemframes 17:18 VanessaE yes 17:18 VanessaE though that's not the mainline version 17:18 VanessaE but yeah, the itemframes mod also supplies pedestals. 17:19 sfan5 are homedecor itemframes a fork or written from scratch? 17:19 VanessaE they're a fork 17:19 VanessaE or in fact, a straight copy 17:19 VanessaE (or they used to be) 18:03 sofar !mod frame 18:03 MinetestBot sofar: Frame - lag-free non-entity item frames![frame] by sofar - https://forum.minetest.net/viewtopic.php?t=16585 - https://github.com/minetest-mods/frame 18:03 sofar sfan5: ^ 19:38 juangh I must (yes must) say, that this project (game) is amazing...the power of minetest...ufff 19:38 juangh I'm building a few mods here, and i'm enjoying it as a kid... 20:12 freelikegnu yeah, I don't consider myself a programmer, but I even I can put something together in MT that is ufn and rewarding 20:12 freelikegnu *fun 20:12 freelikegnu that's probably the best thing about MT IMHO 20:13 freelikegnu I liked LBP on PS3 for the same reason 20:14 freelikegnu MT of course is far better and libre too 20:15 freelikegnu looking forward to when MT gets more physics support 20:16 freelikegnu so many cool things are close as a merged PR 21:30 texmex !tell oil_boi The pigs are getting more boar-like with each iteration. Love it! 21:30 MinetestBot texmex: I'll pass that on when oil_boi is around 21:38 gh00p Where are worlds stored in minetest on Android? I'd like to copy a world I've been working on over to a server. 21:41 sfan5 /sdcard/Minetest/ I believe 21:41 sfan5 note that /sdcard is actually the internal storage on Android 21:42 gh00p Perfect, thank you! I haven't run a minetest server before, is it reasonable to try to take a world and make it server-accessible? It'll be a private server shared only on the local network. 21:44 sfan5 definitely 22:23 yrungr hi. i'm having an issue with minetest on my macbook. the volume slider and mute don't work. i just cloned the stable-5 repo and built it, same issue. anyone else having this? 22:24 sfan5 does sound work at all? 22:24 yrungr yes, the sound works, i just can't mute or adjust it. 22:25 yrungr i'm running mineclone2, if that makes any difference. 22:25 yrungr actually i should run a vanilla game, see if the problem happens there too. 22:26 yrungr yeah, same problem in default minetest. 22:27 sfan5 interesting 22:27 sfan5 if you search github for it you might find an existing issue for this, I don't use a mac so I can't comment on this myself 22:39 yrungr ok. i'm trying to build it without sound, using the -ENABLE_SOUND=OFF cmake flag. 22:40 yrungr cmake . -DRUN_IN_PLACE=TRUE 22:40 yrungr that works ok, but when i try this... 22:40 yrungr cmake . -DRUN_IN_PLACE=TRUE -ENABLE_SOUND=OFF 22:41 yrungr CMake Error: The source directory "/Users/user/software/minetest/-ENABLE_SOUND=OFF" does not exist. 22:45 yrungr ah, should have been -DENABLE_SOUND 23:06 yrungr https://github.com/kyleneideck/BackgroundMusic#download < i installed that so i can manually control minetest's volume on my macbook.