Time |
Nick |
Message |
00:01 |
GreenXenith |
Ah, its for a game, so you dont need to care about previous states (and you are changing the opacity when not sneaking) |
00:09 |
oil_boi_ |
GreenXenith, Yeah, I'm happy it works, but I'm running out of steam due to the quarantine so I might have to take a break for a few days :( |
00:28 |
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00:34 |
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00:36 |
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01:01 |
nephele |
oil_boi, how do you figure the camera height is not what it claims though? |
01:01 |
oil_boi |
I tested it serverside and clientside |
01:02 |
nephele |
yes.. but with what? |
01:05 |
nephele |
Would be interesting to know anyhow, I am not using the mtg models or anything, and i set a bit random height on join so would be interesting if that gives wrong results |
01:16 |
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01:26 |
VanessaE |
playeranim mod has gone missing from github/minetest-mods.... what happened? |
01:27 |
rubenwardy |
Rui deleted it |
01:27 |
VanessaE |
:( |
01:28 |
orbea |
no forks? |
01:28 |
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01:28 |
sturm1 |
could I get a recommendation on minetest game that would be suitable for a 5 year old - |
01:29 |
sturm1 |
eg. preferably not scary zombie noises that will give them nightmares :) |
01:29 |
GreenXenith |
Rui seems to be very destructive when it comes to outdated things (forum posts .. mods ..) |
01:30 |
VanessaE |
I guess I should upload it somewhere. |
01:30 |
VanessaE |
however, I thought the rule with minetest-mods was ...well... not supposed to be deletable? |
01:31 |
freelikegnu |
would the 5 year old like goblins? |
01:31 |
sturm1 |
freelikegnu - possibly! |
01:32 |
nephele |
oil_boi, maybe you can use player.set_eye_offset(fp_vector, tp_vector) to correct it, assuming it is just an engine oversight? |
01:32 |
freelikegnu |
they stay underground and most of the aggro ones are below -20 |
01:32 |
freelikegnu |
you can of course mod it it taste |
01:32 |
freelikegnu |
*to tase |
01:33 |
sturm1 |
freelikegnu: what game is that? |
01:33 |
freelikegnu |
its a mod for MTG https://content.minetest.net/packages/FreeLikeGNU/goblins/ |
01:34 |
freelikegnu |
but should work with any game that has default and mobs_redo |
01:34 |
sturm1 |
thanks! I'll take a look |
01:35 |
VanessaE |
rubenwardy: https://gitlab.com/VanessaE/playeranim |
01:35 |
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01:35 |
rubenwardy |
Rui still had admin on the repo, so was able to delete it |
01:37 |
VanessaE |
this should be up-to-date, provided he hadn't made any commits in the past 2 or 3 days (the last time I ran my update-all script) |
01:42 |
VanessaE |
rubenwardy: will you import that ^ back to minetest-mods, or should I post it on the forum as a "backup"? |
01:46 |
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01:50 |
VanessaE |
also, iirc deleting content can be grounds for a ban (ask sofar re: my mods), though that would be an overreaction in this case |
02:00 |
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02:00 |
tf2ftw_ |
Hi |
02:03 |
nephele |
oil_boi, fwiw, in my test the camera height matches 1.625 perfectly if set to that :/ |
02:04 |
* VanessaE |
pokes rubenwardy |
02:04 |
rubenwardy |
Ask sofar |
02:05 |
* VanessaE |
redirects her poke to sofar :P |
02:11 |
nephele |
oil_boi, i measured against https://git.gryphno.de/neplevitan/minetest-gamemode-orion/raw/branch/master/mods/sparkdebug/textures/sparkdebug_measure_side.png with beeing adjecant to a block with that and setting my eye_height to 1.625 and look_vertical to 0, which puts my crosshair right about 64+16 (which would be 5/8th of the texture height matching .625) |
02:14 |
ANAND |
1.625 is the default eye height in MT |
02:14 |
ANAND |
Just an FYI |
02:15 |
nephele |
Yes it is |
02:15 |
nephele |
but it isn't in my gamemode, so i set it explicitly for the test |
02:16 |
tf2ftw_ |
Is there a roadmap for the next version or is it all bug fixes? |
02:20 |
sofar |
what where how why |
02:21 |
sofar |
rubenwardy: VanessaE: when did that happen? |
02:23 |
VanessaE |
within the last few days. |
02:24 |
sofar |
I'm only missing one commit |
02:24 |
sofar |
and you have it |
02:24 |
VanessaE |
I ran my update-all script and it couldn't pull from that mod. last time I ran it a few days ago, it worked fine |
02:29 |
sofar |
time I run it too, I guess |
02:29 |
sofar |
shoudl really cronjob it :/ |
02:29 |
VanessaE |
ditto. |
02:48 |
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03:17 |
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03:20 |
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03:23 |
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03:47 |
orbea |
is it just me, or can players hop onto carts through walls? |
04:13 |
blaise |
carts work now? |
04:13 |
blaise |
they were broken af |
04:17 |
orbea |
blaise: in which way were they broken? |
04:17 |
orbea |
they work with some caveats now |
04:17 |
orbea |
mainly the view going up/down inclines is bad |
04:18 |
orbea |
i rather like how you can put carts in a endless circle with power rails and they will still be going after taking the server down, upgrading a bunch of mods and then restarting it |
04:19 |
cheapie |
IIRC the carts mod in minetest_game was adapted from boost_cart or something, just with the mesecons capability ripped out. |
04:21 |
orbea |
hmm, i wonder how that one compares with the mod in MTG now |
04:22 |
cheapie |
I did add mesecons support back into the minetest_game one, so that takes care of the only major issue I had with it: https://cheapiesystems.com/git/mesecons_carts/ |
04:22 |
cheapie |
(mesecons_carts doesn't replace the carts mod, it just adds extra rail types - keep carts installed) |
04:23 |
orbea |
ah, cool, might try it later |
04:23 |
cheapie |
There's also a digilines rail in there that lminus has been having way too much fun with :P |
05:16 |
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06:04 |
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07:00 |
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07:01 |
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07:04 |
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07:30 |
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08:21 |
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08:29 |
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09:01 |
jas_ |
hello |
09:13 |
blaise |
hi |
09:14 |
jas_ |
how are things! |
09:18 |
jas_ |
bug: tnt.boom does not respect protection inside the node that it was exploded if radius is equal to 1 |
09:18 |
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09:18 |
jas_ |
!title https://www.youtube.com/watch?v=re5RW9GX_Uo |
09:18 |
MinetestBot |
jas_: more rocket jump :D - YouTube |
09:20 |
jas_ |
(regardless of explode_center flag) |
09:23 |
jas_ |
(regardless of ignore_protection flag) |
09:24 |
jas_ |
alright submitted bug report for what it's worth... *shudders* |
09:29 |
Zughy |
jas_, oh my god, that's amazing. Is it some kind of mod or..? |
09:30 |
jas_ |
oh kewl u like it, let me zip up the mod |
09:31 |
jas_ |
hm forum sad |
09:31 |
jas_ |
where to put my 1k archive?! |
09:31 |
jas_ |
what is this internet for ants |
09:31 |
* jas_ |
heads to pastebin |
09:32 |
jas_ |
!title https://pastebin.com/pbbVZpFn |
09:32 |
MinetestBot |
jas_: --COPYRIGHT MR JAMES S THE BEST!! wtfpl local function kb(player, hitter, tim - Pastebin.com |
09:32 |
jas_ |
there it is i think |
09:32 |
jas_ |
jk about the best part, i like to big myself up |
09:33 |
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09:33 |
jas_ |
i am thinking about making it work on nodes. the rocket jump only shoots a node at your feet if you're close to it -- i was thinking of exploding any node like that |
09:33 |
jas_ |
otherwise it just explodes players |
09:34 |
jas_ |
the idea was originally for the knockback of players, but the rocket jump came naturally enuff heh |
09:34 |
jas_ |
anyway i use supersprint mod too, for sprint and sneakjumping |
09:34 |
jas_ |
!mod supersprint |
09:34 |
MinetestBot |
jas_: SuperSprint! [supersprint] by jas - https://forum.minetest.net/viewtopic.php?t=23578 - https://github.com/jastevenson303/supersprint |
09:34 |
jas_ |
that combined with the rocket jump is what gives me that height, i believe |
09:34 |
jas_ |
also max hp = 100 so i dont suicide too quick |
09:36 |
jas_ |
here's the godmode mod i use for that, and godmode ('godmode' priv): https://pastebin.com/gT2Gd3bD |
09:36 |
jas_ |
^this regens hp after a cooldown |
09:38 |
jas_ |
i mean, it regens any player's HP, up to 100. any player with godmode priv is roughly invulnerable |
09:38 |
* jas_ |
wonders what it's like outside... |
09:40 |
Zughy |
I asked because I've been working on a Quake mod |
09:40 |
jas_ |
hold on my jaw it's around here somewhere |
09:41 |
Zughy |
and it ain't Quake without a rocket launcher WITH rocket jumps |
09:41 |
jas_ |
i absolutely love quake so much i played qtest in 95 and right now i need to play urban terror because minetest takes too much time |
09:41 |
Zughy |
right now there is only the Railgun haha |
09:41 |
jas_ |
well try my supersprint mod i don't play minetest without it personally |
09:41 |
jas_ |
because it utilizes minetest sneakjump, which is a quirky physics bug |
09:41 |
Zughy |
if you want to try it, I have it running on my server :eyes: |
09:41 |
jas_ |
which obviously reminds me of quake. but yeah i wish i could have quake physics inside minetest HAHA |
09:41 |
jas_ |
OH? |
09:41 |
jas_ |
yes what's it called? |
09:42 |
jas_ |
!server quake |
09:42 |
MinetestBot |
jas_: [Quake] La FOSSa delle Papere | 185.242.180.117:30010 | Clients: 0/20, 0/0 | Version: 5.1.1 / quake | Ping: 20ms |
09:42 |
jas_ |
that one? |
09:42 |
Zughy |
yup, wait I'm logging in |
09:42 |
Zughy |
it's in beta ofc |
09:42 |
jas_ |
ok i was gonna step outside for a quick smoke actually but lemme log in now |
09:42 |
jas_ |
mine too |
09:42 |
jas_ |
!server jastest |
09:42 |
MinetestBot |
jas_: jastest | jastest.duckdns.org | Clients: 0/15, 0/1 | Version: 5.3.0-dev / minetest | Ping: 132ms |
09:42 |
jas_ |
be there soon but i'll be afk for first minute |
09:43 |
Zughy |
oh sure |
09:47 |
jas_ |
Zughy: i have to pass a quiz |
09:47 |
jas_ |
what's the answer? :D |
09:48 |
Zughy |
It's easy, I believe in you |
09:48 |
Zughy |
5 letters |
09:48 |
jas_ |
bug: enter isn't the same as clicking apply |
09:48 |
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09:59 |
Zughy |
that's on Minetest unfortunately |
10:06 |
jas_ |
https://www.youtube.com/watch?v=t8YY8XHgEkg |
10:06 |
jas_ |
no Zughy u can fix that |
10:06 |
jas_ |
it's a formspec element, something something close on enter |
10:06 |
jas_ |
!title |
10:06 |
MinetestBot |
jas_: complex - YouTube |
10:07 |
jas_ |
i love ur server |
10:07 |
jas_ |
!server quake |
10:07 |
MinetestBot |
jas_: [Quake] La FOSSa delle Papere | 185.242.180.117:30010 | Clients: 0/20, 0/2 | Version: 5.1.1 / quake | Ping: 27ms |
10:07 |
jas_ |
bbiab |
10:07 |
jas_ |
(can i idle on ur server?? if not kick me and i'll come back) |
10:08 |
Zughy |
idle as much as you want :D |
10:08 |
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10:14 |
jas_ |
kewl |
10:24 |
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14:35 |
MinetestBot |
[git] orbea -> minetest/minetest: cmake: Silence warnings. (#9750) a368e7e https://git.io/Jfm8S (2020-04-28T14:34:18Z) |
14:48 |
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16:23 |
TORTUE |
hi |
16:24 |
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16:49 |
Andrey01 |
Hello, does anybody know when celeron55 will fix the forum issues? The bot attacks have not been stopped so far. |
16:52 |
Zughy |
that's a wonderful question |
16:54 |
Andrey01 |
Why? |
16:58 |
tf2ftw |
It's being DDOSed? |
16:58 |
tf2ftw |
If thats the case, I have some connections that might be willing to offer DDOS protection |
16:59 |
rubenwardy |
celeron55 believes it's not DDoS, but just more traffic and hardware issues |
17:02 |
Andrey01 |
I think it`s DDoS attacks as the members count is very dyna |
17:02 |
Andrey01 |
... dynamic lately |
17:03 |
nephele |
Unlikely.... Seems to me the server operator would have a preeeety good idea if it's a DDOS or not |
17:12 |
rschulman |
Is anyone working on an electrical mod as a sort of "friendly competitor" to technic? |
17:13 |
Krock |
!mod elepower |
17:13 |
MinetestBot |
Krock: Elepower - Machines/Power/Fluids/Nuclear [elepower] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20320 - https://github.com/minetest-mods/unified_inventory |
17:13 |
Krock |
> unified inventory |
17:13 |
Krock |
what |
17:14 |
nephele |
rschulman, well, me, kinda |
17:14 |
nephele |
not that i've ever played with technic, so dunno how much it is a competitor |
17:14 |
Krock |
https://gitlab.icynet.eu/evert/elepower |
17:16 |
VanessaE |
seeks to replace pipeworks too |
17:17 |
Krock |
alternatively |
17:17 |
Krock |
!mod tubelib |
17:17 |
MinetestBot |
Krock: Tubelib SmartLine [smartline] by joe7575 - https://forum.minetest.net/viewtopic.php?t=19608 - https://github.com/joe7575/smartline |
17:18 |
nephele |
hmm, elepower seems interesting... MIT too... |
17:19 |
rschulman |
nephele: Is your stuff public yet? |
17:19 |
rschulman |
Thanks for the links, Krock! |
17:19 |
Krock |
!next |
17:19 |
MinetestBot |
Another satisfied customer. Next! |
17:19 |
nephele |
rschulman, yeah, but it's not had a formal release, so don't expect it to work completely |
17:20 |
nephele |
especially crafting recipes are a bit broken currently ;) |
17:21 |
rschulman |
Oh, no worries, I was just curious. |
17:22 |
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17:22 |
rubenwardy |
I used part of elepower instead of pipeworks to make a fractional distillation column |
17:22 |
Zughy |
can anyone explain me what's the deal with modified clients? I mean, if I join a server and that server has a public function inside a mod (for instance mymod.killall), can I launch it through my modified client? |
17:22 |
rubenwardy |
because the pipes in pipeworks don't work |
17:22 |
rubenwardy |
Zughy: mods are server-side only |
17:22 |
nephele |
rschulman, git is here: https://git.gryphno.de/neplevitan/minetest-gamemode-orion |
17:22 |
rubenwardy |
a modified client cannot call those functions |
17:22 |
rubenwardy |
but it can invoke callbacks |
17:22 |
VanessaE |
rubenwardy: pull requests welcome :P |
17:22 |
rubenwardy |
for example, it can submit formspecs or chat messages or dig nodes whenever |
17:23 |
rubenwardy |
I've made some pull requests |
17:23 |
VanessaE |
make more :) |
17:23 |
rubenwardy |
for fluid dynamics, I'd rather use something simpler |
17:23 |
nephele |
it's a gamemode though not a modpack, it used to be a modpack before but keeping compat with mtgs was quite annoying honestly |
17:23 |
rubenwardy |
I don't think pipeworks even supports node_io |
17:23 |
rubenwardy |
!mod node_io |
17:23 |
MinetestBot |
rubenwardy: Node-IO API [node_io] WIP by auouymous - https://forum.minetest.net/viewtopic.php?t=20624 - https://github.com/auouymous/node_io |
17:23 |
rubenwardy |
it's a super nice standard for automation inter-op |
17:23 |
rubenwardy |
elepower supports that |
17:24 |
VanessaE |
nice |
17:24 |
rubenwardy |
ironically, mesecons, technic, and pipeworks don't |
17:24 |
rubenwardy |
but it means that my fractional distillation column can work with _any_ node_io supporting mod |
17:25 |
nephele |
never heard of node_io before heh |
17:25 |
freelikegnu |
obligatory: https://xkcd.com/927/ |
17:26 |
rubenwardy |
there's no existing standards though :/ |
17:26 |
nephele |
rubenwardy, for what? taking items? |
17:26 |
freelikegnu |
it has to start somewhere :D |
17:26 |
rubenwardy |
I need to get around to finishing my pipeworks PR |
17:26 |
rubenwardy |
!title https://gitlab.com/VanessaE/pipeworks/-/merge_requests/12 |
17:26 |
MinetestBot |
rubenwardy: WIP: Add support for recipes with groups to autocrafter (!12) · Merge Requests · Vanessa Dannenberg / pipeworks · GitLab |
17:27 |
freelikegnu |
will have to find a way for goblins to use this node-io....I think they would likes it |
17:31 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Fix breath_bar scaling; delay breath_bar hiding by one second (#8271) a36c9c3 https://git.io/Jfm2Q (2020-04-28T17:30:57Z) |
17:31 |
nephele |
I'm still somewhat confused what the point is of node_io |
17:31 |
rschulman |
So is there a way to control mod loading order? Because trying to load the elepower modpack from the "browse online content" download is giving me a bunch of cross dependency errors within the modpack. |
17:31 |
nephele |
elepower will already have done the correct order for you |
17:32 |
nephele |
atleast it should have |
17:32 |
nephele |
the graph of load order is based on depends.txt within monds, mods that depend on X will be loaded after X |
17:32 |
nephele |
there is also optional depends, but it just means that if X doesn't exist it isn't fatal |
17:34 |
rschulman |
Yeah, it doesn't seem to be doing that for me for some reason. |
17:35 |
nephele |
Hmm, are you sure? I can load it fine on orion... i am not sure if it has declared /any/ deps |
17:36 |
nephele |
ah nvm, it didn't load it |
17:37 |
rschulman |
Yeah, my game loads with errors in the console and no nodes in craft guide. |
17:37 |
nephele |
it seems to depend on somethign called fluid_tanks that elepower does not ship |
17:37 |
nephele |
which in tun gives you the other errors |
17:38 |
IcyDiamond |
you need fluid_lib |
17:39 |
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17:40 |
rschulman |
Yeah, I have fluid_lib enabled too... |
17:40 |
Krock |
oh look, a triggered IcyDiamond |
17:41 |
IcyDiamond |
? |
17:41 |
nephele |
Heh... i wanted to try on minimal but minimal hasa failing test |
17:42 |
nephele |
dont think am on HEAD currently though |
17:43 |
rschulman |
Ah, its because pipeworks needs screwdriver. |
17:43 |
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17:44 |
Zughy |
uhm, is there a way to check if the storage is empty? Not an entry, I mean the whole storage |
17:44 |
Zughy |
of a mod ofc |
17:45 |
rschulman |
Hm, no, screwdriver is in minetest base. |
17:45 |
nephele |
Zughy, what do you mean by that? |
17:46 |
rschulman |
(Gotta step away, I'll return to live-debugging in a bit) |
17:46 |
Zughy |
nephele, if there are entries or not inside the storage |
17:47 |
nephele |
I still have no clue what you mean |
17:47 |
rubenwardy |
nephele: the point is to be able to make machines without explicitly depending on something like technic |
17:47 |
nephele |
I'm making machines and I'm not depending on technic |
17:47 |
nephele |
But i fail to understand what node_io would help with |
17:47 |
Zughy |
minetest.get_mod_storage() <= this one. Where you can store strings and numbers. I'd like to check if it's empty |
17:48 |
IcyDiamond |
nephele: elepower used it to standardize fluid transfer between nodes |
17:48 |
rubenwardy |
your machines must rely on their own infrastructure then |
17:48 |
nephele |
infrastructure of what? |
17:48 |
rubenwardy |
node_io allows you to use any fluid pipe, and item tube, etc |
17:49 |
IcyDiamond |
but it looks like that project was abandoned so i might revert back to doing everything in fluid_lib itself |
17:49 |
rubenwardy |
the latter of which is already partially standardised to use `main` |
17:49 |
rubenwardy |
IcyDiamond: noooo |
17:49 |
nephele |
what do you need an api for to name inventory names? |
17:49 |
nephele |
I already have mostly stable inventory names in my mods |
17:49 |
IcyDiamond |
rubenwardy: ok |
17:49 |
nephele |
and the allow_put and so options work fine? |
17:49 |
rubenwardy |
nephele: fluids don't use inventory |
17:50 |
IcyDiamond |
i thought the content installer gets dependenices as well |
17:50 |
rubenwardy |
neither does power |
17:50 |
IcyDiamond |
it doesnt? |
17:50 |
nephele |
rubenwardy, they use whatever you code up |
17:50 |
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17:50 |
rubenwardy |
which is different per mod |
17:50 |
IcyDiamond |
how would anyone installing elepower from the content browser know what deps it needs |
17:50 |
rubenwardy |
node_io_can_take_liquid = true, |
17:50 |
rubenwardy |
IcyDiamond: there's an issue for this |
17:50 |
nephele |
rubenwardy, i certainly can't just use my power distribution code and distrbiute over random nodes without them exposing what they want |
17:51 |
rubenwardy |
you can't if you want to support technic? |
17:51 |
nephele |
what? |
17:51 |
rubenwardy |
you can do your own thing, but then it won't talk well to other mod |
17:51 |
rubenwardy |
that's literally what standards are for |
17:51 |
nephele |
I've never used technic, i have no clue what it does |
17:51 |
IcyDiamond |
idk i installed fresh minetest 5.2.0, installed elepower and fluid_lib and everything works |
17:52 |
rubenwardy |
an equivalent to node_io should be documented really |
17:52 |
rubenwardy |
in the engine |
17:52 |
nephele |
for what? |
17:53 |
rubenwardy |
it works well for fluids, I've not looked at the energy system |
17:53 |
IcyDiamond |
for transfering information between nodes, nephele |
17:54 |
IcyDiamond |
thats what node_io means |
17:54 |
nephele |
where is the "spec" part of node_io? |
17:54 |
IcyDiamond |
elepower still uses its own (broken) energy system |
17:54 |
IcyDiamond |
xD |
17:54 |
rubenwardy |
it's a markdown file |
17:55 |
nephele |
and node_io doesn't claim to understand power IcyDiamond ? |
17:55 |
IcyDiamond |
last update 2 years ago |
17:55 |
IcyDiamond |
rip |
17:56 |
IcyDiamond |
nephele: there were plans to add power it looks like |
17:56 |
nephele |
even after reading the stuff there i still have no clue what i would be supposed to do, most of it just seems to be re-implementing stuff minetest already has |
17:56 |
nephele |
Like... can_put_item or so? |
17:57 |
nephele |
And it works on sides which atleast to my mod, makes no sense, my furnaces have an inventory to put items in, and one to take items out |
17:57 |
rubenwardy |
node_io defines item definition methods for accepting liquids, items, and power |
17:57 |
nephele |
but you could do that on whatever side you want |
17:57 |
nephele |
rubenwardy, no it doesn't |
17:57 |
nephele |
$ rg power API; 110:-- TODO: support power and signals |
17:57 |
rubenwardy |
oh thought it did that too |
17:58 |
nephele |
It also seems to have no way to indicate what inventory you want to put in or take out of or so |
17:58 |
IcyDiamond |
elepower relies on its fluid transfer spec only |
17:58 |
nephele |
for items atleast the api is worse for me than what mt already offers |
17:59 |
IcyDiamond |
it doesnt require node_io as a dependency |
18:00 |
IcyDiamond |
fluid_lib is elepower and melterns specific helper functions that implement node_io callbacks |
18:01 |
IcyDiamond |
along with tanks and a transfer system |
18:01 |
rubenwardy |
fluid_lib is the actual pipeworks |
18:01 |
rubenwardy |
:) |
18:01 |
IcyDiamond |
yeah, for fluids |
18:02 |
nephele |
what are mili-buckets supposed to be? |
18:02 |
rubenwardy |
it's a non-metric measurement of volume |
18:02 |
IcyDiamond |
1 bucket is 1000 millibuckets of fluid |
18:03 |
IcyDiamond |
this was brought over from minecraft defacto standard |
18:03 |
IcyDiamond |
xD |
18:03 |
rubenwardy |
it's equivilant to a 1000 litres |
18:03 |
rubenwardy |
if nodes are 1x1x1 m |
18:04 |
IcyDiamond |
its a convenient way to transfer small amounts of fluid that dont necessarily fill a bucket item |
18:04 |
IcyDiamond |
:P |
18:04 |
nephele |
if nodes are 1x1x1 m then... using ccm seems like the easiet way to measure... |
18:04 |
IcyDiamond |
it doesnt matter, its a game for petes sake |
18:05 |
nephele |
Course it matters, i want units i can understand |
18:05 |
IcyDiamond |
how is millibucket hard to understand |
18:05 |
nephele |
What? |
18:05 |
freelikegnu |
Are minetest computing steps measured in millitests? |
18:05 |
IcyDiamond |
ok im done here, if anyone has any serious enquiries, feel free to mention me |
18:06 |
nephele |
How should i know what that is in real unity? |
18:07 |
freelikegnu |
If we have ice forming on the edge of a building roof, is that a testicle? |
18:08 |
Krock |
it's decoration |
18:08 |
freelikegnu |
true in my case too |
18:09 |
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18:11 |
rubenwardy |
Isn't a millibucket equivalent to a litre? (1000)†1/1000 |
18:11 |
rubenwardy |
If a bucket is 1000 litres |
18:12 |
nephele |
Which bucket holds 1000 liters? |
18:14 |
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18:14 |
Krock |
one that is quite large. also called tank |
18:14 |
appgurueu |
https://www.google.com/search?q=1000l+bucket |
18:14 |
rubenwardy |
One that can fill a metre cube, nephele |
18:14 |
Krock |
or barrel. that holds up to a barrel of liquid |
18:15 |
appgurueu |
10x10x10m tank |
18:15 |
appgurueu |
ah wait no lol |
18:15 |
appgurueu |
far smaller |
18:15 |
nephele |
rubenwardy, i certainly can't lift 1000Kg :P (assuming water) |
18:16 |
appgurueu |
lava should be lighter |
18:16 |
nephele |
If you just want to say "one node is in the bucket" then you would have to count the spill around it, which would make an even larger ammount that was evidently in the bucket... |
18:16 |
nephele |
egh, whatever, i'll just use ccm myself and be happy... |
18:17 |
rubenwardy |
Liquids in minetest change volume though |
18:17 |
appgurueu |
I'm starting to wonder: How long can a PHP update possibly take? |
18:18 |
nephele |
I made a liquid that duplicates itself and steamrolls over the land, neat, but certainly not enough to claim that liquids have an infinite volume in mt |
18:18 |
nephele |
so i won't... i'd much rather make a consistent api using ccm |
18:18 |
rubenwardy |
He's moving machines to docker, not updating PHP, appguru |
18:18 |
appgurueu |
Ah, then the "updating PHP version in the hopes that the speedup will help" message is misleading |
18:18 |
rubenwardy |
Huh? |
18:19 |
appgurueu |
https://forum.minetest.net |
18:19 |
appgurueu |
[maintenance]Down for maintenanceUpdating PHP version in the hopes that the speedup will help. -celeron55Come hang around on #minetest (logs) or maybe the unofficial discord. |
18:22 |
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18:41 |
Lone_Wolf |
Looks like some posts are missing, I also get this error when looking at my profile page (which still shows up) https://i.imgur.com/ncTDLLi.png |
18:41 |
rubenwardy |
my topic I created two weeks ago doesn't exist: https://forum.minetest.net/viewtopic.php?t=370878 |
18:42 |
Lone_Wolf |
Actually it's not sorting posts by last post date anymore |
18:44 |
Lone_Wolf |
It's sorting by author and ascending, I don't see a way to set it otherwise |
18:45 |
Lone_Wolf |
* It's not sorting topics by last post date anymore |
18:48 |
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18:48 |
Lone_Wolf |
More errors https://pastebin.com/bEPRaR1s |
18:48 |
Krock |
basically just two files need adjustments |
18:48 |
Krock |
quantity of warnings does not matter |
18:49 |
Krock |
last four are only follow-up issues caused by warnings above |
18:52 |
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20:28 |
Angemon13 |
Tell TommyTreasure: You're the one who's hiding, coward. My identity is known. What is *your* real name? And I'm "hiding" behind CloudFlare due to DDoSes committed by your friends. You're a coward and a liar. If you can be identified, this will be discussed with your parents, your children, and/or your church-mates. |
20:34 |
appgurueu |
Excuse me what the heck? |
20:34 |
appgurueu |
Angemon31 how is that related to Minetest? |
20:34 |
Angemon13 |
aukejan.com |
20:34 |
Angemon13 |
That will go into more detail |
20:34 |
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Angemon13 was kicked by MinetestBot: Angemon13 |
20:35 |
appgurueu |
That's just another OldCoder site |
20:36 |
Lone_Wolf |
They *are* Oldcoder |
20:36 |
appgurueu |
I had that suspicion :P |
20:36 |
appgurueu |
Is MinetestBot sophisticated enough to recognize links to OldCoder sites? |
20:37 |
nephele |
wow.. |
20:37 |
Lone_Wolf |
Could be controlled via DMs too |
20:37 |
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20:37 |
rawr |
MinetestBot unsuccessfully tried to quiet them with their very first message |
20:38 |
appgurueu |
MinetestBot is really good |
20:38 |
appgurueu |
Not as good as the Discord one though :P |
20:38 |
nephele |
discord? the mpl villain? :) |
20:38 |
appgurueu |
discordapp.com |
20:39 |
nephele |
ah, that wierd electron client |
20:39 |
appgurueu |
also works as webapp |
20:39 |
appgurueu |
i always use the webapp TBH |
20:40 |
appgurueu |
because I don't want Discord to examine my running processes |
20:40 |
Lone_Wolf |
I don't think you can really compare the two bots, guess we're going offtopic though |
20:40 |
appgurueu |
1000l buckets have already been discussed here. We can't be more offtopic than that. |
20:40 |
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20:41 |
Lone_Wolf |
It's not too hard to get a bot to block someone who's so consistent in their speech |
20:42 |
appgurueu |
Lone_Wolf: I don't think it does speech recognition. It just checks for links to OldCoder sites. |
20:42 |
Walker |
like a blacklist ? |
20:42 |
nephele |
appgurueu, but that was about minetest mod interopability :P |
20:42 |
Lone_Wolf |
*consistent. |
20:42 |
Lone_Wolf |
then |
20:43 |
Walker |
"+r" ? |
20:43 |
Walker |
readonly ? |
20:43 |
Fuchs |
registered users only |
20:43 |
Walker |
oh |
20:43 |
Walker |
noone can join now ? |
20:44 |
appgurueu |
only registered users can join now |
20:44 |
Walker |
lol |
20:44 |
appgurueu |
so OC can't just come back with another alt & another IP |
20:44 |
Lone_Wolf |
I think they can, just have to DM a mod for 'shout'/voice |
20:44 |
appgurueu |
they need to come back with a registered account |
20:44 |
appgurueu |
or do what LW said |
20:45 |
appgurueu |
got to go |
20:52 |
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20:53 |
freelikegnu |
oof poor forum... |
20:55 |
Walker |
forum looks cool now xD |
20:55 |
Walker |
temporarly ? |
20:55 |
Walker |
ohh ... down again -.- |
21:16 |
Walker |
"Come hang around on #minetest" |
21:16 |
Walker |
hello ... i am Walker |
21:16 |
Walker |
want someone to play with me ? |
21:16 |
Walker |
xD |
21:18 |
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21:23 |
jas_ |
hi walker i want to not play |
21:23 |
jas_ |
but it's nice to see you |
21:24 |
Walker |
thx ^^ |
21:24 |
jas_ |
ye i love minetest, what are you up to? play on servers? locally? mod? |
21:25 |
Walker |
no, it was only a reaction to the message on forum.minetest.net "Come hang around on #minetest" |
21:25 |
jas_ |
i wish minetest had a better domain or something :( so sad too see |
21:25 |
Walker |
yes ... |
21:25 |
jas_ |
host |
21:25 |
jas_ |
maybe soon |
21:26 |
jas_ |
deserves THE BEST hehe |
21:26 |
jas_ |
but like i have resources. oh well |
21:26 |
Walker |
maybe i switch to minetest.org |
21:26 |
Walker |
it has less lag ... |
21:26 |
Walker |
xD |
21:26 |
Walker |
JUST A JOKE |
21:26 |
jas_ |
at least with git the directory is the repo or whatever |
21:26 |
Walker |
CALM DOWN |
21:26 |
jas_ |
HAHAHAHA |
21:26 |
GreenXenith |
Not funny, didn't laugh |
21:26 |
jas_ |
OH U |
21:26 |
rubenwardy |
The website will be fixed soon™ |
21:26 |
GreenXenith |
Its not fixed until it isnt PHP :] |
21:27 |
jas_ |
ye minetest is nice. i been modding, right now i am making a little boom stick |
21:27 |
jas_ |
it's on jastest if u wanna try it so far, it's given on join/respawn hahaha |
21:28 |
Walker |
minetest is ( beside gzdoom and doom entierly ) THE BEST GAME EVER ! |
21:28 |
jas_ |
oh don't get me going!! i LOOOOVE zdoom and doom oh my god. but i am a quaker. doom2 was my first pc game i got it before the pc arrived |
21:28 |
jas_ |
but i am a quaker :( i love urban terror quake 3 mod right now |
21:28 |
jas_ |
and i use sneakjump tricks in minetest, i can't play minetest without it! |
21:29 |
jas_ |
here's a video... lemme find this spam folder |
21:29 |
jas_ |
https://www.youtube.com/watch?v=t8YY8XHgEkg |
21:29 |
jas_ |
here's an easy trick |
21:29 |
Walker |
i play quake also ... but MUCH more gzdoom xD ... it has more maps ;) ( from the community ) |
21:29 |
jas_ |
i wanna make little courses to the top of large structure and a flag on top, winner is the one that gets the flag first |
21:29 |
jas_ |
i love the modding in doom |
21:29 |
jas_ |
i love the skill ceiling in quake |
21:30 |
jas_ |
the strafejumping, the movement |
21:30 |
jas_ |
minetest gives me a little of both tbh, but without the competition |
21:30 |
Walker |
xD |
21:31 |
jas_ |
right now i'm like building a structure you have to find your way out of at spawn |
21:31 |
jas_ |
it feels like quake level making, in that it's all enclosed |
21:31 |
Walker |
and minetest is more "family frendly" then doom |
21:31 |
Walker |
and brutal doom xD |
21:31 |
jas_ |
my absolute dream is quake physics inside a minetest world, or something. yes that's how i found it, i didn't want my 2year old playing doom with me |
21:31 |
Walker |
^^ |
21:32 |
Calinou |
this is what https://forloveofcats.itch.io/skyofsteel does |
21:32 |
jas_ |
haha, and minetest i got it out of debian repo b/c i thought it was a kids game. when i started it, especially once i connected two instances, i was hooked |
21:32 |
jas_ |
good stuff |
21:32 |
Calinou |
but it's in early development |
21:32 |
jas_ |
that is very good indeed |
21:32 |
Calinou |
I'm a Quake/Doom fan too :p |
21:33 |
jas_ |
but, i am particular to quake physics, i believe you know what i mean |
21:33 |
* jas_ |
goes off to play more urban terror |
21:34 |
Walker |
on my channal i played a couple doom megawads |
21:34 |
Walker |
and hexen |
21:34 |
Walker |
and heretic |
21:34 |
Walker |
^^ |
21:35 |
Walker |
but for now i lets play only minetest since a couple month |
21:36 |
Walker |
ok ... forum still down ... but for me: time to go to bed |
21:37 |
Walker |
bye~~ |
21:40 |
jas_ |
bb g'night Walker |
21:44 |
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22:25 |
rajmahal |
Is this thing on? |
22:25 |
Glorfindel |
no |
22:25 |
Glorfindel |
wait what's the thing |
22:25 |
rajmahal |
Where is the party? |
22:26 |
Lone_Wolf |
Everywhere if you wear party glasses |
22:27 |
rajmahal |
Oh seriously, you? |
22:27 |
Lone_Wolf |
? |
22:27 |
rajmahal |
Its like your everywhere. |
22:28 |
Lone_Wolf |
Small world I guess, not enough room for me to fit in one place |
22:29 |
GreenXenith |
When you have 3 major community platforms, you tend to find recurring community members |
22:29 |
rajmahal |
Considering my crap internet, this is rather smooth. |
22:30 |
Lone_Wolf |
Are you judging your internet by the forums or a dif site? |
22:31 |
Lone_Wolf |
I judged by the former a few days ago and was mortified to find my ping was 6.54 minutes |
22:32 |
rajmahal |
Just my assesment from ormal everyday use |
22:34 |
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22:35 |
Lone_Wolf |
Well, to be serious I use this: https://www.speedtest.net/ (result for me: https://i.imgur.com/fLXeuOK.png) |
22:35 |
GreenXenith |
Hey, thats only a little better than my speeds :D |
22:36 |
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22:37 |
GreenXenith |
Though mine seems to be marginally worse today :) https://i.imgur.com/w0W7VX7.png |
22:38 |
rajmahal |
2mb/s that's my speedtest |
22:38 |
GreenXenith |
Eesh, mine's not quite that bad |
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22:59 |
rajmahal |
I have a system for real world GPS to minetest world mapping. 1 meter = 1 block. Does anyone know of anyone else already working on mapping? Not the raster maps though and no vertical, just x and y.anual GPS points |
23:00 |
rajmahal |
That was suppose to be manual GPS. |
23:00 |
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23:00 |
nephele |
hmm, isn't minetests maps a little too small for that? ... maaaybe |
23:01 |
nephele |
i know something like that exists in minecraft, but not a 1:1 scale |
23:01 |
GreenXenith |
I mean, now that there is a 1:1 Earth Minecraft map, something like that could exist at 1:1 in Minecraft |
23:02 |
nephele |
Huh, there is, i thought there was only a downscaled version |
23:03 |
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23:03 |
GreenXenith |
>.> |
23:03 |
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23:05 |
nephele |
Anyway... i think the mt coordinate limit was 2^15 or so? something something integer limit |
23:05 |
nephele |
but i can't remember which |
23:05 |
sfan5 |
!c -2**15-1, 2**15 |
23:05 |
MinetestBot |
(-32769, 32768) |
23:05 |
sfan5 |
16-bit signed integer |
23:06 |
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23:06 |
rajmahal |
1:1 certainly doesn't allow much detail, but covers a rather large area on a map. 19 x 19 miles |
23:08 |
rajmahal |
Buildings desiring detail get bumped up to sky realm,,where they get expanded build space. |
23:11 |
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23:12 |
rajmahal |
Its feasible to create a 3d world of a small town, with actual GPS. |
23:16 |
rajmahal |
The Dallas Dai |
23:16 |
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23:43 |
rajmahal |
Can anyone explain how a "depends.text" file works. The |
23:43 |
rajmahal |
in a mod. They baffle me. |
23:45 |
Peppy |
Hi, depends.text list mod dependencies, one per line, for optional dependencies line ends with a ? mark |
23:46 |
Peppy |
file should be "depends.txt" though |
23:47 |
Peppy |
not .text ... |
23:47 |
rubenwardy |
~book getting start |
23:48 |
rubenwardy |
!book getting start |
23:48 |
MinetestBot |
rubenwardy: Getting Started - https://rubenwardy.com/minetest_modding_book//en/basics/getting_started.html |
23:48 |
cheapie |
It's also deprecated, you should be using mod.conf instead. |
23:48 |
rubenwardy |
rajmahal: ^ |
23:48 |
rubenwardy |
that too |
23:50 |
rajmahal |
"Text" was mistyped. Oh mod.conf interesting. That will probably clear up some up the prior weirdness. |
23:51 |
rajmahal |
For the longest time I saw depends.txt as a sort of reference, but then I noticed it was more than that |
23:52 |
rajmahal |
Like mt was reading it. It seemed odd the way one line had a series of dependencies. |
23:53 |
rajmahal |
...all crammed together, some with a ? |
23:59 |
cheapie |
^ someone is using Notepad :P |