Time Nick Message 00:01 GreenXenith Ah, its for a game, so you dont need to care about previous states (and you are changing the opacity when not sneaking) 00:09 oil_boi_ GreenXenith, Yeah, I'm happy it works, but I'm running out of steam due to the quarantine so I might have to take a break for a few days :( 01:01 nephele oil_boi, how do you figure the camera height is not what it claims though? 01:01 oil_boi I tested it serverside and clientside 01:02 nephele yes.. but with what? 01:05 nephele Would be interesting to know anyhow, I am not using the mtg models or anything, and i set a bit random height on join so would be interesting if that gives wrong results 01:26 VanessaE playeranim mod has gone missing from github/minetest-mods.... what happened? 01:27 rubenwardy Rui deleted it 01:27 VanessaE :( 01:28 orbea no forks? 01:28 sturm1 could I get a recommendation on minetest game that would be suitable for a 5 year old - 01:29 sturm1 eg. preferably not scary zombie noises that will give them nightmares :) 01:29 GreenXenith Rui seems to be very destructive when it comes to outdated things (forum posts .. mods ..) 01:30 VanessaE I guess I should upload it somewhere. 01:30 VanessaE however, I thought the rule with minetest-mods was ...well... not supposed to be deletable? 01:31 freelikegnu would the 5 year old like goblins? 01:31 sturm1 freelikegnu - possibly! 01:32 nephele oil_boi, maybe you can use player.set_eye_offset(fp_vector, tp_vector) to correct it, assuming it is just an engine oversight? 01:32 freelikegnu they stay underground and most of the aggro ones are below -20 01:32 freelikegnu you can of course mod it it taste 01:32 freelikegnu *to tase 01:33 sturm1 freelikegnu: what game is that? 01:33 freelikegnu its a mod for MTG https://content.minetest.net/packages/FreeLikeGNU/goblins/ 01:34 freelikegnu but should work with any game that has default and mobs_redo 01:34 sturm1 thanks! I'll take a look 01:35 VanessaE rubenwardy: https://gitlab.com/VanessaE/playeranim 01:35 rubenwardy Rui still had admin on the repo, so was able to delete it 01:37 VanessaE this should be up-to-date, provided he hadn't made any commits in the past 2 or 3 days (the last time I ran my update-all script) 01:42 VanessaE rubenwardy: will you import that ^ back to minetest-mods, or should I post it on the forum as a "backup"? 01:50 VanessaE also, iirc deleting content can be grounds for a ban (ask sofar re: my mods), though that would be an overreaction in this case 02:00 tf2ftw_ Hi 02:03 nephele oil_boi, fwiw, in my test the camera height matches 1.625 perfectly if set to that :/ 02:04 * VanessaE pokes rubenwardy 02:04 rubenwardy Ask sofar 02:05 * VanessaE redirects her poke to sofar :P 02:11 nephele oil_boi, i measured against https://git.gryphno.de/neplevitan/minetest-gamemode-orion/raw/branch/master/mods/sparkdebug/textures/sparkdebug_measure_side.png with beeing adjecant to a block with that and setting my eye_height to 1.625 and look_vertical to 0, which puts my crosshair right about 64+16 (which would be 5/8th of the texture height matching .625) 02:14 ANAND 1.625 is the default eye height in MT 02:14 ANAND Just an FYI 02:15 nephele Yes it is 02:15 nephele but it isn't in my gamemode, so i set it explicitly for the test 02:16 tf2ftw_ Is there a roadmap for the next version or is it all bug fixes? 02:20 sofar what where how why 02:21 sofar rubenwardy: VanessaE: when did that happen? 02:23 VanessaE within the last few days. 02:24 sofar I'm only missing one commit 02:24 sofar and you have it 02:24 VanessaE I ran my update-all script and it couldn't pull from that mod. last time I ran it a few days ago, it worked fine 02:29 sofar time I run it too, I guess 02:29 sofar shoudl really cronjob it :/ 02:29 VanessaE ditto. 03:47 orbea is it just me, or can players hop onto carts through walls? 04:13 blaise carts work now? 04:13 blaise they were broken af 04:17 orbea blaise: in which way were they broken? 04:17 orbea they work with some caveats now 04:17 orbea mainly the view going up/down inclines is bad 04:18 orbea i rather like how you can put carts in a endless circle with power rails and they will still be going after taking the server down, upgrading a bunch of mods and then restarting it 04:19 cheapie IIRC the carts mod in minetest_game was adapted from boost_cart or something, just with the mesecons capability ripped out. 04:21 orbea hmm, i wonder how that one compares with the mod in MTG now 04:22 cheapie I did add mesecons support back into the minetest_game one, so that takes care of the only major issue I had with it: https://cheapiesystems.com/git/mesecons_carts/ 04:22 cheapie (mesecons_carts doesn't replace the carts mod, it just adds extra rail types - keep carts installed) 04:23 orbea ah, cool, might try it later 04:23 cheapie There's also a digilines rail in there that lminus has been having way too much fun with :P 09:01 jas_ hello 09:13 blaise hi 09:14 jas_ how are things! 09:18 jas_ bug: tnt.boom does not respect protection inside the node that it was exploded if radius is equal to 1 09:18 jas_ !title https://www.youtube.com/watch?v=re5RW9GX_Uo 09:18 MinetestBot jas_: more rocket jump :D - YouTube 09:20 jas_ (regardless of explode_center flag) 09:23 jas_ (regardless of ignore_protection flag) 09:24 jas_ alright submitted bug report for what it's worth... *shudders* 09:29 Zughy jas_, oh my god, that's amazing. Is it some kind of mod or..? 09:30 jas_ oh kewl u like it, let me zip up the mod 09:31 jas_ hm forum sad 09:31 jas_ where to put my 1k archive?! 09:31 jas_ what is this internet for ants 09:31 * jas_ heads to pastebin 09:32 jas_ !title https://pastebin.com/pbbVZpFn 09:32 MinetestBot jas_: --COPYRIGHT MR JAMES S THE BEST!! wtfpl local function kb(player, hitter, tim - Pastebin.com 09:32 jas_ there it is i think 09:32 jas_ jk about the best part, i like to big myself up 09:33 jas_ i am thinking about making it work on nodes. the rocket jump only shoots a node at your feet if you're close to it -- i was thinking of exploding any node like that 09:33 jas_ otherwise it just explodes players 09:34 jas_ the idea was originally for the knockback of players, but the rocket jump came naturally enuff heh 09:34 jas_ anyway i use supersprint mod too, for sprint and sneakjumping 09:34 jas_ !mod supersprint 09:34 MinetestBot jas_: SuperSprint! [supersprint] by jas - https://forum.minetest.net/viewtopic.php?t=23578 - https://github.com/jastevenson303/supersprint 09:34 jas_ that combined with the rocket jump is what gives me that height, i believe 09:34 jas_ also max hp = 100 so i dont suicide too quick 09:36 jas_ here's the godmode mod i use for that, and godmode ('godmode' priv): https://pastebin.com/gT2Gd3bD 09:36 jas_ ^this regens hp after a cooldown 09:38 jas_ i mean, it regens any player's HP, up to 100. any player with godmode priv is roughly invulnerable 09:38 * jas_ wonders what it's like outside... 09:40 Zughy I asked because I've been working on a Quake mod 09:40 jas_ hold on my jaw it's around here somewhere 09:41 Zughy and it ain't Quake without a rocket launcher WITH rocket jumps 09:41 jas_ i absolutely love quake so much i played qtest in 95 and right now i need to play urban terror because minetest takes too much time 09:41 Zughy right now there is only the Railgun haha 09:41 jas_ well try my supersprint mod i don't play minetest without it personally 09:41 jas_ because it utilizes minetest sneakjump, which is a quirky physics bug 09:41 Zughy if you want to try it, I have it running on my server :eyes: 09:41 jas_ which obviously reminds me of quake. but yeah i wish i could have quake physics inside minetest HAHA 09:41 jas_ OH? 09:41 jas_ yes what's it called? 09:42 jas_ !server quake 09:42 MinetestBot jas_: [Quake] La FOSSa delle Papere | 185.242.180.117:30010 | Clients: 0/20, 0/0 | Version: 5.1.1 / quake | Ping: 20ms 09:42 jas_ that one? 09:42 Zughy yup, wait I'm logging in 09:42 Zughy it's in beta ofc 09:42 jas_ ok i was gonna step outside for a quick smoke actually but lemme log in now 09:42 jas_ mine too 09:42 jas_ !server jastest 09:42 MinetestBot jas_: jastest | jastest.duckdns.org | Clients: 0/15, 0/1 | Version: 5.3.0-dev / minetest | Ping: 132ms 09:42 jas_ be there soon but i'll be afk for first minute 09:43 Zughy oh sure 09:47 jas_ Zughy: i have to pass a quiz 09:47 jas_ what's the answer? :D 09:48 Zughy It's easy, I believe in you 09:48 Zughy 5 letters 09:48 jas_ bug: enter isn't the same as clicking apply 09:59 Zughy that's on Minetest unfortunately 10:06 jas_ https://www.youtube.com/watch?v=t8YY8XHgEkg 10:06 jas_ no Zughy u can fix that 10:06 jas_ it's a formspec element, something something close on enter 10:06 jas_ !title 10:06 MinetestBot jas_: complex - YouTube 10:07 jas_ i love ur server 10:07 jas_ !server quake 10:07 MinetestBot jas_: [Quake] La FOSSa delle Papere | 185.242.180.117:30010 | Clients: 0/20, 0/2 | Version: 5.1.1 / quake | Ping: 27ms 10:07 jas_ bbiab 10:07 jas_ (can i idle on ur server?? if not kick me and i'll come back) 10:08 Zughy idle as much as you want :D 10:14 jas_ kewl 14:35 MinetestBot 02[git] 04orbea -> 03minetest/minetest: cmake: Silence warnings. (#9750) 13a368e7e https://git.io/Jfm8S (152020-04-28T14:34:18Z) 16:23 TORTUE hi 16:49 Andrey01 Hello, does anybody know when celeron55 will fix the forum issues? The bot attacks have not been stopped so far. 16:52 Zughy that's a wonderful question 16:54 Andrey01 Why? 16:58 tf2ftw It's being DDOSed? 16:58 tf2ftw If thats the case, I have some connections that might be willing to offer DDOS protection 16:59 rubenwardy celeron55 believes it's not DDoS, but just more traffic and hardware issues 17:02 Andrey01 I think it`s DDoS attacks as the members count is very dyna 17:02 Andrey01 ... dynamic lately 17:03 nephele Unlikely.... Seems to me the server operator would have a preeeety good idea if it's a DDOS or not 17:12 rschulman Is anyone working on an electrical mod as a sort of "friendly competitor" to technic? 17:13 Krock !mod elepower 17:13 MinetestBot Krock: Elepower - Machines/Power/Fluids/Nuclear [elepower] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20320 - https://github.com/minetest-mods/unified_inventory 17:13 Krock > unified inventory 17:13 Krock what 17:14 nephele rschulman, well, me, kinda 17:14 nephele not that i've ever played with technic, so dunno how much it is a competitor 17:14 Krock https://gitlab.icynet.eu/evert/elepower 17:16 VanessaE seeks to replace pipeworks too 17:17 Krock alternatively 17:17 Krock !mod tubelib 17:17 MinetestBot Krock: Tubelib SmartLine [smartline] by joe7575 - https://forum.minetest.net/viewtopic.php?t=19608 - https://github.com/joe7575/smartline 17:18 nephele hmm, elepower seems interesting... MIT too... 17:19 rschulman nephele: Is your stuff public yet? 17:19 rschulman Thanks for the links, Krock! 17:19 Krock !next 17:19 MinetestBot Another satisfied customer. Next! 17:19 nephele rschulman, yeah, but it's not had a formal release, so don't expect it to work completely 17:20 nephele especially crafting recipes are a bit broken currently ;) 17:21 rschulman Oh, no worries, I was just curious. 17:22 rubenwardy I used part of elepower instead of pipeworks to make a fractional distillation column 17:22 Zughy can anyone explain me what's the deal with modified clients? I mean, if I join a server and that server has a public function inside a mod (for instance mymod.killall), can I launch it through my modified client? 17:22 rubenwardy because the pipes in pipeworks don't work 17:22 rubenwardy Zughy: mods are server-side only 17:22 nephele rschulman, git is here: https://git.gryphno.de/neplevitan/minetest-gamemode-orion 17:22 rubenwardy a modified client cannot call those functions 17:22 rubenwardy but it can invoke callbacks 17:22 VanessaE rubenwardy: pull requests welcome :P 17:22 rubenwardy for example, it can submit formspecs or chat messages or dig nodes whenever 17:23 rubenwardy I've made some pull requests 17:23 VanessaE make more :) 17:23 rubenwardy for fluid dynamics, I'd rather use something simpler 17:23 nephele it's a gamemode though not a modpack, it used to be a modpack before but keeping compat with mtgs was quite annoying honestly 17:23 rubenwardy I don't think pipeworks even supports node_io 17:23 rubenwardy !mod node_io 17:23 MinetestBot rubenwardy: Node-IO API [node_io] WIP by auouymous - https://forum.minetest.net/viewtopic.php?t=20624 - https://github.com/auouymous/node_io 17:23 rubenwardy it's a super nice standard for automation inter-op 17:23 rubenwardy elepower supports that 17:24 VanessaE nice 17:24 rubenwardy ironically, mesecons, technic, and pipeworks don't 17:24 rubenwardy but it means that my fractional distillation column can work with _any_ node_io supporting mod 17:25 nephele never heard of node_io before heh 17:25 freelikegnu obligatory: https://xkcd.com/927/ 17:26 rubenwardy there's no existing standards though :/ 17:26 nephele rubenwardy, for what? taking items? 17:26 freelikegnu it has to start somewhere :D 17:26 rubenwardy I need to get around to finishing my pipeworks PR 17:26 rubenwardy !title https://gitlab.com/VanessaE/pipeworks/-/merge_requests/12 17:26 MinetestBot rubenwardy: WIP: Add support for recipes with groups to autocrafter (!12) · Merge Requests · Vanessa Dannenberg / pipeworks · GitLab 17:27 freelikegnu will have to find a way for goblins to use this node-io....I think they would likes it 17:31 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: Fix breath_bar scaling; delay breath_bar hiding by one second (#8271) 13a36c9c3 https://git.io/Jfm2Q (152020-04-28T17:30:57Z) 17:31 nephele I'm still somewhat confused what the point is of node_io 17:31 rschulman So is there a way to control mod loading order? Because trying to load the elepower modpack from the "browse online content" download is giving me a bunch of cross dependency errors within the modpack. 17:31 nephele elepower will already have done the correct order for you 17:32 nephele atleast it should have 17:32 nephele the graph of load order is based on depends.txt within monds, mods that depend on X will be loaded after X 17:32 nephele there is also optional depends, but it just means that if X doesn't exist it isn't fatal 17:34 rschulman Yeah, it doesn't seem to be doing that for me for some reason. 17:35 nephele Hmm, are you sure? I can load it fine on orion... i am not sure if it has declared /any/ deps 17:36 nephele ah nvm, it didn't load it 17:37 rschulman Yeah, my game loads with errors in the console and no nodes in craft guide. 17:37 nephele it seems to depend on somethign called fluid_tanks that elepower does not ship 17:37 nephele which in tun gives you the other errors 17:38 IcyDiamond you need fluid_lib 17:40 rschulman Yeah, I have fluid_lib enabled too... 17:40 Krock oh look, a triggered IcyDiamond 17:41 IcyDiamond ? 17:41 nephele Heh... i wanted to try on minimal but minimal hasa failing test 17:42 nephele dont think am on HEAD currently though 17:43 rschulman Ah, its because pipeworks needs screwdriver. 17:44 Zughy uhm, is there a way to check if the storage is empty? Not an entry, I mean the whole storage 17:44 Zughy of a mod ofc 17:45 rschulman Hm, no, screwdriver is in minetest base. 17:45 nephele Zughy, what do you mean by that? 17:46 rschulman (Gotta step away, I'll return to live-debugging in a bit) 17:46 Zughy nephele, if there are entries or not inside the storage 17:47 nephele I still have no clue what you mean 17:47 rubenwardy nephele: the point is to be able to make machines without explicitly depending on something like technic 17:47 nephele I'm making machines and I'm not depending on technic 17:47 nephele But i fail to understand what node_io would help with 17:47 Zughy minetest.get_mod_storage() <= this one. Where you can store strings and numbers. I'd like to check if it's empty 17:48 IcyDiamond nephele: elepower used it to standardize fluid transfer between nodes 17:48 rubenwardy your machines must rely on their own infrastructure then 17:48 nephele infrastructure of what? 17:48 rubenwardy node_io allows you to use any fluid pipe, and item tube, etc 17:49 IcyDiamond but it looks like that project was abandoned so i might revert back to doing everything in fluid_lib itself 17:49 rubenwardy the latter of which is already partially standardised to use `main` 17:49 rubenwardy IcyDiamond: noooo 17:49 nephele what do you need an api for to name inventory names? 17:49 nephele I already have mostly stable inventory names in my mods 17:49 IcyDiamond rubenwardy: ok 17:49 nephele and the allow_put and so options work fine? 17:49 rubenwardy nephele: fluids don't use inventory 17:50 IcyDiamond i thought the content installer gets dependenices as well 17:50 rubenwardy neither does power 17:50 IcyDiamond it doesnt? 17:50 nephele rubenwardy, they use whatever you code up 17:50 rubenwardy which is different per mod 17:50 IcyDiamond how would anyone installing elepower from the content browser know what deps it needs 17:50 rubenwardy node_io_can_take_liquid = true, 17:50 rubenwardy IcyDiamond: there's an issue for this 17:50 nephele rubenwardy, i certainly can't just use my power distribution code and distrbiute over random nodes without them exposing what they want 17:51 rubenwardy you can't if you want to support technic? 17:51 nephele what? 17:51 rubenwardy you can do your own thing, but then it won't talk well to other mod 17:51 rubenwardy that's literally what standards are for 17:51 nephele I've never used technic, i have no clue what it does 17:51 IcyDiamond idk i installed fresh minetest 5.2.0, installed elepower and fluid_lib and everything works 17:52 rubenwardy an equivalent to node_io should be documented really 17:52 rubenwardy in the engine 17:52 nephele for what? 17:53 rubenwardy it works well for fluids, I've not looked at the energy system 17:53 IcyDiamond for transfering information between nodes, nephele 17:54 IcyDiamond thats what node_io means 17:54 nephele where is the "spec" part of node_io? 17:54 IcyDiamond elepower still uses its own (broken) energy system 17:54 IcyDiamond xD 17:54 rubenwardy it's a markdown file 17:55 nephele and node_io doesn't claim to understand power IcyDiamond ? 17:55 IcyDiamond last update 2 years ago 17:55 IcyDiamond rip 17:56 IcyDiamond nephele: there were plans to add power it looks like 17:56 nephele even after reading the stuff there i still have no clue what i would be supposed to do, most of it just seems to be re-implementing stuff minetest already has 17:56 nephele Like... can_put_item or so? 17:57 nephele And it works on sides which atleast to my mod, makes no sense, my furnaces have an inventory to put items in, and one to take items out 17:57 rubenwardy node_io defines item definition methods for accepting liquids, items, and power 17:57 nephele but you could do that on whatever side you want 17:57 nephele rubenwardy, no it doesn't 17:57 nephele $ rg power API; 110: -- TODO: support power and signals 17:57 rubenwardy oh thought it did that too 17:58 nephele It also seems to have no way to indicate what inventory you want to put in or take out of or so 17:58 IcyDiamond elepower relies on its fluid transfer spec only 17:58 nephele for items atleast the api is worse for me than what mt already offers 17:59 IcyDiamond it doesnt require node_io as a dependency 18:00 IcyDiamond fluid_lib is elepower and melterns specific helper functions that implement node_io callbacks 18:01 IcyDiamond along with tanks and a transfer system 18:01 rubenwardy fluid_lib is the actual pipeworks 18:01 rubenwardy :) 18:01 IcyDiamond yeah, for fluids 18:02 nephele what are mili-buckets supposed to be? 18:02 rubenwardy it's a non-metric measurement of volume 18:02 IcyDiamond 1 bucket is 1000 millibuckets of fluid 18:03 IcyDiamond this was brought over from minecraft defacto standard 18:03 IcyDiamond xD 18:03 rubenwardy it's equivilant to a 1000 litres 18:03 rubenwardy if nodes are 1x1x1 m 18:04 IcyDiamond its a convenient way to transfer small amounts of fluid that dont necessarily fill a bucket item 18:04 IcyDiamond :P 18:04 nephele if nodes are 1x1x1 m then... using ccm seems like the easiet way to measure... 18:04 IcyDiamond it doesnt matter, its a game for petes sake 18:05 nephele Course it matters, i want units i can understand 18:05 IcyDiamond how is millibucket hard to understand 18:05 nephele What? 18:05 freelikegnu Are minetest computing steps measured in millitests? 18:05 IcyDiamond ok im done here, if anyone has any serious enquiries, feel free to mention me 18:06 nephele How should i know what that is in real unity? 18:07 freelikegnu If we have ice forming on the edge of a building roof, is that a testicle? 18:08 Krock it's decoration 18:08 freelikegnu true in my case too 18:11 rubenwardy Isn't a millibucket equivalent to a litre? (1000)†1/1000 18:11 rubenwardy If a bucket is 1000 litres 18:12 nephele Which bucket holds 1000 liters? 18:14 Krock one that is quite large. also called tank 18:14 appgurueu https://www.google.com/search?q=1000l+bucket 18:14 rubenwardy One that can fill a metre cube, nephele 18:14 Krock or barrel. that holds up to a barrel of liquid 18:15 appgurueu 10x10x10m tank 18:15 appgurueu ah wait no lol 18:15 appgurueu far smaller 18:15 nephele rubenwardy, i certainly can't lift 1000Kg :P (assuming water) 18:16 appgurueu lava should be lighter 18:16 nephele If you just want to say "one node is in the bucket" then you would have to count the spill around it, which would make an even larger ammount that was evidently in the bucket... 18:16 nephele egh, whatever, i'll just use ccm myself and be happy... 18:17 rubenwardy Liquids in minetest change volume though 18:17 appgurueu I'm starting to wonder: How long can a PHP update possibly take? 18:18 nephele I made a liquid that duplicates itself and steamrolls over the land, neat, but certainly not enough to claim that liquids have an infinite volume in mt 18:18 nephele so i won't... i'd much rather make a consistent api using ccm 18:18 rubenwardy He's moving machines to docker, not updating PHP, appguru 18:18 appgurueu Ah, then the "updating PHP version in the hopes that the speedup will help" message is misleading 18:18 rubenwardy Huh? 18:19 appgurueu https://forum.minetest.net 18:19 appgurueu [maintenance]Down for maintenanceUpdating PHP version in the hopes that the speedup will help. -celeron55Come hang around on #minetest (logs) or maybe the unofficial discord. 18:41 Lone_Wolf Looks like some posts are missing, I also get this error when looking at my profile page (which still shows up) https://i.imgur.com/ncTDLLi.png 18:41 rubenwardy my topic I created two weeks ago doesn't exist: https://forum.minetest.net/viewtopic.php?t=370878 18:42 Lone_Wolf Actually it's not sorting posts by last post date anymore 18:44 Lone_Wolf It's sorting by author and ascending, I don't see a way to set it otherwise 18:45 Lone_Wolf * It's not sorting topics by last post date anymore 18:48 Lone_Wolf More errors https://pastebin.com/bEPRaR1s 18:48 Krock basically just two files need adjustments 18:48 Krock quantity of warnings does not matter 18:49 Krock last four are only follow-up issues caused by warnings above 20:28 Angemon13 Tell TommyTreasure: You're the one who's hiding, coward. My identity is known. What is *your* real name? And I'm "hiding" behind CloudFlare due to DDoSes committed by your friends. You're a coward and a liar. If you can be identified, this will be discussed with your parents, your children, and/or your church-mates. 20:34 appgurueu Excuse me what the heck? 20:34 appgurueu Angemon31 how is that related to Minetest? 20:34 Angemon13 aukejan.com 20:34 Angemon13 That will go into more detail 20:35 appgurueu That's just another OldCoder site 20:36 Lone_Wolf They *are* Oldcoder 20:36 appgurueu I had that suspicion :P 20:36 appgurueu Is MinetestBot sophisticated enough to recognize links to OldCoder sites? 20:37 nephele wow.. 20:37 Lone_Wolf Could be controlled via DMs too 20:37 rawr MinetestBot unsuccessfully tried to quiet them with their very first message 20:38 appgurueu MinetestBot is really good 20:38 appgurueu Not as good as the Discord one though :P 20:38 nephele discord? the mpl villain? :) 20:38 appgurueu discordapp.com 20:39 nephele ah, that wierd electron client 20:39 appgurueu also works as webapp 20:39 appgurueu i always use the webapp TBH 20:40 appgurueu because I don't want Discord to examine my running processes 20:40 Lone_Wolf I don't think you can really compare the two bots, guess we're going offtopic though 20:40 appgurueu 1000l buckets have already been discussed here. We can't be more offtopic than that. 20:41 Lone_Wolf It's not too hard to get a bot to block someone who's so consistent in their speech 20:42 appgurueu Lone_Wolf: I don't think it does speech recognition. It just checks for links to OldCoder sites. 20:42 Walker like a blacklist ? 20:42 nephele appgurueu, but that was about minetest mod interopability :P 20:42 Lone_Wolf *consistent. 20:42 Lone_Wolf then 20:43 Walker "+r" ? 20:43 Walker readonly ? 20:43 Fuchs registered users only 20:43 Walker oh 20:43 Walker noone can join now ? 20:44 appgurueu only registered users can join now 20:44 Walker lol 20:44 appgurueu so OC can't just come back with another alt & another IP 20:44 Lone_Wolf I think they can, just have to DM a mod for 'shout'/voice 20:44 appgurueu they need to come back with a registered account 20:44 appgurueu or do what LW said 20:45 appgurueu got to go 20:53 freelikegnu oof poor forum... 20:55 Walker forum looks cool now xD 20:55 Walker temporarly ? 20:55 Walker ohh ... down again -.- 21:16 Walker "Come hang around on #minetest" 21:16 Walker hello ... i am Walker 21:16 Walker want someone to play with me ? 21:16 Walker xD 21:23 jas_ hi walker i want to not play 21:23 jas_ but it's nice to see you 21:24 Walker thx ^^ 21:24 jas_ ye i love minetest, what are you up to? play on servers? locally? mod? 21:25 Walker no, it was only a reaction to the message on forum.minetest.net "Come hang around on #minetest" 21:25 jas_ i wish minetest had a better domain or something :( so sad too see 21:25 Walker yes ... 21:25 jas_ host 21:25 jas_ maybe soon 21:26 jas_ deserves THE BEST hehe 21:26 jas_ but like i have resources. oh well 21:26 Walker maybe i switch to minetest.org 21:26 Walker it has less lag ... 21:26 Walker xD 21:26 Walker JUST A JOKE 21:26 jas_ at least with git the directory is the repo or whatever 21:26 Walker CALM DOWN 21:26 jas_ HAHAHAHA 21:26 GreenXenith Not funny, didn't laugh 21:26 jas_ OH U 21:26 rubenwardy The website will be fixed soon™ 21:26 GreenXenith Its not fixed until it isnt PHP :] 21:27 jas_ ye minetest is nice. i been modding, right now i am making a little boom stick 21:27 jas_ it's on jastest if u wanna try it so far, it's given on join/respawn hahaha 21:28 Walker minetest is ( beside gzdoom and doom entierly ) THE BEST GAME EVER ! 21:28 jas_ oh don't get me going!! i LOOOOVE zdoom and doom oh my god. but i am a quaker. doom2 was my first pc game i got it before the pc arrived 21:28 jas_ but i am a quaker :( i love urban terror quake 3 mod right now 21:28 jas_ and i use sneakjump tricks in minetest, i can't play minetest without it! 21:29 jas_ here's a video... lemme find this spam folder 21:29 jas_ https://www.youtube.com/watch?v=t8YY8XHgEkg 21:29 jas_ here's an easy trick 21:29 Walker i play quake also ... but MUCH more gzdoom xD ... it has more maps ;) ( from the community ) 21:29 jas_ i wanna make little courses to the top of large structure and a flag on top, winner is the one that gets the flag first 21:29 jas_ i love the modding in doom 21:29 jas_ i love the skill ceiling in quake 21:30 jas_ the strafejumping, the movement 21:30 jas_ minetest gives me a little of both tbh, but without the competition 21:30 Walker xD 21:31 jas_ right now i'm like building a structure you have to find your way out of at spawn 21:31 jas_ it feels like quake level making, in that it's all enclosed 21:31 Walker and minetest is more "family frendly" then doom 21:31 Walker and brutal doom xD 21:31 jas_ my absolute dream is quake physics inside a minetest world, or something. yes that's how i found it, i didn't want my 2year old playing doom with me 21:31 Walker ^^ 21:32 Calinou this is what https://forloveofcats.itch.io/skyofsteel does 21:32 jas_ haha, and minetest i got it out of debian repo b/c i thought it was a kids game. when i started it, especially once i connected two instances, i was hooked 21:32 jas_ good stuff 21:32 Calinou but it's in early development 21:32 jas_ that is very good indeed 21:32 Calinou I'm a Quake/Doom fan too :p 21:33 jas_ but, i am particular to quake physics, i believe you know what i mean 21:33 * jas_ goes off to play more urban terror 21:34 Walker on my channal i played a couple doom megawads 21:34 Walker and hexen 21:34 Walker and heretic 21:34 Walker ^^ 21:35 Walker but for now i lets play only minetest since a couple month 21:36 Walker ok ... forum still down ... but for me: time to go to bed 21:37 Walker bye~~ 21:40 jas_ bb g'night Walker 22:25 rajmahal Is this thing on? 22:25 Glorfindel no 22:25 Glorfindel wait what's the thing 22:25 rajmahal Where is the party? 22:26 Lone_Wolf Everywhere if you wear party glasses 22:27 rajmahal Oh seriously, you? 22:27 Lone_Wolf ? 22:27 rajmahal Its like your everywhere. 22:28 Lone_Wolf Small world I guess, not enough room for me to fit in one place 22:29 GreenXenith When you have 3 major community platforms, you tend to find recurring community members 22:29 rajmahal Considering my crap internet, this is rather smooth. 22:30 Lone_Wolf Are you judging your internet by the forums or a dif site? 22:31 Lone_Wolf I judged by the former a few days ago and was mortified to find my ping was 6.54 minutes 22:32 rajmahal Just my assesment from ormal everyday use 22:35 Lone_Wolf Well, to be serious I use this: https://www.speedtest.net/ (result for me: https://i.imgur.com/fLXeuOK.png) 22:35 GreenXenith Hey, thats only a little better than my speeds :D 22:37 GreenXenith Though mine seems to be marginally worse today :) https://i.imgur.com/w0W7VX7.png 22:38 rajmahal 2mb/s that's my speedtest 22:38 GreenXenith Eesh, mine's not quite that bad 22:59 rajmahal I have a system for real world GPS to minetest world mapping. 1 meter = 1 block. Does anyone know of anyone else already working on mapping? Not the raster maps though and no vertical, just x and y.anual GPS points 23:00 rajmahal That was suppose to be manual GPS. 23:00 nephele hmm, isn't minetests maps a little too small for that? ... maaaybe 23:01 nephele i know something like that exists in minecraft, but not a 1:1 scale 23:01 GreenXenith I mean, now that there is a 1:1 Earth Minecraft map, something like that could exist at 1:1 in Minecraft 23:02 nephele Huh, there is, i thought there was only a downscaled version 23:03 GreenXenith >.> 23:05 nephele Anyway... i think the mt coordinate limit was 2^15 or so? something something integer limit 23:05 nephele but i can't remember which 23:05 sfan5 !c -2**15-1, 2**15 23:05 MinetestBot (-32769, 32768) 23:05 sfan5 16-bit signed integer 23:06 rajmahal 1:1 certainly doesn't allow much detail, but covers a rather large area on a map. 19 x 19 miles 23:08 rajmahal Buildings desiring detail get bumped up to sky realm,,where they get expanded build space. 23:12 rajmahal Its feasible to create a 3d world of a small town, with actual GPS. 23:16 rajmahal The Dallas Dai 23:43 rajmahal Can anyone explain how a "depends.text" file works. The 23:43 rajmahal in a mod. They baffle me. 23:45 Peppy Hi, depends.text list mod dependencies, one per line, for optional dependencies line ends with a ? mark 23:46 Peppy file should be "depends.txt" though 23:47 Peppy not .text ... 23:47 rubenwardy ~book getting start 23:48 rubenwardy !book getting start 23:48 MinetestBot rubenwardy: Getting Started - https://rubenwardy.com/minetest_modding_book//en/basics/getting_started.html 23:48 cheapie It's also deprecated, you should be using mod.conf instead. 23:48 rubenwardy rajmahal: ^ 23:48 rubenwardy that too 23:50 rajmahal "Text" was mistyped. Oh mod.conf interesting. That will probably clear up some up the prior weirdness. 23:51 rajmahal For the longest time I saw depends.txt as a sort of reference, but then I noticed it was more than that 23:52 rajmahal Like mt was reading it. It seemed odd the way one line had a series of dependencies. 23:53 rajmahal ...all crammed together, some with a ? 23:59 cheapie ^ someone is using Notepad :P