Time |
Nick |
Message |
00:00 |
Nutty8 |
Astrobe, how did you do this to the ores?? |
00:01 |
Nutty8 |
Testus Minetest worlds are reeeeally small compared to minecraft ones, but I think that for a casual gameplay it's more than enough |
00:01 |
Astrobe |
short story: with some scripting. |
00:01 |
Nutty8 |
but surely i would like to see bigger worlds XD |
00:02 |
Testus |
Minetest: (62×10^3)^3 = 2,3833×10¹⁴ |
00:02 |
Testus |
Minecraft: 256×(62×10^6)^2 = 9,8406×10¹⁷ |
00:03 |
Verticen |
So minetest worlds are technically smaller than minecraft's? wow. They still seem to be a larger scale in terms of terrain scale though; mountains are taller and caves are bigger |
00:05 |
Nutty8 |
I think it's because minecraft stops depth at 0 |
00:05 |
Nutty8 |
minetest goes on with negative values |
00:05 |
Testus |
(9,8406×10¹⁷)÷(2,3833×10¹⁴) = 4128,9808 --> A Minecraft world has 4128,9808 times as many blocks/nodes as a Minetest world. |
00:06 |
Astrobe |
MT is a 65536x65536x65536 nodes. |
00:07 |
Astrobe |
65536x65536 is already slightly over 4 billions |
00:08 |
Testus |
Minetest is only bigger at the Y Coordinate. Minetest worlds are ca. 62 000 nodes high while Minecraft worlds are only 256 blocks high. |
00:08 |
Nutty8 |
I always have to take a time to understand big numbers '=D X) |
00:09 |
Nutty8 |
like counting groups of three digits and going like "normal, thousand, million, billion(...)" |
00:09 |
Testus |
However Minecraft worlds are 62 000 000 blocks long in X and Z direction (from one end to the other) while Minetest worlds are only 62 000 nodes long. |
00:17 |
Testus |
In Minecraft their is a modpack which generates earth's surface on a 1 to 1 scale in the MC world. In Minetest this would be completely impossible as not even a small country would fit into the world. |
00:23 |
Testus |
Let's face it, 62 kilometers (=62 000 nodes) isn't that much in the real world. |
00:23 |
Astrobe |
That's a huge amount of static data. Accurate world coverage for just terrain altitude in flightsims easily go to to the gigabyte IIRC. |
00:23 |
Testus |
62 000 kilometers (Minecraft) is something completely different. |
00:31 |
oil_boi_ |
If we broke the world into another world handling method on top of the one we already have, we could have 2814749767106566^3 nodes per "super map block" (the current world size) which would give us 22,300,745,198,530,765,752,228,243,948,760,022,859,938,529,496 renderable nodes staying within the 16 bit integer limit |
00:32 |
|
galex-713 joined #minetest |
00:34 |
oil_boi_ |
Now if you don't think that's very big, that is 4,294,967,296 in every direction. Minecraft is limited to 30,000,496 at the absolute generation limit |
00:36 |
cheapie |
As unconvinced that I still am that there's actually a problem with the world size, I guess that *would* be one way to try to make the "62 km² is too small" people happy... |
00:36 |
cheapie |
3844 km²* |
00:37 |
oil_boi_ |
I usually barely go out 1000 so the only time I could see anyone having a problem with that cheapie is on a server with 1000+ users. I'm just talking hypothetical. Also it's not really about making people happy, it's more of the "wow" factor |
00:37 |
Nutty8 |
back from dinner |
00:38 |
cheapie |
At the moment, the server I play on most has been around since at least 2014 (I think longer than that, VanessaE would be able to get you an exact number) and even then there's not much out past ±8000 in each direction. |
00:43 |
Testus |
A while ago I played on a (medium sized) Minecraft anarchy server and there people recommended me to get at least 200k blocks away from spawn to build a secure base. So yes, on big servers this really could be a problem. |
00:44 |
VanessaE |
that server's been around since mid 2012 I think |
00:44 |
Nutty8 |
I think the world size is satisfactory, if someday the devs make a transition from 16 bit to 32 bit numbers to deal with world size, the worlds can be much bigger |
00:44 |
VanessaE |
though the server list has it at 7.0 years old |
00:44 |
Nutty8 |
Or no... I dont know how they handle this down to the engine... |
00:44 |
VanessaE |
(she means daconcepts.com:30000, my Dreambuilder Creative server) |
00:45 |
Testus |
Okay, building your base deep underground should solve the problem but without a teleportation mod you would then always need really long to get back up to the surface. (You can't just build a straight way up as hackers could spot your tunnel.) |
00:47 |
Testus |
Could switching from 16 bit to 32 bit break some mods? |
00:49 |
Astrobe |
The world size being ok or not depends on the movement speed. For instance 62km at IRL walking speed can be done in about 16 hours. |
00:52 |
Astrobe |
You needed to go 200k away from spawn probably because they provided stupidly fast transports, which have the downside to make your world smaller. |
00:55 |
Testus |
No they have stupidly fast hacks (it's an anarchy server so that's allowed) and the nether dimension which makes every distance 8 times shorter. |
00:56 |
Nutty8 |
Testus, about going up and down in a world, i try to make free fall vertical tunnels with scaffold blocks to stop falling at the point I want, but going up again is torture '=D |
00:57 |
Testus |
But as I wasn't hacking and didn't take the whole thing too serious I went just around 50k blocks away from spawn. Actually I have no idea if that base still exists :D |
00:58 |
Nutty8 |
about the 16 bit --> 32 bit and mods, I think it would probably break mapgens, or not, my |
00:58 |
Astrobe |
That's what I suspected. That's sort of, a degenerate case if I can say so. |
00:58 |
Nutty8 |
the devs can answer this properly |
00:58 |
Testus |
Yea but as I said, those hackers could spot your tunnels as they are using things like x-ray. |
00:59 |
|
Ex joined #minetest |
01:00 |
Testus |
Well overall I think there a much more important things than bigger Minetest worlds but I would nevertheless be a nice feature. |
01:01 |
Astrobe |
I watched the MC world 1:1 scale. They say they use google map data, but I thought their API was not free anymore ? |
01:04 |
Testus |
I don't think getting this data is the problem. Minetest has also a mod or external programm for generating worlds from geographical data. |
01:05 |
Testus |
But on the 1:1 scale it would just not fit into the world. |
01:17 |
|
Extex joined #minetest |
01:24 |
|
Extex joined #minetest |
01:34 |
|
galex-713 joined #minetest |
01:35 |
nephele |
On the other end, i would really like to have smaller (looping) minetest worlds |
01:36 |
nephele |
I really enjoyed aswell the minecraft pocket edition worlds with a fixed world boundary |
01:36 |
nephele |
i suppose the later one i could make with a hacked worldgen, but the first one definetely needs some engine support :2 |
01:37 |
Testus |
Why not just adjust the world size in the minetest.conf file? |
01:38 |
Testus |
Those mini-worlds were one of the reasons why I hated the old minecraft pocket edition ... |
01:38 |
|
nephele_ joined #minetest |
01:41 |
Testus |
VanessaE: Is the Scaffolding node in your Gloop Blocks mod just decorative? |
01:42 |
VanessaE |
yes and no :P |
01:43 |
Testus |
How do I have to understand that? |
01:43 |
VanessaE |
that was Nekogloop's mod originally, but I took it over when he wandered off. at the time, scaffolding was some kind of active node. imho it didn't work very well so I reduced it to a simple node |
01:45 |
Testus |
Yea, that's exactly what I meant with "decorative" :DD |
01:45 |
VanessaE |
it WAS intended to be super cheap to make and easy to break though. I don't recall if I put that part into effect :P |
01:47 |
Testus |
I think it needs just a small amount of wood and breaks similar fast as dirt so yea, you kind of did it. |
01:48 |
Testus |
But if you don't care about the texture, you could also just use the good old dirt :') . |
01:48 |
orbea |
Is heat/humidity from minetest.get_biome_data(ppos) restricted to only certain mapgens? |
01:48 |
VanessaE |
Testus: most likely Neko did that part too :) |
01:49 |
VanessaE |
the texture could perhaps use improvement. pull requests welcome :) |
02:17 |
|
ANAND joined #minetest |
02:20 |
|
swift110-phone__ joined #minetest |
02:21 |
|
Nutty8 joined #minetest |
02:31 |
|
Verticen joined #minetest |
02:33 |
Nutty8 |
Hello again! |
02:34 |
Nutty8 |
I wanted to ask something |
02:34 |
Nutty8 |
do you sometimes get stuck into blocks when spawning in a new world? |
02:34 |
Testus |
Yes |
02:35 |
Nutty8 |
how do you get out of it? teleporting? |
02:35 |
Testus |
That's how Minetest welcomed me in my very first world :') |
02:37 |
Testus |
I did always just spawn inside of trees. Last time I could simply walk out of it. Otherwise punching the wood might help. |
02:37 |
|
Nutty8 joined #minetest |
02:38 |
Nutty8 |
:') :') :') :') :') :') |
02:38 |
Testus |
Looks like you missed my last message: "I did always just spawn inside of trees. Last time I could simply walk out of it. Otherwise punching the wood might help." |
02:39 |
Nutty8 |
It happens to me a lot to spawn under stone :') |
02:39 |
Testus |
But I can't remember ever spawning inside of stone or. |
02:40 |
Nutty8 |
you are lucky to spawn inside a tree, getting out of the void and getting the first wood at the same time :') |
02:42 |
Testus |
Well at the first time I seriously thought Minetest wouldn't work on my computer as I just saw black and I were shocked. After a few minutes I finaly somehow found my way out of that tree ... :') |
02:47 |
|
dennisjenkins joined #minetest |
02:47 |
Nutty8 |
I thought the same thing!! |
02:47 |
Nutty8 |
Saw the people discussing in the forum about how they could run minetest on a potato |
02:48 |
Nutty8 |
And I sitting in front of a black screen thinking |
02:48 |
Testus |
"How can that potato be better than my pc???" |
02:49 |
Nutty8 |
this :') |
02:49 |
Nutty8 |
ahhh man, today was funny :') |
02:49 |
Nutty8 |
thanks for the chat, I'm going to sleep |
02:50 |
Testus |
You're welcome |
02:50 |
|
Nutty8 left #minetest |
02:51 |
dennisjenkins |
Has anyone here tried Wuzzy's recent improvements to 'Hades Revisted' (v0.4.2) on Minetest v5.2.0? |
03:41 |
|
rtjure_ joined #minetest |
05:30 |
|
Hawk777 joined #minetest |
05:30 |
|
search_social joined #minetest |
06:15 |
|
bigfoot547 joined #minetest |
06:17 |
|
sec^nd joined #minetest |
06:18 |
|
est31 joined #minetest |
06:25 |
|
galaxie joined #minetest |
06:34 |
|
TomTom joined #minetest |
07:01 |
|
dmoria joined #minetest |
07:02 |
|
bigfoot547 joined #minetest |
07:06 |
|
QwertyDragon_ joined #minetest |
07:12 |
|
macc24 joined #minetest |
07:15 |
|
QwertyDragon joined #minetest |
07:23 |
|
erlehmann_ joined #minetest |
07:33 |
|
calcul0n joined #minetest |
07:46 |
|
NetherEran joined #minetest |
07:50 |
|
AndDT joined #minetest |
07:56 |
|
calcul0n joined #minetest |
08:04 |
|
DrFrankenstone joined #minetest |
08:15 |
|
Andrey01 joined #minetest |
08:18 |
Andrey01 |
May anybody please host new forum? It`s so annoying to wait for half-minute or even longer to load single page |
08:21 |
|
tomraceror joined #minetest |
08:25 |
Noclip |
They told me celeron55 would be trying to switch to a better server so I think we just have to wait until that's done. |
08:25 |
Noclip |
(And that's also all we can do ...) |
08:37 |
|
HDMI_STECKDOSE joined #minetest |
08:37 |
Noclip |
DrFrankenstone: Thank you for updating the cloudlands mod to Minetest 5.2! ?️ |
08:39 |
|
ShadowNinja joined #minetest |
08:42 |
|
TheSparky joined #minetest |
08:48 |
|
HDMI_STECKDOSE joined #minetest |
09:19 |
|
Beton joined #minetest |
09:48 |
|
Flabb joined #minetest |
09:49 |
|
grumble joined #minetest |
10:03 |
|
mizux joined #minetest |
10:31 |
|
Hirato_ joined #minetest |
10:41 |
|
macc24 joined #minetest |
11:13 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Various features and fixes 1292bdb https://git.io/JvhK8 (2020-04-11T11:12:51Z) |
11:13 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Implement minetest.sound_fade() 5f3a17e https://git.io/JvhK4 (2020-04-11T11:12:51Z) |
11:13 |
MinetestBot |
[git] sfan5 -> minetest/minetest: scriptapi: Sort out ServerEnvironment / Environment distinction properly 054c5df https://git.io/JvhKB (2020-04-11T11:12:51Z) |
11:13 |
MinetestBot |
[git] sfan5 -> minetest/minetest: A few initialization cleanups f105bc8 https://git.io/JvhKR (2020-04-11T11:12:51Z) |
11:16 |
|
Fixer joined #minetest |
11:47 |
MinetestBot |
[git] GreenXenith -> minetest/minetest: Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639) fbf74dc https://git.io/Jvh6E (2020-04-11T11:45:14Z) |
12:13 |
|
kuba_orlik joined #minetest |
12:14 |
kuba_orlik |
Hi there! I have trouble setting an admin for my server. I did put my username as "name" in the minetest.conf, restarted the server and then nothing changed... |
12:18 |
|
Darcidride joined #minetest |
12:24 |
|
macc24 joined #minetest |
12:27 |
|
proller joined #minetest |
12:28 |
sfan5 |
hm |
12:29 |
sfan5 |
you can also manually add privleges using the sqlite3 tool on auth.sqlite |
12:29 |
sfan5 |
but that's more complicated than it should be |
12:31 |
kuba_orlik |
oh, I just realized I pointed to the wrong config file, nvm |
12:31 |
kuba_orlik |
is there a way to hide the entire server behind a password? |
12:33 |
sfan5 |
look into `default_password` |
12:40 |
kuba_orlik |
ooh, that's cool |
12:40 |
kuba_orlik |
thanks! |
12:41 |
|
behalebabo joined #minetest |
12:53 |
|
TheSparky joined #minetest |
13:03 |
|
ChanServ joined #minetest |
13:04 |
|
tomraceror joined #minetest |
13:04 |
|
Flabb joined #minetest |
13:10 |
|
ChanServ joined #minetest |
13:21 |
|
kuba_orlik joined #minetest |
13:23 |
kuba_orlik |
I've set up a server with my friends and it's so much fun! :D |
13:23 |
kuba_orlik |
We're trying to install a mod and I can't quite figure out how to do that |
13:23 |
kuba_orlik |
I've downloaded and extracted the zip, but I don't know how to enable it on the server |
13:23 |
kuba_orlik |
I only have CLI access |
13:23 |
rubenwardy |
so, extract the folder to mods/ |
13:23 |
rubenwardy |
this will probably be at ~/.minetest/mods |
13:24 |
rubenwardy |
then make sure that there's either an init.lua or modpack.conf file in the extracted folder |
13:24 |
rubenwardy |
for example, ~/.minetest/mods/mymod/init.lua |
13:24 |
rubenwardy |
if there's not, you may need to pull subfolders out of the extracted folder - sometimes zips nest |
13:24 |
kuba_orlik |
confirmed |
13:25 |
kuba_orlik |
the init file is right in the mod's directory |
13:25 |
rubenwardy |
then go to your world, and set `load_mod_mymod = true` for each mod. There may be more than one mod in the thing you downloaded |
13:25 |
rubenwardy |
oops, set that in world.mt |
13:25 |
kuba_orlik |
oooh ok |
13:25 |
kuba_orlik |
then I should restart the server? |
13:25 |
rubenwardy |
you should search for the modname - it'll create lines with = false for each mod that is disabled, and then set it to =true. IF the mod name isn't there, then add a line |
13:25 |
rubenwardy |
yeah |
13:27 |
kuba_orlik |
ok |
13:29 |
kuba_orlik |
that worked! thanks :) |
13:30 |
|
Hirato joined #minetest |
13:33 |
|
rtjure joined #minetest |
13:35 |
kuba_orlik |
I've installed Craft Guide. It mentions that it's a blue book - but how to access it? |
13:35 |
tf2ftw |
kuba_orlik, open the command window and type :/craft |
13:36 |
tf2ftw |
to clarify, type "craft" |
13:40 |
kuba_orlik |
cool! |
13:40 |
kuba_orlik |
it shows me 1/5 - I assume it means there are 4 more pages? How do i sift through the pages? |
13:48 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Formspec: No spec ID for static text labels 01b3f26 https://git.io/JvhXO (2020-04-11T13:31:02Z) |
13:53 |
|
Nutty8 joined #minetest |
14:04 |
|
TC01_ joined #minetest |
14:07 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Drop content_sao.{cpp,h} 5146086 https://git.io/Jvh1e (2020-04-11T14:07:17Z) |
14:07 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Move PlayerSAO to dedicated files 894a34a https://git.io/Jvh1v (2020-04-11T14:07:17Z) |
14:07 |
MinetestBot |
[git] nerzhul -> minetest/minetest: pass clang-format c99e8df https://git.io/Jvh1f (2020-04-11T14:07:17Z) |
14:07 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Add vscode cmake plugin files to gitignore 2a7267f https://git.io/Jvh1J (2020-04-11T14:07:17Z) |
14:07 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Move serveractiveobject & unitsao 6d43736 https://git.io/Jvh1U (2020-04-11T14:07:17Z) |
14:10 |
Nutty8 |
fresh commits? =D |
14:10 |
rubenwardy |
minty |
14:13 |
Nutty8 |
Wow that's very good :') |
14:14 |
|
Flabb joined #minetest |
14:16 |
nephele |
Is there a way to fall back for textures? Asking since for my gamemode i have a couple of nodes that share textures, but realistically a texture pack author probably wants to be able to texture them individually, so i would like an option for thme to "just" drop pngs in the correct place to use as node textures |
14:18 |
|
DS-minetest joined #minetest |
14:23 |
sfan5 |
no need to |
14:23 |
nephele |
why not? |
14:23 |
sfan5 |
texture pack authors have the ability to set texture overrides for each face of a node |
14:24 |
nephele |
how does that work? i thought texture names are global, does mt alocate some unique names or so? |
14:26 |
kuba_orlik |
"craftguide is also integrated in sfinv " - what's sfinv? How do I enable it? |
14:26 |
kuba_orlik |
is it a mod? |
14:26 |
sfan5 |
nephele: https://github.com/minetest/minetest/blob/master/doc/texture_packs.txt#L145 |
14:27 |
sfan5 |
kuba_orlik: sfinv is the name of the inventory built into minetest_game with the different tabs (if any) |
14:27 |
|
Nutty8 joined #minetest |
14:28 |
|
tomraceror joined #minetest |
14:28 |
nephele |
sfan5, hmm, i see |
14:29 |
nephele |
Can i also make my default textures into a pack? to make changing it and copying it easier? |
14:32 |
sfan5 |
users would be forced to enabl the pack so that there are any textures at all, kinda inconvenient |
14:32 |
sfan5 |
you sure could but I don't really see any advantage |
14:33 |
sfan5 |
texture pack stuff is also somewhat complicated when you run a pure server |
14:33 |
nephele |
Ah, yeah |
14:33 |
nephele |
I have (most) of my textures namespaced though, so copying them out and figuring out which is which shouldn't be too difficult |
14:34 |
sfan5 |
someone can always just find path/ -name '*.png' -exec cp {} somewhere_else/ \; |
14:35 |
nephele |
cp game/mods/*/textures/*.png myfolder/ is faster :P |
14:35 |
nephele |
atleast, to memorize... find is always a bit, oh well |
14:40 |
nephele |
heh... that doc sais wieldhand.png is hardcoded... but i can overwrite the hand tool to use a different texturename :g |
14:49 |
nephele |
Would be nice if someone could take a look at my (fairly trivila) pr for default stack sizes again, at this point please just comment or kill it, having it hang around for months isn't encouraging: https://github.com/minetest/minetest/pull/8873 |
14:51 |
sfan5 |
!title |
14:51 |
MinetestBot |
sfan5: Add default stack size setting by SmallJoker · Pull Request #8873 · minetest/minetest · GitHub |
15:00 |
sfan5 |
well sounds good to me |
15:01 |
nephele |
sfan5, do you mean, the item default? |
15:02 |
nephele |
default_node is only used once |
15:02 |
sfan5 |
oh thought it was the same setting |
15:02 |
sfan5 |
why would you have nodes and items stack differently? |
15:02 |
sfan5 |
well I guess it's fine |
15:03 |
nephele |
Well, I don't see much use grouping them together |
15:03 |
nephele |
and i don't know how a setting in the ui would adequately explain that it applies to items and nodes :) |
15:03 |
sfan5 |
with its description? |
15:04 |
nephele |
Anyway, I do think that server operators should be able to set those independantly |
15:06 |
nephele |
I can adjust the patch to check stacksize_default_item only once anyhow |
15:06 |
nephele |
(and then ask Krock nicely to push an updated version.. :) |
15:07 |
nephele |
(i think this is a bit more readable though, no indirection, but that is just my 2c) |
15:08 |
|
hisforever joined #minetest |
15:08 |
|
calcul0n_ joined #minetest |
15:10 |
hisforever |
Hi I need to know what mod has the flowers in a pot for windows |
15:10 |
sfan5 |
!mod flower pot |
15:10 |
MinetestBot |
sfan5: flowerpots [flowerpots] by D00Med - https://forum.minetest.net/viewtopic.php?t=16573 - https://github.com/D00Med/flowerpots |
15:10 |
sfan5 |
perhaps that one works |
15:10 |
hisforever |
thanks Stan 5 |
15:12 |
|
tomraceror joined #minetest |
15:13 |
Krock |
also |
15:13 |
Krock |
!mod xdecor |
15:13 |
MinetestBot |
Krock: X-Decor [xdecor] by jp - https://forum.minetest.net/viewtopic.php?t=12534 - https://github.com/minetest-mods/xdecor |
15:14 |
nephele |
Is 5.2 compatible with 5.1 as in, that 5.2 clients work fine on a 5.1 server? |
15:15 |
hisforever |
Krock: thats the one I needed |
15:15 |
Krock |
!next |
15:15 |
MinetestBot |
Another satisfied customer. Next! |
15:15 |
nephele |
I have some formspec coordinate stuff, that i think only got in 5.2? but i dont think the freebsd port i want to use for the server is updated |
15:16 |
Krock |
the server must be 5.1.0+ to properly send formspec_version |
15:17 |
nephele |
i am not using formspec_version |
15:17 |
nephele |
i am using real_coordinates |
15:18 |
|
galex-713 joined #minetest |
15:18 |
Krock |
does not matter which version the server has |
15:18 |
nephele |
it's 5.1.1 anyhow, so in that case probably fine |
15:23 |
|
galex-713_ joined #minetest |
15:37 |
|
galex-713 joined #minetest |
15:40 |
|
lmat joined #minetest |
15:59 |
|
Talkless joined #minetest |
15:59 |
Talkless |
Hi. we'r playming multiplauer with friend Lord of the Test. In the beginning, the world was created with static_spawn |
15:59 |
Talkless |
later, I've removed it |
16:00 |
Talkless |
but now, even after removing it, sleeping in the bed does not set new spawn point :/ |
16:00 |
Talkless |
is there a way to fix it? |
16:00 |
|
Extex joined #minetest |
16:00 |
Talkless |
playing multiplayer* |
16:05 |
Talkless |
Could it be that beds does not work because.. they were stolen? (from NPC) |
16:07 |
nephele |
Ah yes, only took me 1 minute to break my gamemode by taking away all my permissions except for... give... :D |
16:09 |
|
mizux joined #minetest |
16:10 |
|
proller joined #minetest |
16:19 |
|
galex-713 joined #minetest |
16:20 |
lmat |
Talkless: You adjusted the server setting then restarted the server? |
16:21 |
|
HDMI_STECKDOSE joined #minetest |
16:29 |
|
Wuzzy joined #minetest |
16:33 |
nephele |
Wuzzy, the setting will /never/ be able to fix that some settings should be namespaced to gamemodes or worlds, like other settings setting it carelessly can be destructive, just like i can set my fov to 2 or set my water waving height to 200 anyway, the setting is designed for one easy task, let server owners set a defualt |
16:33 |
Talkless |
lmat: yes I've restarted few times already. I only start it before we continue game session with friendas (it does not worj 24/7) |
16:34 |
Talkless |
friends* |
16:34 |
nephele |
And server owners, suprisingly, dont want to maintain a patchset against builtin, hence this setting |
16:35 |
nephele |
there is /literally/ no other way with the current design to get a reliable default, not even for gamemode, so to say they "rely" on them is kind of stupid, moreso that they have to work around it by explicitly setting something that should have just been a setting in the first place |
16:35 |
Talkless |
maybe I should try sethome? |
16:35 |
Talkless |
give "home" permissions to friends too, as workaround? |
16:37 |
nephele |
Modders don't have to support any settings you use in your client, if they want they can target only default, there are already ways to change the default stack setting, just that they are much more horrible and require quite a lot of effort to set up for server owners, practically reinventing the wheel each time |
16:37 |
lmat |
What the crap... Minetest uses a left-handed coordinate system!? |
16:37 |
* lmat |
shakes head |
16:40 |
Nutty8 |
Hello! |
16:40 |
Talkless |
Should I see spawn point in players.sqlite? |
16:40 |
Nutty8 |
How can I beat the stone underground mobs of NSSM mods? |
16:41 |
Nutty8 |
mod* |
16:45 |
|
xnaas joined #minetest |
17:01 |
|
xnaas joined #minetest |
17:12 |
|
oil_boi_ joined #minetest |
17:14 |
|
xnaas joined #minetest |
17:19 |
|
SwissalpS joined #minetest |
17:21 |
|
Flabb joined #minetest |
17:26 |
|
Verticen joined #minetest |
17:37 |
|
xnaas joined #minetest |
17:46 |
|
HDMI_STECKDOSE joined #minetest |
17:54 |
|
Andrey01 joined #minetest |
18:00 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Reduce ServerEnvironment propagation (#9642) 5cc06e4 https://git.io/JvhHS (2020-04-11T17:59:43Z) |
18:05 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Implement DPI scaling for Windows (#9586) 40df393 https://git.io/JvhHh (2020-04-11T18:03:59Z) |
18:10 |
|
MDude joined #minetest |
18:25 |
|
xnaas joined #minetest |
18:30 |
|
swift110-phone__ joined #minetest |
18:39 |
|
macc24 joined #minetest |
18:40 |
MinetestBot |
[git] pauloue -> minetest/minetest: Update API site build (#9622) 840b17c https://git.io/Jvh7f (2020-04-11T18:38:39Z) |
18:52 |
MinetestBot |
[git] IFRFSX -> minetest/minetest_game: Add Basic Fire Description (#2568) 36b2bcb https://git.io/Jvh7B (2020-04-11T18:50:49Z) |
18:58 |
|
behalebabo joined #minetest |
19:05 |
|
DS-minetest joined #minetest |
19:06 |
|
xnaas joined #minetest |
19:12 |
|
tomraceror joined #minetest |
19:15 |
|
swift110 joined #minetest |
19:17 |
|
lmat joined #minetest |
19:22 |
sfan5 |
Wuzzy: https://old.reddit.com/r/Minetest/comments/fzei31/bugs_520_mineclone2_bug_reporting/ |
19:23 |
Talkless |
what I have to do for sheep to not dissapear? |
19:23 |
Wuzzy |
thanks |
19:24 |
Wuzzy |
use a nametag on them |
19:24 |
Wuzzy |
and make sure they dont escape or die ? |
19:25 |
Talkless |
and what I have to do to not die? |
19:25 |
Krock |
Wuzzy: I left another bug report on the forums. one mod in ITEMS/ calls to a get_content_id that's not needed and moreover pointing at an unknown node |
19:25 |
Talkless |
it was in enclosed area, three sides fence, one side stone wall. |
19:25 |
Wuzzy |
this bug was fixed 3 versions ago |
19:25 |
Wuzzy |
↑ @Krock |
19:25 |
Talkless |
is there a wiki page about growing animas? |
19:25 |
Talkless |
I can't find it |
19:25 |
Talkless |
"Farming" talks about vegetables.. |
19:26 |
Wuzzy |
Talkless: which game you play? |
19:26 |
Krock |
according to my diff |
19:26 |
Talkless |
Lord of of the test |
19:26 |
Talkless |
Wuzzy: |
19:26 |
Krock |
/mods/ITEMS/mcl_hoppers/init.lua ("mcl_chests:chest") |
19:27 |
Wuzzy |
i already told you the content_id was fixed 3 versions ago |
19:27 |
Krock |
HEAD ist jetzt bei 40b5c5c2 Version 0.54.1 |
19:27 |
Krock |
git pull |
19:27 |
Krock |
Bereits aktuell. |
19:27 |
Wuzzy |
upgrade to 0.63.0 |
19:28 |
|
macc24 joined #minetest |
19:28 |
Wuzzy |
which repo do you pull from? |
19:28 |
Wuzzy |
this is the official repo: https://git.minetest.land/Wuzzy/MineClone2.git |
19:28 |
Krock |
$ git remote get-url origin |
19:28 |
Krock |
https://repo.or.cz/MineClone/MineClone2.git/ |
19:29 |
Krock |
ah. |
19:29 |
Krock |
got the new version now, thanks. |
19:30 |
Krock |
why does the repo.or.cz not redirect to the other? that was the URL I originally used in 2017 to clone it |
19:31 |
Krock |
really confused right now |
19:32 |
Wuzzy |
Because I just completely forgot about this repo ? |
19:33 |
Krock |
might be wise to also get rid of other similar repos |
19:36 |
|
Miner_48er joined #minetest |
19:38 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix broken config check in 659245a ba3587e https://git.io/Jvh5X (2020-04-11T19:29:57Z) |
19:44 |
Talkless |
Wuzzy: any ideas how to make sheep alive? |
19:44 |
Talkless |
now it was enclosed fully within wooden fence |
19:45 |
Wuzzy |
again, which game/mod? |
19:45 |
Talkless |
[22:26] <Talkless> Lord of of the test |
19:45 |
Wuzzy |
oh |
19:45 |
Wuzzy |
The correct answer then is "I have no freaking clue whatsoever." ? |
19:46 |
Talkless |
ok :) |
19:46 |
Krock |
est31: hello. Does the Android build currently work? F-Droid needs an update :) |
19:47 |
* DS-minetest |
thought a bit about the "make sheep alive". make a mod that allows to build a sheep statue with sheep flesh and wool, then place a technic cable next to it and wait until it gets enough power to be alive |
19:53 |
Wuzzy |
Talkless: the Minetest Wiki doesnt contain much information about speicic games other than Minetest Game. The Minetest Wiki is mostly about Minetest itself, as the name suggests |
19:54 |
Talkless |
Yea right. And minetest default does not have sheep? |
19:54 |
Talkless |
tamable sheep |
19:54 |
Talkless |
? |
19:54 |
Talkless |
what is the core principle in the default game? |
19:54 |
sfan5 |
sandbox with some incomplete surival elements |
19:54 |
sfan5 |
survival* |
20:06 |
calcul0n_ |
mobs_redo has tamable animals that you can keep alive with a protection rune |
20:06 |
Wuzzy |
Minetest Game has no mobs built in |
20:06 |
Wuzzy |
Minetest Game is pretty minimalist by design |
20:10 |
Talkless |
calcul0n_: oh, protecion rune :/ |
20:10 |
DS-minetest |
I wouldn't call the mapgen stuff of mtg minimalist |
20:12 |
calcul0n_ |
Talkless, note i don't think such thing exist in lord of the test |
20:41 |
MinetestBot |
[git] Df458 -> minetest/minetest: Formspecs: Add state-selection to style elements (#9378) f780bae https://git.io/JvhdS (2020-04-11T20:39:30Z) |
20:54 |
est31 |
Krock: isn't that nerzhul's job? |
21:00 |
|
appguru joined #minetest |
21:01 |
Extex |
How do you change the leave/join/time_out message? |
21:02 |
Krock |
est31: >est31 (@ chat.freenode.net) for f-droid. As f-droid signs its apps itself, the release can be done without him. |
21:02 |
Krock |
https://dev.minetest.net/Releasing_Minetest |
21:02 |
appguru |
without whom? |
21:02 |
Krock |
never mind. will ask nerzhul :D |
21:02 |
appguru |
yeah, nerzhul has been quite active these days |
21:05 |
|
xnaas joined #minetest |
21:10 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Improve waypoints and add image variant (#9480) af2e6a6 https://git.io/JvhFX (2020-04-11T21:09:46Z) |
21:13 |
lmat |
What is a minetest waypoint? |
21:14 |
appguru |
Things floating in the air showing you interesting locations on your HUD |
21:15 |
DS-minetest |
!api lmat |
21:15 |
MinetestBot |
lmat, someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
21:16 |
lmat |
wait, appguru ! You're the one who made the commit!? Would you sign this for me!? |
21:16 |
appguru |
:P |
21:17 |
appguru |
I wrote the PR, that's all - also, I only improved waypoints, I didn't invent them |
21:17 |
appguru |
That PR basically adds alignment, offset & precision to waypoints, and adds image waypoints |
21:17 |
rubenwardy |
well actually, appguru is the US version. appgurueu is for those subject to GDPR |
21:17 |
appguru |
lol |
21:18 |
appguru |
I use appgurueu on GitHub because appguru was already taken |
21:18 |
appguru |
But I managed to get appguru here, and I prefer to take that |
21:18 |
lmat |
appguru: \o/ |
21:18 |
appguru |
Apart from that I'm also known as LMD |
21:18 |
appguru |
Or appgurulars |
21:18 |
appguru |
Confusing times |
21:18 |
lmat |
appguru: Next I was going to ask if you committed this directly to master :-o |
21:18 |
appguru |
No, actually not |
21:18 |
appguru |
I'm just a mere contributor |
21:18 |
lmat |
appguru: What PR? |
21:18 |
appguru |
That PR |
21:18 |
lmat |
9480 I guess |
21:19 |
appguru |
Yes |
21:19 |
rubenwardy |
#9480 |
21:19 |
appguru |
Was a rather small one, also |
21:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/9480 -- Improve waypoints and add image variant by appgurueu |
21:19 |
lmat |
appguru: nice. |
21:19 |
appguru |
Thanks |
21:20 |
appguru |
I'll now try to improve the mainmenu |
21:20 |
appguru |
#9505 |
21:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/9505 -- Mainmenu Improvements: "Join Game" tab + code cleanup by appgurueu |
21:20 |
appguru |
rubenwardy: I had a dirty idea regarding that |
21:20 |
appguru |
I could force all formspecs to be the same size, but have them be without background |
21:21 |
appguru |
And then emulate the background using a box element |
21:21 |
lmat |
appguru: Congrats on the PR! |
21:21 |
DS-minetest |
that's actually already the case |
21:21 |
appguru |
Thanks again, but really, there's lots of other contributors with far more meaningful PRs |
21:21 |
DS-minetest |
the root element is a huge statictext |
21:22 |
appguru |
Hmm |
21:22 |
appguru |
Anyways |
21:22 |
appguru |
That would mean that the content would not be perfectly centered anymore |
21:22 |
appguru |
But the tabs wouldn't move |
21:22 |
appguru |
And all content would be nicely right-aligned |
21:22 |
|
xnaas5 joined #minetest |
21:22 |
appguru |
* left-aligned |
21:28 |
Extex |
<Extex> How do you change the leave/join/time_out message? |
21:29 |
|
Hawk777 joined #minetest |
21:31 |
rubenwardy |
Extex: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5301 |
21:32 |
Extex |
Ty |
21:40 |
|
riff-IRC joined #minetest |
21:44 |
|
xnaas joined #minetest |
22:11 |
|
calcul0n joined #minetest |
22:21 |
misspapaya |
is there a way to send server commands from a source other than in game? |
22:22 |
misspapaya |
nevermind I got it |
22:29 |
|
tomraceror joined #minetest |
22:29 |
|
galaxie joined #minetest |
22:33 |
dennisjenkins |
misspapaya: I am curious about this also. What did you find? |
22:55 |
|
Soo_Slow joined #minetest |
23:06 |
ssieb |
I was running a minetest server on my laptop and it turned out it to be more popular with my kids than expected, so I would like to move it to my server instead. |
23:07 |
ssieb |
It's been a few years since I ran a standalone minetest server and I seem to be missing some details. Things have probably also changed with 5.x. |
23:07 |
rubenwardy |
hey again |
23:08 |
ssieb |
What is the process to move it over? I've copied the world directory to /var/lib/minetest, created the /etc/minetest/world.conf file. But where do I put the mods? |
23:08 |
rubenwardy |
it's as simple as copying the world directory and mods to the server |
23:08 |
rubenwardy |
/var/lib/ doesn't look like the right directory - is that the system one? |
23:08 |
ssieb |
yes |
23:08 |
rubenwardy |
*is that choosen by your pkg mgr or you? |
23:08 |
ssieb |
I'm trying to run it as a system service. (I use Fedora) |
23:08 |
rubenwardy |
hmm |
23:10 |
rubenwardy |
I'd put it in /var/lib/ |
23:10 |
rubenwardy |
you can put the working dir there, and have a mods folder and a worlds folder |
23:10 |
ssieb |
I'm not sure what needs to be in the minetest.conf file either since most settings seem to go with the world. |
23:10 |
rubenwardy |
server_announce, enable_ipv6, default_privs, etc |
23:11 |
ssieb |
/usr/share/minetest seems to be the global data storage |
23:11 |
rubenwardy |
yeah, you shouldn't install mods there |
23:11 |
rubenwardy |
unless you get them from rpm |
23:11 |
rubenwardy |
I think fedora is rpm? |
23:13 |
|
Hirato joined #minetest |
23:14 |
ssieb |
oops, I think I found the problem |
23:15 |
ssieb |
the minetest-server package doesn't require the minetest package, probably to avoid automatically dragging in a ton of graphical dependencies |
23:15 |
ssieb |
so I'm looking at really old data from before in /usr/share/minetest |
23:16 |
sfan5 |
uh |
23:16 |
sfan5 |
it should depend on minetest-common (or whatever) though so that the correct stuff gets installed |
23:17 |
sfan5 |
rubenwardy: btw since you mentioned enable_ipv6, it's enabled by default but doesn't make the server listen on ipv6 |
23:17 |
sfan5 |
which can also be surprising when you connect to localhost (::1) and minetest is only listening on 127.0.0.1 |
23:18 |
ssieb |
There probably should be a minetest-common, but there isn't. |
23:18 |
rubenwardy |
I've noticed recently that I can't connect to localhost on my computer from MT |
23:19 |
ssieb |
rubenwardy: it can't go right in /var/lib. The minetest server runs as user 'minetest', so wouldn't have permissions. And selinux might get annoyed as well. |
23:19 |
rubenwardy |
I meant as a subfolder |
23:19 |
rubenwardy |
/var/lib/minetest/worlds |
23:19 |
ssieb |
oh, like that. |
23:20 |
ssieb |
The systemd service is setup so the world folder is directly under /var/lib/minetest |
23:20 |
rubenwardy |
then change it? |
23:21 |
ssieb |
What would be the benefit of that? I would also probably have to change how it was compiled. I'll see if I can get it working now that I found out I'm missing all the game data. |
23:21 |
rubenwardy |
services are text files |
23:21 |
rubenwardy |
does fedora apply patches to minetest? |
23:21 |
|
erlehmann joined #minetest |
23:22 |
ssieb |
I haven't looked for a while. I'll check. |
23:22 |
rubenwardy |
I self-compile Minetest, and run it at /home/minetest/.minetest because my / is limited to 20GB, but my /home is 980GB |
23:22 |
rubenwardy |
so I've avoided it that way |
23:23 |
rubenwardy |
I'm planning to do light containerisation of minetest in the future, by giving each server its own root folder |
23:27 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix delayed error message in start game tab 3833396 https://git.io/Jvhxp (2020-04-11T23:12:18Z) |
23:30 |
ssieb |
rubenwardy: no patches, just extra files like the desktop and logrotate configs |
23:31 |
sfan5 |
https://apps.fedoraproject.org/packages/minetest# |
23:31 |
sfan5 |
>Generates a overview image of a minetest map |
23:31 |
sfan5 |
lol |
23:31 |
sfan5 |
can't actually find a minetest-server package there |
23:33 |
ssieb |
Not sure what's happening there. There is a minetestmapper package with that description, but that's not it. |
23:33 |
sfan5 |
"Error loading the data for this page element" yeah okay |
23:34 |
ssieb |
https://koji.fedoraproject.org/koji/search?match=glob&type=package&terms=minetest* |
23:34 |
ssieb |
that * needs to be in the url |
23:35 |
sfan5 |
oh apparently it produces an minetest-server rpm but that doesn't in the name |
23:36 |
sfan5 |
and apparently they package minetestserver without builtin? https://koji.fedoraproject.org/koji/rpminfo?rpmID=21024648 |
23:36 |
sfan5 |
(unless minetest-server depends on minetest, which makes no sense) |
23:36 |
sfan5 |
fedora packages look hopelessly broken |
23:36 |
sfan5 |
you should compile from source or use stuff like docker if you prefer that |
23:36 |
ssieb |
The minetest src package generates both the minetest and minetest-server packages |
23:37 |
ssieb |
The minetest package requires the minetest-server package, but there really should be a minetest-common as well. |
23:37 |
ssieb |
It works fine at least for the client, but I forgot about how the files were split, so I was missing them on the server. |
23:38 |
ssieb |
I'll try contacting the maintainer and ask about that. |
23:39 |
sfan5 |
a minetest-common package should contain at least builtin, games and doc |
23:39 |
sfan5 |
arch went a bit overboard and also packages some client-only stuff https://www.archlinux.org/packages/community/x86_64/minetest-common/ |
23:39 |
sfan5 |
(but that doesn't really hurt, the largest burden comes from pulling in all those graphical libs) |
23:48 |
DS-minetest |
weeeeeeeeee, forums are super fast at the moment |
23:49 |
sfan5 |
not so loud! you'll break them |
23:49 |
DS-minetest |
oops, sry |
23:52 |
|
galex-713 joined #minetest |
23:52 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Play 'player_jump' when player jumps (#9373) a24d3b3 https://git.io/JvhpX (2020-04-11T23:50:40Z) |
23:54 |
MinetestBot |
[git] testman42 -> minetest/minetest: Update README copyright to current year (#9566) b55dd5d https://git.io/JvhpS (2020-04-11T23:53:23Z) |